testScale.js 9.5 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports, buffer) {
  7. "use asm";
  8. var i4 = stdlib.SIMD.Int32x4;
  9. var i4check = i4.check;
  10. var i4splat = i4.splat;
  11. var i4fromFloat64x2 = i4.fromFloat64x2;
  12. var i4fromFloat64x2Bits = i4.fromFloat64x2Bits;
  13. var i4fromFloat32x4 = i4.fromFloat32x4;
  14. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  15. //var i4abs = i4.abs;
  16. var i4neg = i4.neg;
  17. var i4add = i4.add;
  18. var i4sub = i4.sub;
  19. var i4mul = i4.mul;
  20. var i4swizzle = i4.swizzle;
  21. var i4shuffle = i4.shuffle;
  22. var i4lessThan = i4.lessThan;
  23. var i4equal = i4.equal;
  24. var i4greaterThan = i4.greaterThan;
  25. var i4select = i4.select;
  26. var i4and = i4.and;
  27. var i4or = i4.or;
  28. var i4xor = i4.xor;
  29. var i4not = i4.not;
  30. var i4load = i4.load;
  31. var i4load1 = i4.load1;
  32. var i4load2 = i4.load2;
  33. var i4load3 = i4.load3;
  34. var i4store = i4.store
  35. var i4store1 = i4.store1;
  36. var i4store2 = i4.store2;
  37. var i4store3 = i4.store3;
  38. //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
  39. //var i4shiftRightByScalar = i4.shiftRightByScalar;
  40. //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
  41. var f4 = stdlib.SIMD.Float32x4;
  42. var f4check = f4.check;
  43. var f4splat = f4.splat;
  44. var f4fromFloat64x2 = f4.fromFloat64x2;
  45. var f4fromFloat64x2Bits = f4.fromFloat64x2Bits;
  46. var f4fromInt32x4 = f4.fromInt32x4;
  47. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  48. var f4abs = f4.abs;
  49. var f4neg = f4.neg;
  50. var f4add = f4.add;
  51. var f4sub = f4.sub;
  52. var f4mul = f4.mul;
  53. var f4div = f4.div;
  54. var f4clamp = f4.clamp;
  55. var f4min = f4.min;
  56. var f4max = f4.max;
  57. var f4reciprocal = f4.reciprocal;
  58. var f4reciprocalSqrt = f4.reciprocalSqrt;
  59. var f4sqrt = f4.sqrt;
  60. var f4swizzle = f4.swizzle;
  61. var f4shuffle = f4.shuffle;
  62. var f4lessThan = f4.lessThan;
  63. var f4lessThanOrEqual = f4.lessThanOrEqual;
  64. var f4equal = f4.equal;
  65. var f4notEqual = f4.notEqual;
  66. var f4greaterThan = f4.greaterThan;
  67. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  68. var f4select = f4.select;
  69. var f4and = f4.and;
  70. var f4or = f4.or;
  71. var f4xor = f4.xor;
  72. var f4not = f4.not;
  73. var f4load = f4.load;
  74. var f4load1 = f4.load1;
  75. var f4load2 = f4.load2;
  76. var f4load3 = f4.load3;
  77. var f4store = f4.store;
  78. var f4store1 = f4.store1;
  79. var f4store2 = f4.store2;
  80. var f4store3 = f4.store3;
  81. var d2 = stdlib.SIMD.Float64x2;
  82. var d2check = d2.check;
  83. var d2splat = d2.splat;
  84. var d2fromFloat32x4 = d2.fromFloat32x4;
  85. var d2fromFloat32x4Bits = d2.fromFloat32x4Bits;
  86. var d2fromInt32x4 = d2.fromInt32x4;
  87. var d2fromInt32x4Bits = d2.fromInt32x4Bits;
  88. var d2abs = d2.abs;
  89. var d2neg = d2.neg;
  90. var d2add = d2.add;
  91. var d2sub = d2.sub;
  92. var d2mul = d2.mul;
  93. var d2div = d2.div;
  94. var d2clamp = d2.clamp;
  95. var d2min = d2.min;
  96. var d2max = d2.max;
  97. var d2reciprocal = d2.reciprocal;
  98. var d2reciprocalSqrt = d2.reciprocalSqrt;
  99. var d2sqrt = d2.sqrt;
  100. var d2swizzle = d2.swizzle;
  101. var d2shuffle = d2.shuffle;
  102. var d2lessThan = d2.lessThan;
  103. var d2lessThanOrEqual = d2.lessThanOrEqual;
  104. var d2equal = d2.equal;
  105. var d2notEqual = d2.notEqual;
  106. var d2greaterThan = d2.greaterThan;
  107. var d2greaterThanOrEqual = d2.greaterThanOrEqual;
  108. var d2select = d2.select;
  109. var d2load = d2.load;
  110. var d2load1 = d2.load1;
  111. var d2store = d2.store
  112. var d2store1 = d2.store1;
  113. var fround = stdlib.Math.fround;
  114. var globImportF4 = f4check(imports.g1); // global var import
  115. var globImportI4 = i4check(imports.g2); // global var import
  116. var globImportD2 = d2check(imports.g3); // global var import
  117. var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
  118. var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
  119. var g3 = d2(0.12344,-1.6578); // global var initialized
  120. var gval = 1234;
  121. var gval2 = 1234.0;
  122. var OFFSET_1 = 10;
  123. var OFFSET_2 = 15;
  124. var loopCOUNT = 10;
  125. var Int8Heap = new stdlib.Int8Array (buffer);
  126. var Uint8Heap = new stdlib.Uint8Array (buffer);
  127. var Int16Heap = new stdlib.Int16Array(buffer);
  128. var Uint16Heap = new stdlib.Uint16Array(buffer);
  129. var Int32Heap = new stdlib.Int32Array(buffer);
  130. var Uint32Heap = new stdlib.Uint32Array(buffer);
  131. var Float32Heap = new stdlib.Float32Array(buffer);
  132. function nestedLoadStoreUint8(idx)
  133. {
  134. idx = idx|0;
  135. idx = idx<<0;
  136. f4store(Uint8Heap, (idx + 5)|0, f4(9.0,8.0,10.1, -22.121));
  137. //return f4load(Uint8Heap, (idx + 5)|0);
  138. f4store(Uint8Heap, (idx + 0)|0, f4load(Uint8Heap, (idx + 5)|0));
  139. return f4load(Uint8Heap, (idx + 0)|0);
  140. }
  141. function scale(fromIdx, toIdx)
  142. {
  143. fromIdx = fromIdx | 0;
  144. toIdx = toIdx | 0;
  145. var i = 0;
  146. var xx = f4(0.0, 0.0, 0.0, 0.0);
  147. //No bound check to enable negative tests.
  148. for (i = fromIdx; (i|0) < (toIdx|0); i = (i + 16) | 0)
  149. {
  150. xx = f4load(Int8Heap, i | 0);
  151. xx = f4mul(xx, f4(2.0, 2.0, 2.0, 2.0));
  152. f4store(Int8Heap, toIdx, xx);
  153. f4store(Int8Heap, (i + 0) | 0, f4load(Int8Heap, (toIdx + 0) | 0));
  154. //f4store(Int8Heap, (i) | 0, f4load(Int8Heap, (toIdx) | 0));
  155. }
  156. }
  157. function scale2(fromIdx, toIdx)
  158. {
  159. fromIdx = fromIdx | 0;
  160. toIdx = toIdx | 0;
  161. var i = 0;
  162. var xx = i4(0, 0, 0, 0);
  163. //No bound check to enable negative tests.
  164. for (i = fromIdx;(i|0) < (toIdx|0); i = (i + 16) | 0)
  165. {
  166. xx = i4load(Int8Heap, i | 0);
  167. xx = i4mul(xx, i4(2, 2, 2, 2));
  168. i4store(Int8Heap, toIdx, xx);
  169. i4store(Int8Heap, (i + 0) | 0, i4load(Int8Heap, (toIdx + 0) | 0));
  170. //f4store(Int8Heap, (i) | 0, f4load(Int8Heap, (toIdx) | 0));
  171. }
  172. }
  173. function scale3(fromIdx, toIdx)
  174. {
  175. fromIdx = fromIdx | 0;
  176. toIdx = toIdx | 0;
  177. var i = 0;
  178. var xx = d2(0.0, 0.0);
  179. //No bound check to enable negative tests.
  180. for (i = fromIdx; (i|0) < (toIdx|0); i = (i + 16) | 0)
  181. {
  182. xx = d2load(Int8Heap, i | 0);
  183. xx = d2mul(xx, d2(2.0, 2.0));
  184. d2store(Int8Heap, toIdx, xx);
  185. d2store(Int8Heap, (i + 0) | 0, d2load(Int8Heap, (toIdx + 0) | 0));
  186. //f4store(Int8Heap, (i) | 0, f4load(Int8Heap, (toIdx) | 0));
  187. }
  188. }
  189. return {scale: scale
  190. ,scale2: scale2
  191. ,scale3, scale3
  192. ,nestedLoadStoreUint8:nestedLoadStoreUint8};
  193. }
  194. var buffer = new ArrayBuffer(0x10000); //16mb min 2^12
  195. //Reset or flush the buffer
  196. function initF32(buffer) {
  197. var values = new Float32Array( buffer );
  198. for( var i=0; i < values.length ; ++i ) {
  199. values[i] = i * 10;
  200. }
  201. return values.length;
  202. }
  203. function initI32(buffer) {
  204. var values = new Int32Array( buffer );
  205. for( var i=0; i < values.length ; ++i ) {
  206. values[i] = i * 10;
  207. }
  208. return values.length;
  209. }
  210. function validateBuffer(buffer, count)
  211. {
  212. var f4;
  213. var data = [
  214. SIMD.Float32x4(0.0,20.0,40.0,60.0),
  215. SIMD.Float32x4(80.0,100.0,120.0,140.0),
  216. SIMD.Float32x4(160.0,180.0,200.0,220.0),
  217. SIMD.Float32x4(240.0,260.0,280.0,300.0),
  218. SIMD.Float32x4(320.0,340.0,360.0,380.0),
  219. SIMD.Float32x4(400.0,420.0,440.0,460.0),
  220. SIMD.Float32x4(480.0,500.0,520.0,540.0),
  221. SIMD.Float32x4(560.0,580.0,600.0,620.0),
  222. SIMD.Float32x4(640.0,660.0,680.0,700.0),
  223. SIMD.Float32x4(720.0,740.0,760.0,780.0)
  224. ];
  225. for (var i = 0; i < count; i += 4)
  226. {
  227. f4 = SIMD.Float32x4.load(buffer, i);
  228. equalSimd(data[i/4], f4, SIMD.Float32x4, "validateBuffer");
  229. }
  230. }
  231. function validateBuffer2(buffer, count)
  232. {
  233. var i4;
  234. var data = [
  235. SIMD.Int32x4(0,20,40,60),
  236. SIMD.Int32x4(80,100,120,140),
  237. SIMD.Int32x4(160,180,200,220),
  238. SIMD.Int32x4(240,260,280,300),
  239. SIMD.Int32x4(320,340,360,380),
  240. SIMD.Int32x4(400,420,440,460),
  241. SIMD.Int32x4(480,500,520,540),
  242. SIMD.Int32x4(560,580,600,620),
  243. SIMD.Int32x4(640,660,680,700),
  244. SIMD.Int32x4(720,740,760,780)
  245. ];
  246. for (var i = 0; i < count; i += 4)
  247. {
  248. i4 = SIMD.Int32x4.load(buffer, i);
  249. equalSimd(data[i/4], i4, SIMD.Int32x4, "validateBuffer2");
  250. }
  251. }
  252. function printResults(res)
  253. {
  254. print(typeof(res));
  255. print(res.toString());
  256. }
  257. inputLength = initF32(buffer);
  258. //Module initialization
  259. var m = asmModule(this, {g0:initF32(buffer),g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4), g3:SIMD.Float64x2(10, 10, 10, 10)}, buffer);
  260. var values = new Float32Array(buffer);
  261. m.scale(0, 16 * 10); //Scale
  262. validateBuffer(values, 4 * 10);
  263. initI32(buffer);
  264. m.scale2(0, 16 * 10); //Scale
  265. validateBuffer2(values, 4 * 10);
  266. WScript.Echo("PASS");