| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- //-------------------------------------------------------------------------------------------------------
- // Copyright (C) Microsoft. All rights reserved.
- // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
- //-------------------------------------------------------------------------------------------------------
- function equal(a, b) {
- if (a == b)
- {
- print("Correct");
- }
- else
- {
- print(">> Fail!");
- }
- }
- function testSwizzle() {
- print("Float32x4 Shuffle");
- var a = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
- var xyxy = SIMD.Float32x4.swizzle(a, false, true, 0, 1);
- var zwzw = SIMD.Float32x4.swizzle(a, 2, 3, ["2"], 3);
- var xxxx = SIMD.Float32x4.swizzle(a, 0, 0, 0, 0);
- equal(1.0, SIMD.Float32x4.extractLane(xyxy, false));
- equal(2.0, SIMD.Float32x4.extractLane(xyxy, true));
- equal(1.0, SIMD.Float32x4.extractLane(xyxy, ["2"]));
- equal(2.0, SIMD.Float32x4.extractLane(xyxy, 3));
- equal(3.0, SIMD.Float32x4.extractLane(zwzw, 0));
- equal(4.0, SIMD.Float32x4.extractLane(zwzw, 1));
- equal(3.0, SIMD.Float32x4.extractLane(zwzw, 2));
- equal(4.0, SIMD.Float32x4.extractLane(zwzw, 3));
- equal(1.0, SIMD.Float32x4.extractLane(xxxx, 0));
- equal(1.0, SIMD.Float32x4.extractLane(xxxx, 1));
- equal(1.0, SIMD.Float32x4.extractLane(xxxx, 2));
- equal(1.0, SIMD.Float32x4.extractLane(xxxx, 3));
- }
- function testShuffle() {
- print("Float32x4 ShuffleMix");
- var a = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
- var b = SIMD.Float32x4(5.0, 6.0, 7.0, 8.0);
- var xyxy = SIMD.Float32x4.shuffle(a, b, 0, 1, 4, 5);
- var zwzw = SIMD.Float32x4.shuffle(a, b, 2, 3, 6, 7);
- var xxxx = SIMD.Float32x4.shuffle(a, b, 0, 0, 4, 4);
- equal(1.0, SIMD.Float32x4.extractLane(xyxy, 0));
- equal(2.0, SIMD.Float32x4.extractLane(xyxy, 1));
- equal(5.0, SIMD.Float32x4.extractLane(xyxy, 2));
- equal(6.0, SIMD.Float32x4.extractLane(xyxy, 3));
- equal(3.0, SIMD.Float32x4.extractLane(zwzw, 0));
- equal(4.0, SIMD.Float32x4.extractLane(zwzw, 1));
- equal(7.0, SIMD.Float32x4.extractLane(zwzw, 2));
- equal(8.0, SIMD.Float32x4.extractLane(zwzw, 3));
- equal(1.0, SIMD.Float32x4.extractLane(xxxx, 0));
- equal(1.0, SIMD.Float32x4.extractLane(xxxx, 1));
- equal(5.0, SIMD.Float32x4.extractLane(xxxx, 2));
- equal(5.0, SIMD.Float32x4.extractLane(xxxx, 3));
- }
- testSwizzle();
- testSwizzle();
- testSwizzle();
- testSwizzle();
- testSwizzle();
- testSwizzle();
- testSwizzle();
- testSwizzle();
- testShuffle();
- testShuffle();
- testShuffle();
- testShuffle();
- testShuffle();
- testShuffle();
- testShuffle();
- testShuffle();
|