testMerge.js 9.6 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports, buffer) {
  7. "use asm";
  8. var i4 = stdlib.SIMD.Int32x4;
  9. var i4check = i4.check;
  10. var i4splat = i4.splat;
  11. var i4fromFloat32x4 = i4.fromFloat32x4;
  12. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  13. //var i4abs = i4.abs;
  14. var i4neg = i4.neg;
  15. var i4add = i4.add;
  16. var i4sub = i4.sub;
  17. var i4mul = i4.mul;
  18. var i4swizzle = i4.swizzle;
  19. var i4shuffle = i4.shuffle;
  20. var i4lessThan = i4.lessThan;
  21. var i4equal = i4.equal;
  22. var i4greaterThan = i4.greaterThan;
  23. var i4select = i4.select;
  24. var i4and = i4.and;
  25. var i4or = i4.or;
  26. var i4xor = i4.xor;
  27. var i4not = i4.not;
  28. var i4load = i4.load;
  29. var i4load1 = i4.load1;
  30. var i4load2 = i4.load2;
  31. var i4load3 = i4.load3;
  32. var i4store = i4.store
  33. var i4store1 = i4.store1;
  34. var i4store2 = i4.store2;
  35. var i4store3 = i4.store3;
  36. //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
  37. //var i4shiftRightByScalar = i4.shiftRightByScalar;
  38. //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
  39. var f4 = stdlib.SIMD.Float32x4;
  40. var f4check = f4.check;
  41. var f4splat = f4.splat;
  42. var f4fromInt32x4 = f4.fromInt32x4;
  43. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  44. var f4abs = f4.abs;
  45. var f4neg = f4.neg;
  46. var f4add = f4.add;
  47. var f4sub = f4.sub;
  48. var f4mul = f4.mul;
  49. var f4div = f4.div;
  50. var f4min = f4.min;
  51. var f4max = f4.max;
  52. var f4sqrt = f4.sqrt;
  53. var f4swizzle = f4.swizzle;
  54. var f4shuffle = f4.shuffle;
  55. var f4lessThan = f4.lessThan;
  56. var f4lessThanOrEqual = f4.lessThanOrEqual;
  57. var f4equal = f4.equal;
  58. var f4notEqual = f4.notEqual;
  59. var f4greaterThan = f4.greaterThan;
  60. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  61. var f4select = f4.select;
  62. var f4load = f4.load;
  63. var f4load1 = f4.load1;
  64. var f4load2 = f4.load2;
  65. var f4load3 = f4.load3;
  66. var f4store = f4.store;
  67. var f4store1 = f4.store1;
  68. var f4store2 = f4.store2;
  69. var f4store3 = f4.store3;
  70. var fround = stdlib.Math.fround;
  71. var globImportF4 = f4check(imports.g1); // global var import
  72. var globImportI4 = i4check(imports.g2); // global var import
  73. var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
  74. var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
  75. var gval = 1234;
  76. var gval2 = 1234.0;
  77. var OFFSET_1 = 10;
  78. var OFFSET_2 = 15;
  79. var loopCOUNT = 10;
  80. var Int8Heap = new stdlib.Int8Array (buffer);
  81. var Uint8Heap = new stdlib.Uint8Array (buffer);
  82. var Int16Heap = new stdlib.Int16Array(buffer);
  83. var Uint16Heap = new stdlib.Uint16Array(buffer);
  84. var Int32Heap = new stdlib.Int32Array(buffer);
  85. var Uint32Heap = new stdlib.Uint32Array(buffer);
  86. var Float32Heap = new stdlib.Float32Array(buffer);
  87. // Merges count number of SIMD vectors from srcIdx1 and srcIdx2 to dstIdx
  88. function merge(srcIdx1, srcIdx2, dstIdx, count)
  89. {
  90. srcIdx1 = srcIdx1 | 0;
  91. srcIdx2 = srcIdx2 | 0;
  92. dstIdx = dstIdx | 0;
  93. count = count | 0;
  94. var i = 0;
  95. for (; (i|0) < ((2 * count)|0); i = (i + 1) |0)
  96. {
  97. if ((((i | 0) % 2)|0) == 0)
  98. {
  99. f4store(Int8Heap, dstIdx, f4load(Int8Heap, srcIdx1));
  100. //f4store(Int8Heap, (dstIdx + 0), f4load(Int8Heap, (srcIdx1 + 0)));
  101. srcIdx1 = (srcIdx1 + 16) | 0;
  102. }
  103. else
  104. {
  105. f4store(Int8Heap, dstIdx, f4load(Int8Heap, srcIdx2));
  106. //f4store(Int8Heap, (dstIdx + 0), f4load(Int8Heap, (srcIdx1 + 0)));
  107. srcIdx2 = (srcIdx2 + 16) | 0;
  108. }
  109. dstIdx = (dstIdx + 16) | 0;
  110. }
  111. return -1;
  112. }
  113. function merge1(srcIdx1, srcIdx2, dstIdx, count)
  114. {
  115. srcIdx1 = srcIdx1 | 0;
  116. srcIdx2 = srcIdx2 | 0;
  117. dstIdx = dstIdx | 0;
  118. count = count | 0;
  119. var i = 0;
  120. for (; (i|0) < ((2 * count)|0); i = (i + 1) |0)
  121. {
  122. if ((((i | 0) % 2)|0) == 0)
  123. {
  124. i4store(Int8Heap, dstIdx, i4load(Int8Heap, srcIdx1));
  125. //f4store(Int8Heap, (dstIdx + 0), f4load(Int8Heap, (srcIdx1 + 0)));
  126. srcIdx1 = (srcIdx1 + 16) | 0;
  127. }
  128. else
  129. {
  130. i4store(Int8Heap, dstIdx, i4load(Int8Heap, srcIdx2));
  131. //f4store(Int8Heap, (dstIdx + 0), f4load(Int8Heap, (srcIdx1 + 0)));
  132. srcIdx2 = (srcIdx2 + 16) | 0;
  133. }
  134. dstIdx = (dstIdx + 16) | 0;
  135. }
  136. return -1;
  137. }
  138. /*
  139. function merge2(srcIdx1, srcIdx2, dstIdx, count)
  140. {
  141. srcIdx1 = srcIdx1 | 0;
  142. srcIdx2 = srcIdx2 | 0;
  143. dstIdx = dstIdx | 0;
  144. count = count | 0;
  145. var i = 0;
  146. for (; (i|0) < ((2 * count)|0); i = (i + 1) |0)
  147. {
  148. if ((((i | 0) % 2)|0) == 0)
  149. {
  150. d2store(Int8Heap, dstIdx, d2load(Int8Heap, srcIdx1));
  151. //f4store(Int8Heap, (dstIdx + 0), f4load(Int8Heap, (srcIdx1 + 0)));
  152. srcIdx1 = (srcIdx1 + 16) | 0;
  153. }
  154. else
  155. {
  156. d2store(Int8Heap, dstIdx, d2load(Int8Heap, srcIdx2));
  157. //f4store(Int8Heap, (dstIdx + 0), f4load(Int8Heap, (srcIdx1 + 0)));
  158. srcIdx2 = (srcIdx2 + 16) | 0;
  159. }
  160. dstIdx = (dstIdx + 16) | 0;
  161. }
  162. return -1;
  163. }
  164. */
  165. return {merge:merge
  166. , merge1:merge1
  167. /*, merge2:merge2*/};
  168. }
  169. var buffer = new ArrayBuffer(0x10000); //16mb min 2^12
  170. //Reset or flush the buffer
  171. function initF32(buffer) {
  172. var values = new Float32Array( buffer );
  173. for( var i=0; i < values.length ; ++i ) {
  174. values[i] = i * 10;
  175. }
  176. return values.length;
  177. }
  178. function initI32(buffer) {
  179. var values = new Int32Array( buffer );
  180. for( var i=0; i < values.length ; ++i ) {
  181. values[i] = i * 10;
  182. }
  183. return values.length;
  184. }
  185. function validateBuffer(buffer, count)
  186. {
  187. var f4;
  188. var data = [
  189. SIMD.Float32x4(0.0,10.0,20.0,30.0),
  190. SIMD.Float32x4(40.0,50.0,60.0,70.0),
  191. SIMD.Float32x4(80.0,90.0,100.0,110.0),
  192. SIMD.Float32x4(120.0,130.0,140.0,150.0),
  193. SIMD.Float32x4(160.0,170.0,180.0,190.0),
  194. SIMD.Float32x4(200.0,210.0,220.0,230.0),
  195. SIMD.Float32x4(240.0,250.0,260.0,270.0),
  196. SIMD.Float32x4(280.0,290.0,300.0,310.0),
  197. SIMD.Float32x4(320.0,330.0,340.0,350.0),
  198. SIMD.Float32x4(360.0,370.0,380.0,390.0),
  199. SIMD.Float32x4(0.0,10.0,20.0,30.0),
  200. SIMD.Float32x4(200.0,210.0,220.0,230.0),
  201. SIMD.Float32x4(40.0,50.0,60.0,70.0),
  202. SIMD.Float32x4(240.0,250.0,260.0,270.0),
  203. SIMD.Float32x4(80.0,90.0,100.0,110.0),
  204. SIMD.Float32x4(280.0,290.0,300.0,310.0),
  205. SIMD.Float32x4(120.0,130.0,140.0,150.0),
  206. SIMD.Float32x4(320.0,330.0,340.0,350.0),
  207. SIMD.Float32x4(160.0,170.0,180.0,190.0),
  208. SIMD.Float32x4(360.0,370.0,380.0,390.0),
  209. SIMD.Float32x4(800.0,810.0,820.0,830.0),
  210. SIMD.Float32x4(840.0,850.0,860.0,870.0),
  211. SIMD.Float32x4(880.0,890.0,900.0,910.0),
  212. SIMD.Float32x4(920.0,930.0,940.0,950.0),
  213. SIMD.Float32x4(960.0,970.0,980.0,990.0)
  214. ];
  215. for (var i = 0; i < count/* * 16*/; i += 4)
  216. {
  217. f4 = SIMD.Float32x4.load(buffer, i);
  218. equalSimd(data[i/4], f4, SIMD.Float32x4, "validateBuffer");
  219. }
  220. }
  221. function validateBuffer1(buffer, count)
  222. {
  223. var i4;
  224. var data = [
  225. SIMD.Int32x4(0,10,20,30),
  226. SIMD.Int32x4(40,50,60,70),
  227. SIMD.Int32x4(80,90,100,110),
  228. SIMD.Int32x4(120,130,140,150),
  229. SIMD.Int32x4(160,170,180,190),
  230. SIMD.Int32x4(200,210,220,230),
  231. SIMD.Int32x4(240,250,260,270),
  232. SIMD.Int32x4(280,290,300,310),
  233. SIMD.Int32x4(320,330,340,350),
  234. SIMD.Int32x4(360,370,380,390),
  235. SIMD.Int32x4(0,10,20,30),
  236. SIMD.Int32x4(200,210,220,230),
  237. SIMD.Int32x4(40,50,60,70),
  238. SIMD.Int32x4(240,250,260,270),
  239. SIMD.Int32x4(80,90,100,110),
  240. SIMD.Int32x4(280,290,300,310),
  241. SIMD.Int32x4(120,130,140,150),
  242. SIMD.Int32x4(320,330,340,350),
  243. SIMD.Int32x4(160,170,180,190),
  244. SIMD.Int32x4(360,370,380,390),
  245. SIMD.Int32x4(800,810,820,830),
  246. SIMD.Int32x4(840,850,860,870),
  247. SIMD.Int32x4(880,890,900,910),
  248. SIMD.Int32x4(920,930,940,950),
  249. SIMD.Int32x4(960,970,980,990)
  250. ];
  251. for (var i = 0; i < count/* * 16*/; i += 4)
  252. {
  253. i4 = SIMD.Int32x4.load(buffer, i);
  254. equalSimd(data[i/4], i4, SIMD.Int32x4, "validateBuffer1");
  255. }
  256. }
  257. inputLength = initF32(buffer);
  258. //Module initialization
  259. var m = asmModule(this, {g0:initF32(buffer),g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4)}, buffer);
  260. var values = new Float32Array(buffer);
  261. //Resetting the buffer.
  262. initF32(buffer);
  263. var ret = m.merge(0, 5 * 16, 10 * 16, 5);
  264. validateBuffer(values, 4 * 25);
  265. initI32(buffer);
  266. var ret = m.merge1(0, 5 * 16, 10 * 16, 5);
  267. validateBuffer1(values, 4 * 25);
  268. print("PASS");