AsmJsEncoder.inl 49 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. #pragma once
  6. #define PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix) \
  7. CompileAssert(OpCodeInfoAsmJs<OpCodeAsmJs::name>::Layout == OpLayoutTypeAsmJs::layout); \
  8. const unaligned OpLayout##layout##suffix * playout = mReader.layout##suffix(ip);
  9. #define PROCESS_ENCODE_CUSTOM_COMMON(name, func, layout, suffix) \
  10. case OpCodeAsmJs::name: \
  11. { \
  12. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  13. func(playout); \
  14. break; \
  15. }
  16. #define PROCESS_ENCODE_CUSTOM(name,func,layout) PROCESS_ENCODE_CUSTOM_COMMON(name,func,layout,)
  17. #define PROCESS_ENCODE_INT2_COMMON(name, func, layout, suffix) \
  18. case OpCodeAsmJs::name: \
  19. { \
  20. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  21. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<int>(playout->I1) );\
  22. break; \
  23. }
  24. #define PROCESS_ENCODE_INT2(name,func,layout) PROCESS_ENCODE_INT2_COMMON(name,func,layout,)
  25. #define PROCESS_ENCODE_INT3_COMMON(name, func, layout, suffix) \
  26. case OpCodeAsmJs::name: \
  27. { \
  28. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  29. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<int>(playout->I1), CalculateOffset<int>(playout->I2) );\
  30. break; \
  31. }
  32. #define PROCESS_ENCODE_INT3(name,func,layout) PROCESS_ENCODE_INT3_COMMON(name,func,layout,)
  33. #define PROCESS_ENCODE_DOUBLE2_COMMON(name, func, layout, suffix) \
  34. case OpCodeAsmJs::name: \
  35. { \
  36. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  37. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<double>(playout->D1) );\
  38. break; \
  39. }
  40. #define PROCESS_ENCODE_DOUBLE2(name,func,layout) PROCESS_ENCODE_DOUBLE2_COMMON(name,func,layout,)
  41. #define PROCESS_ENCODE_DOUBLE3_COMMON(name, func, layout, suffix) \
  42. case OpCodeAsmJs::name: \
  43. { \
  44. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  45. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<double>(playout->D1), CalculateOffset<double>(playout->D2) );\
  46. break; \
  47. }
  48. #define PROCESS_ENCODE_DOUBLE3(name,func,layout) PROCESS_ENCODE_DOUBLE3_COMMON(name,func,layout,)
  49. #define PROCESS_ENCODE_INT1DOUBLE2_COMMON(name, func, layout, suffix) \
  50. case OpCodeAsmJs::name: \
  51. { \
  52. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  53. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<double>(playout->D1), CalculateOffset<double>(playout->D2) );\
  54. break; \
  55. }
  56. #define PROCESS_ENCODE_INT1DOUBLE2(name,func,layout) PROCESS_ENCODE_INT1DOUBLE2_COMMON(name,func,layout,)
  57. typedef double( *UnaryDoubleFunc )( double );
  58. #define PROCESS_ENCODE_CALLDOUBLE2_COMMON(name, func, addEsp, suffix) \
  59. case OpCodeAsmJs::name: \
  60. { \
  61. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, Double2, suffix); \
  62. int offsets[2] = {CalculateOffset<double>(playout->D0),CalculateOffset<double>(playout->D1)};\
  63. AsmJsJitTemplate::Call_Db::ApplyTemplate( this, mPc, 2, offsets, ((void*)(UnaryDoubleFunc)(func)),addEsp );\
  64. break; \
  65. }
  66. #define PROCESS_ENCODE_CALLDOUBLE2(name,func,layout) PROCESS_ENCODE_CALLDOUBLE2_COMMON(name,func,layout,)
  67. typedef double( *BinaryDoubleFunc )( double, double );
  68. #define PROCESS_ENCODE_CALLDOUBLE3_COMMON(name, func, addEsp, suffix) \
  69. case OpCodeAsmJs::name: \
  70. { \
  71. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, Double3, suffix); \
  72. int offsets[3] = {CalculateOffset<double>(playout->D0),CalculateOffset<double>(playout->D1),CalculateOffset<double>(playout->D2)};\
  73. AsmJsJitTemplate::Call_Db::ApplyTemplate( this, mPc, 3, offsets, ((void*)(BinaryDoubleFunc)(func)),addEsp );\
  74. break; \
  75. }
  76. #define PROCESS_ENCODE_CALLDOUBLE3(name,func,addEsp) PROCESS_ENCODE_CALLDOUBLE3_COMMON(name,func,addEsp,)
  77. //Floats
  78. #define PROCESS_ENCODE_FLOAT2_COMMON(name, func, layout, suffix) \
  79. case OpCodeAsmJs::name: \
  80. { \
  81. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  82. AsmJsJitTemplate::func::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<float>(playout->F1)); \
  83. break; \
  84. }
  85. #define PROCESS_ENCODE_FLOAT2(name,func,layout) PROCESS_ENCODE_FLOAT2_COMMON(name,func,layout,)
  86. #define PROCESS_ENCODE_FLOAT3_COMMON(name, func, layout, suffix) \
  87. case OpCodeAsmJs::name: \
  88. { \
  89. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  90. AsmJsJitTemplate::func::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<float>(playout->F1), CalculateOffset<float>(playout->F2)); \
  91. break; \
  92. }
  93. #define PROCESS_ENCODE_FLOAT3(name,func,layout) PROCESS_ENCODE_FLOAT3_COMMON(name,func,layout,)
  94. #define PROCESS_ENCODE_INT1FLOAT2_COMMON(name, func, layout, suffix) \
  95. case OpCodeAsmJs::name: \
  96. { \
  97. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  98. AsmJsJitTemplate::func::ApplyTemplate(this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<float>(playout->F1), CalculateOffset<float>(playout->F2)); \
  99. break; \
  100. }
  101. #define PROCESS_ENCODE_INT1FLOAT2(name,func,layout) PROCESS_ENCODE_INT1FLOAT2_COMMON(name,func,layout,)
  102. typedef float(*UnaryFloatFunc)(float);
  103. #define PROCESS_ENCODE_CALLFLOAT2_COMMON(name, func, addEsp, suffix) \
  104. case OpCodeAsmJs::name: \
  105. { \
  106. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, Float2, suffix); \
  107. int offsets[2] = { CalculateOffset<float>(playout->F0), CalculateOffset<float>(playout->F1) }; \
  108. AsmJsJitTemplate::Call_Flt::ApplyTemplate(this, mPc, 2, offsets, ((void*)(UnaryFloatFunc)(func)), addEsp); \
  109. break; \
  110. }
  111. #define PROCESS_ENCODE_CALLFLOAT2(name,func,layout) PROCESS_ENCODE_CALLFLOAT2_COMMON(name,func,layout,)
  112. #define PROCESS_ENCODE_ELEMENTSLOT_COMMON(name, func, layout, suffix) \
  113. case OpCodeAsmJs::name: \
  114. { \
  115. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  116. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<Var>(playout->Value), CalculateOffset<Var>(playout->Instance), CalculateOffset<int>(playout->SlotIndex) );\
  117. break; \
  118. }
  119. #define PROCESS_ENCODE_ELEMENTSLOT(name,func,layout) PROCESS_ENCODE_ELEMENTSLOT_COMMON(name,func,layout,)
  120. #define PROCESS_ENCODE_TYPED_ARR_COMMON(name, func, viewType, suffix, type ) \
  121. case OpCodeAsmJs::name: \
  122. { \
  123. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, ElementSlot, suffix); \
  124. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<type>(playout->Value), CalculateOffset<int>(playout->SlotIndex), ArrayBufferView::viewType );\
  125. break; \
  126. }
  127. #define PROCESS_ENCODE_TYPED_ARR(name,viewType, func,layout) PROCESS_ENCODE_TYPED_ARR_COMMON(name,viewType, func,layout,)
  128. namespace Js
  129. {
  130. template <class T>
  131. void AsmJsEncoder::OP_Empty( const unaligned T* playout )
  132. {
  133. }
  134. void AsmJsEncoder::OP_Label( const unaligned OpLayoutEmpty* playout )
  135. {
  136. const int labelOffset = mReader.GetCurrentOffset() - 1;
  137. AsmJsJitTemplate::Label::ApplyTemplate( this, mPc );
  138. EncoderRelocLabel* label = nullptr;
  139. if( mRelocLabelMap->TryGetReference( labelOffset,&label ) )
  140. {
  141. label->labelSeen = true;
  142. label->pc = mPc;
  143. }
  144. else
  145. {
  146. EncoderRelocLabel newLabel( mPc );
  147. mRelocLabelMap->AddNew( labelOffset, newLabel );
  148. }
  149. // Check - this should not be needed as we add to the map in Relocs , but the bytecodeoffset is off by 1 in relocs , see if we can work around that
  150. ptrdiff_t offset = mPc - mEncodeBuffer;
  151. this->GetAsmJsFunctionInfo()->mbyteCodeTJMap->AddNew(mReader.GetCurrentOffset(), offset);
  152. }
  153. template <class T>
  154. void AsmJsEncoder::OP_LdUndef( const unaligned T* playout )
  155. {
  156. AsmJsJitTemplate::LdUndef::ApplyTemplate( this, mPc, CalculateOffset<Var>(playout->R0) );
  157. }
  158. template <class T>
  159. void AsmJsEncoder::OP_Br( const unaligned T* playout )
  160. {
  161. if( playout->RelativeJumpOffset )
  162. {
  163. const int labelOffset = mReader.GetCurrentOffset() + playout->RelativeJumpOffset;
  164. Assert( playout->RelativeJumpOffset > 0 || mRelocLabelMap->ContainsKey( labelOffset ) );
  165. bool isBackEdge = false;
  166. if (playout->RelativeJumpOffset < 0)
  167. {
  168. isBackEdge = true;
  169. }
  170. BYTE* relocAddr = nullptr;
  171. AsmJsJitTemplate::Br::ApplyTemplate(this, mPc, &relocAddr, isBackEdge);
  172. Assert( relocAddr );
  173. AddReloc( labelOffset, relocAddr );
  174. }
  175. }
  176. template <class T>
  177. void AsmJsEncoder::OP_BrTrue( const unaligned T* playout )
  178. {
  179. if( playout->RelativeJumpOffset )
  180. {
  181. const int labelOffset = mReader.GetCurrentOffset() + playout->RelativeJumpOffset;
  182. Assert( playout->RelativeJumpOffset > 0 || mRelocLabelMap->ContainsKey( labelOffset ) );
  183. bool isBackEdge = false;
  184. if (playout->RelativeJumpOffset < 0)
  185. isBackEdge = true;
  186. BYTE* relocAddr = nullptr;
  187. AsmJsJitTemplate::BrTrue::ApplyTemplate( this, mPc, CalculateOffset<int>( playout->I1 ), &relocAddr, isBackEdge );
  188. Assert( relocAddr );
  189. AddReloc( labelOffset, relocAddr );
  190. }
  191. }
  192. template <class T>
  193. void AsmJsEncoder::OP_BrEq( const unaligned T* playout )
  194. {
  195. if( playout->RelativeJumpOffset )
  196. {
  197. const int labelOffset = mReader.GetCurrentOffset() + playout->RelativeJumpOffset;
  198. Assert( playout->RelativeJumpOffset > 0 || mRelocLabelMap->ContainsKey( labelOffset ) );
  199. bool isBackEdge = false;
  200. if (playout->RelativeJumpOffset < 0)
  201. isBackEdge = true;
  202. BYTE* relocAddr = nullptr;
  203. AsmJsJitTemplate::BrEq::ApplyTemplate(this, mPc, CalculateOffset<int>(playout->I1), CalculateOffset<int>(playout->I2), &relocAddr, isBackEdge);
  204. Assert( relocAddr );
  205. AddReloc( labelOffset, relocAddr );
  206. }
  207. }
  208. template <class T>
  209. void AsmJsEncoder::OP_BrEqConst(const unaligned T* playout)
  210. {
  211. if (playout->RelativeJumpOffset)
  212. {
  213. const int labelOffset = mReader.GetCurrentOffset() + playout->RelativeJumpOffset;
  214. Assert(playout->RelativeJumpOffset > 0 || mRelocLabelMap->ContainsKey(labelOffset));
  215. bool isBackEdge = false;
  216. if (playout->RelativeJumpOffset < 0)
  217. isBackEdge = true;
  218. BYTE* relocAddr = nullptr;
  219. AsmJsJitTemplate::BrEq::ApplyTemplate(this, mPc, CalculateOffset<int>(playout->I1), playout->C1, &relocAddr, isBackEdge, true);
  220. Assert(relocAddr);
  221. AddReloc(labelOffset, relocAddr);
  222. }
  223. }
  224. template <class T>
  225. void Js::AsmJsEncoder::Op_LdConst_Int( const unaligned T* playout )
  226. {
  227. AsmJsJitTemplate::LdConst_Int::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), playout->C1 );
  228. }
  229. template <class T>
  230. void Js::AsmJsEncoder::OP_SetReturnInt( const unaligned T* playout )
  231. {
  232. AsmJsJitTemplate::SetReturn_Int::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I1) );
  233. }
  234. template <class T>
  235. void Js::AsmJsEncoder::OP_SetReturnDouble( const unaligned T* playout )
  236. {
  237. AsmJsJitTemplate::SetReturn_Db::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D1) );
  238. }
  239. template <class T>
  240. void Js::AsmJsEncoder::OP_SetReturnFloat(const unaligned T* playout)
  241. {
  242. AsmJsJitTemplate::SetReturn_Flt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F1));
  243. }
  244. template <class T>
  245. void Js::AsmJsEncoder::OP_SetFroundInt(const unaligned T* playout)
  246. {
  247. AsmJsJitTemplate::SetFround_Int::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<int>(playout->I1));
  248. }
  249. template <class T>
  250. void Js::AsmJsEncoder::OP_SetFroundDb(const unaligned T* playout)
  251. {
  252. AsmJsJitTemplate::SetFround_Db::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<double>(playout->D1));
  253. }
  254. template <class T>
  255. void Js::AsmJsEncoder::OP_SetFroundFlt(const unaligned T* playout)
  256. {
  257. AsmJsJitTemplate::SetFround_Flt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<float>(playout->F1));
  258. }
  259. template <class T>
  260. void Js::AsmJsEncoder::OP_AsmJsLoopBody(const unaligned T* playout)
  261. {
  262. AsmJsJitTemplate::AsmJsLoopBody::ApplyTemplate(this, mPc, (int)playout->C1);
  263. }
  264. template <class T>
  265. void Js::AsmJsEncoder::Op_Float_To_Int(const unaligned T* playout)
  266. {
  267. AsmJsJitTemplate::Float_To_Int::ApplyTemplate(this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<float>(playout->F1));
  268. }
  269. template <class T>
  270. void Js::AsmJsEncoder::Op_Float_To_Db(const unaligned T* playout)
  271. {
  272. AsmJsJitTemplate::Float_To_Db::ApplyTemplate(this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<float>(playout->F1));
  273. }
  274. template <class T>
  275. void Js::AsmJsEncoder::Op_UInt_To_Db( const unaligned T* playout )
  276. {
  277. AsmJsJitTemplate::UInt_To_Db::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<int>(playout->I1) );
  278. }
  279. template <class T>
  280. void Js::AsmJsEncoder::Op_Int_To_Db( const unaligned T* playout )
  281. {
  282. AsmJsJitTemplate::Int_To_Db::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<int>(playout->I1) );
  283. }
  284. template <class T>
  285. void Js::AsmJsEncoder::Op_Db_To_Int( const unaligned T* playout )
  286. {
  287. AsmJsJitTemplate::Db_To_Int::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<double>(playout->D1) );
  288. }
  289. template <class T>
  290. void Js::AsmJsEncoder::Op_StSlot_Int( const unaligned T* playout )
  291. {
  292. AsmJsJitTemplate::StSlot_Int::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->Value), playout->SlotIndex );
  293. }
  294. template <class T>
  295. void Js::AsmJsEncoder::Op_StSlot_Db( const unaligned T* playout )
  296. {
  297. AsmJsJitTemplate::StSlot_Db::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->Value), playout->SlotIndex );
  298. }
  299. template <class T>
  300. void Js::AsmJsEncoder::Op_StSlot_Flt(const unaligned T* playout)
  301. {
  302. AsmJsJitTemplate::StSlot_Flt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->Value), playout->SlotIndex);
  303. }
  304. template <class T>
  305. void Js::AsmJsEncoder::Op_LdSlot_Int( const unaligned T* playout )
  306. {
  307. AsmJsJitTemplate::LdSlot_Int::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->Value), playout->SlotIndex );
  308. }
  309. template <class T>
  310. void Js::AsmJsEncoder::Op_LdSlot_Db( const unaligned T* playout )
  311. {
  312. AsmJsJitTemplate::LdSlot_Db::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->Value), playout->SlotIndex );
  313. }
  314. template <class T>
  315. void Js::AsmJsEncoder::Op_LdSlot_Flt(const unaligned T* playout)
  316. {
  317. AsmJsJitTemplate::LdSlot_Flt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->Value), playout->SlotIndex);
  318. }
  319. template <class T>
  320. void Js::AsmJsEncoder::Op_LdAddr_Db( const unaligned T* playout )
  321. {
  322. AsmJsJitTemplate::LdAddr_Db::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D0), playout->A1 );
  323. }
  324. template <class T> void Js::AsmJsEncoder::OP_LdSlot( const unaligned T* playout )
  325. {
  326. AsmJsJitTemplate::LdSlot::ApplyTemplate( this, mPc, CalculateOffset<Var>(playout->Value), CalculateOffset<Var>(playout->Instance), playout->SlotIndex );
  327. }
  328. template <class T> void Js::AsmJsEncoder::OP_StartCall( const unaligned T* playout )
  329. {
  330. AsmJsJitTemplate::StartCall::ApplyTemplate( this, mPc, playout->ArgCount);
  331. }
  332. template <class T> void Js::AsmJsEncoder::OP_Call( const unaligned T* playout )
  333. {
  334. AsmJsJitTemplate::Call::ApplyTemplate( this, mPc, CalculateOffset<Var>(playout->Return), CalculateOffset<Var>(playout->Function), playout->ArgCount );
  335. }
  336. template <class T> void Js::AsmJsEncoder::OP_ArgOut_Db( const unaligned T* playout )
  337. {
  338. AsmJsJitTemplate::ArgOut_Db::ApplyTemplate( this, mPc, playout->R0, CalculateOffset<double>(playout->D1));
  339. }
  340. template <class T> void Js::AsmJsEncoder::OP_ArgOut_Int( const unaligned T* playout )
  341. {
  342. AsmJsJitTemplate::ArgOut_Int::ApplyTemplate( this, mPc, playout->R0, CalculateOffset<int>(playout->I1));
  343. }
  344. template <class T> void Js::AsmJsEncoder::OP_Conv_VTD( const unaligned T* playout )
  345. {
  346. AsmJsJitTemplate::Conv_VTD::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<Var>(playout->R1));
  347. }
  348. template <class T> void Js::AsmJsEncoder::OP_Conv_VTF(const unaligned T* playout)
  349. {
  350. AsmJsJitTemplate::Conv_VTF::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<Var>(playout->R1));
  351. }
  352. template <class T> void Js::AsmJsEncoder::OP_Conv_VTI( const unaligned T* playout )
  353. {
  354. AsmJsJitTemplate::Conv_VTI::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<Var>(playout->R1));
  355. }
  356. template <class T> void Js::AsmJsEncoder::OP_I_StartCall( const unaligned T* playout )
  357. {
  358. AsmJsJitTemplate::I_StartCall::ApplyTemplate( this, mPc, playout->ArgCount);
  359. }
  360. template <class T> void Js::AsmJsEncoder::OP_I_Call( const unaligned T* playout )
  361. {
  362. AsmJsJitTemplate::I_Call::ApplyTemplate( this, mPc, CalculateOffset<Var>(playout->Return), CalculateOffset<Var>(playout->Function), playout->ArgCount, AsmJsRetType((AsmJsRetType::Which)playout->ReturnType) );
  363. }
  364. template <class T> void Js::AsmJsEncoder::OP_I_ArgOut_Db( const unaligned T* playout )
  365. {
  366. AsmJsJitTemplate::I_ArgOut_Db::ApplyTemplate( this, mPc, playout->R0, CalculateOffset<double>(playout->D1));
  367. }
  368. template <class T> void Js::AsmJsEncoder::OP_I_ArgOut_Flt(const unaligned T* playout)
  369. {
  370. AsmJsJitTemplate::I_ArgOut_Flt::ApplyTemplate(this, mPc, playout->R0, CalculateOffset<float>(playout->F1));
  371. }
  372. template <class T> void Js::AsmJsEncoder::OP_I_ArgOut_Int( const unaligned T* playout )
  373. {
  374. AsmJsJitTemplate::I_ArgOut_Int::ApplyTemplate( this, mPc, playout->R0, CalculateOffset<int>(playout->I1));
  375. }
  376. template <class T> void Js::AsmJsEncoder::OP_I_Conv_VTD( const unaligned T* playout )
  377. {
  378. AsmJsJitTemplate::I_Conv_VTD::ApplyTemplate(this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<double>(playout->D1));
  379. }
  380. template <class T> void Js::AsmJsEncoder::OP_I_Conv_VTF(const unaligned T* playout)
  381. {
  382. AsmJsJitTemplate::I_Conv_VTF::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<float>(playout->F1));
  383. }
  384. template <class T> void Js::AsmJsEncoder::OP_I_Conv_VTI( const unaligned T* playout )
  385. {
  386. AsmJsJitTemplate::I_Conv_VTI::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<int>(playout->I1));
  387. }
  388. template <class T>
  389. void Js::AsmJsEncoder::Op_LdArr( const unaligned T* playout )
  390. {
  391. if (playout->ViewType == ArrayBufferView::TYPE_FLOAT32)
  392. {
  393. AsmJsJitTemplate::LdArrFlt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->Value), CalculateOffset<int>(playout->SlotIndex), (ArrayBufferView::ViewType)playout->ViewType);
  394. }
  395. else if(playout->ViewType == ArrayBufferView::TYPE_FLOAT64)
  396. {
  397. AsmJsJitTemplate::LdArrDb::ApplyTemplate( this, mPc, CalculateOffset<double>( playout->Value ), CalculateOffset<int>( playout->SlotIndex ), (ArrayBufferView::ViewType)playout->ViewType );
  398. }
  399. else
  400. {
  401. AsmJsJitTemplate::LdArr::ApplyTemplate( this, mPc, CalculateOffset<int>( playout->Value ), CalculateOffset<int>( playout->SlotIndex ), (ArrayBufferView::ViewType)playout->ViewType );
  402. }
  403. }
  404. template <class T>
  405. void Js::AsmJsEncoder::Op_LdArrConst( const unaligned T* playout )
  406. {
  407. if (playout->ViewType == ArrayBufferView::TYPE_FLOAT32)
  408. {
  409. AsmJsJitTemplate::ConstLdArrFlt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->Value), playout->SlotIndex, (ArrayBufferView::ViewType)playout->ViewType);
  410. }
  411. else if(playout->ViewType == ArrayBufferView::TYPE_FLOAT64 )
  412. {
  413. AsmJsJitTemplate::ConstLdArrDb::ApplyTemplate( this, mPc, CalculateOffset<double>( playout->Value ), playout->SlotIndex, (ArrayBufferView::ViewType)playout->ViewType );
  414. }
  415. else
  416. {
  417. AsmJsJitTemplate::ConstLdArr::ApplyTemplate( this, mPc, CalculateOffset<int>( playout->Value ), playout->SlotIndex, (ArrayBufferView::ViewType)playout->ViewType );
  418. }
  419. }
  420. template <class T>
  421. void Js::AsmJsEncoder::Op_StArr( const unaligned T* playout )
  422. {
  423. if (playout->ViewType == ArrayBufferView::TYPE_FLOAT32 )
  424. {
  425. //Value can be double
  426. AsmJsJitTemplate::StArrFlt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->Value), CalculateOffset<int>(playout->SlotIndex), (ArrayBufferView::ViewType)playout->ViewType);
  427. }
  428. else if( playout->ViewType == ArrayBufferView::TYPE_FLOAT64 )
  429. {
  430. AsmJsJitTemplate::StArrDb::ApplyTemplate( this, mPc, CalculateOffset<double>( playout->Value ), CalculateOffset<int>( playout->SlotIndex ), (ArrayBufferView::ViewType)playout->ViewType );
  431. }
  432. else
  433. {
  434. AsmJsJitTemplate::StArr::ApplyTemplate( this, mPc, CalculateOffset<int>( playout->Value ), CalculateOffset<int>( playout->SlotIndex ), (ArrayBufferView::ViewType)playout->ViewType );
  435. }
  436. }
  437. template <class T>
  438. void Js::AsmJsEncoder::Op_StArrConst( const unaligned T* playout )
  439. {
  440. if (playout->ViewType == ArrayBufferView::TYPE_FLOAT32 )
  441. {
  442. AsmJsJitTemplate::ConstStArrFlt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->Value), playout->SlotIndex, (ArrayBufferView::ViewType)playout->ViewType);
  443. }
  444. else if( playout->ViewType == ArrayBufferView::TYPE_FLOAT64 )
  445. {
  446. AsmJsJitTemplate::ConstStArrDb::ApplyTemplate( this, mPc, CalculateOffset<double>( playout->Value ), playout->SlotIndex , (ArrayBufferView::ViewType)playout->ViewType );
  447. }
  448. else
  449. {
  450. AsmJsJitTemplate::ConstStArr::ApplyTemplate( this, mPc, CalculateOffset<int>( playout->Value ), playout->SlotIndex, (ArrayBufferView::ViewType)playout->ViewType );
  451. }
  452. }
  453. template <class T>
  454. void Js::AsmJsEncoder::OP_Simd128_LdF4(const unaligned T* playout)
  455. {
  456. AsmJsJitTemplate::Simd128_Ld_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  457. }
  458. template <class T>
  459. void Js::AsmJsEncoder::OP_Simd128_LdI4(const unaligned T* playout)
  460. {
  461. AsmJsJitTemplate::Simd128_Ld_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  462. }
  463. template <class T>
  464. void Js::AsmJsEncoder::OP_Simd128_LdD2(const unaligned T* playout)
  465. {
  466. AsmJsJitTemplate::Simd128_Ld_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  467. }
  468. template <class T>
  469. void Js::AsmJsEncoder::OP_Simd128_LdSlotF4(const unaligned T* playout)
  470. {
  471. AsmJsJitTemplate::Simd128_LdSlot_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->Value), playout->SlotIndex);
  472. }
  473. template <class T>
  474. void Js::AsmJsEncoder::OP_Simd128_LdSlotI4(const unaligned T* playout)
  475. {
  476. AsmJsJitTemplate::Simd128_LdSlot_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->Value), playout->SlotIndex);
  477. }
  478. template <class T>
  479. void Js::AsmJsEncoder::OP_Simd128_LdSlotD2(const unaligned T* playout)
  480. {
  481. AsmJsJitTemplate::Simd128_LdSlot_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->Value), playout->SlotIndex);
  482. }
  483. template <class T>
  484. void Js::AsmJsEncoder::OP_Simd128_StSlotF4(const unaligned T* playout)
  485. {
  486. AsmJsJitTemplate::Simd128_StSlot_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->Value), playout->SlotIndex);
  487. }
  488. template <class T>
  489. void Js::AsmJsEncoder::OP_Simd128_StSlotI4(const unaligned T* playout)
  490. {
  491. AsmJsJitTemplate::Simd128_StSlot_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->Value), playout->SlotIndex);
  492. }
  493. template <class T>
  494. void Js::AsmJsEncoder::OP_Simd128_StSlotD2(const unaligned T* playout)
  495. {
  496. AsmJsJitTemplate::Simd128_StSlot_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->Value), playout->SlotIndex);
  497. }
  498. template <class T>
  499. void Js::AsmJsEncoder::OP_Simd128_FloatsToF4(const unaligned T* playout)
  500. {
  501. AsmJsJitTemplate::Simd128_FloatsToF4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), \
  502. CalculateOffset<float>(playout->F1), CalculateOffset<float>(playout->F2), CalculateOffset<float>(playout->F3), CalculateOffset<float>(playout->F4));
  503. }
  504. template <class T>
  505. void Js::AsmJsEncoder::OP_Simd128_IntsToI4(const unaligned T* playout)
  506. {
  507. AsmJsJitTemplate::Simd128_IntsToI4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), \
  508. CalculateOffset<int>(playout->I1), CalculateOffset<int>(playout->I2), CalculateOffset<int>(playout->I3), CalculateOffset<int>(playout->I4));
  509. }
  510. template <class T>
  511. void Js::AsmJsEncoder::OP_Simd128_DoublesToD2(const unaligned T* playout)
  512. {
  513. AsmJsJitTemplate::Simd128_DoublesToD2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), \
  514. CalculateOffset<double>(playout->D1), CalculateOffset<double>(playout->D2));
  515. }
  516. template <class T>
  517. void Js::AsmJsEncoder::OP_Simd128_ReturnF4(const unaligned T* playout)
  518. {
  519. AsmJsJitTemplate::Simd128_Return_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  520. }
  521. template <class T>
  522. void Js::AsmJsEncoder::OP_Simd128_ReturnI4(const unaligned T* playout)
  523. {
  524. AsmJsJitTemplate::Simd128_Return_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  525. }
  526. template <class T>
  527. void Js::AsmJsEncoder::OP_Simd128_ReturnD2(const unaligned T* playout)
  528. {
  529. AsmJsJitTemplate::Simd128_Return_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  530. }
  531. template <class T>
  532. void Js::AsmJsEncoder::OP_Simd128_SplatF4(const unaligned T* playout)
  533. {
  534. AsmJsJitTemplate::Simd128_Splat_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<float>(playout->F1));
  535. }
  536. template <class T>
  537. void Js::AsmJsEncoder::OP_Simd128_SplatI4(const unaligned T* playout)
  538. {
  539. AsmJsJitTemplate::Simd128_Splat_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<int>(playout->I1));
  540. }
  541. template <class T>
  542. void Js::AsmJsEncoder::OP_Simd128_SplatD2(const unaligned T* playout)
  543. {
  544. AsmJsJitTemplate::Simd128_Splat_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<double>(playout->D1));
  545. }
  546. template <class T>
  547. void Js::AsmJsEncoder::OP_Simd128_FromFloat64x2F4(const unaligned T* playout)
  548. {
  549. AsmJsJitTemplate::Simd128_FromFloat64x2_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  550. }
  551. template <class T>
  552. void Js::AsmJsEncoder::OP_Simd128_FromInt32x4F4(const unaligned T* playout)
  553. {
  554. AsmJsJitTemplate::Simd128_FromInt32x4_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  555. }
  556. template <class T>
  557. void Js::AsmJsEncoder::OP_Simd128_FromFloat32x4I4(const unaligned T* playout)
  558. {
  559. AsmJsJitTemplate::Simd128_FromFloat32x4_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  560. }
  561. template <class T>
  562. void Js::AsmJsEncoder::OP_Simd128_FromFloat64x2I4(const unaligned T* playout)
  563. {
  564. AsmJsJitTemplate::Simd128_FromFloat64x2_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  565. }
  566. template <class T>
  567. void Js::AsmJsEncoder::OP_Simd128_FromFloat32x4D2(const unaligned T* playout)
  568. {
  569. AsmJsJitTemplate::Simd128_FromFloat32x4_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  570. }
  571. template <class T>
  572. void Js::AsmJsEncoder::OP_Simd128_FromInt32x4D2(const unaligned T* playout)
  573. {
  574. AsmJsJitTemplate::Simd128_FromInt32x4_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  575. }
  576. template <class T>
  577. void Js::AsmJsEncoder::OP_Simd128_FromFloat64x2BitsF4(const unaligned T* playout)
  578. {
  579. AsmJsJitTemplate::Simd128_FromFloat64x2Bits_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  580. }
  581. template <class T>
  582. void Js::AsmJsEncoder::OP_Simd128_FromInt32x4BitsF4(const unaligned T* playout)
  583. {
  584. AsmJsJitTemplate::Simd128_FromInt32x4Bits_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  585. }
  586. template <class T>
  587. void Js::AsmJsEncoder::OP_Simd128_FromFloat32x4BitsI4(const unaligned T* playout)
  588. {
  589. AsmJsJitTemplate::Simd128_FromFloat32x4Bits_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  590. }
  591. template <class T>
  592. void Js::AsmJsEncoder::OP_Simd128_FromFloat64x2BitsI4(const unaligned T* playout)
  593. {
  594. AsmJsJitTemplate::Simd128_FromFloat64x2Bits_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  595. }
  596. template <class T>
  597. void Js::AsmJsEncoder::OP_Simd128_FromFloat32x4BitsD2(const unaligned T* playout)
  598. {
  599. AsmJsJitTemplate::Simd128_FromFloat32x4Bits_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  600. }
  601. template <class T>
  602. void Js::AsmJsEncoder::OP_Simd128_FromInt32x4BitsD2(const unaligned T* playout)
  603. {
  604. AsmJsJitTemplate::Simd128_FromInt32x4Bits_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  605. }
  606. template <class T>
  607. void Js::AsmJsEncoder::OP_Simd128_AbsF4(const unaligned T* playout)
  608. {
  609. AsmJsJitTemplate::Simd128_Abs_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  610. }
  611. template <class T>
  612. void Js::AsmJsEncoder::OP_Simd128_AbsD2(const unaligned T* playout)
  613. {
  614. AsmJsJitTemplate::Simd128_Abs_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  615. }
  616. template <class T>
  617. void Js::AsmJsEncoder::OP_Simd128_NegF4(const unaligned T* playout)
  618. {
  619. AsmJsJitTemplate::Simd128_Neg_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  620. }
  621. template <class T>
  622. void Js::AsmJsEncoder::OP_Simd128_NegI4(const unaligned T* playout)
  623. {
  624. AsmJsJitTemplate::Simd128_Neg_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  625. }
  626. template <class T>
  627. void Js::AsmJsEncoder::OP_Simd128_NegD2(const unaligned T* playout)
  628. {
  629. AsmJsJitTemplate::Simd128_Neg_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  630. }
  631. template <class T>
  632. void Js::AsmJsEncoder::OP_Simd128_RcpF4(const unaligned T* playout)
  633. {
  634. AsmJsJitTemplate::Simd128_Rcp_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  635. }
  636. template <class T>
  637. void Js::AsmJsEncoder::OP_Simd128_RcpD2(const unaligned T* playout)
  638. {
  639. AsmJsJitTemplate::Simd128_Rcp_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  640. }
  641. template <class T>
  642. void Js::AsmJsEncoder::OP_Simd128_RcpSqrtF4(const unaligned T* playout)
  643. {
  644. AsmJsJitTemplate::Simd128_RcpSqrt_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  645. }
  646. template <class T>
  647. void Js::AsmJsEncoder::OP_Simd128_RcpSqrtD2(const unaligned T* playout)
  648. {
  649. AsmJsJitTemplate::Simd128_RcpSqrt_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  650. }
  651. template <class T>
  652. void Js::AsmJsEncoder::OP_Simd128_SqrtF4(const unaligned T* playout)
  653. {
  654. AsmJsJitTemplate::Simd128_Sqrt_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  655. }
  656. template <class T>
  657. void Js::AsmJsEncoder::OP_Simd128_SqrtD2(const unaligned T* playout)
  658. {
  659. AsmJsJitTemplate::Simd128_Sqrt_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  660. }
  661. template <class T>
  662. void Js::AsmJsEncoder::OP_Simd128_NotF4(const unaligned T* playout)
  663. {
  664. AsmJsJitTemplate::Simd128_Not_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  665. }
  666. template <class T>
  667. void Js::AsmJsEncoder::OP_Simd128_NotI4(const unaligned T* playout)
  668. {
  669. AsmJsJitTemplate::Simd128_Not_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  670. }
  671. template <class T>
  672. void Js::AsmJsEncoder::OP_Simd128_AddF4(const unaligned T* playout)
  673. {
  674. AsmJsJitTemplate::Simd128_Add_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  675. }
  676. template <class T>
  677. void Js::AsmJsEncoder::OP_Simd128_AddI4(const unaligned T* playout)
  678. {
  679. AsmJsJitTemplate::Simd128_Add_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  680. }
  681. template <class T>
  682. void Js::AsmJsEncoder::OP_Simd128_AddD2(const unaligned T* playout)
  683. {
  684. AsmJsJitTemplate::Simd128_Add_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  685. }
  686. template <class T>
  687. void Js::AsmJsEncoder::OP_Simd128_SubF4(const unaligned T* playout)
  688. {
  689. AsmJsJitTemplate::Simd128_Sub_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  690. }
  691. template <class T>
  692. void Js::AsmJsEncoder::OP_Simd128_SubI4(const unaligned T* playout)
  693. {
  694. AsmJsJitTemplate::Simd128_Sub_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  695. }
  696. template <class T>
  697. void Js::AsmJsEncoder::OP_Simd128_SubD2(const unaligned T* playout)
  698. {
  699. AsmJsJitTemplate::Simd128_Sub_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  700. }
  701. template <class T>
  702. void Js::AsmJsEncoder::OP_Simd128_MulF4(const unaligned T* playout)
  703. {
  704. AsmJsJitTemplate::Simd128_Mul_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  705. }
  706. template <class T>
  707. void Js::AsmJsEncoder::OP_Simd128_MulI4(const unaligned T* playout)
  708. {
  709. AsmJsJitTemplate::Simd128_Mul_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  710. }
  711. template <class T>
  712. void Js::AsmJsEncoder::OP_Simd128_MulD2(const unaligned T* playout)
  713. {
  714. AsmJsJitTemplate::Simd128_Mul_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  715. }
  716. template <class T>
  717. void Js::AsmJsEncoder::OP_Simd128_DivF4(const unaligned T* playout)
  718. {
  719. AsmJsJitTemplate::Simd128_Div_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  720. }
  721. template <class T>
  722. void Js::AsmJsEncoder::OP_Simd128_DivD2(const unaligned T* playout)
  723. {
  724. AsmJsJitTemplate::Simd128_Div_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  725. }
  726. template <class T>
  727. void Js::AsmJsEncoder::OP_Simd128_MinF4(const unaligned T* playout)
  728. {
  729. AsmJsJitTemplate::Simd128_Min_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  730. }
  731. template <class T>
  732. void Js::AsmJsEncoder::OP_Simd128_MinD2(const unaligned T* playout)
  733. {
  734. AsmJsJitTemplate::Simd128_Min_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  735. }
  736. template <class T>
  737. void Js::AsmJsEncoder::OP_Simd128_MaxF4(const unaligned T* playout)
  738. {
  739. AsmJsJitTemplate::Simd128_Max_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  740. }
  741. template <class T>
  742. void Js::AsmJsEncoder::OP_Simd128_MaxD2(const unaligned T* playout)
  743. {
  744. AsmJsJitTemplate::Simd128_Max_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  745. }
  746. template <class T>
  747. void Js::AsmJsEncoder::OP_Simd128_LtF4(const unaligned T* playout)
  748. {
  749. AsmJsJitTemplate::Simd128_Lt_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  750. }
  751. template <class T>
  752. void Js::AsmJsEncoder::OP_Simd128_LtI4(const unaligned T* playout)
  753. {
  754. AsmJsJitTemplate::Simd128_Lt_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  755. }
  756. template <class T>
  757. void Js::AsmJsEncoder::OP_Simd128_LtD2(const unaligned T* playout)
  758. {
  759. AsmJsJitTemplate::Simd128_Lt_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  760. }
  761. template <class T>
  762. void Js::AsmJsEncoder::OP_Simd128_GtF4(const unaligned T* playout)
  763. {
  764. AsmJsJitTemplate::Simd128_Gt_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  765. }
  766. template <class T>
  767. void Js::AsmJsEncoder::OP_Simd128_GtI4(const unaligned T* playout)
  768. {
  769. AsmJsJitTemplate::Simd128_Gt_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  770. }
  771. template <class T>
  772. void Js::AsmJsEncoder::OP_Simd128_GtD2(const unaligned T* playout)
  773. {
  774. AsmJsJitTemplate::Simd128_Gt_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  775. }
  776. template <class T>
  777. void Js::AsmJsEncoder::OP_Simd128_LtEqF4(const unaligned T* playout)
  778. {
  779. AsmJsJitTemplate::Simd128_LtEq_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  780. }
  781. template <class T>
  782. void Js::AsmJsEncoder::OP_Simd128_LtEqD2(const unaligned T* playout)
  783. {
  784. AsmJsJitTemplate::Simd128_LtEq_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  785. }
  786. template <class T>
  787. void Js::AsmJsEncoder::OP_Simd128_GtEqF4(const unaligned T* playout)
  788. {
  789. AsmJsJitTemplate::Simd128_GtEq_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  790. }
  791. template <class T>
  792. void Js::AsmJsEncoder::OP_Simd128_GtEqD2(const unaligned T* playout)
  793. {
  794. AsmJsJitTemplate::Simd128_GtEq_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  795. }
  796. template <class T>
  797. void Js::AsmJsEncoder::OP_Simd128_EqF4(const unaligned T* playout)
  798. {
  799. AsmJsJitTemplate::Simd128_Eq_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  800. }
  801. template <class T>
  802. void Js::AsmJsEncoder::OP_Simd128_EqI4(const unaligned T* playout)
  803. {
  804. AsmJsJitTemplate::Simd128_Eq_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  805. }
  806. template <class T>
  807. void Js::AsmJsEncoder::OP_Simd128_EqD2(const unaligned T* playout)
  808. {
  809. AsmJsJitTemplate::Simd128_Eq_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  810. }
  811. template <class T>
  812. void Js::AsmJsEncoder::OP_Simd128_NeqF4(const unaligned T* playout)
  813. {
  814. AsmJsJitTemplate::Simd128_Neq_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  815. }
  816. template <class T>
  817. void Js::AsmJsEncoder::OP_Simd128_NeqD2(const unaligned T* playout)
  818. {
  819. AsmJsJitTemplate::Simd128_Neq_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  820. }
  821. template <class T>
  822. void Js::AsmJsEncoder::OP_Simd128_AndF4(const unaligned T* playout)
  823. {
  824. AsmJsJitTemplate::Simd128_And_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  825. }
  826. template <class T>
  827. void Js::AsmJsEncoder::OP_Simd128_AndI4(const unaligned T* playout)
  828. {
  829. AsmJsJitTemplate::Simd128_And_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  830. }
  831. template <class T>
  832. void Js::AsmJsEncoder::OP_Simd128_OrF4(const unaligned T* playout)
  833. {
  834. AsmJsJitTemplate::Simd128_Or_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  835. }
  836. template <class T>
  837. void Js::AsmJsEncoder::OP_Simd128_OrI4(const unaligned T* playout)
  838. {
  839. AsmJsJitTemplate::Simd128_Or_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  840. }
  841. template <class T>
  842. void Js::AsmJsEncoder::OP_Simd128_XorF4(const unaligned T* playout)
  843. {
  844. AsmJsJitTemplate::Simd128_Xor_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  845. }
  846. template <class T>
  847. void Js::AsmJsEncoder::OP_Simd128_XorI4(const unaligned T* playout)
  848. {
  849. AsmJsJitTemplate::Simd128_Xor_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  850. }
  851. template <class T>
  852. void Js::AsmJsEncoder::OP_Simd128_SelectF4(const unaligned T* playout)
  853. {
  854. AsmJsJitTemplate::Simd128_Select_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->B4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2), CalculateOffset<AsmJsSIMDValue>(playout->F4_3));
  855. }
  856. template <class T>
  857. void Js::AsmJsEncoder::OP_Simd128_SelectI4(const unaligned T* playout)
  858. {
  859. AsmJsJitTemplate::Simd128_Select_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->B4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2), CalculateOffset<AsmJsSIMDValue>(playout->I4_3));
  860. }
  861. template <class T>
  862. void Js::AsmJsEncoder::OP_Simd128_SelectD2(const unaligned T* playout)
  863. {
  864. AsmJsJitTemplate::Simd128_Select_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2), CalculateOffset<AsmJsSIMDValue>(playout->D2_3));
  865. }
  866. template <class T>
  867. void Js::AsmJsEncoder::OP_Simd128_ExtractLaneI4(const unaligned T* playout)
  868. {
  869. AsmJsJitTemplate::Simd128_ExtractLane_I4::ApplyTemplate(this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<int>(playout->I2));
  870. }
  871. template <class T>
  872. void Js::AsmJsEncoder::OP_Simd128_ExtractLaneF4(const unaligned T* playout)
  873. {
  874. AsmJsJitTemplate::Simd128_ExtractLane_F4::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<int>(playout->I2));
  875. }
  876. template <class T>
  877. void Js::AsmJsEncoder::OP_Simd128_ReplaceLaneI4(const unaligned T* playout)
  878. {
  879. AsmJsJitTemplate::Simd128_ReplaceLane_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<int>(playout->I2), CalculateOffset<int>(playout->I3));
  880. }
  881. template <class T>
  882. void Js::AsmJsEncoder::OP_Simd128_ReplaceLaneF4(const unaligned T* playout)
  883. {
  884. AsmJsJitTemplate::Simd128_ReplaceLane_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<int>(playout->I2), CalculateOffset<float>(playout->F3));
  885. }
  886. template <class T>
  887. void Js::AsmJsEncoder::OP_Simd128_I_ArgOutF4(const unaligned T* playout)
  888. {
  889. AsmJsJitTemplate::Simd128_I_ArgOut_F4::ApplyTemplate(this, mPc, playout->R0, CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  890. }
  891. template <class T>
  892. void Js::AsmJsEncoder::OP_Simd128_I_ArgOutI4(const unaligned T* playout)
  893. {
  894. AsmJsJitTemplate::Simd128_I_ArgOut_I4::ApplyTemplate(this, mPc, playout->R0, CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  895. }
  896. template <class T>
  897. void Js::AsmJsEncoder::OP_Simd128_I_ArgOutD2(const unaligned T* playout)
  898. {
  899. AsmJsJitTemplate::Simd128_I_ArgOut_D2::ApplyTemplate(this, mPc, playout->R0, CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  900. }
  901. template <class T> void Js::AsmJsEncoder::OP_Simd128_I_Conv_VTF4(const unaligned T* playout)
  902. {
  903. AsmJsJitTemplate::Simd128_I_Conv_VTF4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  904. }
  905. template <class T> void Js::AsmJsEncoder::OP_Simd128_I_Conv_VTI4(const unaligned T* playout)
  906. {
  907. AsmJsJitTemplate::Simd128_I_Conv_VTI4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  908. }
  909. template <class T> void Js::AsmJsEncoder::OP_Simd128_I_Conv_VTD2(const unaligned T* playout)
  910. {
  911. AsmJsJitTemplate::Simd128_I_Conv_VTD2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  912. }
  913. }