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- //-------------------------------------------------------------------------------------------------------
- // Copyright (C) Microsoft. All rights reserved.
- // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
- //-------------------------------------------------------------------------------------------------------
- function foo() {}
- var all = [ undefined, null,
- true, false, new Boolean(true), new Boolean(false),
- NaN, +0, -0, 0, 1, 10.0, 10.1, -1, -5, 5,
- 124, 248, 654, 987, -1026, +98768.2546, -88754.15478,
- 1<<32, -(1<<32), (1<<32)-1, 1<<31, -(1<<31), 1<<25, -1<<25,
- Number.MAX_VALUE, Number.MIN_VALUE, Number.NaN, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY,
- new Number(NaN), new Number(+0), new Number( -0), new Number(0), new Number(1),
- new Number(10.0), new Number(10.1),
- new Number(Number.MAX_VALUE), new Number(Number.MIN_VALUE), new Number(Number.NaN),
- new Number(Number.POSITIVE_INFINITY), new Number(Number.NEGATIVE_INFINITY),
- "", "hello", "hel" + "lo", "+0", "-0", "0", "1", "10.0", "10.1",
- new String(""), new String("hello"), new String("he" + "llo"),
- new Object(), [1,2,3], new Object(), [1,2,3] , foo
- ];
- function AsmModule(stdlib) {
- "use asm";
- var fround = stdlib.Math.fround;
- function brInt(x,y) {
- x = x|0;
- y = y|0;
- var i = 0;
- if( (y|0) < 0 & (x|0) < 0){
- i = 1;
- }
- else {
- if((x|0)>0 | (y|0)>0){
- i = 2;
- }
- else{
- i = 3;
- }
- }
- return (i)|0;
- }
- function brDouble(x,y) {
- x = +x;
- y = +y;
- var i = 0;
- if(y<0.0 & x<0.0){
- i = 1;
- }
- else {
- if(x>0.0 | y>0.0){
- i = 2;
- }
- else{
- i = 3;
- }
- }
- return (i)|0;
- }
- function brFloat(x,y) {
- x = fround(x);
- y = fround(y);
- var i = 0;
- if(y<fround(0.0) & x<fround(0.0)){
- i = 1;
- }
- else {
- if(x>fround(0.0) | y>fround(0.0)){
- i = 2;
- }
- else{
- i = 3;
- }
- }
- return (i)|0;
- }
- function brMix(x,y) {
- x = x|0;
- y = +y;
- var i = 0;
- if((x|0)>0){
- if(y>0.0){
- i = 1;
- } else {
- if(y==0.0){
- i = 2;
- } else {
- i = 3;
- }
- }
- return i|0;
- }
- else {
- if((x|0)==0){
- if(y>0.0){
- i = 4;
- } else {
- if(y==0.0){
- i = 5;
- } else {
- i = 6;
- }
- }
- } else { // x < 0
- if(y>0.0){
- i = 7;
- } else {
- if(y==0.0){
- i = 8;
- } else {
- i = 9;
- }
- }
- }
- return i|0;
- }
- return (i)|0;
- }
- return {
- brInt : brInt,
- brDouble: brDouble,
- brFloat : brFloat,
- brMix : brMix
- };
- }
- var asmModule = AsmModule({Math:Math});
- for (var i=0; i<all.length; ++i) {
- print("t1 +a["+i+"](" + all[i] +") = " + (asmModule.brInt (all[i])));
- print("t2 +a["+i+"](" + all[i] +") = " + (asmModule.brDouble(all[i])));
- print("t2 +a["+i+"](" + all[i] +") = " + (asmModule.brFloat(all[i])));
- print("t3 +a["+i+"](" + all[i] +") = " + (asmModule.brMix (all[i])));
- }
- for (var i=0; i<all.length; ++i) {
- for (var j=0; j<all.length; ++j) {
- print("t1 a["+i+"](" + all[i] +") , a["+j+"]("+all[j]+") = " + (asmModule.brInt (all[i],all[j])));
- print("t2 a["+i+"](" + all[i] +") , a["+j+"]("+all[j]+") = " + (asmModule.brDouble(all[i],all[j])));
- print("t2 a["+i+"](" + all[i] +") , a["+j+"]("+all[j]+") = " + (asmModule.brFloat (all[i],all[j])));
- print("t3 a["+i+"](" + all[i] +") , a["+j+"]("+all[j]+") = " + (asmModule.brMix (all[i],all[j])));
- }
- }
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