testCalls.js 6.4 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports) {
  7. "use asm";
  8. var i4 = stdlib.SIMD.Int32x4;
  9. var i4check = i4.check;
  10. var i4splat = i4.splat;
  11. var i4fromFloat32x4 = i4.fromFloat32x4;
  12. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  13. var i4lessThan = i4.lessThan;
  14. var i4equal = i4.equal;
  15. var i4greaterThan = i4.greaterThan;
  16. var i4select = i4.select;
  17. var i4and = i4.and;
  18. var i4or = i4.or;
  19. var i4xor = i4.xor;
  20. var i4not = i4.not;
  21. var f4 = stdlib.SIMD.Float32x4;
  22. var f4check = f4.check;
  23. var f4splat = f4.splat;
  24. var f4fromInt32x4 = f4.fromInt32x4;
  25. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  26. var f4abs = f4.abs;
  27. var f4neg = f4.neg;
  28. var f4add = f4.add;
  29. var f4sub = f4.sub;
  30. var f4mul = f4.mul;
  31. var f4div = f4.div;
  32. var f4min = f4.min;
  33. var f4max = f4.max;
  34. var f4sqrt = f4.sqrt;
  35. var f4lessThan = f4.lessThan;
  36. var f4lessThanOrEqual = f4.lessThanOrEqual;
  37. var f4equal = f4.equal;
  38. var f4notEqual = f4.notEqual;
  39. var f4greaterThan = f4.greaterThan;
  40. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  41. var f4select = f4.select;
  42. var f4extractLane = f4.extractLane;
  43. var fround = stdlib.Math.fround;
  44. var globImportF4 = f4check(imports.g1); // global var import
  45. var globImportI4 = i4check(imports.g2); // global var import
  46. var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
  47. var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
  48. var gval = 1234;
  49. var gval2 = 1234.0;
  50. var loopCOUNT = 3;
  51. function func1(a, i, b, count)
  52. {
  53. a = f4check(a);
  54. i = i | 0;
  55. b = f4check(b);
  56. count = count | 0;
  57. var x = f4(0.0,0.0,0.0,0.0);
  58. var loopIndex = 0;
  59. while ( (loopIndex|0) < (count|0)) {
  60. x = f4add(a, b);
  61. loopIndex = (loopIndex + i) | 0;
  62. }
  63. return f4check(x);
  64. }
  65. function func2(a, count, b, c, d, i)
  66. {
  67. a = f4check(a);
  68. count = count | 0;
  69. b = f4check(b);
  70. c = f4check(c);
  71. d = f4check(d);
  72. i = i | 0;
  73. var x = f4(0.0,0.0,0.0,0.0);
  74. var y = f4(0.0,0.0,0.0,0.0);
  75. var loopIndex = 0;
  76. for (loopIndex = 0; (loopIndex | 0) < (count | 0) ; loopIndex = (loopIndex + i) | 0)
  77. {
  78. x = f4check(func1(a, 1, b, 3));
  79. y = f4check(func1(c, 1, d, 3));
  80. }
  81. return f4check(f4add(x,y));
  82. }
  83. function func3(a, float1, b, c, float2, d, i, e, f, double3, g, h, float4)
  84. {
  85. a = f4check(a);
  86. float1 = fround(float1);
  87. b = f4check(b);
  88. c = f4check(c);
  89. float2 = fround(float2);
  90. d = f4check(d);
  91. i = i | 0;
  92. e = f4check(e);
  93. f = f4check(f);
  94. double3 = +double3;
  95. g = f4check(g);
  96. h = f4check(h);
  97. float4 = fround(float4);
  98. var x = f4(0.0,0.0,0.0,0.0);
  99. var y = f4(0.0,0.0,0.0,0.0);
  100. var loopIndex = 0;
  101. for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + i) | 0)
  102. {
  103. x = f4check(func2(a, 3, b, c, d, 1));
  104. y = f4check(func2(e, 3, f, g, h, 1));
  105. }
  106. return f4check(f4add(x,y));
  107. }
  108. function func4() {
  109. var value1 = f4(0.0, 0.0, 0.0, 0.0);
  110. var i = 0;
  111. for (i = 0; (i | 0) < 1000; i = (i + 1)|0) {
  112. value1 = f4add(value1, f4splat(1.0));
  113. if ((i | 0) == 300) {
  114. return f4check(value1);
  115. }
  116. }
  117. }
  118. // TODO: Test conversion of returned value
  119. function value()
  120. {
  121. var ret = 1.0;
  122. var i = 1.0;
  123. var loopIndex = 0;
  124. while ( (loopIndex|0) < (loopCOUNT|0)) {
  125. ret = ret + i;
  126. loopIndex = (loopIndex + 1) | 0;
  127. }
  128. return +ret;
  129. }
  130. function fctest(a)
  131. {
  132. a = i4check(a);
  133. return a;
  134. }
  135. function fcBug_1()
  136. {
  137. var x = f4(-1.0, -2.0, -3.0, -4.0);
  138. var k = i4(-1, -2, -3, -4);
  139. k = i4check(fctest(k));
  140. return f4check(x);
  141. }
  142. function fcBug_2()
  143. {
  144. var x = f4(-1.0, -2.0, -3.0, -4.0);
  145. var k = i4(-1, -2, -3, -4);
  146. x = f4check(fcBug_1());
  147. return i4check(k);
  148. }
  149. //Validation will fail with the bug
  150. function retValueCoercionBug()
  151. {
  152. var ret = 0.0;
  153. var ret1 = fround(0);
  154. var a = f4(1.0, 2.0, 3.0, 4.0);
  155. ret = +f4extractLane(a, 0);
  156. ret1 = fround(f4extractLane(a, 0));
  157. }
  158. return {func1:func1, func2:func2, func3:func3, func4:func4, fcBug1:fcBug_1, fcBug2:fcBug_2};
  159. }
  160. var m = asmModule(this, {g1:SIMD.Float32x4(90934.2,123.9,419.39,449.0), g2:SIMD.Int32x4(-1065353216, -1073741824,-1077936128, -1082130432)});
  161. var s1 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  162. var s2 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  163. var s3 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  164. var s4 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  165. var s5 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  166. var s6 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  167. var s7 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  168. var s8 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  169. var c;
  170. c = m.func1(s1, 1, s2, 3);
  171. equalSimd([2.000000,4.000000,6.000000,8.000000], c, SIMD.Float32x4, "func1");
  172. c = m.func2(s1, 3, s2, s3, s4, 1);
  173. equalSimd([4.000000,8.000000,12.000000,16.000000], c, SIMD.Float32x4, "func1");
  174. c = m.func3(s1, 33.2, s2, s3, 35.1, s4, 1, s5, s6, 1.0, s7, s8, 5.3);
  175. equalSimd([8.000000,16.000000,24.000000,32.000000], c, SIMD.Float32x4, "func1");
  176. c = m.func4();
  177. equalSimd([301.000000,301.000000,301.000000,301.000000], c, SIMD.Float32x4, "func1");
  178. c = m.fcBug1();
  179. equalSimd([-1, -2, -3, -4], c, SIMD.Float32x4, 'fcBug1');
  180. c = m.fcBug2();
  181. equalSimd([-1, -2, -3, -4], c, SIMD.Int32x4, 'fcBug2');
  182. WScript.Echo("PASS");