testLoadStore.js 19 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports, buffer) {
  7. "use asm";
  8. var ui4 = stdlib.SIMD.Uint32x4;
  9. var ui4check = ui4.check;
  10. var ui4add = ui4.add;
  11. var ui4load = ui4.load;
  12. var ui4store = ui4.store;
  13. var ui4sub = ui4.sub;
  14. var ui4load1 = ui4.load1;
  15. var ui4load2 = ui4.load2;
  16. var ui4load3 = ui4.load3;
  17. var ui4store1 = ui4.store1;
  18. var ui4store2 = ui4.store2;
  19. var ui4store3 = ui4.store3;
  20. var globImportui4 = ui4check(imports.g1);
  21. var g2 = ui4(1065353216, 1073741824, 1077936128, 1082130432);
  22. var gval = 1234;
  23. var gval2 = 1234.0;
  24. var loopCOUNT = 5;
  25. var i4 = stdlib.SIMD.Int32x4;
  26. var i4check = i4.check;
  27. var i4fu4 = i4.fromUint32x4Bits;
  28. var Int8Heap = new stdlib.Int8Array (buffer);
  29. var Uint8Heap = new stdlib.Uint8Array (buffer);
  30. var Int16Heap = new stdlib.Int16Array(buffer);
  31. var Uint16Heap = new stdlib.Uint16Array(buffer);
  32. var Int32Heap = new stdlib.Int32Array(buffer);
  33. var Uint32Heap = new stdlib.Uint32Array(buffer);
  34. var Float32Heap = new stdlib.Float32Array(buffer);
  35. function func0()
  36. {
  37. var x = ui4(1, 2, 3, 4);
  38. var y = ui4(0, 0, 0, 0);
  39. var st = ui4(0, 0, 0, 0);
  40. var ld = ui4(0, 0, 0, 0);
  41. var t0 = ui4(0, 0, 0, 0);
  42. var t1 = ui4(0, 0, 0, 0);
  43. var t2 = ui4(0, 0, 0, 0);
  44. var t3 = ui4(0, 0, 0, 0);
  45. var index = 100;
  46. var size = 10;
  47. var loopIndex = 0;
  48. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  49. {
  50. st = ui4store(Int8Heap, index >> 0, ui4(1, 2, 3, 4));
  51. ld = ui4load(Int8Heap, index >> 0);
  52. y = ui4add(st, ld); // (0,0,0,0)
  53. t0 = ui4add(ui4store(Int8Heap, index >> 0, x), ui4load(Int8Heap, index >> 0));
  54. t0 = ui4add(y, t0);
  55. st = ui4store1(Int8Heap, index >> 0, x);
  56. ld = ui4load(Int8Heap, index >> 0);
  57. y = ui4add(st, ld); // (0,0,0,0)
  58. t1 = ui4add(ui4store1(Int8Heap, index >> 0, x), ui4load(Int8Heap, index >> 0));
  59. t1 = ui4add(y, t1);
  60. st = ui4store2(Int8Heap, index >> 0, x);
  61. ld = ui4load(Int8Heap, index >> 0);
  62. y = ui4add(st, ld); // (0,0,0,0)
  63. t2 = ui4add(ui4store2(Int8Heap, index >> 0, x), ui4load(Int8Heap, index >> 0));
  64. t2 = ui4add(y, t2);
  65. st = ui4store3(Int8Heap, index >> 0, x);
  66. ld = ui4load(Int8Heap, index >> 0);
  67. y = ui4add(st, ld); // (0,0,0,0)
  68. t3 = ui4add(ui4store3(Int8Heap, index >> 0, x), ui4load(Int8Heap, index >> 0));
  69. t3 = ui4add(y, t3);
  70. t0 = ui4add(t0, ui4add(t1, ui4add(t2, t3)));
  71. index = (index + 16 ) | 0;
  72. }
  73. return i4check(i4fu4(t0));
  74. }
  75. function func1()
  76. {
  77. var x = ui4(1, 2, 3, 4);
  78. var t = ui4(0, 0, 0, 0);
  79. var y = ui4(0, 0, 0, 0);
  80. var index = 100;
  81. var size = 10;
  82. var loopIndex = 0;
  83. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  84. {
  85. ui4store(Int8Heap, index >> 0, x);
  86. index = (index + 16 ) | 0;
  87. }
  88. index = 100;
  89. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  90. {
  91. t = ui4load(Uint8Heap, index >> 0);
  92. y = ui4add(y, t);
  93. index = (index + 16 ) | 0;
  94. }
  95. return i4check(i4fu4(y));
  96. }
  97. function func1OOB_1()
  98. {
  99. var x = ui4(1, 2, 3, 4);
  100. var t = ui4(0, 0, 0, 0);
  101. var y = ui4(0, 0, 0, 0);
  102. var index = 0;
  103. var size = 10;
  104. var loopIndex = 0;
  105. index = (0x10000-160)|0;
  106. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  107. {
  108. ui4store(Int8Heap, index >> 0, x);
  109. index = (index + 16 ) | 0;
  110. }
  111. // No OOB
  112. index = (0x10000-160)|0;
  113. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  114. {
  115. t = ui4load(Uint8Heap, index >> 0);
  116. y = ui4add(y, t);
  117. index = (index + 16 ) | 0;
  118. }
  119. return i4check(i4fu4(y));
  120. }
  121. function func1OOB_2()
  122. {
  123. var x = ui4(1, 2, 3, 4);
  124. var t = ui4(0, 0, 0, 0);
  125. var y = ui4(0, 0, 0, 0);
  126. var index = 0;
  127. var size = 10;
  128. var loopIndex = 0;
  129. index = (0x10000-160)|0;
  130. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  131. {
  132. ui4store(Int8Heap, index >> 0, x);
  133. index = (index + 16 ) | 0;
  134. }
  135. // OOB
  136. index = ((0x10000-160) + 1)|0;
  137. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  138. {
  139. t = ui4load(Uint8Heap, index >> 0);
  140. y = ui4add(y, t);
  141. index = (index + 16 ) | 0;
  142. }
  143. return i4check(i4fu4(y));
  144. }
  145. function func2()
  146. {
  147. var x = ui4(1, 2, 3, 4);
  148. var t = ui4(0, 0, 0, 0);
  149. var y = ui4(0, 0, 0, 0);
  150. var index = 100;
  151. var size = 10;
  152. var loopIndex = 0;
  153. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  154. {
  155. ui4store3(Uint16Heap, index >> 1, x);
  156. index = (index + 16 ) | 0;
  157. }
  158. index = 100;
  159. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  160. {
  161. t = ui4load3(Int16Heap, index >> 1);
  162. y = ui4add(y, t);
  163. index = (index + 16 ) | 0;
  164. }
  165. return i4check(i4fu4(y));
  166. }
  167. function func2OOB_1()
  168. {
  169. var x = ui4(1, 2, 3, 4);
  170. var t = ui4(0, 0, 0, 0);
  171. var y = ui4(0, 0, 0, 0);
  172. var index = 0;
  173. var size = 10;
  174. var loopIndex = 0;
  175. index = (0x10000-160)|0;
  176. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  177. {
  178. ui4store3(Uint16Heap, index >> 1, x);
  179. index = (index + 16 ) | 0;
  180. }
  181. // No OOB here
  182. index = ((0x10000 - 160) + 4)|0;
  183. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  184. {
  185. t = ui4load3(Int16Heap, index >> 1);
  186. y = ui4add(y, t);
  187. index = (index + 16 ) | 0;
  188. }
  189. return i4check(i4fu4(y));
  190. }
  191. function func2OOB_2()
  192. {
  193. var x = ui4(1, 2, 3, 4);
  194. var t = ui4(0, 0, 0, 0);
  195. var y = ui4(0, 0, 0, 0);
  196. var index = 0;
  197. var size = 10;
  198. var loopIndex = 0;
  199. index = (0x10000-160)|0;
  200. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  201. {
  202. ui4store3(Uint16Heap, index >> 1, x);
  203. index = (index + 16 ) | 0;
  204. }
  205. index = ((0x10000 - 160) + 6)|0;
  206. // OOB here
  207. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  208. {
  209. t = ui4load3(Int16Heap, index >> 1);
  210. y = ui4add(y, t);
  211. index = (index + 16 ) | 0;
  212. }
  213. }
  214. function func3()
  215. {
  216. var x = ui4(1, 2, 3, 4);
  217. var t = ui4(0, 0, 0, 0);
  218. var y = ui4(0, 0, 0, 0);
  219. var index = 100;
  220. var size = 10;
  221. var loopIndex = 0;
  222. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  223. {
  224. ui4store2(Uint16Heap, index >> 1, x);
  225. index = (index + 16 ) | 0;
  226. }
  227. index = 100;
  228. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  229. {
  230. t = ui4load2(Int32Heap, index >> 2);
  231. y = ui4add(y, t);
  232. index = (index + 16 ) | 0;
  233. }
  234. return i4check(i4fu4(y));
  235. }
  236. function func3OOB_1()
  237. {
  238. var x = ui4(1, 2, 3, 4);
  239. var t = ui4(0, 0, 0, 0);
  240. var y = ui4(0, 0, 0, 0);
  241. var index = 0;
  242. var size = 10;
  243. var loopIndex = 0;
  244. index = (0x10000-160)|0;
  245. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  246. {
  247. ui4store2(Uint16Heap, index >> 1, x);
  248. index = (index + 16 ) | 0;
  249. }
  250. index = ((0x10000 - 160) + 8)|0;
  251. // No OOB
  252. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  253. {
  254. t = ui4load2(Int32Heap, index >> 2);
  255. y = ui4add(y, t);
  256. index = (index + 16 ) | 0;
  257. }
  258. return i4check(i4fu4(y));
  259. }
  260. function func3OOB_2()
  261. {
  262. var x = ui4(1, 2, 3, 4);
  263. var t = ui4(0, 0, 0, 0);
  264. var y = ui4(0, 0, 0, 0);
  265. var index = 0;
  266. var size = 10;
  267. var loopIndex = 0;
  268. index = (0x10000-160)|0;
  269. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  270. {
  271. ui4store2(Uint16Heap, index >> 1, x);
  272. index = (index + 16 ) | 0;
  273. }
  274. index = ((0x10000 - 160) + 32)|0;
  275. // OOB
  276. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  277. {
  278. t = ui4load2(Int32Heap, index >> 2);
  279. y = ui4add(y, t);
  280. index = (index + 16 ) | 0;
  281. }
  282. return i4check(i4fu4(y));
  283. }
  284. function func4()
  285. {
  286. var x = ui4(1, 2, 3, 4);
  287. var t = ui4(0, 0, 0, 0);
  288. var y = ui4(0, 0, 0, 0);
  289. var index = 100;
  290. var size = 10;
  291. var loopIndex = 0;
  292. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  293. {
  294. ui4store1(Uint32Heap, index >> 2, x);
  295. index = (index + 16 ) | 0;
  296. }
  297. index = 100;
  298. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  299. {
  300. t = ui4load1(Float32Heap, index >> 2);
  301. y = ui4add(y, t);
  302. index = (index + 16 ) | 0;
  303. }
  304. return i4check(i4fu4(y));
  305. }
  306. function func4OOB_1()
  307. {
  308. var x = ui4(1, 2, 3, 4);
  309. var t = ui4(0, 0, 0, 0);
  310. var y = ui4(0, 0, 0, 0);
  311. var index = 0;
  312. var size = 10;
  313. var loopIndex = 0;
  314. index = (0x10000-160)|0;
  315. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  316. {
  317. ui4store1(Uint32Heap, index >> 2, x);
  318. index = (index + 16 ) | 0;
  319. }
  320. index = ((0x10000 - 160) + 12)|0;
  321. // No OOB
  322. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  323. {
  324. t = ui4load1(Float32Heap, index >> 2);
  325. y = ui4add(y, t);
  326. index = (index + 16 ) | 0;
  327. }
  328. return i4check(i4fu4(y));
  329. }
  330. function func4OOB_2()
  331. {
  332. var x = ui4(1, 2, 3, 4);
  333. var t = ui4(0, 0, 0, 0);
  334. var y = ui4(0, 0, 0, 0);
  335. var index = 0;
  336. var size = 10;
  337. var loopIndex = 0;
  338. index = (0x10000-160)|0;
  339. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  340. {
  341. ui4store1(Uint32Heap, index >> 2, x);
  342. index = (index + 16 ) | 0;
  343. }
  344. index = ((0x10000 - 160) + 16)|0;
  345. // OOB
  346. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  347. {
  348. t = ui4load1(Float32Heap, index >> 2);
  349. y = ui4add(y, t);
  350. index = (index + 16 ) | 0;
  351. }
  352. return i4check(i4fu4(y));
  353. }
  354. function func5()
  355. {
  356. var x = ui4(1, 2, 3, 4);
  357. var t = ui4(0, 0, 0, 0);
  358. var y = ui4(0, 0, 0, 0);
  359. var index = 100;
  360. var size = 10;
  361. var loopIndex = 0;
  362. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  363. {
  364. ui4store(Uint32Heap, index >> 2, x);
  365. index = (index + 16 ) | 0;
  366. }
  367. index = 100;
  368. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  369. {
  370. t = ui4load(Float32Heap, index >> 2);
  371. y = ui4add(y, t);
  372. index = (index + 16 ) | 0;
  373. }
  374. return i4check(i4fu4(y));
  375. }
  376. function func5OOB_1()
  377. {
  378. var x = ui4(1, 2, 3, 4);
  379. var t = ui4(0, 0, 0, 0);
  380. var y = ui4(0, 0, 0, 0);
  381. var index = 0;
  382. var size = 10;
  383. var loopIndex = 0;
  384. index = (0x10000-160)|0;
  385. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  386. {
  387. ui4store(Uint32Heap, index >> 2, x);
  388. index = (index + 16 ) | 0;
  389. }
  390. index = ((0x10000 - 160) + 8)|0;
  391. // No OOB
  392. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  393. {
  394. t = ui4load2(Float32Heap, index >> 2);
  395. y = ui4add(y, t);
  396. index = (index + 16 ) | 0;
  397. }
  398. return i4check(i4fu4(y));
  399. }
  400. function func5OOB_2()
  401. {
  402. var x = ui4(1, 2, 3, 4);
  403. var t = ui4(0, 0, 0, 0);
  404. var y = ui4(0, 0, 0, 0);
  405. var index = 0;
  406. var size = 10;
  407. var loopIndex = 0;
  408. index = (0x10000-160)|0;
  409. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  410. {
  411. ui4store(Uint32Heap, index >> 2, x);
  412. index = (index + 16 ) | 0;
  413. }
  414. index = ((0x10000 - 160) + 12)|0;
  415. // OOB
  416. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  417. {
  418. t = ui4load(Float32Heap, index >> 2);
  419. y = ui4add(y, t);
  420. index = (index + 16 ) | 0;
  421. }
  422. return i4check(i4fu4(y));
  423. }
  424. function func6()
  425. {
  426. var x = ui4(1, 2, 3, 4);
  427. var t = ui4(0, 0, 0, 0);
  428. var y = ui4(0, 0, 0, 0);
  429. var index = 100;
  430. var size = 10;
  431. var loopIndex = 0;
  432. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  433. {
  434. ui4store(Uint32Heap, index >> 2, x);
  435. index = (index + 16 ) | 0;
  436. }
  437. index = 100;
  438. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  439. {
  440. t = ui4load(Float32Heap, index >> 2);
  441. y = ui4add(y, t);
  442. index = (index + 16 ) | 0;
  443. }
  444. return i4check(i4fu4(y));
  445. }
  446. function func6OOB_1()
  447. {
  448. var x = ui4(1, 2, 3, 4);
  449. var t = ui4(0, 0, 0, 0);
  450. var y = ui4(0, 0, 0, 0);
  451. var index = 0;
  452. var size = 10;
  453. var loopIndex = 0;
  454. index = (0x10000-160)|0;
  455. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  456. {
  457. ui4store(Uint32Heap, index >> 2, x);
  458. index = (index + 16 ) | 0;
  459. }
  460. index = ((0x10000 - 160) + 12)|0;
  461. // No OOB
  462. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  463. {
  464. t = ui4load1(Float32Heap, index >> 2);
  465. y = ui4add(y, t);
  466. index = (index + 16 ) | 0;
  467. }
  468. return i4check(i4fu4(y));
  469. }
  470. function func6OOB_2()
  471. {
  472. var x = ui4(1, 2, 3, 4);
  473. var t = ui4(0, 0, 0, 0);
  474. var y = ui4(0, 0, 0, 0);
  475. var index = 0;
  476. var size = 10;
  477. var loopIndex = 0;
  478. index = (0x10000-160)|0;
  479. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  480. {
  481. ui4store(Uint32Heap, index >> 2, x);
  482. index = (index + 16 ) | 0;
  483. }
  484. index = ((0x10000 - 160) + 16)|0;
  485. // OOB
  486. for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0)
  487. {
  488. t = ui4load(Float32Heap, index >> 2);
  489. y = ui4add(y, t);
  490. index = (index + 16 ) | 0;
  491. }
  492. return i4check(i4fu4(y));
  493. }
  494. // TODO: Test conversion of returned value
  495. function value()
  496. {
  497. var ret = 1.0;
  498. var i = 1.0;
  499. var loopIndex = 0;
  500. while ( (loopIndex|0) < (loopCOUNT|0)) {
  501. ret = ret + i;
  502. loopIndex = (loopIndex + 1) | 0;
  503. }
  504. return +ret;
  505. }
  506. return {
  507. func0:func0,
  508. func1:func1,
  509. func1OOB_1:func1OOB_1,
  510. func1OOB_2:func1OOB_2,
  511. func2:func2,
  512. func2OOB_1:func2OOB_1,
  513. func2OOB_2:func2OOB_2,
  514. func3:func3,
  515. func3OOB_1:func3OOB_1,
  516. func3OOB_2:func3OOB_2,
  517. func4:func4,
  518. func4OOB_1:func4OOB_1,
  519. func4OOB_2:func4OOB_2,
  520. func5:func5,
  521. func5OOB_1:func5OOB_1,
  522. func5OOB_2:func5OOB_2,
  523. func6:func6,
  524. func6OOB_1:func6OOB_1,
  525. func6OOB_2:func6OOB_2
  526. };
  527. }
  528. var buffer = new ArrayBuffer(0x10000);
  529. var m = asmModule(this, {g1: SIMD.Uint32x4(1065353216, 1073741824, 1077936128, 1082130432)}, buffer);
  530. var ret;
  531. ret = SIMD.Uint32x4.fromInt32x4Bits(m.func0());
  532. equalSimd([16, 32, 48, 64], ret, SIMD.Uint32x4, "Test Load Store0");
  533. ret = SIMD.Uint32x4.fromInt32x4Bits(m.func1());
  534. equalSimd([10, 20, 30, 40], ret, SIMD.Uint32x4, "Test Load Store1");
  535. ret = SIMD.Uint32x4.fromInt32x4Bits(m.func2());
  536. equalSimd([10, 20, 30, 0], ret, SIMD.Uint32x4, "Test Load Store2");
  537. ret = SIMD.Uint32x4.fromInt32x4Bits(m.func3());
  538. equalSimd([10, 20, 0, 0], ret, SIMD.Uint32x4, "Test Load Store3");
  539. ret = SIMD.Uint32x4.fromInt32x4Bits(m.func4());
  540. equalSimd([10, 0, 0, 0], ret, SIMD.Uint32x4, "Test Load Store4");
  541. ret = SIMD.Uint32x4.fromInt32x4Bits(m.func5());
  542. equalSimd([10, 20, 30, 40], ret, SIMD.Uint32x4, "Test Load Store5");
  543. ret = SIMD.Uint32x4.fromInt32x4Bits(m.func6());
  544. equalSimd([10, 20, 30, 40], ret, SIMD.Uint32x4, "Test Load Store6");
  545. //
  546. var funcOOB1 = [m.func1OOB_1, m.func2OOB_1 ,m.func3OOB_1, m.func4OOB_1, m.func5OOB_1, m.func6OOB_1];
  547. var RESULTS = [SIMD.Uint32x4(10, 20, 30, 40),
  548. SIMD.Uint32x4(20, 30, 40, 0),
  549. SIMD.Uint32x4(30, 40, 0, 0),
  550. SIMD.Uint32x4(40, 0, 0, 0),
  551. SIMD.Uint32x4(30, 40, 0, 0),
  552. SIMD.Uint32x4(40, 0, 0, 0)
  553. ];
  554. for (var i = 0; i < funcOOB1.length; i ++)
  555. {
  556. try
  557. {
  558. ret = SIMD.Uint32x4.fromInt32x4Bits(funcOOB1[i]());
  559. //print("func" + (i+1) + "OOB_1");
  560. equalSimd(RESULTS[i], ret, SIMD.Uint32x4, "Test Load Store");
  561. } catch(e)
  562. {
  563. print("Wrong");
  564. }
  565. }
  566. //
  567. var funcOOB2 = [m.func1OOB_2, m.func2OOB_2 ,m.func3OOB_2, m.func4OOB_2, m.func5OOB_2, m.func6OOB_2];
  568. for (var i = 0; i < funcOOB2.length; i ++)
  569. {
  570. //print("func" + (i+1) + "OOB_2");
  571. try
  572. {
  573. ret = SIMD.Uint32x4.fromInt32x4Bits(funcOOB2[i]());
  574. print("Wrong");
  575. } catch(e)
  576. {
  577. if (e instanceof RangeError) {
  578. //print("Correct");
  579. }
  580. else
  581. print("Wrong");
  582. }
  583. }
  584. print("PASS");