testVectorRotate.js 5.3 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. function asmModule(stdlib, imports, buffer) {
  6. "use asm";
  7. var i4 = stdlib.SIMD.Int32x4;
  8. var i4check = i4.check;
  9. var i4splat = i4.splat;
  10. var i4fromFloat32x4 = i4.fromFloat32x4;
  11. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  12. //var i4abs = i4.abs;
  13. var i4neg = i4.neg;
  14. var i4add = i4.add;
  15. var i4sub = i4.sub;
  16. var i4mul = i4.mul;
  17. var i4swizzle = i4.swizzle;
  18. var i4shuffle = i4.shuffle;
  19. var i4lessThan = i4.lessThan;
  20. var i4equal = i4.equal;
  21. var i4greaterThan = i4.greaterThan;
  22. var i4select = i4.select;
  23. var i4and = i4.and;
  24. var i4or = i4.or;
  25. var i4xor = i4.xor;
  26. var i4not = i4.not;
  27. var i4load = i4.load;
  28. var i4load1 = i4.load1;
  29. var i4load2 = i4.load2;
  30. var i4load3 = i4.load3;
  31. var i4store = i4.store
  32. var i4store1 = i4.store1;
  33. var i4store2 = i4.store2;
  34. var i4store3 = i4.store3;
  35. //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
  36. //var i4shiftRightByScalar = i4.shiftRightByScalar;
  37. //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
  38. var f4 = stdlib.SIMD.Float32x4;
  39. var f4check = f4.check;
  40. var f4splat = f4.splat;
  41. var f4fromInt32x4 = f4.fromInt32x4;
  42. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  43. var f4abs = f4.abs;
  44. var f4neg = f4.neg;
  45. var f4add = f4.add;
  46. var f4sub = f4.sub;
  47. var f4mul = f4.mul;
  48. var f4div = f4.div;
  49. var f4min = f4.min;
  50. var f4max = f4.max;
  51. var f4reciprocal = f4.reciprocal;
  52. var f4reciprocalSqrt = f4.reciprocalSqrt;
  53. var f4sqrt = f4.sqrt;
  54. var f4swizzle = f4.swizzle;
  55. var f4shuffle = f4.shuffle;
  56. var f4lessThan = f4.lessThan;
  57. var f4lessThanOrEqual = f4.lessThanOrEqual;
  58. var f4equal = f4.equal;
  59. var f4notEqual = f4.notEqual;
  60. var f4greaterThan = f4.greaterThan;
  61. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  62. var f4select = f4.select;
  63. var f4and = f4.and;
  64. var f4or = f4.or;
  65. var f4xor = f4.xor;
  66. var f4not = f4.not;
  67. var f4load = f4.load;
  68. var f4load1 = f4.load1;
  69. var f4load2 = f4.load2;
  70. var f4load3 = f4.load3;
  71. var f4store = f4.store;
  72. var f4store1 = f4.store1;
  73. var f4store2 = f4.store2;
  74. var f4store3 = f4.store3;
  75. var fround = stdlib.Math.fround;
  76. var globImportF4 = f4check(imports.g1); // global var import
  77. var globImportI4 = i4check(imports.g2); // global var import
  78. var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
  79. var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
  80. var gval = 1234;
  81. var gval2 = 1234.0;
  82. var OFFSET_1 = 10;
  83. var OFFSET_2 = 15;
  84. var loopCOUNT = 10;
  85. var Int8Heap = new stdlib.Int8Array (buffer);
  86. var Uint8Heap = new stdlib.Uint8Array (buffer);
  87. var Int16Heap = new stdlib.Int16Array(buffer);
  88. var Uint16Heap = new stdlib.Uint16Array(buffer);
  89. var Int32Heap = new stdlib.Int32Array(buffer);
  90. var Uint32Heap = new stdlib.Uint32Array(buffer);
  91. var Float32Heap = new stdlib.Float32Array(buffer);
  92. //Reverses heap values at start index and end index
  93. function rotate(start, n, k) {
  94. start = start | 0;
  95. n = n | 0;
  96. k = k | 0;
  97. var SIMD_SIZE = 4;
  98. var c = 0, tmp = i4(0, 0, 0, 0), v = 0, t = 0, tp = 0;
  99. for(v = 0; c < n; v = v + 1) {
  100. t = v|0;
  101. tp = (v + k)|0;
  102. tmp = i4load(Int32Heap, start + v << 2 >> 2);
  103. c = c + SIMD_SIZE;
  104. while ( tp != v) {
  105. i4store(Int32Heap, start + t << 2 >> 2, i4load(Int32Heap, start + tp << 2 >> 2));
  106. t = tp|0;
  107. tp = (tp + k)|0;
  108. if(tp >= n) {
  109. tp = (tp - n)|0;
  110. }
  111. c = c + SIMD_SIZE;
  112. }
  113. i4store(Int32Heap, start + t << 2 >> 2, tmp);
  114. }
  115. }
  116. return {rotate:rotate};
  117. }
  118. var buffer = new ArrayBuffer(0x10000); //16mb min 2^12
  119. //Reset or flush the buffer
  120. function initI32(buffer) {
  121. var values = new Int32Array( buffer );
  122. for( var i=0; i < values.length ; ++i ) {
  123. values[i] = i * 10;
  124. }
  125. return values.length;
  126. }
  127. function printBuffer(Int32Heap, start, end) {
  128. for (var i = start; i < end; i += 4) {
  129. var i4 = SIMD.Int32x4.load(Int32Heap, i);
  130. print(i4.toString());
  131. }
  132. }
  133. //Module initialization
  134. var m = asmModule(this, {g0:initI32(buffer),g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4)}, buffer);
  135. var Int32Heap = new Int32Array(buffer);
  136. //Resetting the buffer.
  137. initI32(buffer);
  138. print("Vector Rotate - Start");
  139. printBuffer(Int32Heap, 0, 32);
  140. m.rotate(4, 20, 8);
  141. print();
  142. printBuffer(Int32Heap, 0, 32);