testVectorRotate.js 5.5 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports, buffer) {
  7. "use asm";
  8. var toF = stdlib.Math.fround;
  9. var i4 = stdlib.SIMD.Int32x4;
  10. var i4check = i4.check;
  11. var i4splat = i4.splat;
  12. var i4fromFloat32x4 = i4.fromFloat32x4;
  13. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  14. //var i4abs = i4.abs;
  15. var i4neg = i4.neg;
  16. var i4add = i4.add;
  17. var i4sub = i4.sub;
  18. var i4mul = i4.mul;
  19. var i4swizzle = i4.swizzle;
  20. var i4shuffle = i4.shuffle;
  21. var i4lessThan = i4.lessThan;
  22. var i4equal = i4.equal;
  23. var i4greaterThan = i4.greaterThan;
  24. var i4select = i4.select;
  25. var i4and = i4.and;
  26. var i4or = i4.or;
  27. var i4xor = i4.xor;
  28. var i4not = i4.not;
  29. var i4load = i4.load;
  30. var i4load1 = i4.load1;
  31. var i4load2 = i4.load2;
  32. var i4load3 = i4.load3;
  33. var i4store = i4.store
  34. var i4store1 = i4.store1;
  35. var i4store2 = i4.store2;
  36. var i4store3 = i4.store3;
  37. //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
  38. //var i4shiftRightByScalar = i4.shiftRightByScalar;
  39. //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
  40. var f4 = stdlib.SIMD.Float32x4;
  41. var f4check = f4.check;
  42. var f4splat = f4.splat;
  43. var f4fromInt32x4 = f4.fromInt32x4;
  44. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  45. var f4abs = f4.abs;
  46. var f4neg = f4.neg;
  47. var f4add = f4.add;
  48. var f4sub = f4.sub;
  49. var f4mul = f4.mul;
  50. var f4div = f4.div;
  51. var f4min = f4.min;
  52. var f4max = f4.max;
  53. var f4reciprocal = f4.reciprocal;
  54. var f4reciprocalSqrt = f4.reciprocalSqrt;
  55. var f4sqrt = f4.sqrt;
  56. var f4swizzle = f4.swizzle;
  57. var f4shuffle = f4.shuffle;
  58. var f4lessThan = f4.lessThan;
  59. var f4lessThanOrEqual = f4.lessThanOrEqual;
  60. var f4equal = f4.equal;
  61. var f4notEqual = f4.notEqual;
  62. var f4greaterThan = f4.greaterThan;
  63. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  64. var f4select = f4.select;
  65. var f4and = f4.and;
  66. var f4or = f4.or;
  67. var f4xor = f4.xor;
  68. var f4not = f4.not;
  69. var f4load = f4.load;
  70. var f4load1 = f4.load1;
  71. var f4load2 = f4.load2;
  72. var f4load3 = f4.load3;
  73. var f4store = f4.store;
  74. var f4store1 = f4.store1;
  75. var f4store2 = f4.store2;
  76. var f4store3 = f4.store3;
  77. var fround = stdlib.Math.fround;
  78. var globImportF4 = f4check(imports.g1); // global var import
  79. var globImportI4 = i4check(imports.g2); // global var import
  80. var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
  81. var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
  82. var gval = 1234;
  83. var gval2 = 1234.0;
  84. var OFFSET_1 = 10;
  85. var OFFSET_2 = 15;
  86. var loopCOUNT = 10;
  87. var Int8Heap = new stdlib.Int8Array (buffer);
  88. var Uint8Heap = new stdlib.Uint8Array (buffer);
  89. var Int16Heap = new stdlib.Int16Array(buffer);
  90. var Uint16Heap = new stdlib.Uint16Array(buffer);
  91. var Int32Heap = new stdlib.Int32Array(buffer);
  92. var Uint32Heap = new stdlib.Uint32Array(buffer);
  93. var Float32Heap = new stdlib.Float32Array(buffer);
  94. //Reverses heap values at start index and end index
  95. function rotate(start, n, k) {
  96. start = start | 0;
  97. n = n | 0;
  98. k = k | 0;
  99. var SIMD_SIZE = 4;
  100. var c = 0, tmp = f4(0.0, 0.0, 0.0, 0.0), v = 0, t = 0, tp = 0;
  101. for(v = 0; c < n; v = v + 1) {
  102. t = v|0;
  103. tp = (v + k)|0;
  104. tmp = f4load(Float32Heap, start + v << 2 >> 2);
  105. c = c + SIMD_SIZE;
  106. while ( tp != v) {
  107. f4store(Float32Heap, start + t << 2 >> 2, f4load(Float32Heap, start + tp << 2 >> 2));
  108. t = tp|0;
  109. tp = (tp + k)|0;
  110. if(tp >= n) {
  111. tp = (tp - n)|0;
  112. }
  113. c = c + SIMD_SIZE;
  114. }
  115. f4store(Float32Heap, start + t << 2 >> 2, tmp);
  116. }
  117. }
  118. return {rotate:rotate};
  119. }
  120. var buffer = new ArrayBuffer(0x10000); //16mb min 2^12
  121. //Reset or flush the buffer
  122. function initF32(buffer) {
  123. var values = new Float32Array( buffer );
  124. for( var i=0; i < values.length ; ++i ) {
  125. values[i] = i * 10;
  126. }
  127. return values.length;
  128. }
  129. function verify_results(type, results_ex, buffer, count)
  130. {
  131. var i4;
  132. for (var i = 0, idx = 0; i < count/* * 16*/; i += 4)
  133. {
  134. i4 = type.load(buffer, i);
  135. equalSimd(results_ex[idx++], i4, type, "Vector Rotate" );
  136. }
  137. }
  138. //Module initialization
  139. var m = asmModule(this, {g0:initF32(buffer),g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4)}, buffer);
  140. var Float32Heap = new Float32Array(buffer);
  141. //Resetting the buffer.
  142. initF32(buffer);
  143. m.rotate(4, 20, 8);
  144. var exp_results = [
  145. SIMD.Float32x4(0,10,20,30),
  146. SIMD.Float32x4(120,130,140,150),
  147. SIMD.Float32x4(160,170,180,190),
  148. SIMD.Float32x4(200,210,220,230,)
  149. SIMD.Float32x4(40,50,60,70),
  150. SIMD.Float32x4(80,90,100,110),
  151. SIMD.Float32x4(240,250,260,270),
  152. SIMD.Float32x4(280,290,300,310)
  153. ];
  154. verify_results(SIMD.Float32x4, exp_results, Float32Heap, 8*4);
  155. print("PASS");