2
0

testComparison.js 9.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284
  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports) {
  7. "use asm";
  8. var b4 = stdlib.SIMD.Bool32x4;
  9. var b8 = stdlib.SIMD.Bool16x8;
  10. var b16 = stdlib.SIMD.Bool8x16;
  11. var b4check = b4.check;
  12. var b8check = b8.check;
  13. var b16check = b16.check;
  14. var b4and = b4.and;
  15. var b8and = b8.and;
  16. var b16and = b16.and;
  17. var b4or = b4.or;
  18. var b8or = b8.or;
  19. var b16or= b16.or;
  20. var b4xor = b4.xor;
  21. var b8xor = b8.xor;
  22. var b16xor= b16.xor;
  23. var b4not = b4.not;
  24. var b8not = b8.not;
  25. var b16not = b16.not;
  26. var b4allTrue = b4.allTrue;
  27. var b8allTrue = b8.allTrue;
  28. var b16allTrue = b16.allTrue;
  29. var b4anyTrue = b4.anyTrue;
  30. var b8anyTrue = b8.anyTrue;
  31. var b16anyTrue = b16.anyTrue;
  32. var i4 = stdlib.SIMD.Int32x4;
  33. var i4check = i4.check;
  34. var i4splat = i4.splat;
  35. var i4fromFloat32x4 = i4.fromFloat32x4;
  36. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  37. //var i4abs = i4.abs;
  38. var i4neg = i4.neg;
  39. var i4add = i4.add;
  40. var i4sub = i4.sub;
  41. var i4mul = i4.mul;
  42. //var i4swizzle = i4.swizzle;
  43. //var i4shuffle = i4.shuffle;
  44. var i4lessThan = i4.lessThan;
  45. var i4lessThanOrEqual = i4.lessThanOrEqual;
  46. var i4equal = i4.equal;
  47. var i4notEqual = i4.notEqual;
  48. var i4greaterThan = i4.greaterThan;
  49. var i4greaterThanOrEqual = i4.greaterThanOrEqual;
  50. var i4select = i4.select;
  51. var i4and = i4.and;
  52. var i4or = i4.or;
  53. var i4xor = i4.xor;
  54. var i4not = i4.not;
  55. //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
  56. //var i4shiftRightByScalar = i4.shiftRightByScalar;
  57. //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
  58. var f4 = stdlib.SIMD.Float32x4;
  59. var f4check = f4.check;
  60. var f4splat = f4.splat;
  61. var f4fromInt32x4 = f4.fromInt32x4;
  62. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  63. var f4abs = f4.abs;
  64. var f4neg = f4.neg;
  65. var f4add = f4.add;
  66. var f4sub = f4.sub;
  67. var f4mul = f4.mul;
  68. var f4div = f4.div;
  69. var f4min = f4.min;
  70. var f4max = f4.max;
  71. var f4sqrt = f4.sqrt;
  72. //var f4swizzle = f4.swizzle;
  73. //var f4shuffle = f4.shuffle;
  74. var f4lessThan = f4.lessThan;
  75. var f4lessThanOrEqual = f4.lessThanOrEqual;
  76. var f4equal = f4.equal;
  77. var f4notEqual = f4.notEqual;
  78. var f4greaterThan = f4.greaterThan;
  79. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  80. var f4select = f4.select;
  81. var fround = stdlib.Math.fround;
  82. var globImportF4 = f4check(imports.g1); // global var import
  83. var globImportI4 = i4check(imports.g2); // global var import
  84. var globImportB4 = b4check(imports.g3); // global var import
  85. var f4g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
  86. var f4g2 = f4(1194580.33,-11201.5,63236.93,334.8); // global var initialized
  87. var i4g1 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
  88. var i4g2 = i4(353216, -492529, -1128, 1085); // global var initialized
  89. var gval = 1234;
  90. var gval2 = 1234.0;
  91. var loopCOUNT = 3;
  92. function func1(a)
  93. {
  94. a = a|0;
  95. var b = i4(5033,-3401,665,-32234);
  96. var c = i4(-34183, 212344, -569437, 65534);
  97. var d = b4(0,0,0,0);
  98. var loopIndex = 0;
  99. while ( (loopIndex|0) < (loopCOUNT|0)) {
  100. if ((a|0) == 0)
  101. {
  102. d = i4lessThan(b, c);
  103. } else if ((a|0) == 1)
  104. {
  105. d = i4equal(b, c);
  106. } else if ((a|0) == 2)
  107. {
  108. d = i4greaterThan(b, c);
  109. } else if ((a|0) == 3)
  110. {
  111. d = i4lessThanOrEqual(b, c);
  112. } else if ((a|0) == 4)
  113. {
  114. d = i4greaterThanOrEqual(b, c);
  115. } else if ((a|0) == 5)
  116. {
  117. d = i4notEqual(b, c);
  118. }
  119. loopIndex = (loopIndex + 1) | 0;
  120. }
  121. return b4check(d);
  122. }
  123. function func2(a)
  124. {
  125. a = a|0;
  126. var b = i4(5033,-3401,665,-32234);
  127. var c = i4(-34183, 212344, -569437, 65534);
  128. var d = b4(0,0,0,0);
  129. var loopIndex = 0;
  130. for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0)
  131. {
  132. if ((a|0) == 0)
  133. {
  134. d = i4lessThan(i4g1, i4g2);
  135. } else if ((a|0) == 1)
  136. {
  137. d = i4equal(i4g1, i4g2);
  138. } else if ((a|0) == 2)
  139. {
  140. d = i4greaterThan(i4g1, i4g2);
  141. }
  142. else if ((a|0) == 3)
  143. {
  144. d = i4lessThanOrEqual(i4g1, i4g2);
  145. } else if ((a|0) == 4)
  146. {
  147. d = i4greaterThanOrEqual(i4g1, i4g2);
  148. } else if ((a|0) == 5)
  149. {
  150. d = i4notEqual(i4g1, i4g2);
  151. }
  152. }
  153. return b4check(d);
  154. }
  155. function func3(a)
  156. {
  157. a = a|0;
  158. var b = i4(5033,-3401,665,-32234);
  159. var c = i4(-34183, 212344, -569437, 65534);
  160. var d = i4(0, 0, 0, 0);
  161. var loopIndex = 0;
  162. loopIndex = loopCOUNT | 0;
  163. do {
  164. if ((a|0) == 0)
  165. {
  166. globImportB4 = i4lessThan(globImportI4, i4g2);
  167. } else if ((a|0) == 1)
  168. {
  169. globImportB4 = i4equal(globImportI4, i4g2);
  170. } else if ((a|0) == 2)
  171. {
  172. globImportB4 = i4greaterThan(globImportI4, i4g2);
  173. }
  174. else if ((a|0) == 3)
  175. {
  176. globImportB4 = i4lessThanOrEqual(globImportI4, i4g2);
  177. } else if ((a|0) == 4)
  178. {
  179. globImportB4 = i4greaterThanOrEqual(globImportI4, i4g2);
  180. }else if ((a|0) == 5)
  181. {
  182. globImportB4 = i4notEqual(globImportI4, i4g2);
  183. }
  184. loopIndex = (loopIndex - 1) | 0;
  185. }
  186. while ( (loopIndex | 0) > 0);
  187. return b4check(globImportB4);
  188. }
  189. return {func1:func1, func2:func2, func3:func3};
  190. }
  191. var m = asmModule(this, {g1:SIMD.Float32x4(90934.2,123.9,419.39,449.0), g2:SIMD.Int32x4(-1065353216, -1073741824,-1077936128, -1082130432), g3:SIMD.Bool32x4(0,0,0,0)});
  192. equalSimd([false, true, false, true], m.func1(0), SIMD.Bool32x4, "Func1");
  193. equalSimd([false, true, true, false], m.func2(0), SIMD.Bool32x4, "Func2");
  194. equalSimd([true, true, true, true], m.func3(0), SIMD.Bool32x4, "Func3");
  195. equalSimd([false, false, false, false], m.func1(1), SIMD.Bool32x4, "Func1");
  196. equalSimd([false, false, false, false], m.func2(1), SIMD.Bool32x4, "Func2");
  197. equalSimd([false, false, false, false], m.func3(1), SIMD.Bool32x4, "Func3");
  198. equalSimd([true, false, true, false], m.func1(2), SIMD.Bool32x4, "Func1");
  199. equalSimd([true, false, false, true], m.func2(2), SIMD.Bool32x4, "Func2");
  200. equalSimd([false, false, false, false], m.func3(2), SIMD.Bool32x4, "Func3");
  201. equalSimd([false, true, false, true], m.func1(3), SIMD.Bool32x4, "Func1")
  202. equalSimd([false, true, true, false], m.func2(3), SIMD.Bool32x4, "Func2")
  203. equalSimd([true, true, true, true], m.func3(3), SIMD.Bool32x4, "Func3")
  204. equalSimd([true, false, true, false], m.func1(4), SIMD.Bool32x4, "Func1")
  205. equalSimd([true, false, false, true], m.func2(4), SIMD.Bool32x4, "Func2")
  206. equalSimd([false, false, false, false], m.func3(4), SIMD.Bool32x4, "Func3")
  207. equalSimd([true, true, true, true], m.func1(5), SIMD.Bool32x4, "Func1")
  208. equalSimd([true, true, true, true], m.func2(5), SIMD.Bool32x4, "Func2")
  209. equalSimd([true, true, true, true], m.func3(5), SIMD.Bool32x4, "Func3")
  210. /*
  211. printSimdBaseline(m.func1(3), "SIMD.Bool32x4", "m.func1(3)", "Func1");
  212. printSimdBaseline(m.func2(3), "SIMD.Bool32x4", "m.func2(3)", "Func2");
  213. printSimdBaseline(m.func3(3), "SIMD.Bool32x4", "m.func3(3)", "Func3");
  214. printSimdBaseline(m.func1(4), "SIMD.Bool32x4", "m.func1(4)", "Func1");
  215. printSimdBaseline(m.func2(4), "SIMD.Bool32x4", "m.func2(4)", "Func2");
  216. printSimdBaseline(m.func3(4), "SIMD.Bool32x4", "m.func3(4)", "Func3");
  217. printSimdBaseline(m.func1(5), "SIMD.Bool32x4", "m.func1(5)", "Func1");
  218. printSimdBaseline(m.func2(5), "SIMD.Bool32x4", "m.func2(5)", "Func2");
  219. printSimdBaseline(m.func3(5), "SIMD.Bool32x4", "m.func3(5)", "Func3");
  220. */
  221. print("PASS");