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- // Copyright 2013 the V8 project authors. All rights reserved.
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following
- // disclaimer in the documentation and/or other materials provided
- // with the distribution.
- // * Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- // Performance.now is used in latency benchmarks, the fallback is Date.now.
- var performance = performance || {};
- performance.now = (function() {
- return performance.now ||
- performance.mozNow ||
- performance.msNow ||
- performance.oNow ||
- performance.webkitNow ||
- Date.now;
- })();
- // Simple framework for running the benchmark suites and
- // computing a score based on the timing measurements.
- // A benchmark has a name (string) and a function that will be run to
- // do the performance measurement. The optional setup and tearDown
- // arguments are functions that will be invoked before and after
- // running the benchmark, but the running time of these functions will
- // not be accounted for in the benchmark score.
- function Benchmark(name, doWarmup, doDeterministic, deterministicIterations,
- run, setup, tearDown, rmsResult, minIterations) {
- this.name = name;
- this.doWarmup = doWarmup;
- this.doDeterministic = doDeterministic;
- this.deterministicIterations = deterministicIterations;
- this.run = run;
- this.Setup = setup ? setup : function() { };
- this.TearDown = tearDown ? tearDown : function() { };
- this.rmsResult = rmsResult ? rmsResult : null;
- this.minIterations = minIterations ? minIterations : 32;
- }
- // Benchmark results hold the benchmark and the measured time used to
- // run the benchmark. The benchmark score is computed later once a
- // full benchmark suite has run to completion. If latency is set to 0
- // then there is no latency score for this benchmark.
- function BenchmarkResult(benchmark, time, latency) {
- this.benchmark = benchmark;
- this.time = time;
- this.latency = latency;
- }
- // Automatically convert results to numbers. Used by the geometric
- // mean computation.
- BenchmarkResult.prototype.valueOf = function() {
- return this.time;
- }
- // Suites of benchmarks consist of a name and the set of benchmarks in
- // addition to the reference timing that the final score will be based
- // on. This way, all scores are relative to a reference run and higher
- // scores implies better performance.
- function BenchmarkSuite(name, reference, benchmarks) {
- this.name = name;
- this.reference = reference;
- this.benchmarks = benchmarks;
- BenchmarkSuite.suites.push(this);
- }
- // Keep track of all declared benchmark suites.
- BenchmarkSuite.suites = [];
- // Scores are not comparable across versions. Bump the version if
- // you're making changes that will affect that scores, e.g. if you add
- // a new benchmark or change an existing one.
- BenchmarkSuite.version = '9';
- // Defines global benchsuite running mode that overrides benchmark suite
- // behavior. Intended to be set by the benchmark driver. Undefined
- // values here allow a benchmark to define behaviour itself.
- BenchmarkSuite.config = {
- doWarmup: undefined,
- doDeterministic: undefined
- };
- // Override the alert function to throw an exception instead.
- alert = function(s) {
- throw "Alert called with argument: " + s;
- };
- // To make the benchmark results predictable, we replace Math.random
- // with a 100% deterministic alternative.
- BenchmarkSuite.ResetRNG = function() {
- Math.random = (function() {
- var seed = 49734321;
- return function() {
- // Robert Jenkins' 32 bit integer hash function.
- seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
- seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
- seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
- seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
- seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
- seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
- return (seed & 0xfffffff) / 0x10000000;
- };
- })();
- }
- // Runs all registered benchmark suites and optionally yields between
- // each individual benchmark to avoid running for too long in the
- // context of browsers. Once done, the final score is reported to the
- // runner.
- BenchmarkSuite.RunSuites = function(runner, skipBenchmarks) {
- skipBenchmarks = typeof skipBenchmarks === 'undefined' ? [] : skipBenchmarks;
- var continuation = null;
- var suites = BenchmarkSuite.suites;
- var length = suites.length;
- BenchmarkSuite.scores = [];
- var index = 0;
- function RunStep() {
- while (continuation || index < length) {
- if (continuation) {
- continuation = continuation();
- } else {
- var suite = suites[index++];
- if (runner.NotifyStart) runner.NotifyStart(suite.name);
- if (skipBenchmarks.indexOf(suite.name) > -1) {
- suite.NotifySkipped(runner);
- } else {
- continuation = suite.RunStep(runner);
- }
- }
- if (continuation && typeof window != 'undefined' && window.setTimeout) {
- window.setTimeout(RunStep, 25);
- return;
- }
- }
- // show final result
- if (runner.NotifyScore) {
- var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores);
- var formatted = BenchmarkSuite.FormatScore(100 * score);
- runner.NotifyScore(formatted);
- }
- }
- RunStep();
- }
- // Counts the total number of registered benchmarks. Useful for
- // showing progress as a percentage.
- BenchmarkSuite.CountBenchmarks = function() {
- var result = 0;
- var suites = BenchmarkSuite.suites;
- for (var i = 0; i < suites.length; i++) {
- result += suites[i].benchmarks.length;
- }
- return result;
- }
- // Computes the geometric mean of a set of numbers.
- BenchmarkSuite.GeometricMean = function(numbers) {
- var log = 0;
- for (var i = 0; i < numbers.length; i++) {
- log += Math.log(numbers[i]);
- }
- return Math.pow(Math.E, log / numbers.length);
- }
- // Computes the geometric mean of a set of throughput time measurements.
- BenchmarkSuite.GeometricMeanTime = function(measurements) {
- var log = 0;
- for (var i = 0; i < measurements.length; i++) {
- log += Math.log(measurements[i].time);
- }
- return Math.pow(Math.E, log / measurements.length);
- }
- // Computes the geometric mean of a set of rms measurements.
- BenchmarkSuite.GeometricMeanLatency = function(measurements) {
- var log = 0;
- var hasLatencyResult = false;
- for (var i = 0; i < measurements.length; i++) {
- if (measurements[i].latency != 0) {
- log += Math.log(measurements[i].latency);
- hasLatencyResult = true;
- }
- }
- if (hasLatencyResult) {
- return Math.pow(Math.E, log / measurements.length);
- } else {
- return 0;
- }
- }
- // Converts a score value to a string with at least three significant
- // digits.
- BenchmarkSuite.FormatScore = function(value) {
- if (value > 100) {
- return value.toFixed(0);
- } else {
- return value.toPrecision(3);
- }
- }
- // Notifies the runner that we're done running a single benchmark in
- // the benchmark suite. This can be useful to report progress.
- BenchmarkSuite.prototype.NotifyStep = function(result) {
- this.results.push(result);
- if (this.runner.NotifyStep) this.runner.NotifyStep(result.benchmark.name);
- }
- // Notifies the runner that we're done with running a suite and that
- // we have a result which can be reported to the user if needed.
- BenchmarkSuite.prototype.NotifyResult = function() {
- var mean = BenchmarkSuite.GeometricMeanTime(this.results);
- var score = this.reference[0] / mean;
- BenchmarkSuite.scores.push(score);
- if (this.runner.NotifyResult) {
- var formatted = BenchmarkSuite.FormatScore(100 * score);
- this.runner.NotifyResult(this.name, formatted);
- }
- if (this.reference.length == 2) {
- var meanLatency = BenchmarkSuite.GeometricMeanLatency(this.results);
- if (meanLatency != 0) {
- var scoreLatency = this.reference[1] / meanLatency;
- BenchmarkSuite.scores.push(scoreLatency);
- if (this.runner.NotifyResult) {
- var formattedLatency = BenchmarkSuite.FormatScore(100 * scoreLatency)
- this.runner.NotifyResult(this.name + "Latency", formattedLatency);
- }
- }
- }
- }
- BenchmarkSuite.prototype.NotifySkipped = function(runner) {
- BenchmarkSuite.scores.push(1); // push default reference score.
- if (runner.NotifyResult) {
- runner.NotifyResult(this.name, "Skipped");
- }
- }
- // Notifies the runner that running a benchmark resulted in an error.
- BenchmarkSuite.prototype.NotifyError = function(error) {
- if (this.runner.NotifyError) {
- this.runner.NotifyError(this.name, error);
- }
- if (this.runner.NotifyStep) {
- this.runner.NotifyStep(this.name);
- }
- }
- // Runs a single benchmark for at least a second and computes the
- // average time it takes to run a single iteration.
- BenchmarkSuite.prototype.RunSingleBenchmark = function(benchmark, data) {
- var config = BenchmarkSuite.config;
- var doWarmup = config.doWarmup !== undefined
- ? config.doWarmup
- : benchmark.doWarmup;
- var doDeterministic = config.doDeterministic !== undefined
- ? config.doDeterministic
- : benchmark.doDeterministic;
- function Measure(data) {
- var elapsed = 0;
- var start = new Date();
-
- // Run either for 1 second or for the number of iterations specified
- // by minIterations, depending on the config flag doDeterministic.
- for (var i = 0; (doDeterministic ?
- i<benchmark.deterministicIterations : elapsed < 1000); i++) {
- benchmark.run();
- elapsed = new Date() - start;
- }
- if (data != null) {
- data.runs += i;
- data.elapsed += elapsed;
- }
- }
- // Sets up data in order to skip or not the warmup phase.
- if (!doWarmup && data == null) {
- data = { runs: 0, elapsed: 0 };
- }
- if (data == null) {
- Measure(null);
- return { runs: 0, elapsed: 0 };
- } else {
- Measure(data);
- // If we've run too few iterations, we continue for another second.
- if (data.runs < benchmark.minIterations) return data;
- var usec = (data.elapsed * 1000) / data.runs;
- var rms = (benchmark.rmsResult != null) ? benchmark.rmsResult() : 0;
- this.NotifyStep(new BenchmarkResult(benchmark, usec, rms));
- return null;
- }
- }
- // This function starts running a suite, but stops between each
- // individual benchmark in the suite and returns a continuation
- // function which can be invoked to run the next benchmark. Once the
- // last benchmark has been executed, null is returned.
- BenchmarkSuite.prototype.RunStep = function(runner) {
- BenchmarkSuite.ResetRNG();
- this.results = [];
- this.runner = runner;
- var length = this.benchmarks.length;
- var index = 0;
- var suite = this;
- var data;
- // Run the setup, the actual benchmark, and the tear down in three
- // separate steps to allow the framework to yield between any of the
- // steps.
- function RunNextSetup() {
- if (index < length) {
- try {
- suite.benchmarks[index].Setup();
- } catch (e) {
- suite.NotifyError(e);
- return null;
- }
- return RunNextBenchmark;
- }
- suite.NotifyResult();
- return null;
- }
- function RunNextBenchmark() {
- try {
- data = suite.RunSingleBenchmark(suite.benchmarks[index], data);
- } catch (e) {
- suite.NotifyError(e);
- return null;
- }
- // If data is null, we're done with this benchmark.
- return (data == null) ? RunNextTearDown : RunNextBenchmark();
- }
- function RunNextTearDown() {
- try {
- suite.benchmarks[index++].TearDown();
- } catch (e) {
- suite.NotifyError(e);
- return null;
- }
- return RunNextSetup;
- }
- // Start out running the setup.
- return RunNextSetup();
- }
- // Copyright 2006-2008 the V8 project authors. All rights reserved.
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following
- // disclaimer in the documentation and/or other materials provided
- // with the distribution.
- // * Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- // This is a JavaScript implementation of the Richards
- // benchmark from:
- //
- // http://www.cl.cam.ac.uk/~mr10/Bench.html
- //
- // The benchmark was originally implemented in BCPL by
- // Martin Richards.
- var Richards = new BenchmarkSuite('Richards', [35302], [
- new Benchmark("Richards", true, false, 8200, runRichards)
- ]);
- /**
- * The Richards benchmark simulates the task dispatcher of an
- * operating system.
- **/
- function runRichards() {
- var scheduler = new Scheduler();
- scheduler.addIdleTask(ID_IDLE, 0, null, COUNT);
- var queue = new Packet(null, ID_WORKER, KIND_WORK);
- queue = new Packet(queue, ID_WORKER, KIND_WORK);
- scheduler.addWorkerTask(ID_WORKER, 1000, queue);
- queue = new Packet(null, ID_DEVICE_A, KIND_DEVICE);
- queue = new Packet(queue, ID_DEVICE_A, KIND_DEVICE);
- queue = new Packet(queue, ID_DEVICE_A, KIND_DEVICE);
- scheduler.addHandlerTask(ID_HANDLER_A, 2000, queue);
- queue = new Packet(null, ID_DEVICE_B, KIND_DEVICE);
- queue = new Packet(queue, ID_DEVICE_B, KIND_DEVICE);
- queue = new Packet(queue, ID_DEVICE_B, KIND_DEVICE);
- scheduler.addHandlerTask(ID_HANDLER_B, 3000, queue);
- scheduler.addDeviceTask(ID_DEVICE_A, 4000, null);
- scheduler.addDeviceTask(ID_DEVICE_B, 5000, null);
- scheduler.schedule();
- if (scheduler.queueCount != EXPECTED_QUEUE_COUNT ||
- scheduler.holdCount != EXPECTED_HOLD_COUNT) {
- var msg =
- "Error during execution: queueCount = " + scheduler.queueCount +
- ", holdCount = " + scheduler.holdCount + ".";
- throw new Error(msg);
- }
- }
- var COUNT = 1000;
- /**
- * These two constants specify how many times a packet is queued and
- * how many times a task is put on hold in a correct run of richards.
- * They don't have any meaning a such but are characteristic of a
- * correct run so if the actual queue or hold count is different from
- * the expected there must be a bug in the implementation.
- **/
- var EXPECTED_QUEUE_COUNT = 2322;
- var EXPECTED_HOLD_COUNT = 928;
- /**
- * A scheduler can be used to schedule a set of tasks based on their relative
- * priorities. Scheduling is done by maintaining a list of task control blocks
- * which holds tasks and the data queue they are processing.
- * @constructor
- */
- function Scheduler() {
- this.queueCount = 0;
- this.holdCount = 0;
- this.blocks = new Array(NUMBER_OF_IDS);
- this.list = null;
- this.currentTcb = null;
- this.currentId = null;
- }
- var ID_IDLE = 0;
- var ID_WORKER = 1;
- var ID_HANDLER_A = 2;
- var ID_HANDLER_B = 3;
- var ID_DEVICE_A = 4;
- var ID_DEVICE_B = 5;
- var NUMBER_OF_IDS = 6;
- var KIND_DEVICE = 0;
- var KIND_WORK = 1;
- /**
- * Add an idle task to this scheduler.
- * @param {int} id the identity of the task
- * @param {int} priority the task's priority
- * @param {Packet} queue the queue of work to be processed by the task
- * @param {int} count the number of times to schedule the task
- */
- Scheduler.prototype.addIdleTask = function (id, priority, queue, count) {
- this.addRunningTask(id, priority, queue, new IdleTask(this, 1, count));
- };
- /**
- * Add a work task to this scheduler.
- * @param {int} id the identity of the task
- * @param {int} priority the task's priority
- * @param {Packet} queue the queue of work to be processed by the task
- */
- Scheduler.prototype.addWorkerTask = function (id, priority, queue) {
- this.addTask(id, priority, queue, new WorkerTask(this, ID_HANDLER_A, 0));
- };
- /**
- * Add a handler task to this scheduler.
- * @param {int} id the identity of the task
- * @param {int} priority the task's priority
- * @param {Packet} queue the queue of work to be processed by the task
- */
- Scheduler.prototype.addHandlerTask = function (id, priority, queue) {
- this.addTask(id, priority, queue, new HandlerTask(this));
- };
- /**
- * Add a handler task to this scheduler.
- * @param {int} id the identity of the task
- * @param {int} priority the task's priority
- * @param {Packet} queue the queue of work to be processed by the task
- */
- Scheduler.prototype.addDeviceTask = function (id, priority, queue) {
- this.addTask(id, priority, queue, new DeviceTask(this))
- };
- /**
- * Add the specified task and mark it as running.
- * @param {int} id the identity of the task
- * @param {int} priority the task's priority
- * @param {Packet} queue the queue of work to be processed by the task
- * @param {Task} task the task to add
- */
- Scheduler.prototype.addRunningTask = function (id, priority, queue, task) {
- this.addTask(id, priority, queue, task);
- this.currentTcb.setRunning();
- };
- /**
- * Add the specified task to this scheduler.
- * @param {int} id the identity of the task
- * @param {int} priority the task's priority
- * @param {Packet} queue the queue of work to be processed by the task
- * @param {Task} task the task to add
- */
- Scheduler.prototype.addTask = function (id, priority, queue, task) {
- this.currentTcb = new TaskControlBlock(this.list, id, priority, queue, task);
- this.list = this.currentTcb;
- this.blocks[id] = this.currentTcb;
- };
- /**
- * Execute the tasks managed by this scheduler.
- */
- Scheduler.prototype.schedule = function () {
- this.currentTcb = this.list;
- while (this.currentTcb != null) {
- if (this.currentTcb.isHeldOrSuspended()) {
- this.currentTcb = this.currentTcb.link;
- } else {
- this.currentId = this.currentTcb.id;
- this.currentTcb = this.currentTcb.run();
- }
- }
- };
- /**
- * Release a task that is currently blocked and return the next block to run.
- * @param {int} id the id of the task to suspend
- */
- Scheduler.prototype.release = function (id) {
- var tcb = this.blocks[id];
- if (tcb == null) return tcb;
- tcb.markAsNotHeld();
- if (tcb.priority > this.currentTcb.priority) {
- return tcb;
- } else {
- return this.currentTcb;
- }
- };
- /**
- * Block the currently executing task and return the next task control block
- * to run. The blocked task will not be made runnable until it is explicitly
- * released, even if new work is added to it.
- */
- Scheduler.prototype.holdCurrent = function () {
- this.holdCount++;
- this.currentTcb.markAsHeld();
- return this.currentTcb.link;
- };
- /**
- * Suspend the currently executing task and return the next task control block
- * to run. If new work is added to the suspended task it will be made runnable.
- */
- Scheduler.prototype.suspendCurrent = function () {
- this.currentTcb.markAsSuspended();
- return this.currentTcb;
- };
- /**
- * Add the specified packet to the end of the worklist used by the task
- * associated with the packet and make the task runnable if it is currently
- * suspended.
- * @param {Packet} packet the packet to add
- */
- Scheduler.prototype.queue = function (packet) {
- var t = this.blocks[packet.id];
- if (t == null) return t;
- this.queueCount++;
- packet.link = null;
- packet.id = this.currentId;
- return t.checkPriorityAdd(this.currentTcb, packet);
- };
- /**
- * A task control block manages a task and the queue of work packages associated
- * with it.
- * @param {TaskControlBlock} link the preceding block in the linked block list
- * @param {int} id the id of this block
- * @param {int} priority the priority of this block
- * @param {Packet} queue the queue of packages to be processed by the task
- * @param {Task} task the task
- * @constructor
- */
- function TaskControlBlock(link, id, priority, queue, task) {
- this.link = link;
- this.id = id;
- this.priority = priority;
- this.queue = queue;
- this.task = task;
- if (queue == null) {
- this.state = STATE_SUSPENDED;
- } else {
- this.state = STATE_SUSPENDED_RUNNABLE;
- }
- }
- /**
- * The task is running and is currently scheduled.
- */
- var STATE_RUNNING = 0;
- /**
- * The task has packets left to process.
- */
- var STATE_RUNNABLE = 1;
- /**
- * The task is not currently running. The task is not blocked as such and may
- * be started by the scheduler.
- */
- var STATE_SUSPENDED = 2;
- /**
- * The task is blocked and cannot be run until it is explicitly released.
- */
- var STATE_HELD = 4;
- var STATE_SUSPENDED_RUNNABLE = STATE_SUSPENDED | STATE_RUNNABLE;
- var STATE_NOT_HELD = ~STATE_HELD;
- TaskControlBlock.prototype.setRunning = function () {
- this.state = STATE_RUNNING;
- };
- TaskControlBlock.prototype.markAsNotHeld = function () {
- this.state = this.state & STATE_NOT_HELD;
- };
- TaskControlBlock.prototype.markAsHeld = function () {
- this.state = this.state | STATE_HELD;
- };
- TaskControlBlock.prototype.isHeldOrSuspended = function () {
- return (this.state & STATE_HELD) != 0 || (this.state == STATE_SUSPENDED);
- };
- TaskControlBlock.prototype.markAsSuspended = function () {
- this.state = this.state | STATE_SUSPENDED;
- };
- TaskControlBlock.prototype.markAsRunnable = function () {
- this.state = this.state | STATE_RUNNABLE;
- };
- /**
- * Runs this task, if it is ready to be run, and returns the next task to run.
- */
- TaskControlBlock.prototype.run = function () {
- var packet;
- if (this.state == STATE_SUSPENDED_RUNNABLE) {
- packet = this.queue;
- this.queue = packet.link;
- if (this.queue == null) {
- this.state = STATE_RUNNING;
- } else {
- this.state = STATE_RUNNABLE;
- }
- } else {
- packet = null;
- }
- return this.task.run(packet);
- };
- /**
- * Adds a packet to the worklist of this block's task, marks this as runnable if
- * necessary, and returns the next runnable object to run (the one
- * with the highest priority).
- */
- TaskControlBlock.prototype.checkPriorityAdd = function (task, packet) {
- if (this.queue == null) {
- this.queue = packet;
- this.markAsRunnable();
- if (this.priority > task.priority) return this;
- } else {
- this.queue = packet.addTo(this.queue);
- }
- return task;
- };
- TaskControlBlock.prototype.toString = function () {
- return "tcb { " + this.task + "@" + this.state + " }";
- };
- /**
- * An idle task doesn't do any work itself but cycles control between the two
- * device tasks.
- * @param {Scheduler} scheduler the scheduler that manages this task
- * @param {int} v1 a seed value that controls how the device tasks are scheduled
- * @param {int} count the number of times this task should be scheduled
- * @constructor
- */
- function IdleTask(scheduler, v1, count) {
- this.scheduler = scheduler;
- this.v1 = v1;
- this.count = count;
- }
- IdleTask.prototype.run = function (packet) {
- this.count--;
- if (this.count == 0) return this.scheduler.holdCurrent();
- if ((this.v1 & 1) == 0) {
- this.v1 = this.v1 >> 1;
- return this.scheduler.release(ID_DEVICE_A);
- } else {
- this.v1 = (this.v1 >> 1) ^ 0xD008;
- return this.scheduler.release(ID_DEVICE_B);
- }
- };
- IdleTask.prototype.toString = function () {
- return "IdleTask"
- };
- /**
- * A task that suspends itself after each time it has been run to simulate
- * waiting for data from an external device.
- * @param {Scheduler} scheduler the scheduler that manages this task
- * @constructor
- */
- function DeviceTask(scheduler) {
- this.scheduler = scheduler;
- this.v1 = null;
- }
- DeviceTask.prototype.run = function (packet) {
- if (packet == null) {
- if (this.v1 == null) return this.scheduler.suspendCurrent();
- var v = this.v1;
- this.v1 = null;
- return this.scheduler.queue(v);
- } else {
- this.v1 = packet;
- return this.scheduler.holdCurrent();
- }
- };
- DeviceTask.prototype.toString = function () {
- return "DeviceTask";
- };
- /**
- * A task that manipulates work packets.
- * @param {Scheduler} scheduler the scheduler that manages this task
- * @param {int} v1 a seed used to specify how work packets are manipulated
- * @param {int} v2 another seed used to specify how work packets are manipulated
- * @constructor
- */
- function WorkerTask(scheduler, v1, v2) {
- this.scheduler = scheduler;
- this.v1 = v1;
- this.v2 = v2;
- }
- WorkerTask.prototype.run = function (packet) {
- if (packet == null) {
- return this.scheduler.suspendCurrent();
- } else {
- if (this.v1 == ID_HANDLER_A) {
- this.v1 = ID_HANDLER_B;
- } else {
- this.v1 = ID_HANDLER_A;
- }
- packet.id = this.v1;
- packet.a1 = 0;
- for (var i = 0; i < DATA_SIZE; i++) {
- this.v2++;
- if (this.v2 > 26) this.v2 = 1;
- packet.a2[i] = this.v2;
- }
- return this.scheduler.queue(packet);
- }
- };
- WorkerTask.prototype.toString = function () {
- return "WorkerTask";
- };
- /**
- * A task that manipulates work packets and then suspends itself.
- * @param {Scheduler} scheduler the scheduler that manages this task
- * @constructor
- */
- function HandlerTask(scheduler) {
- this.scheduler = scheduler;
- this.v1 = null;
- this.v2 = null;
- }
- HandlerTask.prototype.run = function (packet) {
- if (packet != null) {
- if (packet.kind == KIND_WORK) {
- this.v1 = packet.addTo(this.v1);
- } else {
- this.v2 = packet.addTo(this.v2);
- }
- }
- if (this.v1 != null) {
- var count = this.v1.a1;
- var v;
- if (count < DATA_SIZE) {
- if (this.v2 != null) {
- v = this.v2;
- this.v2 = this.v2.link;
- v.a1 = this.v1.a2[count];
- this.v1.a1 = count + 1;
- return this.scheduler.queue(v);
- }
- } else {
- v = this.v1;
- this.v1 = this.v1.link;
- return this.scheduler.queue(v);
- }
- }
- return this.scheduler.suspendCurrent();
- };
- HandlerTask.prototype.toString = function () {
- return "HandlerTask";
- };
- /* --- *
- * P a c k e t
- * --- */
- var DATA_SIZE = 4;
- /**
- * A simple package of data that is manipulated by the tasks. The exact layout
- * of the payload data carried by a packet is not importaint, and neither is the
- * nature of the work performed on packets by the tasks.
- *
- * Besides carrying data, packets form linked lists and are hence used both as
- * data and worklists.
- * @param {Packet} link the tail of the linked list of packets
- * @param {int} id an ID for this packet
- * @param {int} kind the type of this packet
- * @constructor
- */
- function Packet(link, id, kind) {
- this.link = link;
- this.id = id;
- this.kind = kind;
- this.a1 = 0;
- this.a2 = new Array(DATA_SIZE);
- }
- /**
- * Add this packet to the end of a worklist, and return the worklist.
- * @param {Packet} queue the worklist to add this packet to
- */
- Packet.prototype.addTo = function (queue) {
- this.link = null;
- if (queue == null) return this;
- var peek, next = queue;
- while ((peek = next.link) != null)
- next = peek;
- next.link = this;
- return queue;
- };
- Packet.prototype.toString = function () {
- return "Packet";
- };
- ////////////////////////////////////////////////////////////////////////////////
- // Runner
- ////////////////////////////////////////////////////////////////////////////////
- var success = true;
- function NotifyStart(name) {
- }
- function NotifyError(name, error) {
- WScript.Echo(name + " : ERROR : " + error.stack);
- success = false;
- }
- function NotifyResult(name, score) {
- if (success) {
- WScript.Echo("### SCORE:", score);
- }
- }
- function NotifyScore(score) {
- }
- BenchmarkSuite.RunSuites({
- NotifyStart: NotifyStart,
- NotifyError: NotifyError,
- NotifyResult: NotifyResult,
- NotifyScore: NotifyScore
- });
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