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- //-------------------------------------------------------------------------------------------------------
- // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
- // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
- //-------------------------------------------------------------------------------------------------------
- this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
- function asmModule(stdlib, imports, buffer) {
- "use asm";
-
- var ui16 = stdlib.SIMD.Uint8x16;
- var ui16check = ui16.check;
- var ui16add = ui16.add;
- var ui16load = ui16.load;
- var ui16store = ui16.store;
- var ui16sub = ui16.sub;
- var loopCOUNT = 3;
- var Int8Heap = new stdlib.Int8Array (buffer);
- var Uint8Heap = new stdlib.Uint8Array (buffer);
- var Int16Heap = new stdlib.Int16Array(buffer);
- var Uint16Heap = new stdlib.Uint16Array(buffer);
- var Int32Heap = new stdlib.Int32Array(buffer);
- var Uint32Heap = new stdlib.Uint32Array(buffer);
- var Float32Heap = new stdlib.Float32Array(buffer);
-
- var i16 = stdlib.SIMD.Int8x16;
- var i16check = i16.check;
- var i16fu16 = i16.fromUint8x16Bits;
- function func0()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var st = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var ld = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
-
- var t0 = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
-
- var index = 100;
- var size = 10;
- var loopIndex = 0;
-
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- st = ui16store(Int8Heap, index >> 0, ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16));
- ld = ui16load(Int8Heap, index >> 0);
- y = ui16add(st, ld);
- t0 = ui16add(ui16store(Int8Heap, index >> 0, x), ui16load(Int8Heap, index >> 0));
- t0 = ui16add(t0, y);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(t0));
- }
- function func1()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 100;
- var size = 10;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Int8Heap, index >> 0, x);
- index = (index + 16 ) | 0;
- }
-
- index = 100;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Uint8Heap, index >> 0);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func1OOB_1()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Int8Heap, index >> 0, x);
- index = (index + 16 ) | 0;
- }
- // No OOB
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Uint8Heap, index >> 0);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
-
- function func1OOB_2()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Int8Heap, index >> 0, x);
- index = (index + 16 ) | 0;
- }
-
- // OOB
- index = ((0x10000-160) + 1)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Uint8Heap, index >> 0);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func2()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 100;
- var size = 10;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint16Heap, index >> 1, x);
- index = (index + 16 ) | 0;
- }
- index = 100;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Int16Heap, index >> 1);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func2OOB_1()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint16Heap, index >> 1, x);
- index = (index + 16 ) | 0;
- }
- // No OOB here
- index = ((0x10000 - 160))|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Int16Heap, index >> 1);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func2OOB_2()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint16Heap, index >> 1, x);
- index = (index + 16 ) | 0;
- }
- index = ((0x10000 - 160) + 6)|0;
- // OOB here
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Int16Heap, index >> 1);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- }
- function func3()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 100;
- var size = 10;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint16Heap, index >> 1, x);
- index = (index + 16 ) | 0;
- }
-
- index = 100;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Int32Heap, index >> 2);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func3OOB_1()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint16Heap, index >> 1, x);
- index = (index + 16 ) | 0;
- }
-
- index = ((0x10000 - 160))|0;
- // No OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Int32Heap, index >> 2);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func3OOB_2()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint16Heap, index >> 1, x);
- index = (index + 16 ) | 0;
- }
- index = ((0x10000 - 160) + 32)|0;
- // OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Int32Heap, index >> 2);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func4()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 100;
- var size = 10;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = 100;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Float32Heap, index >> 2);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func4OOB_1()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = ((0x10000 - 160))|0;
- // No OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Float32Heap, index >> 2);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func4OOB_2()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = ((0x10000 - 160) + 16)|0;
- // OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Float32Heap, index >> 2);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func5()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 100;
- var size = 10;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
- index = 100;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Float32Heap, index >> 2);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func5OOB_1()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = ((0x10000 - 160))|0;
- // No OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Float32Heap, index >> 2);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func5OOB_2()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = ((0x10000 - 160) + 12)|0;
- // OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Float32Heap, index >> 2);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func6()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 100;
- var size = 10;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = 100;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Float32Heap, index >> 2);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func6OOB_1()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
- index = ((0x10000 - 160))|0;
- // No OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Float32Heap, index >> 2);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- function func6OOB_2()
- {
- var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui16store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = ((0x10000 - 160) + 16)|0;
- // OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui16load(Float32Heap, index >> 2);
- y = ui16add(y, t);
- index = (index + 16 ) | 0;
- }
- return i16check(i16fu16(y));
- }
- // TODO: Test conversion of returned value
- function value()
- {
- var ret = 1.0;
- var i = 1.0;
- var loopIndex = 0;
-
- while ( (loopIndex|0) < (loopCOUNT|0)) {
- ret = ret + i;
- loopIndex = (loopIndex + 1) | 0;
- }
- return +ret;
- }
- return {
- func0:func0,
- func1:func1,
- func1OOB_1:func1OOB_1,
- func1OOB_2:func1OOB_2,
-
- func2:func2,
- func2OOB_1:func2OOB_1,
- func2OOB_2:func2OOB_2,
-
- func3:func3,
- func3OOB_1:func3OOB_1,
- func3OOB_2:func3OOB_2,
-
- func4:func4,
- func4OOB_1:func4OOB_1,
- func4OOB_2:func4OOB_2,
-
- func5:func5,
- func5OOB_1:func5OOB_1,
- func5OOB_2:func5OOB_2,
-
- func6:func6,
- func6OOB_1:func6OOB_1,
- func6OOB_2:func6OOB_2
- };
- }
- var buffer = new ArrayBuffer(0x10000);
- var m = asmModule(this, {g1:SIMD.Uint8x16(13216, 1024, 28, 108, 55, 3323, 992, 20000)}, buffer);
- var ret;
- ret = SIMD.Uint8x16.fromInt8x16Bits(m.func0());
- equalSimd([4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64], ret, SIMD.Uint8x16, "Test Load Store");
- ret = SIMD.Uint8x16.fromInt8x16Bits(m.func1());
- //print("func1");
- equalSimd([10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160], ret, SIMD.Uint8x16, "Test Load Store");
- ret = SIMD.Uint8x16.fromInt8x16Bits(m.func2());
- //print("func3");
- equalSimd([10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160], ret, SIMD.Uint8x16, "Test Load Store");
- ret = SIMD.Uint8x16.fromInt8x16Bits(m.func3());
- //print("func3");
- equalSimd([10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160], ret, SIMD.Uint8x16, "Test Load Store");
- ret = SIMD.Uint8x16.fromInt8x16Bits(m.func4());
- //print("func4");
- equalSimd([10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160], ret, SIMD.Uint8x16, "Test Load Store");
- ret = SIMD.Uint8x16.fromInt8x16Bits(m.func5());
- //print("func5");
- equalSimd([10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160], ret, SIMD.Uint8x16, "Test Load Store");
- ret = SIMD.Uint8x16.fromInt8x16Bits(m.func6());
- //print("func6");
- equalSimd([10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160], ret, SIMD.Uint8x16, "Test Load Store");
- //
- var funcOOB1 = [m.func1OOB_1, m.func2OOB_1 ,m.func3OOB_1, m.func4OOB_1, m.func5OOB_1, m.func6OOB_1];
- var RESULTS = [
- SIMD.Uint8x16(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, -126, -116, -106, -96),
- SIMD.Uint8x16(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, -126, -116, -106, -96),
- SIMD.Uint8x16(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, -126, -116, -106, -96),
- SIMD.Uint8x16(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, -126, -116, -106, -96),
- SIMD.Uint8x16(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, -126, -116, -106, -96),
- SIMD.Uint8x16(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, -126, -116, -106, -96)
- ];
- for (var i = 0; i < funcOOB1.length; i ++)
- {
- try
- {
- ret = SIMD.Uint8x16.fromInt8x16Bits(funcOOB1[i]());
- //print("func" + (i+1) + "OOB_1");
- equalSimd(RESULTS[i], ret, SIMD.Uint8x16, "Test Load Store");
- } catch(e)
- {
- print("Wrong");
- }
- }
- //
- var funcOOB2 = [m.func1OOB_2, m.func2OOB_2 ,m.func3OOB_2, m.func4OOB_2, m.func5OOB_2, m.func6OOB_2];
- for (var i = 0; i < funcOOB2.length; i ++)
- {
- //print("func" + (i+1) + "OOB_2");
- try
- {
- ret = SIMD.Uint8x16.fromInt8x16Bits(funcOOB2[i]());
- print("Wrong");
-
- } catch(e)
- {
- if (e instanceof RangeError) {
- //print("Correct");
- }
- else
- print("Wrong");
-
- }
- }
- print("PASS");
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