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- //-------------------------------------------------------------------------------------------------------
- // Copyright (C) Microsoft. All rights reserved.
- // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
- //-------------------------------------------------------------------------------------------------------
- function foo() {}
- var all = [ undefined, null,
- true, false, new Boolean(true), new Boolean(false),
- NaN, +0, -0, 0, 1, 10.0, 10.1, -1, -5, 5,
- 124, 248, 654, 987, -1026, +98768.2546, -88754.15478,
- 1<<32, -(1<<32), (1<<32)-1, 1<<31, -(1<<31), 1<<25, -1<<25,
- Number.MAX_VALUE, Number.MIN_VALUE, Number.NaN, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY,
- new Number(NaN), new Number(+0), new Number( -0), new Number(0), new Number(1),
- new Number(10.0), new Number(10.1),
- new Number(Number.MAX_VALUE), new Number(Number.MIN_VALUE), new Number(Number.NaN),
- new Number(Number.POSITIVE_INFINITY), new Number(Number.NEGATIVE_INFINITY),
- "", "hello", "hel" + "lo", "+0", "-0", "0", "1", "10.0", "10.1",
- new String(""), new String("hello"), new String("he" + "llo"),
- new Object(), [1,2,3], new Object(), [1,2,3] , foo
- ];
- function AsmModule(stdlib,foreign,buffer) {
- "use asm";
- // numerical mutable variable
- var i1 = 0, d1 = 0.0, i2 = -5;
- // foreign imports
- var fi1 = foreign.i1|0;
- var fi2 = foreign.i2|0;
- var fd1 = +foreign.d1;
- var fd2 = +foreign.d2;
- var fun1 = foreign.fun1;
- var fun2 = foreign.fun2;
-
- // stdlib immutable variable type double
- var sInf = stdlib.Infinity, sNaN = stdlib.NaN;
- // stdlib math (double) -> double
- var m1 = stdlib.Math.acos ;
- var m2 = stdlib.Math.asin ;
- var m3 = stdlib.Math.atan ;
- var m4 = stdlib.Math.cos ;
- var m5 = stdlib.Math.sin ;
- var m6 = stdlib.Math.tan ;
- var m7 = stdlib.Math.ceil ;
- var m8 = stdlib.Math.floor;
- var m9 = stdlib.Math.exp ;
- var m10 = stdlib.Math.log ;
- var m11 = stdlib.Math.sqrt ;
- // stdlib math (signed) -> signed ^ (doublish) -> double
- var m12 = stdlib.Math.abs;
- // stdlib math (doublish, doublish) -> double
- var m13 = stdlib.Math.atan2;
- var m34 = stdlib.Math.pow;
- // stdlib math (int,int) -> signed
- var m14 = stdlib.Math.imul;
- // stdlib math imm variable double
- var m15 = stdlib.Math.E;
- var m16 = stdlib.Math.LN10;
- var m17 = stdlib.Math.LN2;
- var m18 = stdlib.Math.LOG2E;
- var m19 = stdlib.Math.LOG10E;
- var m20 = stdlib.Math.PI;
- var m21 = stdlib.Math.SQRT1_2;
- var m22 = stdlib.Math.SQRT2;
-
- //views
- var a=new stdlib.Int8Array(buffer);
- var b=new stdlib.Int16Array(buffer);
- var c=new stdlib.Int32Array(buffer);
- var d=new stdlib.Uint8Array(buffer);
- var e=new stdlib.Uint16Array(buffer);
- var f=new stdlib.Uint32Array(buffer);
- var g=new stdlib.Float32Array(buffer);
- var h=new stdlib.Float64Array(buffer);
-
- function LtInt(x,y) {
- x = x|0;
- y = y|0;
- return ((x|0)<(y|0))|0;
- }
-
- function LeInt(x,y) {
- x = x|0;
- y = y|0;
- return ((x|0)<=(y|0))|0;
- }
-
- function GtInt(x,y) {
- x = x|0;
- y = y|0;
- return ((x|0)>(y|0))|0;
- }
-
- function GeInt(x,y) {
- x = x|0;
- y = y|0;
- return ((x|0)>=(y|0))|0;
- }
-
- function EqInt(x,y) {
- x = x|0;
- y = y|0;
- return ((x|0)==(y|0))|0;
- }
-
- function NeInt(x,y) {
- x = x|0;
- y = y|0;
- return ((x|0)!=(y|0))|0;
- }
-
- function LtDouble(x,y) {
- x = +x;
- y = +y;
- return (x<y)|0;
- }
-
-
- function LeDouble(x,y) {
- x = +x;
- y = +y;
- return (x<=y)|0;
- }
-
- function GtDouble(x,y) {
- x = +x;
- y = +y;
- return (x>y)|0;
- }
-
- function GeDouble(x,y) {
- x = +x;
- y = +y;
- return (x>=y)|0;
- }
-
-
- function EqDouble(x,y) {
- x = +x;
- y = +y;
- return (x==y)|0;
- }
-
-
- function NeDouble(x,y) {
- x = +x;
- y = +y;
- return (x!=y)|0;
- }
-
- function iadd(x,y) {
- x = x|0;
- y = y|0;
- return (x+y)|0;
- }
- function isub(x,y) {
- x = x|0;
- y = y|0;
- return (x-y)|0;
- }
-
- function imul(x,y) {
- x = x|0;
- y = y|0;
- var i = 0;
- var r = 0;
-
- if( y|0 > 10 ){
- y = 10;
- }
- for(;(i|0)<(y|0);i = (i+1)|0){
- r = (r + x)|0;
- }
- return r|0;
- }
-
- function idiv(x,y) {
- x = x|0;
- y = y|0;
- return ((x>>>0)/(y>>>0))|0;
- }
-
- function add(x,y) {
- x = +x;
- y = +y;
- return +(x+y);
- }
- function sub(x,y) {
- x = +x;
- y = +y;
- return +(x-y);
- }
- function mul(x,y) {
- x = +x;
- y = +y;
- return +(x*y);
- }
- function div(x,y) {
- x = +x;
- y = +y;
- return +(x/y);
- }
-
- function f1(x,y){
- x = x|0;
- y = y|0;
- var i = 0, j = 0;
- if(EqInt(x,y)|0){
- i = imul(x,iadd(x,x)|0)|0;
- j = imul(idiv(x,5)|0,imul(x,2)|0)|0;
- }
- else {
- i = imul(x,iadd(x,y)|0)|0;
- j = imul(idiv(x,5)|0,iadd(x,y)|0)|0;
- }
- if(LtInt(i,j)|0){
- i = j;
- }
- else{
- fun1(j|0);
- }
- return i|0;
- }
-
- function f2(x,y){
- x = +x;
- y = +y;
- var i = 0.0, j = 0.0;
- if(EqDouble(x,y)|0){
- i = +mul(x,+add(x,x));
- j = +mul(+div(x,5.5),+mul(x,2.1));
- }
- else {
- i = +mul(x,+add(x,y));
- j = +mul(+div(x,5.5),+add(x,y));
- }
- if(LtDouble(i,j)|0){
- i = j;
- }
- else{
- fun1(j);
- }
- return +i;
- }
-
- function f3(x,y){
- x = x|0;
- y = +y;
- var i = 0, j = 0.0;
- i = f1(x,~~(+f2(y,5.5)))|0;
- j = +f2(y,+(f1(x,5)|0));
- fun2(i|0,j);
- return i|0;
- }
-
- var fTable = [f1,f1];
- var fTable2 = [f2,f2];
-
-
- return {
- f1 : f1,
- f2 : f2,
- f3 : f3,
- };
- }
- var global = {Math:Math,Int8Array:Int8Array,Int16Array:Int16Array,Int32Array:Int32Array,Uint8Array:Uint8Array,Uint16Array:Uint16Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array,Infinity:Infinity, NaN:NaN}
- var env = {fun1:function(x){print(x);}, fun2:function(x,y){print(x,y);},i1:155,i2:658,d1:68.25,d2:3.14156,f1:48.1523,f2:14896.2514}
- var buffer = new ArrayBuffer(1<<20);
- var asmModule = AsmModule(global,env,buffer);
- for (var i=0; i<all.length; ++i) {
- for (var j=0; j<all.length; ++j) {
- print("f1 (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + (asmModule.f1 (all[i],all[j])));
- print("f2 (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + (asmModule.f2 (all[i],all[j])));
- print("f3 (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + (asmModule.f3 (all[i],all[j])));
- }
- }
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