testSplat.js 5.6 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. function asmModule(stdlib, imports) {
  6. "use asm";
  7. var i4 = stdlib.SIMD.Int32x4;
  8. var i4check = i4.check;
  9. var i4splat = i4.splat;
  10. var i4fromFloat64x2 = i4.fromFloat64x2;
  11. var i4fromFloat64x2Bits = i4.fromFloat64x2Bits;
  12. var i4fromFloat32x4 = i4.fromFloat32x4;
  13. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  14. //var i4abs = i4.abs;
  15. var i4neg = i4.neg;
  16. var i4add = i4.add;
  17. var i4sub = i4.sub;
  18. var i4mul = i4.mul;
  19. //var i4swizzle = i4.swizzle;
  20. //var i4shuffle = i4.shuffle;
  21. var i4lessThan = i4.lessThan;
  22. var i4equal = i4.equal;
  23. var i4greaterThan = i4.greaterThan;
  24. var i4select = i4.select;
  25. var i4and = i4.and;
  26. var i4or = i4.or;
  27. var i4xor = i4.xor;
  28. var i4not = i4.not;
  29. //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
  30. //var i4shiftRightByScalar = i4.shiftRightByScalar;
  31. //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
  32. var f4 = stdlib.SIMD.Float32x4;
  33. var f4check = f4.check;
  34. var f4splat = f4.splat;
  35. var f4fromFloat64x2 = f4.fromFloat64x2;
  36. var f4fromFloat64x2Bits = f4.fromFloat64x2Bits;
  37. var f4fromInt32x4 = f4.fromInt32x4;
  38. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  39. var f4abs = f4.abs;
  40. var f4neg = f4.neg;
  41. var f4add = f4.add;
  42. var f4sub = f4.sub;
  43. var f4mul = f4.mul;
  44. var f4div = f4.div;
  45. var f4clamp = f4.clamp;
  46. var f4min = f4.min;
  47. var f4max = f4.max;
  48. var f4reciprocal = f4.reciprocal;
  49. var f4reciprocalSqrt = f4.reciprocalSqrt;
  50. var f4sqrt = f4.sqrt;
  51. //var f4swizzle = f4.swizzle;
  52. //var f4shuffle = f4.shuffle;
  53. var f4lessThan = f4.lessThan;
  54. var f4lessThanOrEqual = f4.lessThanOrEqual;
  55. var f4equal = f4.equal;
  56. var f4notEqual = f4.notEqual;
  57. var f4greaterThan = f4.greaterThan;
  58. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  59. var f4select = f4.select;
  60. var f4and = f4.and;
  61. var f4or = f4.or;
  62. var f4xor = f4.xor;
  63. var f4not = f4.not;
  64. var d2 = stdlib.SIMD.Float64x2;
  65. var d2check = d2.check;
  66. var d2splat = d2.splat;
  67. var d2fromFloat32x4 = d2.fromFloat32x4;
  68. var d2fromFloat32x4Bits = d2.fromFloat32x4Bits;
  69. var d2fromInt32x4 = d2.fromInt32x4;
  70. var d2fromInt32x4Bits = d2.fromInt32x4Bits;
  71. var d2abs = d2.abs;
  72. var d2neg = d2.neg;
  73. var d2add = d2.add;
  74. var d2sub = d2.sub;
  75. var d2mul = d2.mul;
  76. var d2div = d2.div;
  77. var d2clamp = d2.clamp;
  78. var d2min = d2.min;
  79. var d2max = d2.max;
  80. var d2reciprocal = d2.reciprocal;
  81. var d2reciprocalSqrt = d2.reciprocalSqrt;
  82. var d2sqrt = d2.sqrt;
  83. //var d2swizzle = d2.swizzle;
  84. //var d2shuffle = d2.shuffle;
  85. var d2lessThan = d2.lessThan;
  86. var d2lessThanOrEqual = d2.lessThanOrEqual;
  87. var d2equal = d2.equal;
  88. var d2notEqual = d2.notEqual;
  89. var d2greaterThan = d2.greaterThan;
  90. var d2greaterThanOrEqual = d2.greaterThanOrEqual;
  91. var d2select = d2.select;
  92. var globImportF4 = f4check(imports.g1); // global var import
  93. var globImportI4 = i4check(imports.g2); // global var import
  94. var globImportD2 = d2check(imports.g3); // global var import
  95. var g1 = f4(0.0,1.0,2.0,3.0); // global var initialized
  96. var g2 = i4(0,1,2,3); // global var initialized
  97. var g3 = d2(0.0,1.0); // global var initialized
  98. var gval = 1234;
  99. var loopIndex = 0;
  100. var loopCOUNT = 3;
  101. function splat1()
  102. {
  103. var x = i4(0,0,0,0);
  104. var loopIndex = 0;
  105. while ( (loopIndex|0) < (loopCOUNT|0)) {
  106. x = i4splat(100);
  107. loopIndex = (loopIndex + 1) | 0;
  108. }
  109. return i4check(x);
  110. }
  111. function splat2()
  112. {
  113. var x = i4(0,0,0,0);
  114. var loopIndex = 0;
  115. for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0)
  116. {
  117. x = i4splat(value()|0);
  118. }
  119. return i4check(x);
  120. }
  121. function splat3()
  122. {
  123. var x = i4(0,0,0,0);
  124. var loopIndex = 0;
  125. loopIndex = loopCOUNT | 0;
  126. do {
  127. x = i4splat(gval);
  128. loopIndex = (loopIndex - 1) | 0;
  129. }
  130. while ( (loopIndex | 0) > 0);
  131. return i4check(x);
  132. }
  133. function value()
  134. {
  135. var ret = 1;
  136. var i = 0;
  137. var loopIndex = 0;
  138. while ( (loopIndex|0) < (loopCOUNT|0)) {
  139. for (i = 0; (i|0) < 100; i = (i + 1)|0)
  140. ret = (ret + i)|0;
  141. loopIndex = (loopIndex + 1) | 0;
  142. }
  143. return ret | 0;
  144. }
  145. return {func1:splat1, func2:splat2, func3:splat3};
  146. }
  147. var m = asmModule(this, {g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4), g3:SIMD.Float64x2(10, 10, 10, 10)});
  148. var ret1 = m.func1(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4), SIMD.Float64x2(1,2,3,4));
  149. var ret2 = m.func2(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4), SIMD.Float64x2(1,2,3,4));
  150. var ret3 = m.func3(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4), SIMD.Float64x2(1,2,3,4));
  151. print(typeof(ret1));
  152. print(ret1.toString());
  153. print(typeof(ret2));
  154. print(ret2.toString());
  155. print(typeof(ret3));
  156. print(ret3.toString());