testLoadStore.js 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650
  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports, buffer) {
  7. "use asm";
  8. var ui16 = stdlib.SIMD.Uint8x16;
  9. var ui16check = ui16.check;
  10. var ui16add = ui16.add;
  11. var ui16load = ui16.load;
  12. var ui16store = ui16.store;
  13. var ui16sub = ui16.sub;
  14. var loopCOUNT = 3;
  15. var Int8Heap = new stdlib.Int8Array (buffer);
  16. var Uint8Heap = new stdlib.Uint8Array (buffer);
  17. var Int16Heap = new stdlib.Int16Array(buffer);
  18. var Uint16Heap = new stdlib.Uint16Array(buffer);
  19. var Int32Heap = new stdlib.Int32Array(buffer);
  20. var Uint32Heap = new stdlib.Uint32Array(buffer);
  21. var Float32Heap = new stdlib.Float32Array(buffer);
  22. var i16 = stdlib.SIMD.Int8x16;
  23. var i16check = i16.check;
  24. var i16fu16 = i16.fromUint8x16Bits;
  25. function func0()
  26. {
  27. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  28. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  29. var st = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  30. var ld = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  31. var t0 = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  32. var index = 100;
  33. var size = 10;
  34. var loopIndex = 0;
  35. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  36. {
  37. st = ui16store(Int8Heap, index >> 0, ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16));
  38. ld = ui16load(Int8Heap, index >> 0);
  39. y = ui16add(st, ld);
  40. t0 = ui16add(ui16store(Int8Heap, index >> 0, x), ui16load(Int8Heap, index >> 0));
  41. t0 = ui16add(t0, y);
  42. index = (index + 16 ) | 0;
  43. }
  44. return i16check(i16fu16(t0));
  45. }
  46. function func1()
  47. {
  48. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  49. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  50. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  51. var index = 100;
  52. var size = 10;
  53. var loopIndex = 0;
  54. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  55. {
  56. ui16store(Int8Heap, index >> 0, x);
  57. index = (index + 16 ) | 0;
  58. }
  59. index = 100;
  60. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  61. {
  62. t = ui16load(Uint8Heap, index >> 0);
  63. y = ui16add(y, t);
  64. index = (index + 16 ) | 0;
  65. }
  66. return i16check(i16fu16(y));
  67. }
  68. function func1OOB_1()
  69. {
  70. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  71. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  72. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  73. var index = 0;
  74. var size = 10;
  75. var loopIndex = 0;
  76. index = (0x10000-160)|0;
  77. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  78. {
  79. ui16store(Int8Heap, index >> 0, x);
  80. index = (index + 16 ) | 0;
  81. }
  82. // No OOB
  83. index = (0x10000-160)|0;
  84. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  85. {
  86. t = ui16load(Uint8Heap, index >> 0);
  87. y = ui16add(y, t);
  88. index = (index + 16 ) | 0;
  89. }
  90. return i16check(i16fu16(y));
  91. }
  92. function func1OOB_2()
  93. {
  94. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  95. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  96. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  97. var index = 0;
  98. var size = 10;
  99. var loopIndex = 0;
  100. index = (0x10000-160)|0;
  101. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  102. {
  103. ui16store(Int8Heap, index >> 0, x);
  104. index = (index + 16 ) | 0;
  105. }
  106. // OOB
  107. index = ((0x10000-160) + 1)|0;
  108. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  109. {
  110. t = ui16load(Uint8Heap, index >> 0);
  111. y = ui16add(y, t);
  112. index = (index + 16 ) | 0;
  113. }
  114. return i16check(i16fu16(y));
  115. }
  116. function func2()
  117. {
  118. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  119. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  120. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  121. var index = 100;
  122. var size = 10;
  123. var loopIndex = 0;
  124. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  125. {
  126. ui16store(Uint16Heap, index >> 1, x);
  127. index = (index + 16 ) | 0;
  128. }
  129. index = 100;
  130. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  131. {
  132. t = ui16load(Int16Heap, index >> 1);
  133. y = ui16add(y, t);
  134. index = (index + 16 ) | 0;
  135. }
  136. return i16check(i16fu16(y));
  137. }
  138. function func2OOB_1()
  139. {
  140. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  141. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  142. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  143. var index = 0;
  144. var size = 10;
  145. var loopIndex = 0;
  146. index = (0x10000-160)|0;
  147. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  148. {
  149. ui16store(Uint16Heap, index >> 1, x);
  150. index = (index + 16 ) | 0;
  151. }
  152. // No OOB here
  153. index = ((0x10000 - 160))|0;
  154. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  155. {
  156. t = ui16load(Int16Heap, index >> 1);
  157. y = ui16add(y, t);
  158. index = (index + 16 ) | 0;
  159. }
  160. return i16check(i16fu16(y));
  161. }
  162. function func2OOB_2()
  163. {
  164. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  165. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  166. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  167. var index = 0;
  168. var size = 10;
  169. var loopIndex = 0;
  170. index = (0x10000-160)|0;
  171. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  172. {
  173. ui16store(Uint16Heap, index >> 1, x);
  174. index = (index + 16 ) | 0;
  175. }
  176. index = ((0x10000 - 160) + 6)|0;
  177. // OOB here
  178. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  179. {
  180. t = ui16load(Int16Heap, index >> 1);
  181. y = ui16add(y, t);
  182. index = (index + 16 ) | 0;
  183. }
  184. }
  185. function func3()
  186. {
  187. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  188. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  189. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  190. var index = 100;
  191. var size = 10;
  192. var loopIndex = 0;
  193. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  194. {
  195. ui16store(Uint16Heap, index >> 1, x);
  196. index = (index + 16 ) | 0;
  197. }
  198. index = 100;
  199. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  200. {
  201. t = ui16load(Int32Heap, index >> 2);
  202. y = ui16add(y, t);
  203. index = (index + 16 ) | 0;
  204. }
  205. return i16check(i16fu16(y));
  206. }
  207. function func3OOB_1()
  208. {
  209. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  210. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  211. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  212. var index = 0;
  213. var size = 10;
  214. var loopIndex = 0;
  215. index = (0x10000-160)|0;
  216. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  217. {
  218. ui16store(Uint16Heap, index >> 1, x);
  219. index = (index + 16 ) | 0;
  220. }
  221. index = ((0x10000 - 160))|0;
  222. // No OOB
  223. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  224. {
  225. t = ui16load(Int32Heap, index >> 2);
  226. y = ui16add(y, t);
  227. index = (index + 16 ) | 0;
  228. }
  229. return i16check(i16fu16(y));
  230. }
  231. function func3OOB_2()
  232. {
  233. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  234. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  235. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  236. var index = 0;
  237. var size = 10;
  238. var loopIndex = 0;
  239. index = (0x10000-160)|0;
  240. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  241. {
  242. ui16store(Uint16Heap, index >> 1, x);
  243. index = (index + 16 ) | 0;
  244. }
  245. index = ((0x10000 - 160) + 32)|0;
  246. // OOB
  247. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  248. {
  249. t = ui16load(Int32Heap, index >> 2);
  250. y = ui16add(y, t);
  251. index = (index + 16 ) | 0;
  252. }
  253. return i16check(i16fu16(y));
  254. }
  255. function func4()
  256. {
  257. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  258. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  259. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  260. var index = 100;
  261. var size = 10;
  262. var loopIndex = 0;
  263. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  264. {
  265. ui16store(Uint32Heap, index >> 2, x);
  266. index = (index + 16 ) | 0;
  267. }
  268. index = 100;
  269. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  270. {
  271. t = ui16load(Float32Heap, index >> 2);
  272. y = ui16add(y, t);
  273. index = (index + 16 ) | 0;
  274. }
  275. return i16check(i16fu16(y));
  276. }
  277. function func4OOB_1()
  278. {
  279. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  280. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  281. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  282. var index = 0;
  283. var size = 10;
  284. var loopIndex = 0;
  285. index = (0x10000-160)|0;
  286. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  287. {
  288. ui16store(Uint32Heap, index >> 2, x);
  289. index = (index + 16 ) | 0;
  290. }
  291. index = ((0x10000 - 160))|0;
  292. // No OOB
  293. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  294. {
  295. t = ui16load(Float32Heap, index >> 2);
  296. y = ui16add(y, t);
  297. index = (index + 16 ) | 0;
  298. }
  299. return i16check(i16fu16(y));
  300. }
  301. function func4OOB_2()
  302. {
  303. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  304. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  305. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  306. var index = 0;
  307. var size = 10;
  308. var loopIndex = 0;
  309. index = (0x10000-160)|0;
  310. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  311. {
  312. ui16store(Uint32Heap, index >> 2, x);
  313. index = (index + 16 ) | 0;
  314. }
  315. index = ((0x10000 - 160) + 16)|0;
  316. // OOB
  317. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  318. {
  319. t = ui16load(Float32Heap, index >> 2);
  320. y = ui16add(y, t);
  321. index = (index + 16 ) | 0;
  322. }
  323. return i16check(i16fu16(y));
  324. }
  325. function func5()
  326. {
  327. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  328. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  329. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  330. var index = 100;
  331. var size = 10;
  332. var loopIndex = 0;
  333. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  334. {
  335. ui16store(Uint32Heap, index >> 2, x);
  336. index = (index + 16 ) | 0;
  337. }
  338. index = 100;
  339. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  340. {
  341. t = ui16load(Float32Heap, index >> 2);
  342. y = ui16add(y, t);
  343. index = (index + 16 ) | 0;
  344. }
  345. return i16check(i16fu16(y));
  346. }
  347. function func5OOB_1()
  348. {
  349. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  350. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  351. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  352. var index = 0;
  353. var size = 10;
  354. var loopIndex = 0;
  355. index = (0x10000-160)|0;
  356. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  357. {
  358. ui16store(Uint32Heap, index >> 2, x);
  359. index = (index + 16 ) | 0;
  360. }
  361. index = ((0x10000 - 160))|0;
  362. // No OOB
  363. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  364. {
  365. t = ui16load(Float32Heap, index >> 2);
  366. y = ui16add(y, t);
  367. index = (index + 16 ) | 0;
  368. }
  369. return i16check(i16fu16(y));
  370. }
  371. function func5OOB_2()
  372. {
  373. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  374. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  375. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  376. var index = 0;
  377. var size = 10;
  378. var loopIndex = 0;
  379. index = (0x10000-160)|0;
  380. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  381. {
  382. ui16store(Uint32Heap, index >> 2, x);
  383. index = (index + 16 ) | 0;
  384. }
  385. index = ((0x10000 - 160) + 12)|0;
  386. // OOB
  387. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  388. {
  389. t = ui16load(Float32Heap, index >> 2);
  390. y = ui16add(y, t);
  391. index = (index + 16 ) | 0;
  392. }
  393. return i16check(i16fu16(y));
  394. }
  395. function func6()
  396. {
  397. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  398. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  399. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  400. var index = 100;
  401. var size = 10;
  402. var loopIndex = 0;
  403. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  404. {
  405. ui16store(Uint32Heap, index >> 2, x);
  406. index = (index + 16 ) | 0;
  407. }
  408. index = 100;
  409. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  410. {
  411. t = ui16load(Float32Heap, index >> 2);
  412. y = ui16add(y, t);
  413. index = (index + 16 ) | 0;
  414. }
  415. return i16check(i16fu16(y));
  416. }
  417. function func6OOB_1()
  418. {
  419. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  420. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  421. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  422. var index = 0;
  423. var size = 10;
  424. var loopIndex = 0;
  425. index = (0x10000-160)|0;
  426. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  427. {
  428. ui16store(Uint32Heap, index >> 2, x);
  429. index = (index + 16 ) | 0;
  430. }
  431. index = ((0x10000 - 160))|0;
  432. // No OOB
  433. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  434. {
  435. t = ui16load(Float32Heap, index >> 2);
  436. y = ui16add(y, t);
  437. index = (index + 16 ) | 0;
  438. }
  439. return i16check(i16fu16(y));
  440. }
  441. function func6OOB_2()
  442. {
  443. var x = ui16(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
  444. var t = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  445. var y = ui16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  446. var index = 0;
  447. var size = 10;
  448. var loopIndex = 0;
  449. index = (0x10000-160)|0;
  450. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  451. {
  452. ui16store(Uint32Heap, index >> 2, x);
  453. index = (index + 16 ) | 0;
  454. }
  455. index = ((0x10000 - 160) + 16)|0;
  456. // OOB
  457. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  458. {
  459. t = ui16load(Float32Heap, index >> 2);
  460. y = ui16add(y, t);
  461. index = (index + 16 ) | 0;
  462. }
  463. return i16check(i16fu16(y));
  464. }
  465. // TODO: Test conversion of returned value
  466. function value()
  467. {
  468. var ret = 1.0;
  469. var i = 1.0;
  470. var loopIndex = 0;
  471. while ( (loopIndex|0) < (loopCOUNT|0)) {
  472. ret = ret + i;
  473. loopIndex = (loopIndex + 1) | 0;
  474. }
  475. return +ret;
  476. }
  477. return {
  478. func0:func0,
  479. func1:func1,
  480. func1OOB_1:func1OOB_1,
  481. func1OOB_2:func1OOB_2,
  482. func2:func2,
  483. func2OOB_1:func2OOB_1,
  484. func2OOB_2:func2OOB_2,
  485. func3:func3,
  486. func3OOB_1:func3OOB_1,
  487. func3OOB_2:func3OOB_2,
  488. func4:func4,
  489. func4OOB_1:func4OOB_1,
  490. func4OOB_2:func4OOB_2,
  491. func5:func5,
  492. func5OOB_1:func5OOB_1,
  493. func5OOB_2:func5OOB_2,
  494. func6:func6,
  495. func6OOB_1:func6OOB_1,
  496. func6OOB_2:func6OOB_2
  497. };
  498. }
  499. var buffer = new ArrayBuffer(0x10000);
  500. var m = asmModule(this, {g1:SIMD.Uint8x16(13216, 1024, 28, 108, 55, 3323, 992, 20000)}, buffer);
  501. var ret;
  502. ret = SIMD.Uint8x16.fromInt8x16Bits(m.func0());
  503. equalSimd([4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64], ret, SIMD.Uint8x16, "Test Load Store");
  504. ret = SIMD.Uint8x16.fromInt8x16Bits(m.func1());
  505. //print("func1");
  506. equalSimd([10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160], ret, SIMD.Uint8x16, "Test Load Store");
  507. ret = SIMD.Uint8x16.fromInt8x16Bits(m.func2());
  508. //print("func3");
  509. equalSimd([10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160], ret, SIMD.Uint8x16, "Test Load Store");
  510. ret = SIMD.Uint8x16.fromInt8x16Bits(m.func3());
  511. //print("func3");
  512. equalSimd([10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160], ret, SIMD.Uint8x16, "Test Load Store");
  513. ret = SIMD.Uint8x16.fromInt8x16Bits(m.func4());
  514. //print("func4");
  515. equalSimd([10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160], ret, SIMD.Uint8x16, "Test Load Store");
  516. ret = SIMD.Uint8x16.fromInt8x16Bits(m.func5());
  517. //print("func5");
  518. equalSimd([10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160], ret, SIMD.Uint8x16, "Test Load Store");
  519. ret = SIMD.Uint8x16.fromInt8x16Bits(m.func6());
  520. //print("func6");
  521. equalSimd([10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160], ret, SIMD.Uint8x16, "Test Load Store");
  522. //
  523. var funcOOB1 = [m.func1OOB_1, m.func2OOB_1 ,m.func3OOB_1, m.func4OOB_1, m.func5OOB_1, m.func6OOB_1];
  524. var RESULTS = [
  525. SIMD.Uint8x16(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, -126, -116, -106, -96),
  526. SIMD.Uint8x16(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, -126, -116, -106, -96),
  527. SIMD.Uint8x16(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, -126, -116, -106, -96),
  528. SIMD.Uint8x16(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, -126, -116, -106, -96),
  529. SIMD.Uint8x16(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, -126, -116, -106, -96),
  530. SIMD.Uint8x16(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, -126, -116, -106, -96)
  531. ];
  532. for (var i = 0; i < funcOOB1.length; i ++)
  533. {
  534. try
  535. {
  536. ret = SIMD.Uint8x16.fromInt8x16Bits(funcOOB1[i]());
  537. //print("func" + (i+1) + "OOB_1");
  538. equalSimd(RESULTS[i], ret, SIMD.Uint8x16, "Test Load Store");
  539. } catch(e)
  540. {
  541. print("Wrong");
  542. }
  543. }
  544. //
  545. var funcOOB2 = [m.func1OOB_2, m.func2OOB_2 ,m.func3OOB_2, m.func4OOB_2, m.func5OOB_2, m.func6OOB_2];
  546. for (var i = 0; i < funcOOB2.length; i ++)
  547. {
  548. //print("func" + (i+1) + "OOB_2");
  549. try
  550. {
  551. ret = SIMD.Uint8x16.fromInt8x16Bits(funcOOB2[i]());
  552. print("Wrong");
  553. } catch(e)
  554. {
  555. if (e instanceof RangeError) {
  556. //print("Correct");
  557. }
  558. else
  559. print("Wrong");
  560. }
  561. }
  562. print("PASS");