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- //-------------------------------------------------------------------------------------------------------
- // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
- // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
- //-------------------------------------------------------------------------------------------------------
- this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
- function asmModule(stdlib, imports, buffer) {
- "use asm";
- var i4 = stdlib.SIMD.Int32x4;
- var i4check = i4.check;
- var i4splat = i4.splat;
- var i4fromFloat32x4 = i4.fromFloat32x4;
- var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
- //var i4abs = i4.abs;
- var i4neg = i4.neg;
- var i4add = i4.add;
- var i4sub = i4.sub;
- var i4mul = i4.mul;
- var i4swizzle = i4.swizzle;
- var i4shuffle = i4.shuffle;
- var i4lessThan = i4.lessThan;
- var i4equal = i4.equal;
- var i4greaterThan = i4.greaterThan;
- var i4select = i4.select;
- var i4and = i4.and;
- var i4or = i4.or;
- var i4xor = i4.xor;
- var i4not = i4.not;
- var i4load = i4.load;
- var i4load1 = i4.load1;
- var i4load2 = i4.load2;
- var i4load3 = i4.load3;
- var i4store = i4.store
- var i4store1 = i4.store1;
- var i4store2 = i4.store2;
- var i4store3 = i4.store3;
- //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
- //var i4shiftRightByScalar = i4.shiftRightByScalar;
- //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
- var f4 = stdlib.SIMD.Float32x4;
- var f4check = f4.check;
- var f4splat = f4.splat;
- var f4fromInt32x4 = f4.fromInt32x4;
- var f4fromInt32x4Bits = f4.fromInt32x4Bits;
- var f4abs = f4.abs;
- var f4neg = f4.neg;
- var f4add = f4.add;
- var f4sub = f4.sub;
- var f4mul = f4.mul;
- var f4div = f4.div;
-
- var f4min = f4.min;
- var f4max = f4.max;
-
- var f4sqrt = f4.sqrt;
- var f4swizzle = f4.swizzle;
- var f4shuffle = f4.shuffle;
- var f4lessThan = f4.lessThan;
- var f4lessThanOrEqual = f4.lessThanOrEqual;
- var f4equal = f4.equal;
- var f4notEqual = f4.notEqual;
- var f4greaterThan = f4.greaterThan;
- var f4greaterThanOrEqual = f4.greaterThanOrEqual;
- var f4select = f4.select;
- var f4load = f4.load;
- var f4load1 = f4.load1;
- var f4load2 = f4.load2;
- var f4load3 = f4.load3;
- var f4store = f4.store;
- var f4store1 = f4.store1;
- var f4store2 = f4.store2;
- var f4store3 = f4.store3;
-
- var fround = stdlib.Math.fround;
- var globImportF4 = f4check(imports.g1); // global var import
- var globImportI4 = i4check(imports.g2); // global var import
- var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
- var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
- var gval = 1234;
- var gval2 = 1234.0;
- var OFFSET_1 = 10;
- var OFFSET_2 = 15;
- var loopCOUNT = 10;
- var Int8Heap = new stdlib.Int8Array (buffer);
- var Uint8Heap = new stdlib.Uint8Array (buffer);
- var Int16Heap = new stdlib.Int16Array(buffer);
- var Uint16Heap = new stdlib.Uint16Array(buffer);
- var Int32Heap = new stdlib.Int32Array(buffer);
- var Uint32Heap = new stdlib.Uint32Array(buffer);
- var Float32Heap = new stdlib.Float32Array(buffer);
- var Float64Heap = new stdlib.Float64Array(buffer);
- //Reverses heap values at start index and end index
- function reverseI4(start, end)
- {
- start = start | 0;
- end = end | 0;
- var BLOCK_SIZE = 4;
- var ret1 = i4(0, 0, 0, 0), ret2 = i4(0, 0, 0, 0);
- var i = 0, temp = 0;
- while(((BLOCK_SIZE * 2)|0) <= (((end - start) - ((i * 2)|0))|0))
- {
- ret1 = i4swizzle(i4load(Int32Heap, (start + i) << 2 >> 2), 3, 2, 1, 0);
- ret2 = i4swizzle(i4load(Int32Heap, (end - i - BLOCK_SIZE) << 2 >> 2), 3, 2, 1, 0);
- i4store(Int32Heap, (end - i - BLOCK_SIZE) << 2 >> 2, ret1);
- i4store(Int32Heap, (start + i) << 2 >> 2, ret2);
- i = (i + BLOCK_SIZE)|0;
- }
- while(1 < ((((end - start) + 0) - ((i * 2)|0))|0))
- {
- temp = Int32Heap[start + i << 2 >> 2] | 0;
- Int32Heap[start + i << 2 >> 2] = Int32Heap[(end - i - 1) << 2 >> 2];
- Int32Heap[(end - i - 1) << 2 >> 2] = temp;
- i = (i + 1)|0;
- }
- }
- //Reverses heap values at start index and end index
- function reverseF4(start, end)
- {
- start = start | 0;
- end = end | 0;
- var BLOCK_SIZE = 4;
- var ret1 = f4(0.0, 0.0, 0.0, 0.0), ret2 = f4(0.0, 0.0, 0.0, 0.0);
- var i = 0, temp = 0;
- while(((BLOCK_SIZE * 2)|0) <= (((end - start) - ((i * 2)|0))|0))
- {
- ret1 = f4swizzle(f4load(Int32Heap, (start + i) << 2 >> 2), 3, 2, 1, 0);
- ret2 = f4swizzle(f4load(Int32Heap, (end - i - BLOCK_SIZE) << 2 >> 2), 3, 2, 1, 0);
- f4store(Int32Heap, (end - i - BLOCK_SIZE) << 2 >> 2, ret1);
- f4store(Int32Heap, (start + i) << 2 >> 2, ret2);
- i = (i + BLOCK_SIZE)|0;
- }
- while(1 < ((((end - start) + 0) - ((i * 2)|0))|0))
- {
- temp = Int32Heap[start + i << 2 >> 2] | 0;
- Int32Heap[start + i << 2 >> 2] = Int32Heap[(end - i - 1) << 2 >> 2];
- Int32Heap[(end - i - 1) << 2 >> 2] = temp;
- i = (i + 1)|0;
- }
- }
- /*
- //Reverses heap values at start index and end index
- function reverseD2(start, end)
- {
- start = start | 0;
- end = end | 0;
- var BLOCK_SIZE = 4;
- var ret1 = d2(0.0, 0.0), ret2 = d2(0.0, 0.0);
- var start32 = 0, end32 = 0;
- var i = 0, i64 = 0, temp = 0.0;
- start32 = (start * 2)|0;
- end32 = (end * 2)|0;
- while(((BLOCK_SIZE * 2)|0) <= (((end32 - start32) - ((i * 2)|0))|0))
- {
- ret1 = d2swizzle(d2load(Float32Heap, (start32 + i) << 2 >> 2), 1, 0);
- ret2 = d2swizzle(d2load(Float32Heap, (end32 - i - BLOCK_SIZE) << 2 >> 2), 1, 0);
- d2store(Float32Heap, (end32 - i - BLOCK_SIZE) << 2 >> 2, ret1);
- d2store(Float32Heap, (start32 + i) << 2 >> 2, ret2);
- i = (i + BLOCK_SIZE)|0;
- i64 = (i64 + 2)|0;
- }
- while(1 < ((((end - start) + 0) - ((i64 * 2)|0))|0))
- {
- temp = +Float64Heap[start + i64 << 3 >> 3];
- Float64Heap[start + i64 << 3 >> 3] = Float64Heap[(end - i64 - 1) << 3 >> 3];
- Float64Heap[(end - i64 - 1) << 3 >> 3] = temp;
- i64 = (i64 + 1)|0;
- }
- }
- */
- return {reverseI4:reverseI4, reverseF4:reverseF4/*, reverseD2:reverseD2*/};
- }
- var buffer = new ArrayBuffer(0x10000); //16mb min 2^12
- //Reset or flush the buffer
- function initI4(buffer) {
- var values = new Int32Array( buffer );
- for( var i=0; i < values.length ; ++i ) {
- values[i] = i * 10;
- }
- return values.length;
- }
- //Reset or flush the buffer
- function initF4(buffer) {
- var values = new Float32Array( buffer );
- for( var i=0; i < values.length ; ++i ) {
- values[i] = i * 10;
- }
- return values.length;
- }
- //Reset or flush the buffer
- function initD2(buffer) {
- var values = new Float64Array( buffer );
- for( var i=0; i < values.length ; ++i ) {
- values[i] = i * 10;
- }
- return values.length;
- }
- function GEN_BASELINE(loadfn, buffer, count)
- {
- var i4;
- print("[");
- for (var i = 0; i < count/* * 16*/; i += 4)
- {
- i4 = loadfn(buffer, i);
- print(i4.toString()+",");
- }
- print("]");
- }
- function verify_results(type, results_ex, buffer, count)
- {
- var i4;
- for (var i = 0, idx = 0; i < count/* * 16*/; i += 4)
- {
- i4 = type.load(buffer, i);
- equalSimd(results_ex[idx++], i4, type, "Reverse Heap" );
- }
- }
- //Module initialization
- var m = asmModule(this, {g0:initI4(buffer),g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4)}, buffer);
- var values = new Float32Array(buffer);
- //Resetting the buffer.
- initI4(buffer);
- // print("Reversing - Start");
- // GEN_BASELINE(SIMD.Int32x4.load, values, 8*4);
- var exp_results = [
- SIMD.Int32x4(0, 10, 20, 30),
- SIMD.Int32x4(40, 50, 60, 70),
- SIMD.Int32x4(80, 90, 100, 110),
- SIMD.Int32x4(120, 130, 140, 150),
- SIMD.Int32x4(160, 170, 180, 190),
- SIMD.Int32x4(200, 210, 220, 230),
- SIMD.Int32x4(240, 250, 260, 270),
- SIMD.Int32x4(280, 290, 300, 310),
- ];
- verify_results(SIMD.Int32x4, exp_results, values, 8*4);
- m.reverseI4(3, 31);
- // print("Reversing - Start");
- // GEN_BASELINE(SIMD.Int32x4.load, values, 8*4);
- var exp_results = [
- SIMD.Int32x4(0, 10, 20, 300),
- SIMD.Int32x4(290, 280, 270, 260),
- SIMD.Int32x4(250, 240, 230, 220),
- SIMD.Int32x4(210, 200, 190, 180),
- SIMD.Int32x4(170, 160, 150, 140),
- SIMD.Int32x4(130, 120, 110, 100),
- SIMD.Int32x4(90, 80, 70, 60),
- SIMD.Int32x4(50, 40, 30, 310),
- ];
- verify_results(SIMD.Int32x4, exp_results, values, 8*4);
- //Resetting the buffer.
- initF4(buffer);
- // print("Reversing - Start");
- // GEN_BASELINE(SIMD.Float32x4.load, values, 8*4);
- var exp_results = [
- SIMD.Float32x4(0, 10, 20, 30),
- SIMD.Float32x4(40, 50, 60, 70),
- SIMD.Float32x4(80, 90, 100, 110),
- SIMD.Float32x4(120, 130, 140, 150),
- SIMD.Float32x4(160, 170, 180, 190),
- SIMD.Float32x4(200, 210, 220, 230),
- SIMD.Float32x4(240, 250, 260, 270),
- SIMD.Float32x4(280, 290, 300, 310),
- ];
- verify_results(SIMD.Float32x4, exp_results, values, 8*4);
- m.reverseF4(3, 31);
- // print("Reversing - Start");
- // GEN_BASELINE(SIMD.Float32x4.load, values, 8*4);
- var exp_results = [
- SIMD.Float32x4(0, 10, 20, 300),
- SIMD.Float32x4(290, 280, 270, 260),
- SIMD.Float32x4(250, 240, 230, 220),
- SIMD.Float32x4(210, 200, 190, 180),
- SIMD.Float32x4(170, 160, 150, 140),
- SIMD.Float32x4(130, 120, 110, 100),
- SIMD.Float32x4(90, 80, 70, 60),
- SIMD.Float32x4(50, 40, 30, 310),
- ];
- verify_results(SIMD.Float32x4, exp_results, values, 8*4);
- //Resetting the buffer.
- // initD2(buffer);
- // print("Reversing - Start");
- // GEN_BASELINE(SIMD.Int32x4.load, values, 8*4);
- // m.reverseD2(3, 8);
- // print("Reversing - Start");
- // GEN_BASELINE(SIMD.Int32x4.load, values, 8*4);
- print("PASS");
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