testVectorRotate.js 6.9 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports, buffer) {
  7. "use asm";
  8. var toF = stdlib.Math.fround;
  9. var i4 = stdlib.SIMD.Int32x4;
  10. var i4check = i4.check;
  11. var i4splat = i4.splat;
  12. var i4fromFloat64x2 = i4.fromFloat64x2;
  13. var i4fromFloat64x2Bits = i4.fromFloat64x2Bits;
  14. var i4fromFloat32x4 = i4.fromFloat32x4;
  15. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  16. //var i4abs = i4.abs;
  17. var i4neg = i4.neg;
  18. var i4add = i4.add;
  19. var i4sub = i4.sub;
  20. var i4mul = i4.mul;
  21. var i4swizzle = i4.swizzle;
  22. var i4shuffle = i4.shuffle;
  23. var i4lessThan = i4.lessThan;
  24. var i4equal = i4.equal;
  25. var i4greaterThan = i4.greaterThan;
  26. var i4select = i4.select;
  27. var i4and = i4.and;
  28. var i4or = i4.or;
  29. var i4xor = i4.xor;
  30. var i4not = i4.not;
  31. var i4load = i4.load;
  32. var i4load1 = i4.load1;
  33. var i4load2 = i4.load2;
  34. var i4load3 = i4.load3;
  35. var i4store = i4.store
  36. var i4store1 = i4.store1;
  37. var i4store2 = i4.store2;
  38. var i4store3 = i4.store3;
  39. //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
  40. //var i4shiftRightByScalar = i4.shiftRightByScalar;
  41. //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
  42. var f4 = stdlib.SIMD.Float32x4;
  43. var f4check = f4.check;
  44. var f4splat = f4.splat;
  45. var f4fromFloat64x2 = f4.fromFloat64x2;
  46. var f4fromFloat64x2Bits = f4.fromFloat64x2Bits;
  47. var f4fromInt32x4 = f4.fromInt32x4;
  48. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  49. var f4abs = f4.abs;
  50. var f4neg = f4.neg;
  51. var f4add = f4.add;
  52. var f4sub = f4.sub;
  53. var f4mul = f4.mul;
  54. var f4div = f4.div;
  55. var f4clamp = f4.clamp;
  56. var f4min = f4.min;
  57. var f4max = f4.max;
  58. var f4reciprocal = f4.reciprocal;
  59. var f4reciprocalSqrt = f4.reciprocalSqrt;
  60. var f4sqrt = f4.sqrt;
  61. var f4swizzle = f4.swizzle;
  62. var f4shuffle = f4.shuffle;
  63. var f4lessThan = f4.lessThan;
  64. var f4lessThanOrEqual = f4.lessThanOrEqual;
  65. var f4equal = f4.equal;
  66. var f4notEqual = f4.notEqual;
  67. var f4greaterThan = f4.greaterThan;
  68. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  69. var f4select = f4.select;
  70. var f4and = f4.and;
  71. var f4or = f4.or;
  72. var f4xor = f4.xor;
  73. var f4not = f4.not;
  74. var f4load = f4.load;
  75. var f4load1 = f4.load1;
  76. var f4load2 = f4.load2;
  77. var f4load3 = f4.load3;
  78. var f4store = f4.store;
  79. var f4store1 = f4.store1;
  80. var f4store2 = f4.store2;
  81. var f4store3 = f4.store3;
  82. var d2 = stdlib.SIMD.Float64x2;
  83. var d2check = d2.check;
  84. var d2splat = d2.splat;
  85. var d2fromFloat32x4 = d2.fromFloat32x4;
  86. var d2fromFloat32x4Bits = d2.fromFloat32x4Bits;
  87. var d2fromInt32x4 = d2.fromInt32x4;
  88. var d2fromInt32x4Bits = d2.fromInt32x4Bits;
  89. var d2abs = d2.abs;
  90. var d2neg = d2.neg;
  91. var d2add = d2.add;
  92. var d2sub = d2.sub;
  93. var d2mul = d2.mul;
  94. var d2div = d2.div;
  95. var d2clamp = d2.clamp;
  96. var d2min = d2.min;
  97. var d2max = d2.max;
  98. var d2reciprocal = d2.reciprocal;
  99. var d2reciprocalSqrt = d2.reciprocalSqrt;
  100. var d2sqrt = d2.sqrt;
  101. var d2swizzle = d2.swizzle;
  102. var d2shuffle = d2.shuffle;
  103. var d2lessThan = d2.lessThan;
  104. var d2lessThanOrEqual = d2.lessThanOrEqual;
  105. var d2equal = d2.equal;
  106. var d2notEqual = d2.notEqual;
  107. var d2greaterThan = d2.greaterThan;
  108. var d2greaterThanOrEqual = d2.greaterThanOrEqual;
  109. var d2select = d2.select;
  110. var d2load = d2.load;
  111. var d2load1 = d2.load1;
  112. var d2store = d2.store
  113. var d2store1 = d2.store1;
  114. var fround = stdlib.Math.fround;
  115. var globImportF4 = f4check(imports.g1); // global var import
  116. var globImportI4 = i4check(imports.g2); // global var import
  117. var globImportD2 = d2check(imports.g3); // global var import
  118. var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
  119. var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
  120. var g3 = d2(0.12344,-1.6578); // global var initialized
  121. var gval = 1234;
  122. var gval2 = 1234.0;
  123. var OFFSET_1 = 10;
  124. var OFFSET_2 = 15;
  125. var loopCOUNT = 10;
  126. var Int8Heap = new stdlib.Int8Array (buffer);
  127. var Uint8Heap = new stdlib.Uint8Array (buffer);
  128. var Int16Heap = new stdlib.Int16Array(buffer);
  129. var Uint16Heap = new stdlib.Uint16Array(buffer);
  130. var Int32Heap = new stdlib.Int32Array(buffer);
  131. var Uint32Heap = new stdlib.Uint32Array(buffer);
  132. var Float32Heap = new stdlib.Float32Array(buffer);
  133. //Reverses heap values at start index and end index
  134. function rotate(start, n, k) {
  135. start = start | 0;
  136. n = n | 0;
  137. k = k | 0;
  138. var SIMD_SIZE = 4;
  139. var c = 0, tmp = f4(0.0, 0.0, 0.0, 0.0), v = 0, t = 0, tp = 0;
  140. for(v = 0; c < n; v = v + 1) {
  141. t = v|0;
  142. tp = (v + k)|0;
  143. tmp = f4load(Float32Heap, start + v << 2 >> 2);
  144. c = c + SIMD_SIZE;
  145. while ( tp != v) {
  146. f4store(Float32Heap, start + t << 2 >> 2, f4load(Float32Heap, start + tp << 2 >> 2));
  147. t = tp|0;
  148. tp = (tp + k)|0;
  149. if(tp >= n) {
  150. tp = (tp - n)|0;
  151. }
  152. c = c + SIMD_SIZE;
  153. }
  154. f4store(Float32Heap, start + t << 2 >> 2, tmp);
  155. }
  156. }
  157. return {rotate:rotate};
  158. }
  159. var buffer = new ArrayBuffer(0x10000); //16mb min 2^12
  160. //Reset or flush the buffer
  161. function initF32(buffer) {
  162. var values = new Float32Array( buffer );
  163. for( var i=0; i < values.length ; ++i ) {
  164. values[i] = i * 10;
  165. }
  166. return values.length;
  167. }
  168. function verify_results(type, results_ex, buffer, count)
  169. {
  170. var i4;
  171. for (var i = 0, idx = 0; i < count/* * 16*/; i += 4)
  172. {
  173. i4 = type.load(buffer, i);
  174. equalSimd(results_ex[idx++], i4, type, "Vector Rotate" );
  175. }
  176. }
  177. //Module initialization
  178. var m = asmModule(this, {g0:initF32(buffer),g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4), g3:SIMD.Float64x2(10, 10, 10, 10)}, buffer);
  179. var Float32Heap = new Float32Array(buffer);
  180. //Resetting the buffer.
  181. initF32(buffer);
  182. m.rotate(4, 20, 8);
  183. var exp_results = [
  184. SIMD.Float32x4(0,10,20,30),
  185. SIMD.Float32x4(120,130,140,150),
  186. SIMD.Float32x4(160,170,180,190),
  187. SIMD.Float32x4(200,210,220,230,)
  188. SIMD.Float32x4(40,50,60,70),
  189. SIMD.Float32x4(80,90,100,110),
  190. SIMD.Float32x4(240,250,260,270),
  191. SIMD.Float32x4(280,290,300,310)
  192. ];
  193. verify_results(SIMD.Float32x4, exp_results, Float32Heap, 8*4);
  194. print("PASS");