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- //-------------------------------------------------------------------------------------------------------
- // Copyright (C) Microsoft. All rights reserved.
- // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
- //-------------------------------------------------------------------------------------------------------
- function asmModule(stdlib, imports) {
- "use asm";
- var i4 = stdlib.SIMD.Int32x4;
- var i4check = i4.check;
- var i4fromFloat64x2 = i4.fromFloat64x2;
- var i4fromFloat64x2Bits = i4.fromFloat64x2Bits;
- var i4fromFloat32x4 = i4.fromFloat32x4;
- var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
- //var i4abs = i4.abs;
- var i4neg = i4.neg;
- var i4add = i4.add;
- var i4sub = i4.sub;
- var i4mul = i4.mul;
- var i4swizzle = i4.swizzle;
- var i4shuffle = i4.shuffle;
- var i4lessThan = i4.lessThan;
- var i4equal = i4.equal;
- var i4greaterThan = i4.greaterThan;
- var i4select = i4.select;
- var i4and = i4.and;
- var i4or = i4.or;
- var i4xor = i4.xor;
- var i4not = i4.not;
- //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
- //var i4shiftRightByScalar = i4.shiftRightByScalar;
- //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
- var f4 = stdlib.SIMD.Float32x4;
- var f4check = f4.check;
- var f4fromFloat64x2 = f4.fromFloat64x2;
- var f4fromFloat64x2Bits = f4.fromFloat64x2Bits;
- var f4fromInt32x4 = f4.fromInt32x4;
- var f4fromInt32x4Bits = f4.fromInt32x4Bits;
- var f4abs = f4.abs;
- var f4neg = f4.neg;
- var f4add = f4.add;
- var f4sub = f4.sub;
- var f4mul = f4.mul;
- var f4div = f4.div;
- var f4clamp = f4.clamp;
- var f4min = f4.min;
- var f4max = f4.max;
- var f4reciprocal = f4.reciprocal;
- var f4reciprocalSqrt = f4.reciprocalSqrt;
- var f4sqrt = f4.sqrt;
- var f4swizzle = f4.swizzle;
- var f4shuffle = f4.shuffle;
- var f4lessThan = f4.lessThan;
- var f4lessThanOrEqual = f4.lessThanOrEqual;
- var f4equal = f4.equal;
- var f4notEqual = f4.notEqual;
- var f4greaterThan = f4.greaterThan;
- var f4greaterThanOrEqual = f4.greaterThanOrEqual;
- var f4extractLane = f4.extractLane;
- var f4select = f4.select;
- var f4and = f4.and;
- var f4or = f4.or;
- var f4xor = f4.xor;
- var f4not = f4.not;
- var d2 = stdlib.SIMD.Float64x2;
- var d2check = d2.check;
- var d2fromFloat32x4 = d2.fromFloat32x4;
- var d2fromFloat32x4Bits = d2.fromFloat32x4Bits;
- var d2fromInt32x4 = d2.fromInt32x4;
- var d2fromInt32x4Bits = d2.fromInt32x4Bits;
- var d2abs = d2.abs;
- var d2neg = d2.neg;
- var d2add = d2.add;
- var d2sub = d2.sub;
- var d2mul = d2.mul;
- var d2div = d2.div;
- var d2clamp = d2.clamp;
- var d2min = d2.min;
- var d2max = d2.max;
- var d2reciprocal = d2.reciprocal;
- var d2reciprocalSqrt = d2.reciprocalSqrt;
- var d2sqrt = d2.sqrt;
- var d2swizzle = d2.swizzle;
- var d2shuffle = d2.shuffle;
- var d2lessThan = d2.lessThan;
- var d2lessThanOrEqual = d2.lessThanOrEqual;
- var d2equal = d2.equal;
- var d2notEqual = d2.notEqual;
- var d2greaterThan = d2.greaterThan;
- var d2greaterThanOrEqual = d2.greaterThanOrEqual;
- var d2select = d2.select;
- var fround = stdlib.Math.fround;
- var globImportF4 = f4check(imports.g1); // global var import
- var globImportI4 = i4check(imports.g2); // global var import
- var g1 = f4(1.0, 2.0, 3.0, -0.0); // global var initialized
- var g2 = f4(-5.3, -0.0, 7.332, 8.0); // global var initialized
- var g3 = i4(1, 2, 3, 4); // global var initialized
- var g4 = i4(5, 6, 7, 8); // global var initialized
- var g5 = d2(1.0, 2.0); // global var initialized
- var g6 = d2(3.0, 4.0); // global var initialized
- var gval = 1234;
- var gval2 = 1234.0;
- var f4splat = f4.splat;
- var sqrt = stdlib.Math.sqrt;
- var pow = stdlib.Math.pow;
- var loopCOUNT = 3;
- function shuffle1() {
- var xyxy = f4(0.0, 0.0, 0.0, 0.0);
- var zwzw = f4(0.0, 0.0, 0.0, 0.0);
- var xxxx = f4(0.0, 0.0, 0.0, 0.0);
- var xxyy = f4(0.0, 0.0, 0.0, 0.0);
- var x = 0.0, y = 0.0, z = 0.0, w = 0.0;
- var loopIndex = 0;
- while ((loopIndex | 0) < (loopCOUNT | 0)) {
- xyxy = f4shuffle(g1, g2, 0, 1, 4, 5);
- zwzw = f4shuffle(g1, g2, 2, 3, 6, 7);
- xxxx = f4shuffle(g1, g2, 0, 0, 4, 4);
- xxyy = f4shuffle(g1, g2, 0, 0, 5, 5);
- loopIndex = (loopIndex + 1) | 0;
- }
-
- x = +sqrt((+fround(f4extractLane(xyxy, 0)) * +fround(f4extractLane(xyxy, 0)))
- + (+fround(f4extractLane(xyxy, 1)) * +fround(f4extractLane(xyxy, 1)))
- + (+fround(f4extractLane(xyxy, 2)) * +fround(f4extractLane(xyxy, 2)))
- + (+fround(f4extractLane(xyxy, 3)) * +fround(f4extractLane(xyxy, 3))));
- y = +sqrt((+fround(f4extractLane(zwzw, 0)) * +fround(f4extractLane(zwzw, 0)))
- + (+fround(f4extractLane(zwzw, 1)) * +fround(f4extractLane(zwzw, 1)))
- + (+fround(f4extractLane(zwzw, 2)) * +fround(f4extractLane(zwzw, 2)))
- + (+fround(f4extractLane(zwzw, 3)) * +fround(f4extractLane(zwzw, 3))));
- z = +sqrt((+fround(f4extractLane(xxxx, 0)) * +fround(f4extractLane(xxxx, 0)))
- + (+fround(f4extractLane(xxxx, 1)) * +fround(f4extractLane(xxxx, 1)))
- + (+fround(f4extractLane(xxxx, 2)) * +fround(f4extractLane(xxxx, 2)))
- + (+fround(f4extractLane(xxxx, 3)) * +fround(f4extractLane(xxxx, 3))));
- w = +sqrt((+fround(f4extractLane(xxyy, 0)) * +fround(f4extractLane(xxyy, 0)))
- + (+fround(f4extractLane(xxyy, 1)) * +fround(f4extractLane(xxyy, 1)))
- + (+fround(f4extractLane(xxyy, 2)) * +fround(f4extractLane(xxyy, 2)))
- + (+fround(f4extractLane(xxyy, 3)) * +fround(f4extractLane(xxyy, 3))));
- return f4check(f4(fround(x), fround(y), fround(z), fround(w)));
- }
- function shuffle2() {
- var xyxy = f4(0.0, 0.0, 0.0, 0.0);
- var zwzw = f4(0.0, 0.0, 0.0, 0.0);
- var xxxx = f4(0.0, 0.0, 0.0, 0.0);
- var xxyy = f4(0.0, 0.0, 0.0, 0.0);
- var v1 = f4(122.0, -0.0, 334.0, -9500.231);
- var v2 = f4(102.0, -33.13, -1.0, 233.000001);
- var x = 0.0, y = 0.0, z = 0.0, w = 0.0;
- var loopIndex = 0;
- for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0) {
- xyxy = f4shuffle(v1, v2, 0, 1, 4, 5);
- zwzw = f4shuffle(v1, v2, 2, 3, 6, 7);
- xxxx = f4shuffle(v1, v2, 0, 0, 4, 4);
- xxyy = f4shuffle(v1, v2, 0, 0, 5, 5);
- }
- x = +sqrt((+fround(f4extractLane(xyxy, 0)) * +fround(f4extractLane(xyxy, 0)))
- + (+fround(f4extractLane(xyxy, 1)) * +fround(f4extractLane(xyxy, 1)))
- + (+fround(f4extractLane(xyxy, 2)) * +fround(f4extractLane(xyxy, 2)))
- + (+fround(f4extractLane(xyxy, 3)) * +fround(f4extractLane(xyxy, 3))));
- y = +sqrt((+fround(f4extractLane(zwzw, 0)) * +fround(f4extractLane(zwzw, 0)))
- + (+fround(f4extractLane(zwzw, 1)) * +fround(f4extractLane(zwzw, 1)))
- + (+fround(f4extractLane(zwzw, 2)) * +fround(f4extractLane(zwzw, 2)))
- + (+fround(f4extractLane(zwzw, 3)) * +fround(f4extractLane(zwzw, 3))));
- z = +sqrt((+fround(f4extractLane(xxxx, 0)) * +fround(f4extractLane(xxxx, 0)))
- + (+fround(f4extractLane(xxxx, 1)) * +fround(f4extractLane(xxxx, 1)))
- + (+fround(f4extractLane(xxxx, 2)) * +fround(f4extractLane(xxxx, 2)))
- + (+fround(f4extractLane(xxxx, 3)) * +fround(f4extractLane(xxxx, 3))));
- w = +sqrt((+fround(f4extractLane(xxyy, 0)) * +fround(f4extractLane(xxyy, 0)))
- + (+fround(f4extractLane(xxyy, 1)) * +fround(f4extractLane(xxyy, 1)))
- + (+fround(f4extractLane(xxyy, 2)) * +fround(f4extractLane(xxyy, 2)))
- + (+fround(f4extractLane(xxyy, 3)) * +fround(f4extractLane(xxyy, 3))));
- return f4check(f4(fround(x), fround(y), fround(z), fround(w)));
- }
- function shuffle3() {
- var xyxy = f4(0.0, 0.0, 0.0, 0.0);
- var zwzw = f4(0.0, 0.0, 0.0, 0.0);
- var xxxx = f4(0.0, 0.0, 0.0, 0.0);
- var xxyy = f4(0.0, 0.0, 0.0, 0.0);
- var x = 0.0, y = 0.0, z = 0.0, w = 0.0;
- var v1 = f4(122.0, -0.0, 334.0, -9500.231);
- var loopIndex = 0;
- loopIndex = loopCOUNT | 0;
- do {
- xyxy = f4shuffle(f4add(v1, g2), v1, 0, 1, 4, 5);
- zwzw = f4shuffle(f4mul(v1, g2), g1, 2, 3, 6, 7);
- xxxx = f4shuffle(f4sub(v1, g2), v1, 0, 0, 4, 4);
- xxyy = f4shuffle(g2, v1, 0, 0, 5, 5);
- loopIndex = (loopIndex - 1) | 0;
- }
- while ((loopIndex | 0) > 0);
- x = +sqrt((+fround(f4extractLane(xyxy, 0)) * +fround(f4extractLane(xyxy, 0)))
- + (+fround(f4extractLane(xyxy, 1)) * +fround(f4extractLane(xyxy, 1)))
- + (+fround(f4extractLane(xyxy, 2)) * +fround(f4extractLane(xyxy, 2)))
- + (+fround(f4extractLane(xyxy, 3)) * +fround(f4extractLane(xyxy, 3))));
- y = +sqrt((+fround(f4extractLane(zwzw, 0)) * +fround(f4extractLane(zwzw, 0)))
- + (+fround(f4extractLane(zwzw, 1)) * +fround(f4extractLane(zwzw, 1)))
- + (+fround(f4extractLane(zwzw, 2)) * +fround(f4extractLane(zwzw, 2)))
- + (+fround(f4extractLane(zwzw, 3)) * +fround(f4extractLane(zwzw, 3))));
- z = +sqrt((+fround(f4extractLane(xxxx, 0)) * +fround(f4extractLane(xxxx, 0)))
- + (+fround(f4extractLane(xxxx, 1)) * +fround(f4extractLane(xxxx, 1)))
- + (+fround(f4extractLane(xxxx, 2)) * +fround(f4extractLane(xxxx, 2)))
- + (+fround(f4extractLane(xxxx, 3)) * +fround(f4extractLane(xxxx, 3))));
- w = +sqrt((+fround(f4extractLane(xxyy, 0)) * +fround(f4extractLane(xxyy, 0)))
- + (+fround(f4extractLane(xxyy, 1)) * +fround(f4extractLane(xxyy, 1)))
- + (+fround(f4extractLane(xxyy, 2)) * +fround(f4extractLane(xxyy, 2)))
- + (+fround(f4extractLane(xxyy, 3)) * +fround(f4extractLane(xxyy, 3))));
- return f4check(f4(fround(x), fround(y), fround(z), fround(w)));
- }
- return { func1: shuffle1, func2: shuffle2, func3: shuffle3 };
- }
- var m = asmModule(this, { g1: SIMD.Float32x4(9, 9, 9, 9), g2: SIMD.Int32x4(1, 2, 3, 4) });
- var ret1 = m.func1();
- var ret2 = m.func2();
- var ret3 = m.func3();
- print(typeof (ret1));
- print(ret1.toString());
- print(typeof (ret2));
- print(ret2.toString());
- print(typeof (ret3));
- print(ret3.toString());
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