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- //-------------------------------------------------------------------------------------------------------
- // Copyright (C) Microsoft. All rights reserved.
- // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
- //-------------------------------------------------------------------------------------------------------
- #pragma once
- //
- // Flags for Fast F12 which are used at run time/by jitted code for conditional bailouts, etc.
- //
- // Summary on how these are used.
- // Place Scenario Flag BailOutKind Comment
- // ---------------------------------------------------------------------------------------------------------------------------------------
- // Begin Function Async Break DebuggingFlags::m_forceInterpreter BailOutForceByFlag 'Async Break' is when the user hits Pause button.
- // Step In stepController::StepType BailOutStep
- // F has BP FunctionBody::SourceInfo::m_probeCount BailOutBreakPointInFunction
- //
- // Return From F Step any/out of F stepController::frameAddrWhenSet > ebp BailOutStackFrameBase
- // F has BP FunctionBody::m_hasBreakPoint BailOutBreakPointInFunction When we return to jitted F that has BP,
- // we need to bail out.
- // Local val changed Inplace stack addr check BailOutLocalValueChanged Check 1 byte on stack specified by
- // Func::GetHasLocalVarChangedOffset().
- // Return from helper Continue after ex DebuggingFlags::ContinueAfterException BailOutIgnoreException We wrap the call in jitted code with try-catch wrapper.
- // or lib Func Continue after ex DebuggingFlags::ContinueAfterException BailOutIgnoreException We wrap the call in jitted code with try-catch wrapper.
- // Async Break DebuggingFlags::m_forceInterpreter Async Break is important to Hybrid Debugging.
- //
- // Loop back edge Async Break DebuggingFlags::m_forceInterpreter BailOutForceByFlag 'Async Break' is when the user hits Pause button.
- // F gets new BP FunctionBody::SourceInfo::m_probeCount BailOutBreakPointInFunction For scenario when BP is defined inside loop while loop is running.
- //
- // 'debugger' stmt 'debugger' stmt None (inplace explicit bailout) BailOutExplicit Insert explicit unconditional b/o.
- //
- // How it all works:
- // - F12 Debugger controls the flags (set/clear)
- // - JIT:
- // - When inserting a bailout, we use appropriate set of BailoutKind's (see BailoutKind.h).
- // - Then when lowering we do multiple condition checks (how many BailoutKind's are in the b/o instr)
- // and one bailout if any of conditions triggers.
- // - Runtime: bailout happens, we break into debug interpreter thunk and F12 Debugger catches up,
- // now we can debug the frame that was originally jitted.
- //
- class DebuggingFlags
- {
- private:
- bool m_forceInterpreter; // If true/non-zero, break into debug interpreter thunk (we check only in places where this flag is applicable).
- bool m_isIgnoringException; // If true/non-zero, we are processing ignore exception scenario. Redundant, as m_byteCodeOffsetAfterIgnoreException
- // would be != -1 but for lower it's faster to check both flags at once, that's the reason to have this flag.
- int m_byteCodeOffsetAfterIgnoreException;
- uint m_funcNumberAfterIgnoreException; // Comes from FunctionBody::GetFunctionNumber(), 0 is default/invalid.
- // Whether try-catch wrapper for built-ins for "continue after exception scenarios" is present on current thread (below in call stack).
- // If one is registered, we don't wrap with try-catch all subsequent calls.
- // All built-ins have entryPoint = ProfileEntryThunk which does the try-catch.
- // The idea is that one built-in can call another, etc, but we want to try-catch on 1st built-in called from jitted code,
- // otherwise if we don't throw above, some other built-ins in the chain may continue doing something after exception in bad state.
- // What we want is that top-most built-in throws, but bottom-most right above jitted code catches the ex.
- bool m_isBuiltInWrapperPresent;
- public:
- static const int InvalidByteCodeOffset = -1;
- static const uint InvalidFuncNumber = 0;
- DebuggingFlags();
- bool GetForceInterpreter() const;
- void SetForceInterpreter(bool value);
- static size_t GetForceInterpreterOffset();
- int GetByteCodeOffsetAfterIgnoreException() const;
- uint GetFuncNumberAfterIgnoreException() const;
- void SetByteCodeOffsetAfterIgnoreException(int offset);
- void SetByteCodeOffsetAndFuncAfterIgnoreException(int offset, uint functionNumber);
- void ResetByteCodeOffsetAndFuncAfterIgnoreException();
- static size_t GetByteCodeOffsetAfterIgnoreExceptionOffset();
- bool IsBuiltInWrapperPresent() const;
- void SetIsBuiltInWrapperPresent(bool value = true);
- };
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