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- //-------------------------------------------------------------------------------------------------------
- // Copyright (C) Microsoft. All rights reserved.
- // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
- //-------------------------------------------------------------------------------------------------------
- #include "RuntimeLibraryPch.h"
- namespace Js
- {
- /* Generated using the following js program:
- function createEscapeMap(count)
- {
- var escapeMap = new Array(128);
- for(var i=0; i < escapeMap.length; i++)
- {
- escapeMap[i] = count ? 0 : "L\'\\0\'";
- }
- for(var i=0; i < ' '.charCodeAt(0); i++)
- {
- escapeMap[i] = count ? 5 : "L\'u\'";
- }
- escapeMap['\n'.charCodeAt(0)] = count ? 1 : "L\'n\'";
- escapeMap['\b'.charCodeAt(0)] = count ? 1 : "L\'b\'";
- escapeMap['\t'.charCodeAt(0)] = count ? 1 : "L\'t\'";
- escapeMap['\f'.charCodeAt(0)] = count ? 1 : "L\'f\'";
- escapeMap['\r'.charCodeAt(0)] = count ? 1 : "L\'r\'";
- escapeMap['\\'.charCodeAt(0)] = count ? 1 : "L\'\\\\\'";
- escapeMap['"'.charCodeAt(0)] = count ? 1 : "L\'\"\'";
- WScript.Echo("{ " + escapeMap.join(", ") + " }");
- }
- createEscapeMap(false);
- createEscapeMap(true);
- */
- const WCHAR LazyJSONString::escapeMap[] = {
- _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('b'), _u('t'), _u('n'), _u('u'), _u('f'),
- _u('r'), _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('u'),
- _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('u'), _u('\0'), _u('\0'), _u('"'), _u('\0'), _u('\0'), _u('\0'),
- _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'),
- _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'),
- _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'),
- _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'),
- _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\\'),
- _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'),
- _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'),
- _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'), _u('\0'),
- _u('\0'), _u('\0') };
- const BYTE LazyJSONString::escapeMapCount[] =
- { 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 5, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 1, 0, 0, 0, 0, 0
- , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
- , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
- , 0, 0, 0, 0, 0, 0, 0, 0 };
- LazyJSONString::LazyJSONString(_In_ JSONProperty* jsonContent, charcount_t length, _In_opt_ const char16* gap, charcount_t gapLength, _In_ StaticType* type) :
- JavascriptString(type),
- jsonContent(jsonContent),
- gap(gap),
- gapLength(gapLength)
- {
- // Use SetLength to ensure length is valid
- SetLength(length);
- }
- bool
- LazyJSONString::HasComplexGap() const
- {
- for (charcount_t i = 0; i < this->gapLength; ++i)
- {
- switch (this->gap[i])
- {
- // This is not exhaustive, just a useful subset of semantics preserving characters
- case _u(' '):
- case _u('\t'):
- case _u('\n'):
- continue;
- default:
- return true;
- }
- }
- return false;
- }
- DynamicObject*
- LazyJSONString::ReconstructObject(_In_ JSONObject* valueList) const
- {
- const uint elementCount = valueList->Count();
- // This is just a heuristic, so overflow doesn't matter
- PropertyIndex requestedInlineSlotCapacity = static_cast<PropertyIndex>(elementCount);
- DynamicObject* obj = this->GetLibrary()->CreateObject(
- true, // allowObjectHeaderInlining
- requestedInlineSlotCapacity);
- FOREACH_SLISTCOUNTED_ENTRY(JSONObjectProperty, entry, valueList)
- {
- Var propertyValue = ReconstructVar(&entry.propertyValue);
- JavascriptString* propertyName = entry.propertyName;
- PropertyString* propertyString = JavascriptOperators::TryFromVar<PropertyString>(propertyName);
- PropertyValueInfo info;
- if (!propertyString || !propertyString->TrySetPropertyFromCache(obj, propertyValue, this->GetScriptContext(), PropertyOperation_None, &info))
- {
- Js::PropertyRecord const * localPropertyRecord;
- propertyName->GetPropertyRecord(&localPropertyRecord);
- JavascriptOperators::SetProperty(obj, obj, localPropertyRecord->GetPropertyId(),
- propertyValue, &info, this->GetScriptContext());
- }
- }
- NEXT_SLISTCOUNTED_ENTRY;
- return obj;
- }
- JavascriptArray*
- LazyJSONString::ReconstructArray(_In_ JSONArray* jsonArray) const
- {
- const uint32 length = jsonArray->length;
- JavascriptArray* arr = this->GetLibrary()->CreateArrayLiteral(length);
- JSONProperty* prop = jsonArray->arr;
- for (uint i = 0; i < length; ++i)
- {
- Var element = ReconstructVar(&prop[i]);
- BOOL result = arr->SetItem(i, element, PropertyOperation_None);
- Assert(result); // Setting item in an array we just allocated should always succeed
- }
- return arr;
- }
- Var
- LazyJSONString::ReconstructVar(_In_ JSONProperty* prop) const
- {
- switch (prop->type)
- {
- case JSONContentType::Array:
- return ReconstructArray(prop->arr);
- case JSONContentType::Null:
- return this->GetLibrary()->GetNull();
- case JSONContentType::True:
- return this->GetLibrary()->GetTrue();
- case JSONContentType::False:
- return this->GetLibrary()->GetFalse();
- case JSONContentType::Number:
- return prop->numericValue.value;
- case JSONContentType::String:
- return prop->stringValue;
- case JSONContentType::Object:
- return ReconstructObject(prop->obj);
- default:
- Assume(UNREACHED);
- return nullptr;
- }
- }
- Var
- LazyJSONString::TryParse() const
- {
- // If we have thrown away our metadata, we won't be able to Parse
- if (this->jsonContent == nullptr)
- {
- return nullptr;
- }
- // If the gap is complex, this means that parse will be a non-trivial transformation,
- // so fall back to the real parse
- if (this->HasComplexGap())
- {
- return nullptr;
- }
- Var result = ReconstructVar(this->jsonContent);
- return result;
- }
- const char16*
- LazyJSONString::GetSz()
- {
- if (this->IsFinalized())
- {
- return this->UnsafeGetBuffer();
- }
- const charcount_t allocSize = this->SafeSzSize();
- Recycler* recycler = GetScriptContext()->GetRecycler();
- char16* target = RecyclerNewArrayLeaf(recycler, char16, allocSize);
- JSONStringBuilder builder(
- this->GetScriptContext(),
- this->jsonContent,
- target,
- allocSize,
- this->gap,
- this->gapLength);
- builder.Build();
- this->SetBuffer(target);
- // You probably aren't going to parse if you are using the string buffer
- // Let's throw away the metadata so we can reclaim the memory
- this->jsonContent = nullptr;
- return target;
- }
- template <> bool VarIsImpl<LazyJSONString>(RecyclableObject* obj)
- {
- return VirtualTableInfo<LazyJSONString>::HasVirtualTable(obj);
- }
- } // namespace Js
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