AsmJsEncoder.inl 48 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. #pragma once
  6. #define PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix) \
  7. CompileAssert(OpCodeInfoAsmJs<OpCodeAsmJs::name>::Layout == OpLayoutTypeAsmJs::layout); \
  8. const unaligned OpLayout##layout##suffix * playout = mReader.layout##suffix(ip);
  9. #define PROCESS_ENCODE_CUSTOM_COMMON(name, func, layout, suffix) \
  10. case OpCodeAsmJs::name: \
  11. { \
  12. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  13. func(playout); \
  14. break; \
  15. }
  16. #define PROCESS_ENCODE_CUSTOM(name,func,layout) PROCESS_ENCODE_CUSTOM_COMMON(name,func,layout,)
  17. #define PROCESS_ENCODE_INT2_COMMON(name, func, layout, suffix) \
  18. case OpCodeAsmJs::name: \
  19. { \
  20. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  21. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<int>(playout->I1) );\
  22. break; \
  23. }
  24. #define PROCESS_ENCODE_INT2(name,func,layout) PROCESS_ENCODE_INT2_COMMON(name,func,layout,)
  25. #define PROCESS_ENCODE_INT3_COMMON(name, func, layout, suffix) \
  26. case OpCodeAsmJs::name: \
  27. { \
  28. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  29. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<int>(playout->I1), CalculateOffset<int>(playout->I2) );\
  30. break; \
  31. }
  32. #define PROCESS_ENCODE_INT3(name,func,layout) PROCESS_ENCODE_INT3_COMMON(name,func,layout,)
  33. #define PROCESS_ENCODE_DOUBLE2_COMMON(name, func, layout, suffix) \
  34. case OpCodeAsmJs::name: \
  35. { \
  36. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  37. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<double>(playout->D1) );\
  38. break; \
  39. }
  40. #define PROCESS_ENCODE_DOUBLE2(name,func,layout) PROCESS_ENCODE_DOUBLE2_COMMON(name,func,layout,)
  41. #define PROCESS_ENCODE_DOUBLE3_COMMON(name, func, layout, suffix) \
  42. case OpCodeAsmJs::name: \
  43. { \
  44. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  45. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<double>(playout->D1), CalculateOffset<double>(playout->D2) );\
  46. break; \
  47. }
  48. #define PROCESS_ENCODE_DOUBLE3(name,func,layout) PROCESS_ENCODE_DOUBLE3_COMMON(name,func,layout,)
  49. #define PROCESS_ENCODE_INT1DOUBLE2_COMMON(name, func, layout, suffix) \
  50. case OpCodeAsmJs::name: \
  51. { \
  52. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  53. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<double>(playout->D1), CalculateOffset<double>(playout->D2) );\
  54. break; \
  55. }
  56. #define PROCESS_ENCODE_INT1DOUBLE2(name,func,layout) PROCESS_ENCODE_INT1DOUBLE2_COMMON(name,func,layout,)
  57. typedef double( *UnaryDoubleFunc )( double );
  58. #define PROCESS_ENCODE_CALLDOUBLE2_COMMON(name, func, addEsp, suffix) \
  59. case OpCodeAsmJs::name: \
  60. { \
  61. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, Double2, suffix); \
  62. int offsets[2] = {CalculateOffset<double>(playout->D0),CalculateOffset<double>(playout->D1)};\
  63. AsmJsJitTemplate::Call_Db::ApplyTemplate( this, mPc, 2, offsets, ((void*)(UnaryDoubleFunc)(func)),addEsp );\
  64. break; \
  65. }
  66. #define PROCESS_ENCODE_CALLDOUBLE2(name,func,layout) PROCESS_ENCODE_CALLDOUBLE2_COMMON(name,func,layout,)
  67. typedef double( *BinaryDoubleFunc )( double, double );
  68. #define PROCESS_ENCODE_CALLDOUBLE3_COMMON(name, func, addEsp, suffix) \
  69. case OpCodeAsmJs::name: \
  70. { \
  71. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, Double3, suffix); \
  72. int offsets[3] = {CalculateOffset<double>(playout->D0),CalculateOffset<double>(playout->D1),CalculateOffset<double>(playout->D2)};\
  73. AsmJsJitTemplate::Call_Db::ApplyTemplate( this, mPc, 3, offsets, ((void*)(BinaryDoubleFunc)(func)),addEsp );\
  74. break; \
  75. }
  76. #define PROCESS_ENCODE_CALLDOUBLE3(name,func,addEsp) PROCESS_ENCODE_CALLDOUBLE3_COMMON(name,func,addEsp,)
  77. //Floats
  78. #define PROCESS_ENCODE_FLOAT2_COMMON(name, func, layout, suffix) \
  79. case OpCodeAsmJs::name: \
  80. { \
  81. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  82. AsmJsJitTemplate::func::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<float>(playout->F1)); \
  83. break; \
  84. }
  85. #define PROCESS_ENCODE_FLOAT2(name,func,layout) PROCESS_ENCODE_FLOAT2_COMMON(name,func,layout,)
  86. #define PROCESS_ENCODE_FLOAT3_COMMON(name, func, layout, suffix) \
  87. case OpCodeAsmJs::name: \
  88. { \
  89. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  90. AsmJsJitTemplate::func::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<float>(playout->F1), CalculateOffset<float>(playout->F2)); \
  91. break; \
  92. }
  93. #define PROCESS_ENCODE_FLOAT3(name,func,layout) PROCESS_ENCODE_FLOAT3_COMMON(name,func,layout,)
  94. #define PROCESS_ENCODE_INT1FLOAT2_COMMON(name, func, layout, suffix) \
  95. case OpCodeAsmJs::name: \
  96. { \
  97. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  98. AsmJsJitTemplate::func::ApplyTemplate(this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<float>(playout->F1), CalculateOffset<float>(playout->F2)); \
  99. break; \
  100. }
  101. #define PROCESS_ENCODE_INT1FLOAT2(name,func,layout) PROCESS_ENCODE_INT1FLOAT2_COMMON(name,func,layout,)
  102. typedef float(*UnaryFloatFunc)(float);
  103. #define PROCESS_ENCODE_CALLFLOAT2_COMMON(name, func, addEsp, suffix) \
  104. case OpCodeAsmJs::name: \
  105. { \
  106. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, Float2, suffix); \
  107. int offsets[2] = { CalculateOffset<float>(playout->F0), CalculateOffset<float>(playout->F1) }; \
  108. AsmJsJitTemplate::Call_Flt::ApplyTemplate(this, mPc, 2, offsets, ((void*)(UnaryFloatFunc)(func)), addEsp); \
  109. break; \
  110. }
  111. #define PROCESS_ENCODE_CALLFLOAT2(name,func,layout) PROCESS_ENCODE_CALLFLOAT2_COMMON(name,func,layout,)
  112. #define PROCESS_ENCODE_ELEMENTSLOT_COMMON(name, func, layout, suffix) \
  113. case OpCodeAsmJs::name: \
  114. { \
  115. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, layout, suffix); \
  116. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<Var>(playout->Value), CalculateOffset<Var>(playout->Instance), CalculateOffset<int>(playout->SlotIndex) );\
  117. break; \
  118. }
  119. #define PROCESS_ENCODE_ELEMENTSLOT(name,func,layout) PROCESS_ENCODE_ELEMENTSLOT_COMMON(name,func,layout,)
  120. #define PROCESS_ENCODE_TYPED_ARR_COMMON(name, func, viewType, suffix, type ) \
  121. case OpCodeAsmJs::name: \
  122. { \
  123. PROCESS_ENCODE_READ_LAYOUT_ASMJS(name, ElementSlot, suffix); \
  124. AsmJsJitTemplate::func::ApplyTemplate( this, mPc, CalculateOffset<type>(playout->Value), CalculateOffset<int>(playout->SlotIndex), ArrayBufferView::viewType );\
  125. break; \
  126. }
  127. #define PROCESS_ENCODE_TYPED_ARR(name,viewType, func,layout) PROCESS_ENCODE_TYPED_ARR_COMMON(name,viewType, func,layout,)
  128. namespace Js
  129. {
  130. template <class T>
  131. void AsmJsEncoder::OP_Empty( const unaligned T* playout )
  132. {
  133. }
  134. template <class T>
  135. void AsmJsEncoder::OP_CheckHeap(const unaligned T* playout)
  136. {
  137. // Todo
  138. }
  139. void AsmJsEncoder::OP_Label( const unaligned OpLayoutEmpty* playout )
  140. {
  141. const int labelOffset = mReader.GetCurrentOffset() - 1;
  142. AsmJsJitTemplate::Label::ApplyTemplate( this, mPc );
  143. EncoderRelocLabel* label = nullptr;
  144. if( mRelocLabelMap->TryGetReference( labelOffset,&label ) )
  145. {
  146. label->labelSeen = true;
  147. label->pc = mPc;
  148. }
  149. else
  150. {
  151. EncoderRelocLabel newLabel( mPc );
  152. mRelocLabelMap->AddNew( labelOffset, newLabel );
  153. }
  154. // Check - this should not be needed as we add to the map in Relocs , but the bytecodeoffset is off by 1 in relocs , see if we can work around that
  155. ptrdiff_t offset = mPc - mEncodeBuffer;
  156. this->GetAsmJsFunctionInfo()->mbyteCodeTJMap->AddNew(mReader.GetCurrentOffset(), offset);
  157. }
  158. template <class T>
  159. void AsmJsEncoder::OP_Br( const unaligned T* playout )
  160. {
  161. if( playout->RelativeJumpOffset )
  162. {
  163. const int labelOffset = mReader.GetCurrentOffset() + playout->RelativeJumpOffset;
  164. Assert( playout->RelativeJumpOffset > 0 || mRelocLabelMap->ContainsKey( labelOffset ) );
  165. bool isBackEdge = false;
  166. if (playout->RelativeJumpOffset < 0)
  167. {
  168. isBackEdge = true;
  169. }
  170. BYTE* relocAddr = nullptr;
  171. AsmJsJitTemplate::Br::ApplyTemplate(this, mPc, &relocAddr, isBackEdge);
  172. Assert( relocAddr );
  173. AddReloc( labelOffset, relocAddr );
  174. }
  175. }
  176. template <class T>
  177. void AsmJsEncoder::OP_BrTrue( const unaligned T* playout )
  178. {
  179. if( playout->RelativeJumpOffset )
  180. {
  181. const int labelOffset = mReader.GetCurrentOffset() + playout->RelativeJumpOffset;
  182. Assert( playout->RelativeJumpOffset > 0 || mRelocLabelMap->ContainsKey( labelOffset ) );
  183. bool isBackEdge = false;
  184. if (playout->RelativeJumpOffset < 0)
  185. isBackEdge = true;
  186. BYTE* relocAddr = nullptr;
  187. AsmJsJitTemplate::BrTrue::ApplyTemplate( this, mPc, CalculateOffset<int>( playout->I1 ), &relocAddr, isBackEdge );
  188. Assert( relocAddr );
  189. AddReloc( labelOffset, relocAddr );
  190. }
  191. }
  192. template <class T>
  193. void AsmJsEncoder::OP_BrEq( const unaligned T* playout )
  194. {
  195. if( playout->RelativeJumpOffset )
  196. {
  197. const int labelOffset = mReader.GetCurrentOffset() + playout->RelativeJumpOffset;
  198. Assert( playout->RelativeJumpOffset > 0 || mRelocLabelMap->ContainsKey( labelOffset ) );
  199. bool isBackEdge = false;
  200. if (playout->RelativeJumpOffset < 0)
  201. isBackEdge = true;
  202. BYTE* relocAddr = nullptr;
  203. AsmJsJitTemplate::BrEq::ApplyTemplate(this, mPc, CalculateOffset<int>(playout->I1), CalculateOffset<int>(playout->I2), &relocAddr, isBackEdge);
  204. Assert( relocAddr );
  205. AddReloc( labelOffset, relocAddr );
  206. }
  207. }
  208. template <class T>
  209. void AsmJsEncoder::OP_BrEqConst(const unaligned T* playout)
  210. {
  211. if (playout->RelativeJumpOffset)
  212. {
  213. const int labelOffset = mReader.GetCurrentOffset() + playout->RelativeJumpOffset;
  214. Assert(playout->RelativeJumpOffset > 0 || mRelocLabelMap->ContainsKey(labelOffset));
  215. bool isBackEdge = false;
  216. if (playout->RelativeJumpOffset < 0)
  217. isBackEdge = true;
  218. BYTE* relocAddr = nullptr;
  219. AsmJsJitTemplate::BrEq::ApplyTemplate(this, mPc, CalculateOffset<int>(playout->I1), playout->C1, &relocAddr, isBackEdge, true);
  220. Assert(relocAddr);
  221. AddReloc(labelOffset, relocAddr);
  222. }
  223. }
  224. template <class T>
  225. void Js::AsmJsEncoder::Op_LdConst_Int( const unaligned T* playout )
  226. {
  227. AsmJsJitTemplate::LdConst_Int::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), playout->C1 );
  228. }
  229. template <class T>
  230. void Js::AsmJsEncoder::OP_SetReturnInt( const unaligned T* playout )
  231. {
  232. AsmJsJitTemplate::SetReturn_Int::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I1) );
  233. }
  234. template <class T>
  235. void Js::AsmJsEncoder::OP_SetReturnDouble( const unaligned T* playout )
  236. {
  237. AsmJsJitTemplate::SetReturn_Db::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D1) );
  238. }
  239. template <class T>
  240. void Js::AsmJsEncoder::OP_SetReturnFloat(const unaligned T* playout)
  241. {
  242. AsmJsJitTemplate::SetReturn_Flt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F1));
  243. }
  244. template <class T>
  245. void Js::AsmJsEncoder::OP_SetFroundInt(const unaligned T* playout)
  246. {
  247. AsmJsJitTemplate::SetFround_Int::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<int>(playout->I1));
  248. }
  249. template <class T>
  250. void Js::AsmJsEncoder::OP_SetFroundDb(const unaligned T* playout)
  251. {
  252. AsmJsJitTemplate::SetFround_Db::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<double>(playout->D1));
  253. }
  254. template <class T>
  255. void Js::AsmJsEncoder::OP_SetFroundFlt(const unaligned T* playout)
  256. {
  257. AsmJsJitTemplate::SetFround_Flt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<float>(playout->F1));
  258. }
  259. template <class T>
  260. void Js::AsmJsEncoder::OP_AsmJsLoopBody(const unaligned T* playout)
  261. {
  262. AsmJsJitTemplate::AsmJsLoopBody::ApplyTemplate(this, mPc, (int)playout->C1);
  263. }
  264. template <class T>
  265. void Js::AsmJsEncoder::Op_Float_To_Int(const unaligned T* playout)
  266. {
  267. AsmJsJitTemplate::Float_To_Int::ApplyTemplate(this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<float>(playout->F1));
  268. }
  269. template <class T>
  270. void Js::AsmJsEncoder::Op_Float_To_Db(const unaligned T* playout)
  271. {
  272. AsmJsJitTemplate::Float_To_Db::ApplyTemplate(this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<float>(playout->F1));
  273. }
  274. template <class T>
  275. void Js::AsmJsEncoder::Op_UInt_To_Db( const unaligned T* playout )
  276. {
  277. AsmJsJitTemplate::UInt_To_Db::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<int>(playout->I1) );
  278. }
  279. template <class T>
  280. void Js::AsmJsEncoder::Op_Int_To_Db( const unaligned T* playout )
  281. {
  282. AsmJsJitTemplate::Int_To_Db::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<int>(playout->I1) );
  283. }
  284. template <class T>
  285. void Js::AsmJsEncoder::Op_Db_To_Int( const unaligned T* playout )
  286. {
  287. AsmJsJitTemplate::Db_To_Int::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<double>(playout->D1) );
  288. }
  289. template <class T>
  290. void Js::AsmJsEncoder::Op_StSlot_Int( const unaligned T* playout )
  291. {
  292. AsmJsJitTemplate::StSlot_Int::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->Value), playout->SlotIndex );
  293. }
  294. template <class T>
  295. void Js::AsmJsEncoder::Op_StSlot_Db( const unaligned T* playout )
  296. {
  297. AsmJsJitTemplate::StSlot_Db::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->Value), playout->SlotIndex );
  298. }
  299. template <class T>
  300. void Js::AsmJsEncoder::Op_StSlot_Flt(const unaligned T* playout)
  301. {
  302. AsmJsJitTemplate::StSlot_Flt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->Value), playout->SlotIndex);
  303. }
  304. template <class T>
  305. void Js::AsmJsEncoder::Op_LdSlot_Int( const unaligned T* playout )
  306. {
  307. AsmJsJitTemplate::LdSlot_Int::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->Value), playout->SlotIndex );
  308. }
  309. template <class T>
  310. void Js::AsmJsEncoder::Op_LdSlot_Db( const unaligned T* playout )
  311. {
  312. AsmJsJitTemplate::LdSlot_Db::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->Value), playout->SlotIndex );
  313. }
  314. template <class T>
  315. void Js::AsmJsEncoder::Op_LdSlot_Flt(const unaligned T* playout)
  316. {
  317. AsmJsJitTemplate::LdSlot_Flt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->Value), playout->SlotIndex);
  318. }
  319. template <class T>
  320. void Js::AsmJsEncoder::Op_LdAddr_Db( const unaligned T* playout )
  321. {
  322. AsmJsJitTemplate::LdAddr_Db::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D0), playout->A1 );
  323. }
  324. template <class T> void Js::AsmJsEncoder::OP_LdSlot( const unaligned T* playout )
  325. {
  326. AsmJsJitTemplate::LdSlot::ApplyTemplate( this, mPc, CalculateOffset<Var>(playout->Value), CalculateOffset<Var>(playout->Instance), playout->SlotIndex );
  327. }
  328. template <class T> void Js::AsmJsEncoder::OP_StartCall( const unaligned T* playout )
  329. {
  330. AsmJsJitTemplate::StartCall::ApplyTemplate( this, mPc, playout->ArgCount);
  331. }
  332. template <class T> void Js::AsmJsEncoder::OP_Call( const unaligned T* playout )
  333. {
  334. AsmJsJitTemplate::Call::ApplyTemplate( this, mPc, CalculateOffset<Var>(playout->Return), CalculateOffset<Var>(playout->Function), playout->ArgCount );
  335. }
  336. template <class T> void Js::AsmJsEncoder::OP_ArgOut_Db( const unaligned T* playout )
  337. {
  338. AsmJsJitTemplate::ArgOut_Db::ApplyTemplate( this, mPc, playout->R0, CalculateOffset<double>(playout->D1));
  339. }
  340. template <class T> void Js::AsmJsEncoder::OP_ArgOut_Int( const unaligned T* playout )
  341. {
  342. AsmJsJitTemplate::ArgOut_Int::ApplyTemplate( this, mPc, playout->R0, CalculateOffset<int>(playout->I1));
  343. }
  344. template <class T> void Js::AsmJsEncoder::OP_Conv_VTD( const unaligned T* playout )
  345. {
  346. AsmJsJitTemplate::Conv_VTD::ApplyTemplate( this, mPc, CalculateOffset<double>(playout->D0), CalculateOffset<Var>(playout->R1));
  347. }
  348. template <class T> void Js::AsmJsEncoder::OP_Conv_VTF(const unaligned T* playout)
  349. {
  350. AsmJsJitTemplate::Conv_VTF::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<Var>(playout->R1));
  351. }
  352. template <class T> void Js::AsmJsEncoder::OP_Conv_VTI( const unaligned T* playout )
  353. {
  354. AsmJsJitTemplate::Conv_VTI::ApplyTemplate( this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<Var>(playout->R1));
  355. }
  356. template <class T> void Js::AsmJsEncoder::OP_I_StartCall( const unaligned T* playout )
  357. {
  358. AsmJsJitTemplate::I_StartCall::ApplyTemplate( this, mPc, playout->ArgCount);
  359. }
  360. template <class T> void Js::AsmJsEncoder::OP_I_Call( const unaligned T* playout )
  361. {
  362. AsmJsJitTemplate::I_Call::ApplyTemplate( this, mPc, CalculateOffset<Var>(playout->Return), CalculateOffset<Var>(playout->Function), playout->ArgCount, AsmJsRetType((AsmJsRetType::Which)playout->ReturnType) );
  363. }
  364. template <class T> void Js::AsmJsEncoder::OP_I_ArgOut_Db( const unaligned T* playout )
  365. {
  366. AsmJsJitTemplate::I_ArgOut_Db::ApplyTemplate( this, mPc, playout->R0, CalculateOffset<double>(playout->D1));
  367. }
  368. template <class T> void Js::AsmJsEncoder::OP_I_ArgOut_Flt(const unaligned T* playout)
  369. {
  370. AsmJsJitTemplate::I_ArgOut_Flt::ApplyTemplate(this, mPc, playout->R0, CalculateOffset<float>(playout->F1));
  371. }
  372. template <class T> void Js::AsmJsEncoder::OP_I_ArgOut_Int( const unaligned T* playout )
  373. {
  374. AsmJsJitTemplate::I_ArgOut_Int::ApplyTemplate( this, mPc, playout->R0, CalculateOffset<int>(playout->I1));
  375. }
  376. template <class T>
  377. void Js::AsmJsEncoder::Op_LdArr( const unaligned T* playout )
  378. {
  379. if (playout->ViewType == ArrayBufferView::TYPE_FLOAT32)
  380. {
  381. AsmJsJitTemplate::LdArrFlt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->Value), CalculateOffset<int>(playout->SlotIndex), (ArrayBufferView::ViewType)playout->ViewType);
  382. }
  383. else if(playout->ViewType == ArrayBufferView::TYPE_FLOAT64)
  384. {
  385. AsmJsJitTemplate::LdArrDb::ApplyTemplate( this, mPc, CalculateOffset<double>( playout->Value ), CalculateOffset<int>( playout->SlotIndex ), (ArrayBufferView::ViewType)playout->ViewType );
  386. }
  387. else
  388. {
  389. AsmJsJitTemplate::LdArr::ApplyTemplate( this, mPc, CalculateOffset<int>( playout->Value ), CalculateOffset<int>( playout->SlotIndex ), (ArrayBufferView::ViewType)playout->ViewType );
  390. }
  391. }
  392. template <class T>
  393. void Js::AsmJsEncoder::Op_LdArrConst( const unaligned T* playout )
  394. {
  395. if (playout->ViewType == ArrayBufferView::TYPE_FLOAT32)
  396. {
  397. AsmJsJitTemplate::ConstLdArrFlt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->Value), playout->SlotIndex, (ArrayBufferView::ViewType)playout->ViewType);
  398. }
  399. else if(playout->ViewType == ArrayBufferView::TYPE_FLOAT64 )
  400. {
  401. AsmJsJitTemplate::ConstLdArrDb::ApplyTemplate( this, mPc, CalculateOffset<double>( playout->Value ), playout->SlotIndex, (ArrayBufferView::ViewType)playout->ViewType );
  402. }
  403. else
  404. {
  405. AsmJsJitTemplate::ConstLdArr::ApplyTemplate( this, mPc, CalculateOffset<int>( playout->Value ), playout->SlotIndex, (ArrayBufferView::ViewType)playout->ViewType );
  406. }
  407. }
  408. template <class T>
  409. void Js::AsmJsEncoder::Op_StArr( const unaligned T* playout )
  410. {
  411. if (playout->ViewType == ArrayBufferView::TYPE_FLOAT32 )
  412. {
  413. //Value can be double
  414. AsmJsJitTemplate::StArrFlt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->Value), CalculateOffset<int>(playout->SlotIndex), (ArrayBufferView::ViewType)playout->ViewType);
  415. }
  416. else if( playout->ViewType == ArrayBufferView::TYPE_FLOAT64 )
  417. {
  418. AsmJsJitTemplate::StArrDb::ApplyTemplate( this, mPc, CalculateOffset<double>( playout->Value ), CalculateOffset<int>( playout->SlotIndex ), (ArrayBufferView::ViewType)playout->ViewType );
  419. }
  420. else
  421. {
  422. AsmJsJitTemplate::StArr::ApplyTemplate( this, mPc, CalculateOffset<int>( playout->Value ), CalculateOffset<int>( playout->SlotIndex ), (ArrayBufferView::ViewType)playout->ViewType );
  423. }
  424. }
  425. template <class T>
  426. void Js::AsmJsEncoder::Op_StArrConst( const unaligned T* playout )
  427. {
  428. if (playout->ViewType == ArrayBufferView::TYPE_FLOAT32 )
  429. {
  430. AsmJsJitTemplate::ConstStArrFlt::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->Value), playout->SlotIndex, (ArrayBufferView::ViewType)playout->ViewType);
  431. }
  432. else if( playout->ViewType == ArrayBufferView::TYPE_FLOAT64 )
  433. {
  434. AsmJsJitTemplate::ConstStArrDb::ApplyTemplate( this, mPc, CalculateOffset<double>( playout->Value ), playout->SlotIndex , (ArrayBufferView::ViewType)playout->ViewType );
  435. }
  436. else
  437. {
  438. AsmJsJitTemplate::ConstStArr::ApplyTemplate( this, mPc, CalculateOffset<int>( playout->Value ), playout->SlotIndex, (ArrayBufferView::ViewType)playout->ViewType );
  439. }
  440. }
  441. #ifdef ENABLE_WASM_SIMD
  442. template <class T>
  443. void Js::AsmJsEncoder::OP_Simd128_LdF4(const unaligned T* playout)
  444. {
  445. AsmJsJitTemplate::Simd128_Ld_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  446. }
  447. template <class T>
  448. void Js::AsmJsEncoder::OP_Simd128_LdI4(const unaligned T* playout)
  449. {
  450. AsmJsJitTemplate::Simd128_Ld_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  451. }
  452. template <class T>
  453. void Js::AsmJsEncoder::OP_Simd128_LdD2(const unaligned T* playout)
  454. {
  455. AsmJsJitTemplate::Simd128_Ld_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  456. }
  457. template <class T>
  458. void Js::AsmJsEncoder::OP_Simd128_LdSlotF4(const unaligned T* playout)
  459. {
  460. AsmJsJitTemplate::Simd128_LdSlot_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->Value), playout->SlotIndex);
  461. }
  462. template <class T>
  463. void Js::AsmJsEncoder::OP_Simd128_LdSlotI4(const unaligned T* playout)
  464. {
  465. AsmJsJitTemplate::Simd128_LdSlot_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->Value), playout->SlotIndex);
  466. }
  467. template <class T>
  468. void Js::AsmJsEncoder::OP_Simd128_LdSlotD2(const unaligned T* playout)
  469. {
  470. AsmJsJitTemplate::Simd128_LdSlot_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->Value), playout->SlotIndex);
  471. }
  472. template <class T>
  473. void Js::AsmJsEncoder::OP_Simd128_StSlotF4(const unaligned T* playout)
  474. {
  475. AsmJsJitTemplate::Simd128_StSlot_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->Value), playout->SlotIndex);
  476. }
  477. template <class T>
  478. void Js::AsmJsEncoder::OP_Simd128_StSlotI4(const unaligned T* playout)
  479. {
  480. AsmJsJitTemplate::Simd128_StSlot_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->Value), playout->SlotIndex);
  481. }
  482. template <class T>
  483. void Js::AsmJsEncoder::OP_Simd128_StSlotD2(const unaligned T* playout)
  484. {
  485. AsmJsJitTemplate::Simd128_StSlot_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->Value), playout->SlotIndex);
  486. }
  487. template <class T>
  488. void Js::AsmJsEncoder::OP_Simd128_FloatsToF4(const unaligned T* playout)
  489. {
  490. AsmJsJitTemplate::Simd128_FloatsToF4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), \
  491. CalculateOffset<float>(playout->F1), CalculateOffset<float>(playout->F2), CalculateOffset<float>(playout->F3), CalculateOffset<float>(playout->F4));
  492. }
  493. template <class T>
  494. void Js::AsmJsEncoder::OP_Simd128_IntsToI4(const unaligned T* playout)
  495. {
  496. AsmJsJitTemplate::Simd128_IntsToI4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), \
  497. CalculateOffset<int>(playout->I1), CalculateOffset<int>(playout->I2), CalculateOffset<int>(playout->I3), CalculateOffset<int>(playout->I4));
  498. }
  499. template <class T>
  500. void Js::AsmJsEncoder::OP_Simd128_DoublesToD2(const unaligned T* playout)
  501. {
  502. AsmJsJitTemplate::Simd128_DoublesToD2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), \
  503. CalculateOffset<double>(playout->D1), CalculateOffset<double>(playout->D2));
  504. }
  505. template <class T>
  506. void Js::AsmJsEncoder::OP_Simd128_ReturnF4(const unaligned T* playout)
  507. {
  508. AsmJsJitTemplate::Simd128_Return_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  509. }
  510. template <class T>
  511. void Js::AsmJsEncoder::OP_Simd128_ReturnI4(const unaligned T* playout)
  512. {
  513. AsmJsJitTemplate::Simd128_Return_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  514. }
  515. template <class T>
  516. void Js::AsmJsEncoder::OP_Simd128_ReturnD2(const unaligned T* playout)
  517. {
  518. AsmJsJitTemplate::Simd128_Return_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  519. }
  520. template <class T>
  521. void Js::AsmJsEncoder::OP_Simd128_SplatF4(const unaligned T* playout)
  522. {
  523. AsmJsJitTemplate::Simd128_Splat_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<float>(playout->F1));
  524. }
  525. template <class T>
  526. void Js::AsmJsEncoder::OP_Simd128_SplatI4(const unaligned T* playout)
  527. {
  528. AsmJsJitTemplate::Simd128_Splat_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<int>(playout->I1));
  529. }
  530. template <class T>
  531. void Js::AsmJsEncoder::OP_Simd128_SplatD2(const unaligned T* playout)
  532. {
  533. AsmJsJitTemplate::Simd128_Splat_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<double>(playout->D1));
  534. }
  535. template <class T>
  536. void Js::AsmJsEncoder::OP_Simd128_FromFloat64x2F4(const unaligned T* playout)
  537. {
  538. AsmJsJitTemplate::Simd128_FromFloat64x2_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  539. }
  540. template <class T>
  541. void Js::AsmJsEncoder::OP_Simd128_FromInt32x4F4(const unaligned T* playout)
  542. {
  543. AsmJsJitTemplate::Simd128_FromInt32x4_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  544. }
  545. template <class T>
  546. void Js::AsmJsEncoder::OP_Simd128_FromFloat32x4I4(const unaligned T* playout)
  547. {
  548. AsmJsJitTemplate::Simd128_FromFloat32x4_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  549. }
  550. template <class T>
  551. void Js::AsmJsEncoder::OP_Simd128_FromFloat64x2I4(const unaligned T* playout)
  552. {
  553. AsmJsJitTemplate::Simd128_FromFloat64x2_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  554. }
  555. template <class T>
  556. void Js::AsmJsEncoder::OP_Simd128_FromFloat32x4D2(const unaligned T* playout)
  557. {
  558. AsmJsJitTemplate::Simd128_FromFloat32x4_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  559. }
  560. template <class T>
  561. void Js::AsmJsEncoder::OP_Simd128_FromInt32x4D2(const unaligned T* playout)
  562. {
  563. AsmJsJitTemplate::Simd128_FromInt32x4_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  564. }
  565. template <class T>
  566. void Js::AsmJsEncoder::OP_Simd128_FromFloat64x2BitsF4(const unaligned T* playout)
  567. {
  568. AsmJsJitTemplate::Simd128_FromFloat64x2Bits_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  569. }
  570. template <class T>
  571. void Js::AsmJsEncoder::OP_Simd128_FromInt32x4BitsF4(const unaligned T* playout)
  572. {
  573. AsmJsJitTemplate::Simd128_FromInt32x4Bits_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  574. }
  575. template <class T>
  576. void Js::AsmJsEncoder::OP_Simd128_FromFloat32x4BitsI4(const unaligned T* playout)
  577. {
  578. AsmJsJitTemplate::Simd128_FromFloat32x4Bits_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  579. }
  580. template <class T>
  581. void Js::AsmJsEncoder::OP_Simd128_FromFloat64x2BitsI4(const unaligned T* playout)
  582. {
  583. AsmJsJitTemplate::Simd128_FromFloat64x2Bits_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  584. }
  585. template <class T>
  586. void Js::AsmJsEncoder::OP_Simd128_FromFloat32x4BitsD2(const unaligned T* playout)
  587. {
  588. AsmJsJitTemplate::Simd128_FromFloat32x4Bits_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  589. }
  590. template <class T>
  591. void Js::AsmJsEncoder::OP_Simd128_FromInt32x4BitsD2(const unaligned T* playout)
  592. {
  593. AsmJsJitTemplate::Simd128_FromInt32x4Bits_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  594. }
  595. template <class T>
  596. void Js::AsmJsEncoder::OP_Simd128_AbsF4(const unaligned T* playout)
  597. {
  598. AsmJsJitTemplate::Simd128_Abs_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  599. }
  600. template <class T>
  601. void Js::AsmJsEncoder::OP_Simd128_AbsD2(const unaligned T* playout)
  602. {
  603. AsmJsJitTemplate::Simd128_Abs_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  604. }
  605. template <class T>
  606. void Js::AsmJsEncoder::OP_Simd128_NegF4(const unaligned T* playout)
  607. {
  608. AsmJsJitTemplate::Simd128_Neg_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  609. }
  610. template <class T>
  611. void Js::AsmJsEncoder::OP_Simd128_NegI4(const unaligned T* playout)
  612. {
  613. AsmJsJitTemplate::Simd128_Neg_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  614. }
  615. template <class T>
  616. void Js::AsmJsEncoder::OP_Simd128_NegD2(const unaligned T* playout)
  617. {
  618. AsmJsJitTemplate::Simd128_Neg_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  619. }
  620. template <class T>
  621. void Js::AsmJsEncoder::OP_Simd128_RcpF4(const unaligned T* playout)
  622. {
  623. AsmJsJitTemplate::Simd128_Rcp_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  624. }
  625. template <class T>
  626. void Js::AsmJsEncoder::OP_Simd128_RcpD2(const unaligned T* playout)
  627. {
  628. AsmJsJitTemplate::Simd128_Rcp_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  629. }
  630. template <class T>
  631. void Js::AsmJsEncoder::OP_Simd128_RcpSqrtF4(const unaligned T* playout)
  632. {
  633. AsmJsJitTemplate::Simd128_RcpSqrt_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  634. }
  635. template <class T>
  636. void Js::AsmJsEncoder::OP_Simd128_RcpSqrtD2(const unaligned T* playout)
  637. {
  638. AsmJsJitTemplate::Simd128_RcpSqrt_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  639. }
  640. template <class T>
  641. void Js::AsmJsEncoder::OP_Simd128_SqrtF4(const unaligned T* playout)
  642. {
  643. AsmJsJitTemplate::Simd128_Sqrt_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  644. }
  645. template <class T>
  646. void Js::AsmJsEncoder::OP_Simd128_SqrtD2(const unaligned T* playout)
  647. {
  648. AsmJsJitTemplate::Simd128_Sqrt_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  649. }
  650. template <class T>
  651. void Js::AsmJsEncoder::OP_Simd128_NotF4(const unaligned T* playout)
  652. {
  653. AsmJsJitTemplate::Simd128_Not_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  654. }
  655. template <class T>
  656. void Js::AsmJsEncoder::OP_Simd128_NotI4(const unaligned T* playout)
  657. {
  658. AsmJsJitTemplate::Simd128_Not_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  659. }
  660. template <class T>
  661. void Js::AsmJsEncoder::OP_Simd128_AddF4(const unaligned T* playout)
  662. {
  663. AsmJsJitTemplate::Simd128_Add_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  664. }
  665. template <class T>
  666. void Js::AsmJsEncoder::OP_Simd128_AddI4(const unaligned T* playout)
  667. {
  668. AsmJsJitTemplate::Simd128_Add_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  669. }
  670. template <class T>
  671. void Js::AsmJsEncoder::OP_Simd128_AddD2(const unaligned T* playout)
  672. {
  673. AsmJsJitTemplate::Simd128_Add_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  674. }
  675. template <class T>
  676. void Js::AsmJsEncoder::OP_Simd128_SubF4(const unaligned T* playout)
  677. {
  678. AsmJsJitTemplate::Simd128_Sub_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  679. }
  680. template <class T>
  681. void Js::AsmJsEncoder::OP_Simd128_SubI4(const unaligned T* playout)
  682. {
  683. AsmJsJitTemplate::Simd128_Sub_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  684. }
  685. template <class T>
  686. void Js::AsmJsEncoder::OP_Simd128_SubD2(const unaligned T* playout)
  687. {
  688. AsmJsJitTemplate::Simd128_Sub_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  689. }
  690. template <class T>
  691. void Js::AsmJsEncoder::OP_Simd128_MulF4(const unaligned T* playout)
  692. {
  693. AsmJsJitTemplate::Simd128_Mul_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  694. }
  695. template <class T>
  696. void Js::AsmJsEncoder::OP_Simd128_MulI4(const unaligned T* playout)
  697. {
  698. AsmJsJitTemplate::Simd128_Mul_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  699. }
  700. template <class T>
  701. void Js::AsmJsEncoder::OP_Simd128_MulD2(const unaligned T* playout)
  702. {
  703. AsmJsJitTemplate::Simd128_Mul_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  704. }
  705. template <class T>
  706. void Js::AsmJsEncoder::OP_Simd128_DivF4(const unaligned T* playout)
  707. {
  708. AsmJsJitTemplate::Simd128_Div_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  709. }
  710. template <class T>
  711. void Js::AsmJsEncoder::OP_Simd128_DivD2(const unaligned T* playout)
  712. {
  713. AsmJsJitTemplate::Simd128_Div_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  714. }
  715. template <class T>
  716. void Js::AsmJsEncoder::OP_Simd128_MinF4(const unaligned T* playout)
  717. {
  718. AsmJsJitTemplate::Simd128_Min_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  719. }
  720. template <class T>
  721. void Js::AsmJsEncoder::OP_Simd128_MinD2(const unaligned T* playout)
  722. {
  723. AsmJsJitTemplate::Simd128_Min_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  724. }
  725. template <class T>
  726. void Js::AsmJsEncoder::OP_Simd128_MaxF4(const unaligned T* playout)
  727. {
  728. AsmJsJitTemplate::Simd128_Max_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  729. }
  730. template <class T>
  731. void Js::AsmJsEncoder::OP_Simd128_MaxD2(const unaligned T* playout)
  732. {
  733. AsmJsJitTemplate::Simd128_Max_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  734. }
  735. template <class T>
  736. void Js::AsmJsEncoder::OP_Simd128_LtF4(const unaligned T* playout)
  737. {
  738. AsmJsJitTemplate::Simd128_Lt_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  739. }
  740. template <class T>
  741. void Js::AsmJsEncoder::OP_Simd128_LtI4(const unaligned T* playout)
  742. {
  743. AsmJsJitTemplate::Simd128_Lt_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  744. }
  745. template <class T>
  746. void Js::AsmJsEncoder::OP_Simd128_LtD2(const unaligned T* playout)
  747. {
  748. AsmJsJitTemplate::Simd128_Lt_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  749. }
  750. template <class T>
  751. void Js::AsmJsEncoder::OP_Simd128_GtF4(const unaligned T* playout)
  752. {
  753. AsmJsJitTemplate::Simd128_Gt_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  754. }
  755. template <class T>
  756. void Js::AsmJsEncoder::OP_Simd128_GtI4(const unaligned T* playout)
  757. {
  758. AsmJsJitTemplate::Simd128_Gt_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  759. }
  760. template <class T>
  761. void Js::AsmJsEncoder::OP_Simd128_GtD2(const unaligned T* playout)
  762. {
  763. AsmJsJitTemplate::Simd128_Gt_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  764. }
  765. template <class T>
  766. void Js::AsmJsEncoder::OP_Simd128_LtEqF4(const unaligned T* playout)
  767. {
  768. AsmJsJitTemplate::Simd128_LtEq_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  769. }
  770. template <class T>
  771. void Js::AsmJsEncoder::OP_Simd128_LtEqD2(const unaligned T* playout)
  772. {
  773. AsmJsJitTemplate::Simd128_LtEq_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  774. }
  775. template <class T>
  776. void Js::AsmJsEncoder::OP_Simd128_GtEqF4(const unaligned T* playout)
  777. {
  778. AsmJsJitTemplate::Simd128_GtEq_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  779. }
  780. template <class T>
  781. void Js::AsmJsEncoder::OP_Simd128_GtEqD2(const unaligned T* playout)
  782. {
  783. AsmJsJitTemplate::Simd128_GtEq_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  784. }
  785. template <class T>
  786. void Js::AsmJsEncoder::OP_Simd128_EqF4(const unaligned T* playout)
  787. {
  788. AsmJsJitTemplate::Simd128_Eq_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  789. }
  790. template <class T>
  791. void Js::AsmJsEncoder::OP_Simd128_EqI4(const unaligned T* playout)
  792. {
  793. AsmJsJitTemplate::Simd128_Eq_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  794. }
  795. template <class T>
  796. void Js::AsmJsEncoder::OP_Simd128_EqD2(const unaligned T* playout)
  797. {
  798. AsmJsJitTemplate::Simd128_Eq_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  799. }
  800. template <class T>
  801. void Js::AsmJsEncoder::OP_Simd128_NeqF4(const unaligned T* playout)
  802. {
  803. AsmJsJitTemplate::Simd128_Neq_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->B4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  804. }
  805. template <class T>
  806. void Js::AsmJsEncoder::OP_Simd128_NeqD2(const unaligned T* playout)
  807. {
  808. AsmJsJitTemplate::Simd128_Neq_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->D2_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2));
  809. }
  810. template <class T>
  811. void Js::AsmJsEncoder::OP_Simd128_AndF4(const unaligned T* playout)
  812. {
  813. AsmJsJitTemplate::Simd128_And_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  814. }
  815. template <class T>
  816. void Js::AsmJsEncoder::OP_Simd128_AndI4(const unaligned T* playout)
  817. {
  818. AsmJsJitTemplate::Simd128_And_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  819. }
  820. template <class T>
  821. void Js::AsmJsEncoder::OP_Simd128_OrF4(const unaligned T* playout)
  822. {
  823. AsmJsJitTemplate::Simd128_Or_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  824. }
  825. template <class T>
  826. void Js::AsmJsEncoder::OP_Simd128_OrI4(const unaligned T* playout)
  827. {
  828. AsmJsJitTemplate::Simd128_Or_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  829. }
  830. template <class T>
  831. void Js::AsmJsEncoder::OP_Simd128_XorF4(const unaligned T* playout)
  832. {
  833. AsmJsJitTemplate::Simd128_Xor_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2));
  834. }
  835. template <class T>
  836. void Js::AsmJsEncoder::OP_Simd128_XorI4(const unaligned T* playout)
  837. {
  838. AsmJsJitTemplate::Simd128_Xor_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2));
  839. }
  840. template <class T>
  841. void Js::AsmJsEncoder::OP_Simd128_SelectF4(const unaligned T* playout)
  842. {
  843. AsmJsJitTemplate::Simd128_Select_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->B4_1), CalculateOffset<AsmJsSIMDValue>(playout->F4_2), CalculateOffset<AsmJsSIMDValue>(playout->F4_3));
  844. }
  845. template <class T>
  846. void Js::AsmJsEncoder::OP_Simd128_SelectI4(const unaligned T* playout)
  847. {
  848. AsmJsJitTemplate::Simd128_Select_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->B4_1), CalculateOffset<AsmJsSIMDValue>(playout->I4_2), CalculateOffset<AsmJsSIMDValue>(playout->I4_3));
  849. }
  850. template <class T>
  851. void Js::AsmJsEncoder::OP_Simd128_SelectD2(const unaligned T* playout)
  852. {
  853. AsmJsJitTemplate::Simd128_Select_D2::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->D2_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<AsmJsSIMDValue>(playout->D2_2), CalculateOffset<AsmJsSIMDValue>(playout->D2_3));
  854. }
  855. template <class T>
  856. void Js::AsmJsEncoder::OP_Simd128_ExtractLaneI4(const unaligned T* playout)
  857. {
  858. AsmJsJitTemplate::Simd128_ExtractLane_I4::ApplyTemplate(this, mPc, CalculateOffset<int>(playout->I0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<int>(playout->I2));
  859. }
  860. template <class T>
  861. void Js::AsmJsEncoder::OP_Simd128_ExtractLaneF4(const unaligned T* playout)
  862. {
  863. AsmJsJitTemplate::Simd128_ExtractLane_F4::ApplyTemplate(this, mPc, CalculateOffset<float>(playout->F0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<int>(playout->I2));
  864. }
  865. template <class T>
  866. void Js::AsmJsEncoder::OP_Simd128_ReplaceLaneI4(const unaligned T* playout)
  867. {
  868. AsmJsJitTemplate::Simd128_ReplaceLane_I4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->I4_0), CalculateOffset<AsmJsSIMDValue>(playout->I4_1), CalculateOffset<int>(playout->I2), CalculateOffset<int>(playout->I3));
  869. }
  870. template <class T>
  871. void Js::AsmJsEncoder::OP_Simd128_ReplaceLaneF4(const unaligned T* playout)
  872. {
  873. AsmJsJitTemplate::Simd128_ReplaceLane_F4::ApplyTemplate(this, mPc, CalculateOffset<AsmJsSIMDValue>(playout->F4_0), CalculateOffset<AsmJsSIMDValue>(playout->F4_1), CalculateOffset<int>(playout->I2), CalculateOffset<float>(playout->F3));
  874. }
  875. template <class T>
  876. void Js::AsmJsEncoder::OP_Simd128_I_ArgOutF4(const unaligned T* playout)
  877. {
  878. AsmJsJitTemplate::Simd128_I_ArgOut_F4::ApplyTemplate(this, mPc, playout->R0, CalculateOffset<AsmJsSIMDValue>(playout->F4_1));
  879. }
  880. template <class T>
  881. void Js::AsmJsEncoder::OP_Simd128_I_ArgOutI4(const unaligned T* playout)
  882. {
  883. AsmJsJitTemplate::Simd128_I_ArgOut_I4::ApplyTemplate(this, mPc, playout->R0, CalculateOffset<AsmJsSIMDValue>(playout->I4_1));
  884. }
  885. template <class T>
  886. void Js::AsmJsEncoder::OP_Simd128_I_ArgOutD2(const unaligned T* playout)
  887. {
  888. AsmJsJitTemplate::Simd128_I_ArgOut_D2::ApplyTemplate(this, mPc, playout->R0, CalculateOffset<AsmJsSIMDValue>(playout->D2_1));
  889. }
  890. #endif // ENABLE_WASM_SIMD
  891. }