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- //-------------------------------------------------------------------------------------------------------
- // Copyright (C) Microsoft. All rights reserved.
- // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
- //-------------------------------------------------------------------------------------------------------
- this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
- function asmModule(stdlib, imports, buffer) {
- "use asm";
- var log = stdlib.Math.log;
- var toF = stdlib.Math.fround;
- var imul = stdlib.Math.imul;
- var i4 = stdlib.SIMD.Int32x4;
- var i4store = i4.store;
- var i4swizzle = i4.swizzle;
- var i4check = i4.check;
- var f4 = stdlib.SIMD.Float32x4;
- var f4equal = f4.equal;
- var f4lessThan = f4.lessThan;
- var f4splat = f4.splat;
- var f4store = f4.store;
- var f4load = f4.load;
- var f4check = f4.check;
- var f4abs = f4.abs;
- var f4add = f4.add;
- var f4sub = f4.sub;
- var Float32Heap = new stdlib.Float32Array(buffer);
- var Int32Heap = new stdlib.Int32Array(buffer);
- var BLOCK_SIZE = 4;
- function matrixAddition(aIndex, bIndex, cIndex) {
- aIndex = aIndex | 0;
- bIndex = bIndex | 0;
- cIndex = cIndex | 0;
- var i = 0, dim1 = 0, dim2 = 0, matrixSize = 0;
- var aPiece = f4(0.0, 0.0, 0.0, 0.0), bPiece = f4(0.0, 0.0, 0.0, 0.0);
- dim1 = Int32Heap[aIndex << 2 >> 2] | 0;
- dim2 = Int32Heap[aIndex + 1 << 2 >> 2] | 0;
- matrixSize = imul(dim1, dim2);
- //array dimensions don't match
- if (((dim2 | 0) != (Int32Heap[bIndex + 1 << 2 >> 2] | 0)) | ((dim1 | 0) != (Int32Heap[bIndex << 2 >> 2] | 0))) {
- return -1;
- }
- Int32Heap[cIndex << 2 >> 2] = dim1;
- Int32Heap[cIndex + 1 << 2 >> 2] = dim2;
- while ((i|0) < (matrixSize|0)) {
- aPiece = f4load(Float32Heap, aIndex + 2 + i << 2 >> 2);
- bPiece = f4load(Float32Heap, bIndex + 2 + i << 2 >> 2);
- f4store(Float32Heap, cIndex + 2 + i << 2 >> 2, f4add(aPiece, bPiece));
- i = (i + BLOCK_SIZE)|0;
- }
- return 0;
- }
- function new2DMatrix(startIndex, dim1, dim2) {
- startIndex = startIndex | 0;
- dim1 = dim1 | 0;
- dim2 = dim2 | 0;
- var i = 0, matrixSize = 0;
- matrixSize = imul(dim1, dim2);
- Int32Heap[startIndex << 2 >> 2] = dim1;
- Int32Heap[startIndex + 1 << 2 >> 2] = dim2;
- for (i = 0; (i|0) < ((matrixSize - BLOCK_SIZE)|0); i = (i + BLOCK_SIZE)|0) {
- f4store(Float32Heap, startIndex + 2 + i << 2 >> 2, f4(toF((i + 1)|0), toF((i + 2)|0), toF((i + 3)|0), toF((i + 4)|0)));
- }
- for (; (i|0) < (matrixSize|0); i = (i + 1)|0) {
- Float32Heap[(startIndex + 2 + i) << 2 >> 2] = toF((i + 1)|0);
- }
- return (startIndex + 2 + i) | 0;
- }
- return {
- new2DMatrix: new2DMatrix,
- matrixAddition: matrixAddition
- };
- }
- ////////////////////////////////////////////////////////////////
- //Call GEN_BASELINE() to generate baseline data and initialize RESULTS with it.
- ///////////////////////////////////////////////////////////////
- function GEN_BASELINE(buffer, start) {
- var IntHeap32 = new Int32Array(buffer);
- var FloatHeap32 = new Float32Array(buffer);
- var f4;
- var dim1 = IntHeap32[start];
- var dim2 = IntHeap32[start + 1];
- WScript.Echo("[");
- for (var i = 0; i < Math.imul(dim1, dim2) ; i += 4) {
- f4 = SIMD.Float32x4.load(FloatHeap32, i + start + 2);
- WScript.Echo(f4.toString()+",");
- }
- WScript.Echo("]");
- }
- function verify2DMatrix(buffer, start, results) {
- var IntHeap32 = new Int32Array(buffer);
- var FloatHeap32 = new Float32Array(buffer);
- var f4;
- var dim1 = IntHeap32[start];
- var dim2 = IntHeap32[start + 1];
- for (var i = 0, rslt_idx = 0; i < Math.imul(dim1, dim2) ; i += 4) {
- f4 = SIMD.Float32x4.load(FloatHeap32, i + start + 2);
- equalSimd(results[rslt_idx++], f4, SIMD.Float32x4, "2d Matrix Addition");
- }
- }
- var buffer = new ArrayBuffer(16 * 1024 * 1024);
- var m = asmModule(this, null, buffer);
- WScript.Echo("2D Matrix Addition");
- m.new2DMatrix(0, 18, 12);
- m.new2DMatrix(500, 18, 12);
- m.matrixAddition(0, 500, 1000);
- // GEN_BASELINE(buffer, 1000);
- var RESULTS = [
- SIMD.Float32x4(2, 4, 6, 8),
- SIMD.Float32x4(10, 12, 14, 16),
- SIMD.Float32x4(18, 20, 22, 24),
- SIMD.Float32x4(26, 28, 30, 32),
- SIMD.Float32x4(34, 36, 38, 40),
- SIMD.Float32x4(42, 44, 46, 48),
- SIMD.Float32x4(50, 52, 54, 56),
- SIMD.Float32x4(58, 60, 62, 64),
- SIMD.Float32x4(66, 68, 70, 72),
- SIMD.Float32x4(74, 76, 78, 80),
- SIMD.Float32x4(82, 84, 86, 88),
- SIMD.Float32x4(90, 92, 94, 96),
- SIMD.Float32x4(98, 100, 102, 104),
- SIMD.Float32x4(106, 108, 110, 112),
- SIMD.Float32x4(114, 116, 118, 120),
- SIMD.Float32x4(122, 124, 126, 128),
- SIMD.Float32x4(130, 132, 134, 136),
- SIMD.Float32x4(138, 140, 142, 144),
- SIMD.Float32x4(146, 148, 150, 152),
- SIMD.Float32x4(154, 156, 158, 160),
- SIMD.Float32x4(162, 164, 166, 168),
- SIMD.Float32x4(170, 172, 174, 176),
- SIMD.Float32x4(178, 180, 182, 184),
- SIMD.Float32x4(186, 188, 190, 192),
- SIMD.Float32x4(194, 196, 198, 200),
- SIMD.Float32x4(202, 204, 206, 208),
- SIMD.Float32x4(210, 212, 214, 216),
- SIMD.Float32x4(218, 220, 222, 224),
- SIMD.Float32x4(226, 228, 230, 232),
- SIMD.Float32x4(234, 236, 238, 240),
- SIMD.Float32x4(242, 244, 246, 248),
- SIMD.Float32x4(250, 252, 254, 256),
- SIMD.Float32x4(258, 260, 262, 264),
- SIMD.Float32x4(266, 268, 270, 272),
- SIMD.Float32x4(274, 276, 278, 280),
- SIMD.Float32x4(282, 284, 286, 288),
- SIMD.Float32x4(290, 292, 294, 296),
- SIMD.Float32x4(298, 300, 302, 304),
- SIMD.Float32x4(306, 308, 310, 312),
- SIMD.Float32x4(314, 316, 318, 320),
- SIMD.Float32x4(322, 324, 326, 328),
- SIMD.Float32x4(330, 332, 334, 336),
- SIMD.Float32x4(338, 340, 342, 344),
- SIMD.Float32x4(346, 348, 350, 352),
- SIMD.Float32x4(354, 356, 358, 360),
- SIMD.Float32x4(362, 364, 366, 368),
- SIMD.Float32x4(370, 372, 374, 376),
- SIMD.Float32x4(378, 380, 382, 384),
- SIMD.Float32x4(386, 388, 390, 392),
- SIMD.Float32x4(394, 396, 398, 400),
- SIMD.Float32x4(402, 404, 406, 408),
- SIMD.Float32x4(410, 412, 414, 416),
- SIMD.Float32x4(418, 420, 422, 424),
- SIMD.Float32x4(426, 428, 430, 432),
- ];
- verify2DMatrix(buffer, 1000, RESULTS);
- WScript.Echo("PASS");
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