testVectorRotate.js 6.7 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. function asmModule(stdlib, imports, buffer) {
  6. "use asm";
  7. var toF = stdlib.Math.fround;
  8. var i4 = stdlib.SIMD.Int32x4;
  9. var i4check = i4.check;
  10. var i4splat = i4.splat;
  11. var i4fromFloat64x2 = i4.fromFloat64x2;
  12. var i4fromFloat64x2Bits = i4.fromFloat64x2Bits;
  13. var i4fromFloat32x4 = i4.fromFloat32x4;
  14. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  15. //var i4abs = i4.abs;
  16. var i4neg = i4.neg;
  17. var i4add = i4.add;
  18. var i4sub = i4.sub;
  19. var i4mul = i4.mul;
  20. var i4swizzle = i4.swizzle;
  21. var i4shuffle = i4.shuffle;
  22. var i4lessThan = i4.lessThan;
  23. var i4equal = i4.equal;
  24. var i4greaterThan = i4.greaterThan;
  25. var i4select = i4.select;
  26. var i4and = i4.and;
  27. var i4or = i4.or;
  28. var i4xor = i4.xor;
  29. var i4not = i4.not;
  30. var i4load = i4.load;
  31. var i4load1 = i4.load1;
  32. var i4load2 = i4.load2;
  33. var i4load3 = i4.load3;
  34. var i4store = i4.store
  35. var i4store1 = i4.store1;
  36. var i4store2 = i4.store2;
  37. var i4store3 = i4.store3;
  38. //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
  39. //var i4shiftRightByScalar = i4.shiftRightByScalar;
  40. //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
  41. var f4 = stdlib.SIMD.Float32x4;
  42. var f4check = f4.check;
  43. var f4splat = f4.splat;
  44. var f4fromFloat64x2 = f4.fromFloat64x2;
  45. var f4fromFloat64x2Bits = f4.fromFloat64x2Bits;
  46. var f4fromInt32x4 = f4.fromInt32x4;
  47. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  48. var f4abs = f4.abs;
  49. var f4neg = f4.neg;
  50. var f4add = f4.add;
  51. var f4sub = f4.sub;
  52. var f4mul = f4.mul;
  53. var f4div = f4.div;
  54. var f4clamp = f4.clamp;
  55. var f4min = f4.min;
  56. var f4max = f4.max;
  57. var f4reciprocal = f4.reciprocal;
  58. var f4reciprocalSqrt = f4.reciprocalSqrt;
  59. var f4sqrt = f4.sqrt;
  60. var f4swizzle = f4.swizzle;
  61. var f4shuffle = f4.shuffle;
  62. var f4lessThan = f4.lessThan;
  63. var f4lessThanOrEqual = f4.lessThanOrEqual;
  64. var f4equal = f4.equal;
  65. var f4notEqual = f4.notEqual;
  66. var f4greaterThan = f4.greaterThan;
  67. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  68. var f4select = f4.select;
  69. var f4and = f4.and;
  70. var f4or = f4.or;
  71. var f4xor = f4.xor;
  72. var f4not = f4.not;
  73. var f4load = f4.load;
  74. var f4load1 = f4.load1;
  75. var f4load2 = f4.load2;
  76. var f4load3 = f4.load3;
  77. var f4store = f4.store;
  78. var f4store1 = f4.store1;
  79. var f4store2 = f4.store2;
  80. var f4store3 = f4.store3;
  81. var d2 = stdlib.SIMD.Float64x2;
  82. var d2check = d2.check;
  83. var d2splat = d2.splat;
  84. var d2fromFloat32x4 = d2.fromFloat32x4;
  85. var d2fromFloat32x4Bits = d2.fromFloat32x4Bits;
  86. var d2fromInt32x4 = d2.fromInt32x4;
  87. var d2fromInt32x4Bits = d2.fromInt32x4Bits;
  88. var d2abs = d2.abs;
  89. var d2neg = d2.neg;
  90. var d2add = d2.add;
  91. var d2sub = d2.sub;
  92. var d2mul = d2.mul;
  93. var d2div = d2.div;
  94. var d2clamp = d2.clamp;
  95. var d2min = d2.min;
  96. var d2max = d2.max;
  97. var d2reciprocal = d2.reciprocal;
  98. var d2reciprocalSqrt = d2.reciprocalSqrt;
  99. var d2sqrt = d2.sqrt;
  100. var d2swizzle = d2.swizzle;
  101. var d2shuffle = d2.shuffle;
  102. var d2lessThan = d2.lessThan;
  103. var d2lessThanOrEqual = d2.lessThanOrEqual;
  104. var d2equal = d2.equal;
  105. var d2notEqual = d2.notEqual;
  106. var d2greaterThan = d2.greaterThan;
  107. var d2greaterThanOrEqual = d2.greaterThanOrEqual;
  108. var d2select = d2.select;
  109. var d2load = d2.load;
  110. var d2load1 = d2.load1;
  111. var d2store = d2.store
  112. var d2store1 = d2.store1;
  113. var fround = stdlib.Math.fround;
  114. var globImportF4 = f4check(imports.g1); // global var import
  115. var globImportI4 = i4check(imports.g2); // global var import
  116. var globImportD2 = d2check(imports.g3); // global var import
  117. var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
  118. var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
  119. var g3 = d2(0.12344,-1.6578); // global var initialized
  120. var gval = 1234;
  121. var gval2 = 1234.0;
  122. var OFFSET_1 = 10;
  123. var OFFSET_2 = 15;
  124. var loopCOUNT = 10;
  125. var Int8Heap = new stdlib.Int8Array (buffer);
  126. var Uint8Heap = new stdlib.Uint8Array (buffer);
  127. var Int16Heap = new stdlib.Int16Array(buffer);
  128. var Uint16Heap = new stdlib.Uint16Array(buffer);
  129. var Int32Heap = new stdlib.Int32Array(buffer);
  130. var Uint32Heap = new stdlib.Uint32Array(buffer);
  131. var Float32Heap = new stdlib.Float32Array(buffer);
  132. //Reverses heap values at start index and end index
  133. function rotate(start, n, k) {
  134. start = start | 0;
  135. n = n | 0;
  136. k = k | 0;
  137. var SIMD_SIZE = 4;
  138. var c = 0, tmp = f4(0.0, 0.0, 0.0, 0.0), v = 0, t = 0, tp = 0;
  139. for(v = 0; c < n; v = v + 1) {
  140. t = v|0;
  141. tp = (v + k)|0;
  142. tmp = f4load(Float32Heap, start + v << 2 >> 2);
  143. c = c + SIMD_SIZE;
  144. while ( tp != v) {
  145. f4store(Float32Heap, start + t << 2 >> 2, f4load(Float32Heap, start + tp << 2 >> 2));
  146. t = tp|0;
  147. tp = (tp + k)|0;
  148. if(tp >= n) {
  149. tp = (tp - n)|0;
  150. }
  151. c = c + SIMD_SIZE;
  152. }
  153. f4store(Float32Heap, start + t << 2 >> 2, tmp);
  154. }
  155. }
  156. return {rotate:rotate};
  157. }
  158. var buffer = new ArrayBuffer(0x10000); //16mb min 2^12
  159. //Reset or flush the buffer
  160. function initF32(buffer) {
  161. var values = new Float32Array( buffer );
  162. for( var i=0; i < values.length ; ++i ) {
  163. values[i] = i * 10;
  164. }
  165. return values.length;
  166. }
  167. function printBuffer(Float32Heap, start, end) {
  168. for (var i = start; i < end; i += 4) {
  169. var f4 = SIMD.Float32x4.load(Float32Heap, i);
  170. print(f4.toString());
  171. }
  172. }
  173. //Module initialization
  174. var m = asmModule(this, {g0:initF32(buffer),g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4), g3:SIMD.Float64x2(10, 10, 10, 10)}, buffer);
  175. var Float32Heap = new Float32Array(buffer);
  176. //Resetting the buffer.
  177. initF32(buffer);
  178. print("Vector Rotate - Start");
  179. printBuffer(Float32Heap, 0, 32);
  180. m.rotate(4, 20, 8);
  181. print();
  182. printBuffer(Float32Heap, 0, 32);