testConversion.js 12 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports) {
  7. "use asm";
  8. var i4 = stdlib.SIMD.Int32x4;
  9. var i4check = i4.check;
  10. var i4splat = i4.splat;
  11. var i4fromFloat32x4 = i4.fromFloat32x4;
  12. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  13. //var i4abs = i4.abs;
  14. var i4neg = i4.neg;
  15. var i4add = i4.add;
  16. var i4sub = i4.sub;
  17. var i4mul = i4.mul;
  18. //var i4swizzle = i4.swizzle;
  19. //var i4shuffle = i4.shuffle;
  20. var i4lessThan = i4.lessThan;
  21. var i4equal = i4.equal;
  22. var i4greaterThan = i4.greaterThan;
  23. var i4select = i4.select;
  24. var i4and = i4.and;
  25. var i4or = i4.or;
  26. var i4xor = i4.xor;
  27. var i4not = i4.not;
  28. //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
  29. //var i4shiftRightByScalar = i4.shiftRightByScalar;
  30. //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
  31. var f4 = stdlib.SIMD.Float32x4;
  32. var f4check = f4.check;
  33. var f4splat = f4.splat;
  34. var f4fromInt32x4 = f4.fromInt32x4;
  35. var f4fromUint32x4 = f4.fromUint32x4;
  36. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  37. var f4fromInt16x8Bits = f4.fromInt16x8Bits;
  38. var f4fromInt8x16Bits = f4.fromInt8x16Bits;
  39. var f4fromUint32x4Bits = f4.fromUint32x4Bits;
  40. var f4fromUint16x8Bits = f4.fromUint16x8Bits;
  41. var f4fromUint8x16Bits = f4.fromUint8x16Bits;
  42. var f4abs = f4.abs;
  43. var f4neg = f4.neg;
  44. var f4add = f4.add;
  45. var f4sub = f4.sub;
  46. var f4mul = f4.mul;
  47. var f4div = f4.div;
  48. var f4min = f4.min;
  49. var f4max = f4.max;
  50. var f4sqrt = f4.sqrt;
  51. //var f4swizzle = f4.swizzle;
  52. //var f4shuffle = f4.shuffle;
  53. var f4lessThan = f4.lessThan;
  54. var f4lessThanOrEqual = f4.lessThanOrEqual;
  55. var f4equal = f4.equal;
  56. var f4notEqual = f4.notEqual;
  57. var f4greaterThan = f4.greaterThan;
  58. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  59. var f4select = f4.select;
  60. var i8 = stdlib.SIMD.Int16x8;
  61. var i8check = i8.check;
  62. var u4 = stdlib.SIMD.Uint32x4;
  63. var u4check = u4.check;
  64. var u8 = stdlib.SIMD.Uint16x8;
  65. var u8check = u8.check;
  66. var u16 = stdlib.SIMD.Uint8x16;
  67. var u16check = u16.check;
  68. var i16 = stdlib.SIMD.Int8x16;
  69. var i16check = i16.check;
  70. var fround = stdlib.Math.fround;
  71. var globImportF4 = f4check(imports.g1); // global var import
  72. var globImportI4 = i4check(imports.g2); // global var import
  73. var globImportU4 = u4check(imports.g3);
  74. var g1 = f4(5033.2,3401.0,665.34,32234.1); // global var initialized
  75. var g2 = i4(1065353216, 1073741824,1077936128, 1082130432);
  76. var g3 = u4(3216, -1, 0, -1082130432);
  77. var g4 = i8(106516, 1073741824,1077936128, 108213032, -1065353216, -1073741824,-1077936128, -1082130432);
  78. var g5 = u4(106553216, 10737824,77936128, 108132);
  79. var g6 = u8(1065353216, 1073741824,1077936128, 1082130432, -1065353216, -1073741824,-1077936128, -1082130432);
  80. var g7 = u16(106535, 1014824,1076128, 108212, -1065353216, -1073724,-77936128, -1082130432, 10653216, 1741824, 7936128, 108432, -103216, -1741824, -1128, -1082130432);
  81. var g8 = i16(106516, 1073741824,1077936128, 108213032, -1065353216, -1073741824,-1077936128, -1082130432, 106516, 1073741824,1077936128, 108213032, -1065353216, -1073741824,-1077936128, -1082130432);
  82. var gval = 1234;
  83. var gval2 = 1234.0;
  84. var loopIndex = 0;
  85. var loopCOUNT = 3;
  86. /*
  87. function conv2()
  88. {
  89. var x = f4(0.0,0.0,0.0,0.0);
  90. var loopIndex = 0;
  91. for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0)
  92. {
  93. x = f4fromFloat64x2(globImportD2);
  94. }
  95. return f4check(x);
  96. }
  97. function conv3()
  98. {
  99. var x = f4(0.0,0.0,0.0,0.0);
  100. var loopIndex = 0;
  101. loopIndex = loopCOUNT | 0;
  102. do {
  103. x = f4fromFloat64x2(g3);
  104. loopIndex = (loopIndex - 1) | 0;
  105. }
  106. while ( (loopIndex | 0) > 0);
  107. return f4check(x);
  108. }
  109. function conv4()
  110. {
  111. var x = f4(0.0,0.0,0.0,0.0);
  112. var y = d2(21.54, 2.334);
  113. var loopIndex = 0;
  114. while ( (loopIndex|0) < (loopCOUNT|0)) {
  115. x = f4fromFloat64x2Bits(y)
  116. loopIndex = (loopIndex + 1) | 0;
  117. }
  118. return f4check(x);
  119. }
  120. function conv5()
  121. {
  122. var x = f4(0.0,0.0,0.0,0.0);
  123. var loopIndex = 0;
  124. for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0)
  125. {
  126. x = f4fromFloat64x2Bits(globImportD2);
  127. }
  128. return f4check(x);
  129. }
  130. function conv6()
  131. {
  132. var x = f4(0.0,0.0,0.0,0.0);
  133. var loopIndex = 0;
  134. loopIndex = loopCOUNT | 0;
  135. do {
  136. x = f4fromFloat64x2Bits(g3);
  137. loopIndex = (loopIndex - 1) | 0;
  138. }
  139. while ( (loopIndex | 0) > 0);
  140. return f4check(x);
  141. }
  142. */
  143. ////
  144. function conv7()
  145. {
  146. var x = f4(0.0,0.0,0.0,0.0);
  147. var y = i4(1034, 22342,1233, 40443);
  148. var loopIndex = 0;
  149. while ( (loopIndex|0) < (loopCOUNT|0)) {
  150. x = f4fromInt32x4(y)
  151. loopIndex = (loopIndex + 1) | 0;
  152. }
  153. return f4check(x);
  154. }
  155. function conv8()
  156. {
  157. var x = f4(0.0,0.0,0.0,0.0);
  158. var loopIndex = 0;
  159. for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0)
  160. {
  161. x = f4fromInt32x4(globImportI4);
  162. }
  163. return f4check(x);
  164. }
  165. function conv9()
  166. {
  167. var x = f4(0.0,0.0,0.0,0.0);
  168. var loopIndex = 0;
  169. loopIndex = loopCOUNT | 0;
  170. do {
  171. x = f4fromInt32x4(g2);
  172. loopIndex = (loopIndex - 1) | 0;
  173. }
  174. while ( (loopIndex | 0) > 0);
  175. return f4check(x);
  176. }
  177. function conv10()
  178. {
  179. var x = f4(0.0,0.0,0.0,0.0);
  180. var y = i4(1065353216, 1073741824,1077936128, 1082130432);
  181. var loopIndex = 0;
  182. while ( (loopIndex|0) < (loopCOUNT|0)) {
  183. x = f4fromInt32x4Bits(y)
  184. loopIndex = (loopIndex + 1) | 0;
  185. }
  186. return f4check(x);
  187. }
  188. function conv11()
  189. {
  190. var x = f4(0.0,0.0,0.0,0.0);
  191. var loopIndex = 0;
  192. for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0)
  193. {
  194. x = f4fromInt32x4Bits(globImportI4);
  195. }
  196. return f4check(x);
  197. }
  198. function conv12()
  199. {
  200. var x = f4(0.0,0.0,0.0,0.0);
  201. var loopIndex = 0;
  202. loopIndex = loopCOUNT | 0;
  203. do {
  204. x = f4fromInt32x4Bits(g2);
  205. loopIndex = (loopIndex - 1) | 0;
  206. }
  207. while ( (loopIndex | 0) > 0);
  208. return f4check(x);
  209. }
  210. function conv13()
  211. {
  212. var x = f4(0.0,0.0,0.0,0.0);
  213. var y = f4(0.0,0.0,0.0,0.0);
  214. var z = f4(0.0,0.0,0.0,0.0);
  215. var loopIndex = 0;
  216. loopIndex = loopCOUNT | 0;
  217. do {
  218. x = f4fromInt16x8Bits(g4);
  219. y = f4add(x, f4fromUint32x4Bits(g5));
  220. y = f4add(y ,f4fromUint16x8Bits(g6));
  221. y = f4add(y, f4fromUint8x16Bits(g7));
  222. loopIndex = (loopIndex - 1) | 0;
  223. }
  224. while ( (loopIndex | 0) > 0);
  225. return f4check(y);
  226. }
  227. function conv14()
  228. {
  229. var x = f4(0.0,0.0,0.0,0.0);
  230. var y = f4(0.0,0.0,0.0,0.0);
  231. var z = f4(0.0,0.0,0.0,0.0);
  232. var loopIndex = 0;
  233. loopIndex = loopCOUNT | 0;
  234. do {
  235. x = f4fromInt8x16Bits(g8);
  236. y = f4add(x, f4fromUint32x4Bits(g5));
  237. y = f4add(y ,f4fromUint16x8Bits(g6));
  238. y = f4add(y, f4fromUint8x16Bits(g7));
  239. loopIndex = (loopIndex - 1) | 0;
  240. }
  241. while ( (loopIndex | 0) > 0);
  242. return f4check(y);
  243. }
  244. function conv15()
  245. {
  246. var x = f4(0.0,0.0,0.0,0.0);
  247. var y = u4(1034, -22342,1233, -1);
  248. var loopIndex = 0;
  249. while ( (loopIndex|0) < (loopCOUNT|0)) {
  250. x = f4fromUint32x4(y)
  251. loopIndex = (loopIndex + 1) | 0;
  252. }
  253. return f4check(x);
  254. }
  255. function conv16()
  256. {
  257. var x = f4(0.0,0.0,0.0,0.0);
  258. var loopIndex = 0;
  259. for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0)
  260. {
  261. x = f4fromUint32x4(globImportU4);
  262. }
  263. return f4check(x);
  264. }
  265. function conv17()
  266. {
  267. var x = f4(0.0,0.0,0.0,0.0);
  268. var loopIndex = 0;
  269. loopIndex = loopCOUNT | 0;
  270. do {
  271. x = f4fromUint32x4(g3);
  272. loopIndex = (loopIndex - 1) | 0;
  273. }
  274. while ( (loopIndex | 0) > 0);
  275. return f4check(x);
  276. }
  277. // TODO: Test conversion of returned value
  278. function value()
  279. {
  280. var ret = 1.0;
  281. var i = 1.0;
  282. var loopIndex = 0;
  283. while ( (loopIndex|0) < (loopCOUNT|0)) {
  284. ret = ret + i;
  285. loopIndex = (loopIndex + 1) | 0;
  286. }
  287. return +ret;
  288. }
  289. return {/*func1:conv1, func2:conv2, func3:conv3, func4:conv4, func5:conv5, func6:conv6,*/ func7:conv7, func8:conv8, func9:conv9, func10:conv10, func11:conv11, func12:conv12, func13: conv13, func14:conv14, func15:conv15, func16:conv16, func17:conv17};
  290. }
  291. var m = asmModule(this, {g1:SIMD.Float32x4(90934.2,123.9,419.39,449.0), g2:SIMD.Int32x4(-1065353216, -1073741824,-1077936128, -1082130432), g3:SIMD.Uint32x4(-1065353216, 1073741824, 0, -1082)});
  292. var c;
  293. /*
  294. c = m.func1();
  295. equalSimd([5033.200195,3401.000000,665.340027,32234.099609], c, SIMD.Float32x4, "func1");
  296. c = m.func2();
  297. equalSimd([110.199997,58967.000000,0.000000,0.000000], c, SIMD.Float32x4, "func2");
  298. c = m.func3();
  299. equalSimd([0.123440,1.657800,0.000000,0.000000], c, SIMD.Float32x4, "func3");
  300. c = m.func4();
  301. equalSimd([405648183006089761369226215424.000000,2.836562,0.000000,2.041750], c, SIMD.Float32x4, "func4");
  302. c = m.func5();
  303. equalSimd([-107374184.000000,3.430469,0.000000,7.399765], c, SIMD.Float32x4, "func5");
  304. c = m.func6();
  305. equalSimd([-0.000000,1.496880,8026220.000000,1.957225], c, SIMD.Float32x4, "func6");
  306. */
  307. c = m.func7();
  308. equalSimd([1034.000000,22342.000000,1233.000000,40443.000000], c, SIMD.Float32x4, "func7");
  309. c = m.func8();
  310. equalSimd([-1065353216.000000,-1073741824.000000,-1077936128.000000,-1082130432.000000], c, SIMD.Float32x4, "func8");
  311. c = m.func9();
  312. equalSimd([1065353216.000000,1073741824.000000,1077936128.000000,1082130432.000000], c, SIMD.Float32x4, "func9");
  313. c = m.func10();
  314. equalSimd([1.0,2.0,3.0,4.0], c, SIMD.Float32x4, "func10");
  315. c = m.func11();
  316. equalSimd([-4.0,-2.0,-1.5,-1.0], c, SIMD.Float32x4, "func11");
  317. c = m.func12();
  318. equalSimd([1.0,2.0,3.0,4.0], c, SIMD.Float32x4, "func12");
  319. c = m.func13();
  320. equalSimd([-2.9831537062818825e-7, 3.91155481338501e-8, -5.048728450860812e-29, 1.4110812091639615e-38], c, SIMD.Float32x4, "func13");
  321. c = m.func14();
  322. equalSimd([-2.9831537062818825e-7, 1.5117207833136126e-38, 7.105444298259947e-15, 1.4110812091639615e-38], c, SIMD.Float32x4, "func14");
  323. c = m.func15();
  324. equalSimd([1034, 4294945024, 1233, 4294967296], c, SIMD.Float32x4, "func15");
  325. c = m.func16();
  326. equalSimd([3229614080, 1073741824, 0, 4294966272], c, SIMD.Float32x4, "func16");
  327. c = m.func17();
  328. equalSimd([3216, 4294967296, 0, 3212836864], c, SIMD.Float32x4, "func17");
  329. WScript.Echo("PASS");