testLoadStore.js 19 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports, buffer) {
  7. "use asm";
  8. var i8 = stdlib.SIMD.Int16x8;
  9. var i8check = i8.check;
  10. var i8add = i8.add;
  11. var i8load = i8.load;
  12. var i8store = i8.store
  13. var i8sub = i8.sub;
  14. var globImporti8 = i8check(imports.g1);
  15. var g2 = i8(1065, -1073, -107, 10, 30000, -30000, 9939, -182);
  16. var gval = 1234;
  17. var gval2 = 1234.0;
  18. var loopCOUNT = 3;
  19. var Int8Heap = new stdlib.Int8Array (buffer);
  20. var Uint8Heap = new stdlib.Uint8Array (buffer);
  21. var Int16Heap = new stdlib.Int16Array(buffer);
  22. var Uint16Heap = new stdlib.Uint16Array(buffer);
  23. var Int32Heap = new stdlib.Int32Array(buffer);
  24. var Uint32Heap = new stdlib.Uint32Array(buffer);
  25. var Float32Heap = new stdlib.Float32Array(buffer);
  26. function func0()
  27. {
  28. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  29. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  30. var st = i8(0, 0, 0, 0, 0, 0, 0, 0);
  31. var ld = i8(0, 0, 0, 0, 0, 0, 0, 0);
  32. var t0 = i8(0, 0, 0, 0, 0, 0, 0, 0);
  33. var index = 100;
  34. var size = 10;
  35. var loopIndex = 0;
  36. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  37. {
  38. st = i8store(Int8Heap, index >> 0, i8(1, 2, 3, 4, 5, 6, 7, 8));
  39. ld = i8load(Int8Heap, index >> 0);
  40. y = i8add(st, ld);
  41. t0 = i8add(i8store(Int8Heap, index >> 0, x), i8load(Int8Heap, index >> 0));
  42. t0 = i8add(t0, y);
  43. index = (index + 16 ) | 0;
  44. }
  45. return i8check(t0);
  46. }
  47. function func1()
  48. {
  49. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  50. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  51. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  52. var index = 100;
  53. var size = 10;
  54. var loopIndex = 0;
  55. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  56. {
  57. i8store(Int8Heap, index >> 0, x);
  58. index = (index + 16 ) | 0;
  59. }
  60. index = 100;
  61. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  62. {
  63. t = i8load(Uint8Heap, index >> 0);
  64. y = i8add(y, t);
  65. index = (index + 16 ) | 0;
  66. }
  67. return i8check(y);
  68. }
  69. function func1OOB_1()
  70. {
  71. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  72. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  73. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  74. var index = 0;
  75. var size = 10;
  76. var loopIndex = 0;
  77. index = (0x10000-160)|0;
  78. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  79. {
  80. i8store(Int8Heap, index >> 0, x);
  81. index = (index + 16 ) | 0;
  82. }
  83. // No OOB
  84. index = (0x10000-160)|0;
  85. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  86. {
  87. t = i8load(Uint8Heap, index >> 0);
  88. y = i8add(y, t);
  89. index = (index + 16 ) | 0;
  90. }
  91. return i8check(y);
  92. }
  93. function func1OOB_2()
  94. {
  95. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  96. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  97. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  98. var index = 0;
  99. var size = 10;
  100. var loopIndex = 0;
  101. index = (0x10000-160)|0;
  102. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  103. {
  104. i8store(Int8Heap, index >> 0, x);
  105. index = (index + 16 ) | 0;
  106. }
  107. // OOB
  108. index = ((0x10000-160) + 1)|0;
  109. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  110. {
  111. t = i8load(Uint8Heap, index >> 0);
  112. y = i8add(y, t);
  113. index = (index + 16 ) | 0;
  114. }
  115. return i8check(y);
  116. }
  117. function func2()
  118. {
  119. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  120. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  121. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  122. var index = 100;
  123. var size = 10;
  124. var loopIndex = 0;
  125. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  126. {
  127. i8store(Uint16Heap, index >> 1, x);
  128. index = (index + 16 ) | 0;
  129. }
  130. index = 100;
  131. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  132. {
  133. t = i8load(Int16Heap, index >> 1);
  134. y = i8add(y, t);
  135. index = (index + 16 ) | 0;
  136. }
  137. return i8check(y);
  138. }
  139. function func2OOB_1()
  140. {
  141. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  142. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  143. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  144. var index = 0;
  145. var size = 10;
  146. var loopIndex = 0;
  147. index = (0x10000-160)|0;
  148. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  149. {
  150. i8store(Uint16Heap, index >> 1, x);
  151. index = (index + 16 ) | 0;
  152. }
  153. // No OOB here
  154. index = ((0x10000 - 160))|0;
  155. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  156. {
  157. t = i8load(Int16Heap, index >> 1);
  158. y = i8add(y, t);
  159. index = (index + 16 ) | 0;
  160. }
  161. return i8check(y);
  162. }
  163. function func2OOB_2()
  164. {
  165. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  166. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  167. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  168. var index = 0;
  169. var size = 10;
  170. var loopIndex = 0;
  171. index = (0x10000-160)|0;
  172. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  173. {
  174. i8store(Uint16Heap, index >> 1, x);
  175. index = (index + 16 ) | 0;
  176. }
  177. index = ((0x10000 - 160) + 6)|0;
  178. // OOB here
  179. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  180. {
  181. t = i8load(Int16Heap, index >> 1);
  182. y = i8add(y, t);
  183. index = (index + 16 ) | 0;
  184. }
  185. }
  186. function func3()
  187. {
  188. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  189. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  190. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  191. var index = 100;
  192. var size = 10;
  193. var loopIndex = 0;
  194. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  195. {
  196. i8store(Uint16Heap, index >> 1, x);
  197. index = (index + 16 ) | 0;
  198. }
  199. index = 100;
  200. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  201. {
  202. t = i8load(Int32Heap, index >> 2);
  203. y = i8add(y, t);
  204. index = (index + 16 ) | 0;
  205. }
  206. return i8check(y);
  207. }
  208. function func3OOB_1()
  209. {
  210. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  211. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  212. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  213. var index = 0;
  214. var size = 10;
  215. var loopIndex = 0;
  216. index = (0x10000-160)|0;
  217. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  218. {
  219. i8store(Uint16Heap, index >> 1, x);
  220. index = (index + 16 ) | 0;
  221. }
  222. index = ((0x10000 - 160))|0;
  223. // No OOB
  224. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  225. {
  226. t = i8load(Int32Heap, index >> 2);
  227. y = i8add(y, t);
  228. index = (index + 16 ) | 0;
  229. }
  230. return i8check(y);
  231. }
  232. function func3OOB_2()
  233. {
  234. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  235. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  236. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  237. var index = 0;
  238. var size = 10;
  239. var loopIndex = 0;
  240. index = (0x10000-160)|0;
  241. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  242. {
  243. i8store(Uint16Heap, index >> 1, x);
  244. index = (index + 16 ) | 0;
  245. }
  246. index = ((0x10000 - 160) + 32)|0;
  247. // OOB
  248. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  249. {
  250. t = i8load(Int32Heap, index >> 2);
  251. y = i8add(y, t);
  252. index = (index + 16 ) | 0;
  253. }
  254. return i8check(y);
  255. }
  256. function func4()
  257. {
  258. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  259. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  260. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  261. var index = 100;
  262. var size = 10;
  263. var loopIndex = 0;
  264. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  265. {
  266. i8store(Uint32Heap, index >> 2, x);
  267. index = (index + 16 ) | 0;
  268. }
  269. index = 100;
  270. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  271. {
  272. t = i8load(Float32Heap, index >> 2);
  273. y = i8add(y, t);
  274. index = (index + 16 ) | 0;
  275. }
  276. return i8check(y);
  277. }
  278. function func4OOB_1()
  279. {
  280. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  281. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  282. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  283. var index = 0;
  284. var size = 10;
  285. var loopIndex = 0;
  286. index = (0x10000-160)|0;
  287. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  288. {
  289. i8store(Uint32Heap, index >> 2, x);
  290. index = (index + 16 ) | 0;
  291. }
  292. index = ((0x10000 - 160))|0;
  293. // No OOB
  294. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  295. {
  296. t = i8load(Float32Heap, index >> 2);
  297. y = i8add(y, t);
  298. index = (index + 16 ) | 0;
  299. }
  300. return i8check(y);
  301. }
  302. function func4OOB_2()
  303. {
  304. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  305. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  306. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  307. var index = 0;
  308. var size = 10;
  309. var loopIndex = 0;
  310. index = (0x10000-160)|0;
  311. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  312. {
  313. i8store(Uint32Heap, index >> 2, x);
  314. index = (index + 16 ) | 0;
  315. }
  316. index = ((0x10000 - 160) + 16)|0;
  317. // OOB
  318. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  319. {
  320. t = i8load(Float32Heap, index >> 2);
  321. y = i8add(y, t);
  322. index = (index + 16 ) | 0;
  323. }
  324. return i8check(y);
  325. }
  326. function func5()
  327. {
  328. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  329. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  330. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  331. var index = 100;
  332. var size = 10;
  333. var loopIndex = 0;
  334. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  335. {
  336. i8store(Uint32Heap, index >> 2, x);
  337. index = (index + 16 ) | 0;
  338. }
  339. index = 100;
  340. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  341. {
  342. t = i8load(Float32Heap, index >> 2);
  343. y = i8add(y, t);
  344. index = (index + 16 ) | 0;
  345. }
  346. return i8check(y);
  347. }
  348. function func5OOB_1()
  349. {
  350. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  351. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  352. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  353. var index = 0;
  354. var size = 10;
  355. var loopIndex = 0;
  356. index = (0x10000-160)|0;
  357. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  358. {
  359. i8store(Uint32Heap, index >> 2, x);
  360. index = (index + 16 ) | 0;
  361. }
  362. index = ((0x10000 - 160))|0;
  363. // No OOB
  364. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  365. {
  366. t = i8load(Float32Heap, index >> 2);
  367. y = i8add(y, t);
  368. index = (index + 16 ) | 0;
  369. }
  370. return i8check(y);
  371. }
  372. function func5OOB_2()
  373. {
  374. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  375. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  376. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  377. var index = 0;
  378. var size = 10;
  379. var loopIndex = 0;
  380. index = (0x10000-160)|0;
  381. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  382. {
  383. i8store(Uint32Heap, index >> 2, x);
  384. index = (index + 16 ) | 0;
  385. }
  386. index = ((0x10000 - 160) + 12)|0;
  387. // OOB
  388. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  389. {
  390. t = i8load(Float32Heap, index >> 2);
  391. y = i8add(y, t);
  392. index = (index + 16 ) | 0;
  393. }
  394. return i8check(y);
  395. }
  396. function func6()
  397. {
  398. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  399. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  400. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  401. var index = 100;
  402. var size = 10;
  403. var loopIndex = 0;
  404. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  405. {
  406. i8store(Uint32Heap, index >> 2, x);
  407. index = (index + 16 ) | 0;
  408. }
  409. index = 100;
  410. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  411. {
  412. t = i8load(Float32Heap, index >> 2);
  413. y = i8add(y, t);
  414. index = (index + 16 ) | 0;
  415. }
  416. return i8check(y);
  417. }
  418. function func6OOB_1()
  419. {
  420. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  421. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  422. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  423. var index = 0;
  424. var size = 10;
  425. var loopIndex = 0;
  426. index = (0x10000-160)|0;
  427. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  428. {
  429. i8store(Uint32Heap, index >> 2, x);
  430. index = (index + 16 ) | 0;
  431. }
  432. index = ((0x10000 - 160))|0;
  433. // No OOB
  434. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  435. {
  436. t = i8load(Float32Heap, index >> 2);
  437. y = i8add(y, t);
  438. index = (index + 16 ) | 0;
  439. }
  440. return i8check(y);
  441. }
  442. function func6OOB_2()
  443. {
  444. var x = i8(1, 2, 3, 4, 5, 6, 7, 8);
  445. var t = i8(0, 0, 0, 0, 0, 0, 0, 0);
  446. var y = i8(0, 0, 0, 0, 0, 0, 0, 0);
  447. var index = 0;
  448. var size = 10;
  449. var loopIndex = 0;
  450. index = (0x10000-160)|0;
  451. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  452. {
  453. i8store(Uint32Heap, index >> 2, x);
  454. index = (index + 16 ) | 0;
  455. }
  456. index = ((0x10000 - 160) + 16)|0;
  457. // OOB
  458. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  459. {
  460. t = i8load(Float32Heap, index >> 2);
  461. y = i8add(y, t);
  462. index = (index + 16 ) | 0;
  463. }
  464. return i8check(y);
  465. }
  466. // TODO: Test conversion of returned value
  467. function value()
  468. {
  469. var ret = 1.0;
  470. var i = 1.0;
  471. var loopIndex = 0;
  472. while ( (loopIndex|0) < (loopCOUNT|0)) {
  473. ret = ret + i;
  474. loopIndex = (loopIndex + 1) | 0;
  475. }
  476. return +ret;
  477. }
  478. return {
  479. func0:func0,
  480. func1:func1,
  481. func1OOB_1:func1OOB_1,
  482. func1OOB_2:func1OOB_2,
  483. func2:func2,
  484. func2OOB_1:func2OOB_1,
  485. func2OOB_2:func2OOB_2,
  486. func3:func3,
  487. func3OOB_1:func3OOB_1,
  488. func3OOB_2:func3OOB_2,
  489. func4:func4,
  490. func4OOB_1:func4OOB_1,
  491. func4OOB_2:func4OOB_2,
  492. func5:func5,
  493. func5OOB_1:func5OOB_1,
  494. func5OOB_2:func5OOB_2,
  495. func6:func6,
  496. func6OOB_1:func6OOB_1,
  497. func6OOB_2:func6OOB_2
  498. };
  499. }
  500. var buffer = new ArrayBuffer(0x10000);
  501. var m = asmModule(this, {g1:SIMD.Int16x8(13216, 1024,-28, -108, 55, -3323, 992, 20000)}, buffer);
  502. var ret;
  503. ret = m.func0();
  504. equalSimd([4, 8, 12, 16, 20, 24, 28, 32], ret, SIMD.Int16x8, "Test Load Store");
  505. ret = m.func1();
  506. //print("func1");
  507. equalSimd([10, 20, 30, 40, 50, 60, 70, 80], ret, SIMD.Int16x8, "Test Load Store");
  508. ret = m.func2();
  509. //print("func3");
  510. equalSimd([10, 20, 30, 40, 50, 60, 70, 80], ret, SIMD.Int16x8, "Test Load Store");
  511. ret = m.func3();
  512. //print("func3");
  513. equalSimd([10, 20, 30, 40, 50, 60, 70, 80], ret, SIMD.Int16x8, "Test Load Store");
  514. ret = m.func4();
  515. //print("func4");
  516. equalSimd([10, 20, 30, 40, 50, 60, 70, 80], ret, SIMD.Int16x8, "Test Load Store");
  517. ret = m.func5();
  518. //print("func5");
  519. equalSimd([10, 20, 30, 40, 50, 60, 70, 80], ret, SIMD.Int16x8, "Test Load Store");
  520. ret = m.func6();
  521. //print("func6");
  522. equalSimd([10, 20, 30, 40, 50, 60, 70, 80], ret, SIMD.Int16x8, "Test Load Store");
  523. //
  524. var funcOOB1 = [m.func1OOB_1, m.func2OOB_1 ,m.func3OOB_1, m.func4OOB_1, m.func5OOB_1, m.func6OOB_1];
  525. var RESULTS = [SIMD.Int16x8(10, 20, 30, 40, 50, 60, 70, 80),
  526. SIMD.Int16x8(10, 20, 30, 40, 50, 60, 70, 80),
  527. SIMD.Int16x8(10, 20, 30, 40, 50, 60, 70, 80),
  528. SIMD.Int16x8(10, 20, 30, 40, 50, 60, 70, 80),
  529. SIMD.Int16x8(10, 20, 30, 40, 50, 60, 70, 80),
  530. SIMD.Int16x8(10, 20, 30, 40, 50, 60, 70, 80)
  531. ];
  532. for (var i = 0; i < funcOOB1.length; i ++)
  533. {
  534. try
  535. {
  536. ret = funcOOB1[i]();
  537. //print("func" + (i+1) + "OOB_1");
  538. equalSimd(RESULTS[i], ret, SIMD.Int16x8, "Test Load Store");
  539. } catch(e)
  540. {
  541. print("Wrong");
  542. }
  543. }
  544. //
  545. var funcOOB2 = [m.func1OOB_2, m.func2OOB_2 ,m.func3OOB_2, m.func4OOB_2, m.func5OOB_2, m.func6OOB_2];
  546. for (var i = 0; i < funcOOB2.length; i ++)
  547. {
  548. //print("func" + (i+1) + "OOB_2");
  549. try
  550. {
  551. ret = funcOOB2[i]();
  552. print("Wrong");
  553. } catch(e)
  554. {
  555. if (e instanceof RangeError) {
  556. //print("Correct");
  557. }
  558. else
  559. print("Wrong");
  560. }
  561. }
  562. print("PASS");