| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681 |
- //-------------------------------------------------------------------------------------------------------
- // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
- // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
- //-------------------------------------------------------------------------------------------------------
- this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
- function asmModule(stdlib, imports, buffer) {
- "use asm";
-
- var ui4 = stdlib.SIMD.Uint32x4;
- var ui4check = ui4.check;
- var ui4add = ui4.add;
- var ui4load = ui4.load;
- var ui4store = ui4.store;
- var ui4sub = ui4.sub;
-
- var ui4load1 = ui4.load1;
- var ui4load2 = ui4.load2;
- var ui4load3 = ui4.load3;
- var ui4store1 = ui4.store1;
- var ui4store2 = ui4.store2;
- var ui4store3 = ui4.store3;
- var globImportui4 = ui4check(imports.g1);
- var g2 = ui4(1065353216, 1073741824, 1077936128, 1082130432);
- var gval = 1234;
- var gval2 = 1234.0;
- var loopCOUNT = 5;
-
- var i4 = stdlib.SIMD.Int32x4;
- var i4check = i4.check;
- var i4fu4 = i4.fromUint32x4Bits;
- var Int8Heap = new stdlib.Int8Array (buffer);
- var Uint8Heap = new stdlib.Uint8Array (buffer);
- var Int16Heap = new stdlib.Int16Array(buffer);
- var Uint16Heap = new stdlib.Uint16Array(buffer);
- var Int32Heap = new stdlib.Int32Array(buffer);
- var Uint32Heap = new stdlib.Uint32Array(buffer);
- var Float32Heap = new stdlib.Float32Array(buffer);
- function func0()
- {
- var x = ui4(1, 2, 3, 4);
- var y = ui4(0, 0, 0, 0);
- var st = ui4(0, 0, 0, 0);
- var ld = ui4(0, 0, 0, 0);
-
- var t0 = ui4(0, 0, 0, 0);
- var t1 = ui4(0, 0, 0, 0);
- var t2 = ui4(0, 0, 0, 0);
- var t3 = ui4(0, 0, 0, 0);
-
- var index = 100;
- var size = 10;
- var loopIndex = 0;
-
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- st = ui4store(Int8Heap, index >> 0, ui4(1, 2, 3, 4));
- ld = ui4load(Int8Heap, index >> 0);
- y = ui4add(st, ld); // (0,0,0,0)
- t0 = ui4add(ui4store(Int8Heap, index >> 0, x), ui4load(Int8Heap, index >> 0));
- t0 = ui4add(y, t0);
-
- st = ui4store1(Int8Heap, index >> 0, x);
- ld = ui4load(Int8Heap, index >> 0);
- y = ui4add(st, ld); // (0,0,0,0)
- t1 = ui4add(ui4store1(Int8Heap, index >> 0, x), ui4load(Int8Heap, index >> 0));
- t1 = ui4add(y, t1);
-
- st = ui4store2(Int8Heap, index >> 0, x);
- ld = ui4load(Int8Heap, index >> 0);
- y = ui4add(st, ld); // (0,0,0,0)
- t2 = ui4add(ui4store2(Int8Heap, index >> 0, x), ui4load(Int8Heap, index >> 0));
- t2 = ui4add(y, t2);
- st = ui4store3(Int8Heap, index >> 0, x);
- ld = ui4load(Int8Heap, index >> 0);
- y = ui4add(st, ld); // (0,0,0,0)
- t3 = ui4add(ui4store3(Int8Heap, index >> 0, x), ui4load(Int8Heap, index >> 0));
- t3 = ui4add(y, t3);
- t0 = ui4add(t0, ui4add(t1, ui4add(t2, t3)));
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(t0));
- }
- function func1()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 100;
- var size = 10;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store(Int8Heap, index >> 0, x);
- index = (index + 16 ) | 0;
- }
-
- index = 100;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load(Uint8Heap, index >> 0);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func1OOB_1()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store(Int8Heap, index >> 0, x);
- index = (index + 16 ) | 0;
- }
- // No OOB
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load(Uint8Heap, index >> 0);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
-
- function func1OOB_2()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store(Int8Heap, index >> 0, x);
- index = (index + 16 ) | 0;
- }
-
- // OOB
- index = ((0x10000-160) + 1)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load(Uint8Heap, index >> 0);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func2()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 100;
- var size = 10;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store3(Uint16Heap, index >> 1, x);
- index = (index + 16 ) | 0;
- }
- index = 100;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load3(Int16Heap, index >> 1);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func2OOB_1()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store3(Uint16Heap, index >> 1, x);
- index = (index + 16 ) | 0;
- }
- // No OOB here
- index = ((0x10000 - 160) + 4)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load3(Int16Heap, index >> 1);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func2OOB_2()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store3(Uint16Heap, index >> 1, x);
- index = (index + 16 ) | 0;
- }
- index = ((0x10000 - 160) + 6)|0;
- // OOB here
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load3(Int16Heap, index >> 1);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- }
- function func3()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 100;
- var size = 10;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store2(Uint16Heap, index >> 1, x);
- index = (index + 16 ) | 0;
- }
-
- index = 100;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load2(Int32Heap, index >> 2);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func3OOB_1()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store2(Uint16Heap, index >> 1, x);
- index = (index + 16 ) | 0;
- }
-
- index = ((0x10000 - 160) + 8)|0;
- // No OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load2(Int32Heap, index >> 2);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func3OOB_2()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store2(Uint16Heap, index >> 1, x);
- index = (index + 16 ) | 0;
- }
- index = ((0x10000 - 160) + 32)|0;
- // OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load2(Int32Heap, index >> 2);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func4()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 100;
- var size = 10;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store1(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = 100;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load1(Float32Heap, index >> 2);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func4OOB_1()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store1(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = ((0x10000 - 160) + 12)|0;
- // No OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load1(Float32Heap, index >> 2);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func4OOB_2()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store1(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = ((0x10000 - 160) + 16)|0;
- // OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load1(Float32Heap, index >> 2);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func5()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 100;
- var size = 10;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
- index = 100;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load(Float32Heap, index >> 2);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func5OOB_1()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = ((0x10000 - 160) + 8)|0;
- // No OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load2(Float32Heap, index >> 2);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func5OOB_2()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = ((0x10000 - 160) + 12)|0;
- // OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load(Float32Heap, index >> 2);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func6()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 100;
- var size = 10;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = 100;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load(Float32Heap, index >> 2);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func6OOB_1()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
- index = ((0x10000 - 160) + 12)|0;
- // No OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load1(Float32Heap, index >> 2);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- function func6OOB_2()
- {
- var x = ui4(1, 2, 3, 4);
- var t = ui4(0, 0, 0, 0);
- var y = ui4(0, 0, 0, 0);
- var index = 0;
- var size = 10;
- var loopIndex = 0;
-
- index = (0x10000-160)|0;
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- ui4store(Uint32Heap, index >> 2, x);
- index = (index + 16 ) | 0;
- }
-
- index = ((0x10000 - 160) + 16)|0;
- // OOB
- for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
- {
- t = ui4load(Float32Heap, index >> 2);
- y = ui4add(y, t);
- index = (index + 16 ) | 0;
- }
- return i4check(i4fu4(y));
- }
- // TODO: Test conversion of returned value
- function value()
- {
- var ret = 1.0;
- var i = 1.0;
- var loopIndex = 0;
-
- while ( (loopIndex|0) < (loopCOUNT|0)) {
- ret = ret + i;
- loopIndex = (loopIndex + 1) | 0;
- }
- return +ret;
- }
- return {
- func0:func0,
- func1:func1,
- func1OOB_1:func1OOB_1,
- func1OOB_2:func1OOB_2,
-
- func2:func2,
- func2OOB_1:func2OOB_1,
- func2OOB_2:func2OOB_2,
-
- func3:func3,
- func3OOB_1:func3OOB_1,
- func3OOB_2:func3OOB_2,
-
- func4:func4,
- func4OOB_1:func4OOB_1,
- func4OOB_2:func4OOB_2,
-
- func5:func5,
- func5OOB_1:func5OOB_1,
- func5OOB_2:func5OOB_2,
-
- func6:func6,
- func6OOB_1:func6OOB_1,
- func6OOB_2:func6OOB_2
- };
- }
- var buffer = new ArrayBuffer(0x10000);
- var m = asmModule(this, {g1: SIMD.Uint32x4(1065353216, 1073741824, 1077936128, 1082130432)}, buffer);
- var ret;
- ret = SIMD.Uint32x4.fromInt32x4Bits(m.func0());
- equalSimd([16, 32, 48, 64], ret, SIMD.Uint32x4, "Test Load Store0");
- ret = SIMD.Uint32x4.fromInt32x4Bits(m.func1());
- equalSimd([10, 20, 30, 40], ret, SIMD.Uint32x4, "Test Load Store1");
- ret = SIMD.Uint32x4.fromInt32x4Bits(m.func2());
- equalSimd([10, 20, 30, 0], ret, SIMD.Uint32x4, "Test Load Store2");
- ret = SIMD.Uint32x4.fromInt32x4Bits(m.func3());
- equalSimd([10, 20, 0, 0], ret, SIMD.Uint32x4, "Test Load Store3");
- ret = SIMD.Uint32x4.fromInt32x4Bits(m.func4());
- equalSimd([10, 0, 0, 0], ret, SIMD.Uint32x4, "Test Load Store4");
- ret = SIMD.Uint32x4.fromInt32x4Bits(m.func5());
- equalSimd([10, 20, 30, 40], ret, SIMD.Uint32x4, "Test Load Store5");
- ret = SIMD.Uint32x4.fromInt32x4Bits(m.func6());
- equalSimd([10, 20, 30, 40], ret, SIMD.Uint32x4, "Test Load Store6");
- //
- var funcOOB1 = [m.func1OOB_1, m.func2OOB_1 ,m.func3OOB_1, m.func4OOB_1, m.func5OOB_1, m.func6OOB_1];
- var RESULTS = [SIMD.Uint32x4(10, 20, 30, 40),
- SIMD.Uint32x4(20, 30, 40, 0),
- SIMD.Uint32x4(30, 40, 0, 0),
- SIMD.Uint32x4(40, 0, 0, 0),
- SIMD.Uint32x4(30, 40, 0, 0),
- SIMD.Uint32x4(40, 0, 0, 0)
- ];
- for (var i = 0; i < funcOOB1.length; i ++)
- {
- try
- {
- ret = SIMD.Uint32x4.fromInt32x4Bits(funcOOB1[i]());
- //print("func" + (i+1) + "OOB_1");
- equalSimd(RESULTS[i], ret, SIMD.Uint32x4, "Test Load Store");
- } catch(e)
- {
- print("Wrong");
- }
- }
- //
- var funcOOB2 = [m.func1OOB_2, m.func2OOB_2 ,m.func3OOB_2, m.func4OOB_2, m.func5OOB_2, m.func6OOB_2];
- for (var i = 0; i < funcOOB2.length; i ++)
- {
- //print("func" + (i+1) + "OOB_2");
- try
- {
- ret = SIMD.Uint32x4.fromInt32x4Bits(funcOOB2[i]());
- print("Wrong");
-
- } catch(e)
- {
- if (e instanceof RangeError) {
- //print("Correct");
- }
- else
- print("Wrong");
-
- }
- }
- print("PASS");
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