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- //-------------------------------------------------------------------------------------------------------
- // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
- // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
- //-------------------------------------------------------------------------------------------------------
- this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
- function asmModule(stdlib, imports) {
- "use asm";
-
- var i4 = stdlib.SIMD.Int32x4;
- var i4check = i4.check;
- var i4splat = i4.splat;
-
- var i4fromFloat32x4 = i4.fromFloat32x4;
- var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
- //var i4abs = i4.abs;
- var i4neg = i4.neg;
- var i4add = i4.add;
- var i4sub = i4.sub;
- var i4mul = i4.mul;
- //var i4swizzle = i4.swizzle;
- //var i4shuffle = i4.shuffle;
- var i4lessThan = i4.lessThan;
- var i4equal = i4.equal;
- var i4greaterThan = i4.greaterThan;
- var i4select = i4.select;
- var i4and = i4.and;
- var i4or = i4.or;
- var i4xor = i4.xor;
- var i4not = i4.not;
- //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
- //var i4shiftRightByScalar = i4.shiftRightByScalar;
- //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
- var f4 = stdlib.SIMD.Float32x4;
- var f4check = f4.check;
- var f4splat = f4.splat;
-
- var f4fromInt32x4 = f4.fromInt32x4;
- var f4fromInt32x4Bits = f4.fromInt32x4Bits;
- var f4abs = f4.abs;
- var f4neg = f4.neg;
- var f4add = f4.add;
- var f4sub = f4.sub;
- var f4mul = f4.mul;
- var f4div = f4.div;
-
- var f4min = f4.min;
- var f4max = f4.max;
-
- var f4sqrt = f4.sqrt;
- //var f4swizzle = f4.swizzle;
- //var f4shuffle = f4.shuffle;
- var f4lessThan = f4.lessThan;
- var f4lessThanOrEqual = f4.lessThanOrEqual;
- var f4equal = f4.equal;
- var f4notEqual = f4.notEqual;
- var f4greaterThan = f4.greaterThan;
- var f4greaterThanOrEqual = f4.greaterThanOrEqual;
- var f4select = f4.select;
- var fround = stdlib.Math.fround;
- var globImportF4 = f4check(imports.g1); // global var import
- var globImportI4 = i4check(imports.g2); // global var import
- var g1 = f4(0.0,1.0,2.0,3.0); // global var initialized
- var g2 = i4(0,1,2,3); // global var initialized
- var gval = 1234;
- var gval2 = 1234.0;
-
- var loopCOUNT = 3;
- function splat1()
- {
- var x = f4(0.0,0.0,0.0,0.0);
- var loopIndex = 0;
- while ( (loopIndex|0) < (loopCOUNT|0)) {
- x = f4(1.0, 2.0, 3.0, 4.0);
- x = f4splat(100.0);
- loopIndex = (loopIndex + 1) | 0;
- }
- return f4check(x);
- }
-
- function splat2()
- {
- var x = f4(0.0,0.0,0.0,0.0);
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- x = f4splat(fround(value()));
- }
- return f4check(x);
- }
- function splat3()
- {
- var x = f4(0.0,0.0,0.0,0.0);
- var loopIndex = 0;
- loopIndex = loopCOUNT | 0;
- do {
- x = f4splat(fround(gval2));
- loopIndex = (loopIndex - 1) | 0;
- }
- while ( (loopIndex | 0) > 0);
- return f4check(x);
- }
-
- function value()
- {
- var ret = 1;
- var i = 0;
- var loopIndex = 0;
- while ( (loopIndex|0) < (loopCOUNT|0)) {
- for (i = 0; (i|0) < 100; i = (i + 1)|0)
- ret = (ret + i)|0;
- loopIndex = (loopIndex + 1) | 0;
- }
- return fround(ret);
- }
-
- return {func1:splat1, func2:splat2, func3:splat3};
- }
- var m = asmModule(this, {g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4)});
- var ret1 = m.func1(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4) /*, SIMD.Float64x2(1,2,3,4)*/);
- var ret2 = m.func2(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4) /*, SIMD.Float64x2(1,2,3,4)*/);
- var ret3 = m.func3(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4) /*, SIMD.Float64x2(1,2,3,4)*/);
- equalSimd([100, 100, 100, 100], ret1, SIMD.Float32x4, "Test Splat");
- equalSimd([14851, 14851, 14851, 14851], ret2, SIMD.Float32x4, "Test Splat");
- equalSimd([1234, 1234, 1234, 1234], ret3, SIMD.Float32x4, "Test Splat");
- print("PASS");
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