testShuffle.js 3.1 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports) {
  7. "use asm";
  8. var ui16 = stdlib.SIMD.Uint8x16;
  9. var ui16check = ui16.check;
  10. var ui16shuffle = ui16.shuffle;
  11. var ui16add = ui16.add;
  12. var ui16mul = ui16.mul;
  13. var ui16g1 = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  14. var ui16g2 = ui16(256, 255, 128, 127, 0, 0, 1000, 1000, 5, 15, 3, 399, 299, 21, 45, 22);
  15. var loopCOUNT = 3;
  16. var i16 = stdlib.SIMD.Int8x16;
  17. var i16check = i16.check;
  18. var i16fu16 = i16.fromUint8x16Bits;
  19. function testShuffleGlobal() {
  20. var result = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  21. var loopIndex = 0;
  22. while ((loopIndex | 0) < (loopCOUNT | 0)) {
  23. result = ui16shuffle(ui16g1, ui16g2, 0, 1, 4, 5, 8, 10, 11, 12, 4, 2, 1, 6, 2, 8, 14, 0);
  24. loopIndex = (loopIndex + 1) | 0;
  25. }
  26. return i16check(i16fu16(result));
  27. }
  28. function testShuffleLocal() {
  29. var a = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  30. var b = ui16(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1);
  31. var result = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  32. var loopIndex = 0;
  33. while ((loopIndex | 0) < (loopCOUNT | 0)) {
  34. result = ui16shuffle(a, b, 0, 1, 4, 5, 8, 10, 11, 12, 4, 2, 1, 6, 2, 8, 14, 0);
  35. loopIndex = (loopIndex + 1) | 0;
  36. }
  37. return i16check(i16fu16(result));
  38. }
  39. function testShuffleFunc() {
  40. var a = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  41. var result = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  42. var loopIndex = 0;
  43. while ((loopIndex | 0) < (loopCOUNT | 0)) {
  44. result = ui16shuffle(ui16add(a,ui16g1), ui16mul(a,ui16g1), 0, 1, 4, 5, 8, 10, 11, 12, 4, 2, 1, 6, 2, 8, 14, 0);
  45. loopIndex = (loopIndex + 1) | 0;
  46. }
  47. return i16check(i16fu16(result));
  48. }
  49. return { testShuffleGlobal:testShuffleGlobal , testShuffleLocal:testShuffleLocal, testShuffleFunc:testShuffleFunc };
  50. }
  51. var m = asmModule(this, { g1: SIMD.Uint8x16(100, -1073741824, -1028, -102, 3883, -38, -92929, 1442, 52, 127, -127, -129, 129, 0, 88, 100234)});
  52. var ret1 = SIMD.Uint8x16.fromInt8x16Bits(m.testShuffleGlobal());
  53. var ret2 = SIMD.Uint8x16.fromInt8x16Bits(m.testShuffleLocal());
  54. var ret3 = SIMD.Uint8x16.fromInt8x16Bits(m.testShuffleFunc());
  55. equalSimd([1, 2, 5, 6, 9, 11, 12, 13, 5, 3, 2, 7, 3, 9, 15, 1], ret1, SIMD.Uint8x16, "");
  56. equalSimd([1, 2, 5, 6, 9, 11, 12, 13, 5, 3, 2, 7, 3, 9, 15, 1], ret2, SIMD.Uint8x16, "");
  57. equalSimd([2, 4, 10, 12, 18, 22, 24, 26, 10, 6, 4, 14, 6, 18, 30, 2], ret3, SIMD.Uint8x16, "");
  58. print("PASS");