test2DMatrixAddition.js 3.6 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. function asmModule(stdlib, imports, buffer) {
  6. "use asm";
  7. var log = stdlib.Math.log;
  8. var toF = stdlib.Math.fround;
  9. var imul = stdlib.Math.imul;
  10. var i4 = stdlib.SIMD.Int32x4;
  11. var i4store = i4.store;
  12. var i4swizzle = i4.swizzle;
  13. var i4check = i4.check;
  14. var i4add = i4.add;
  15. var i4load = i4.load;
  16. var f4 = stdlib.SIMD.Float32x4;
  17. var f4equal = f4.equal;
  18. var f4lessThan = f4.lessThan;
  19. var f4splat = f4.splat;
  20. var f4store = f4.store;
  21. var f4load = f4.load;
  22. var f4check = f4.check;
  23. var f4abs = f4.abs;
  24. var f4add = f4.add;
  25. var f4sub = f4.sub;
  26. var Float32Heap = new stdlib.Float32Array(buffer);
  27. var Int32Heap = new stdlib.Int32Array(buffer);
  28. var BLOCK_SIZE = 4;
  29. function matrixAddition(aIndex, bIndex, cIndex) {
  30. aIndex = aIndex|0;
  31. bIndex = bIndex|0;
  32. cIndex = cIndex|0;
  33. var i = 0, dim1 = 0, dim2 = 0, matrixSize = 0;
  34. var aPiece = i4(0, 0, 0, 0), bPiece = i4(0, 0, 0, 0);
  35. dim1 = Int32Heap[aIndex << 2 >> 2]|0;
  36. dim2 = Int32Heap[aIndex + 1 << 2 >> 2]|0;
  37. matrixSize = imul(dim1, dim2);
  38. //array dimensions don't match
  39. if(((dim2|0) != (Int32Heap[bIndex + 1 << 2 >> 2]|0)) | ((dim1|0) != (Int32Heap[bIndex << 2 >> 2]|0))) {
  40. return -1;
  41. }
  42. Int32Heap[cIndex << 2 >> 2] = dim1;
  43. Int32Heap[cIndex + 1 << 2 >> 2] = dim2;
  44. while((i|0) < (matrixSize|0)) {
  45. aPiece = i4load(Int32Heap, aIndex + 2 + i << 2 >> 2);
  46. bPiece = i4load(Int32Heap, bIndex + 2 + i << 2 >> 2);
  47. i4store(Int32Heap, cIndex + 2 + i << 2 >> 2, i4add(aPiece, bPiece));
  48. i = (i + BLOCK_SIZE)|0;
  49. }
  50. return 0;
  51. }
  52. function new2DMatrix(startIndex, dim1, dim2) {
  53. startIndex = startIndex|0;
  54. dim1 = dim1|0;
  55. dim2 = dim2|0;
  56. var i = 0, matrixSize = 0;
  57. matrixSize = imul(dim1, dim2);
  58. Int32Heap[startIndex << 2 >> 2] = dim1;
  59. Int32Heap[startIndex + 1 << 2 >> 2] = dim2;
  60. for(i = 0; (i|0) < ((matrixSize - BLOCK_SIZE)|0); i = (i + BLOCK_SIZE)|0) {
  61. i4store(Int32Heap, startIndex + 2 + i << 2 >> 2, i4((i+1), (i+2), (i+3), (i+4)));
  62. }
  63. for(; (i|0) < (matrixSize|0); i = (i + 1)|0) {
  64. Int32Heap[(startIndex + 2 + i) << 2 >> 2] = (i+1)|0;
  65. }
  66. return (startIndex + 2 + i)|0;
  67. }
  68. return {new2DMatrix: new2DMatrix,
  69. matrixAddition:matrixAddition};
  70. }
  71. function print2DMatrix(buffer, start) {
  72. var IntHeap32 = new Int32Array(buffer);
  73. var FloatHeap32 = new Float32Array(buffer);
  74. var f4;
  75. var dim1 = IntHeap32[start];
  76. var dim2 = IntHeap32[start+1];
  77. print(dim1 + " by " + dim2 + " matrix");
  78. for (var i = 0; i < Math.imul(dim1, dim2); i += 4) {
  79. i4 = SIMD.Int32x4.load(IntHeap32, i + start + 2);
  80. print(i4.toString());
  81. }
  82. }
  83. var buffer = new ArrayBuffer(16 * 1024 * 1024);
  84. var m = asmModule(this, null, buffer);
  85. print("2D Matrix Addition");
  86. m.new2DMatrix(0, 18, 12);
  87. m.new2DMatrix(500, 18, 12);
  88. m.matrixAddition(0, 500, 1000);
  89. print2DMatrix(buffer, 1000);