testReverseHeap.js 12 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports, buffer) {
  7. "use asm";
  8. var i4 = stdlib.SIMD.Int32x4;
  9. var i4check = i4.check;
  10. var i4splat = i4.splat;
  11. var i4fromFloat64x2 = i4.fromFloat64x2;
  12. var i4fromFloat64x2Bits = i4.fromFloat64x2Bits;
  13. var i4fromFloat32x4 = i4.fromFloat32x4;
  14. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  15. //var i4abs = i4.abs;
  16. var i4neg = i4.neg;
  17. var i4add = i4.add;
  18. var i4sub = i4.sub;
  19. var i4mul = i4.mul;
  20. var i4swizzle = i4.swizzle;
  21. var i4shuffle = i4.shuffle;
  22. var i4lessThan = i4.lessThan;
  23. var i4equal = i4.equal;
  24. var i4greaterThan = i4.greaterThan;
  25. var i4select = i4.select;
  26. var i4and = i4.and;
  27. var i4or = i4.or;
  28. var i4xor = i4.xor;
  29. var i4not = i4.not;
  30. var i4load = i4.load;
  31. var i4load1 = i4.load1;
  32. var i4load2 = i4.load2;
  33. var i4load3 = i4.load3;
  34. var i4store = i4.store
  35. var i4store1 = i4.store1;
  36. var i4store2 = i4.store2;
  37. var i4store3 = i4.store3;
  38. //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
  39. //var i4shiftRightByScalar = i4.shiftRightByScalar;
  40. //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
  41. var f4 = stdlib.SIMD.Float32x4;
  42. var f4check = f4.check;
  43. var f4splat = f4.splat;
  44. var f4fromFloat64x2 = f4.fromFloat64x2;
  45. var f4fromFloat64x2Bits = f4.fromFloat64x2Bits;
  46. var f4fromInt32x4 = f4.fromInt32x4;
  47. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  48. var f4abs = f4.abs;
  49. var f4neg = f4.neg;
  50. var f4add = f4.add;
  51. var f4sub = f4.sub;
  52. var f4mul = f4.mul;
  53. var f4div = f4.div;
  54. var f4clamp = f4.clamp;
  55. var f4min = f4.min;
  56. var f4max = f4.max;
  57. var f4sqrt = f4.sqrt;
  58. var f4swizzle = f4.swizzle;
  59. var f4shuffle = f4.shuffle;
  60. var f4lessThan = f4.lessThan;
  61. var f4lessThanOrEqual = f4.lessThanOrEqual;
  62. var f4equal = f4.equal;
  63. var f4notEqual = f4.notEqual;
  64. var f4greaterThan = f4.greaterThan;
  65. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  66. var f4select = f4.select;
  67. var f4and = f4.and;
  68. var f4or = f4.or;
  69. var f4xor = f4.xor;
  70. var f4not = f4.not;
  71. var f4load = f4.load;
  72. var f4load1 = f4.load1;
  73. var f4load2 = f4.load2;
  74. var f4load3 = f4.load3;
  75. var f4store = f4.store;
  76. var f4store1 = f4.store1;
  77. var f4store2 = f4.store2;
  78. var f4store3 = f4.store3;
  79. var d2 = stdlib.SIMD.Float64x2;
  80. var d2check = d2.check;
  81. var d2splat = d2.splat;
  82. var d2fromFloat32x4 = d2.fromFloat32x4;
  83. var d2fromFloat32x4Bits = d2.fromFloat32x4Bits;
  84. var d2fromInt32x4 = d2.fromInt32x4;
  85. var d2fromInt32x4Bits = d2.fromInt32x4Bits;
  86. var d2abs = d2.abs;
  87. var d2neg = d2.neg;
  88. var d2add = d2.add;
  89. var d2sub = d2.sub;
  90. var d2mul = d2.mul;
  91. var d2div = d2.div;
  92. var d2clamp = d2.clamp;
  93. var d2min = d2.min;
  94. var d2max = d2.max;
  95. var d2sqrt = d2.sqrt;
  96. var d2swizzle = d2.swizzle;
  97. var d2shuffle = d2.shuffle;
  98. var d2lessThan = d2.lessThan;
  99. var d2lessThanOrEqual = d2.lessThanOrEqual;
  100. var d2equal = d2.equal;
  101. var d2notEqual = d2.notEqual;
  102. var d2greaterThan = d2.greaterThan;
  103. var d2greaterThanOrEqual = d2.greaterThanOrEqual;
  104. var d2select = d2.select;
  105. var d2load = d2.load;
  106. var d2load1 = d2.load1;
  107. var d2store = d2.store
  108. var d2store1 = d2.store1;
  109. var fround = stdlib.Math.fround;
  110. var globImportF4 = f4check(imports.g1); // global var import
  111. var globImportI4 = i4check(imports.g2); // global var import
  112. var globImportD2 = d2check(imports.g3); // global var import
  113. var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
  114. var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
  115. var g3 = d2(0.12344,-1.6578); // global var initialized
  116. var gval = 1234;
  117. var gval2 = 1234.0;
  118. var OFFSET_1 = 10;
  119. var OFFSET_2 = 15;
  120. var loopCOUNT = 10;
  121. var Int8Heap = new stdlib.Int8Array (buffer);
  122. var Uint8Heap = new stdlib.Uint8Array (buffer);
  123. var Int16Heap = new stdlib.Int16Array(buffer);
  124. var Uint16Heap = new stdlib.Uint16Array(buffer);
  125. var Int32Heap = new stdlib.Int32Array(buffer);
  126. var Uint32Heap = new stdlib.Uint32Array(buffer);
  127. var Float32Heap = new stdlib.Float32Array(buffer);
  128. var Float64Heap = new stdlib.Float64Array(buffer);
  129. //Reverses heap values at start index and end index
  130. function reverseI4(start, end)
  131. {
  132. start = start | 0;
  133. end = end | 0;
  134. var BLOCK_SIZE = 4;
  135. var ret1 = i4(0, 0, 0, 0), ret2 = i4(0, 0, 0, 0);
  136. var i = 0, temp = 0;
  137. while(((BLOCK_SIZE * 2)|0) <= (((end - start) - ((i * 2)|0))|0))
  138. {
  139. ret1 = i4swizzle(i4load(Int32Heap, (start + i) << 2 >> 2), 3, 2, 1, 0);
  140. ret2 = i4swizzle(i4load(Int32Heap, (end - i - BLOCK_SIZE) << 2 >> 2), 3, 2, 1, 0);
  141. i4store(Int32Heap, (end - i - BLOCK_SIZE) << 2 >> 2, ret1);
  142. i4store(Int32Heap, (start + i) << 2 >> 2, ret2);
  143. i = (i + BLOCK_SIZE)|0;
  144. }
  145. while(1 < ((((end - start) + 0) - ((i * 2)|0))|0))
  146. {
  147. temp = Int32Heap[start + i << 2 >> 2] | 0;
  148. Int32Heap[start + i << 2 >> 2] = Int32Heap[(end - i - 1) << 2 >> 2];
  149. Int32Heap[(end - i - 1) << 2 >> 2] = temp;
  150. i = (i + 1)|0;
  151. }
  152. }
  153. //Reverses heap values at start index and end index
  154. function reverseF4(start, end)
  155. {
  156. start = start | 0;
  157. end = end | 0;
  158. var BLOCK_SIZE = 4;
  159. var ret1 = f4(0.0, 0.0, 0.0, 0.0), ret2 = f4(0.0, 0.0, 0.0, 0.0);
  160. var i = 0, temp = 0;
  161. while(((BLOCK_SIZE * 2)|0) <= (((end - start) - ((i * 2)|0))|0))
  162. {
  163. ret1 = f4swizzle(f4load(Int32Heap, (start + i) << 2 >> 2), 3, 2, 1, 0);
  164. ret2 = f4swizzle(f4load(Int32Heap, (end - i - BLOCK_SIZE) << 2 >> 2), 3, 2, 1, 0);
  165. f4store(Int32Heap, (end - i - BLOCK_SIZE) << 2 >> 2, ret1);
  166. f4store(Int32Heap, (start + i) << 2 >> 2, ret2);
  167. i = (i + BLOCK_SIZE)|0;
  168. }
  169. while(1 < ((((end - start) + 0) - ((i * 2)|0))|0))
  170. {
  171. temp = Int32Heap[start + i << 2 >> 2] | 0;
  172. Int32Heap[start + i << 2 >> 2] = Int32Heap[(end - i - 1) << 2 >> 2];
  173. Int32Heap[(end - i - 1) << 2 >> 2] = temp;
  174. i = (i + 1)|0;
  175. }
  176. }
  177. //Reverses heap values at start index and end index
  178. function reverseD2(start, end)
  179. {
  180. start = start | 0;
  181. end = end | 0;
  182. var BLOCK_SIZE = 4;
  183. var ret1 = d2(0.0, 0.0), ret2 = d2(0.0, 0.0);
  184. var start32 = 0, end32 = 0;
  185. var i = 0, i64 = 0, temp = 0.0;
  186. start32 = (start * 2)|0;
  187. end32 = (end * 2)|0;
  188. while(((BLOCK_SIZE * 2)|0) <= (((end32 - start32) - ((i * 2)|0))|0))
  189. {
  190. ret1 = d2swizzle(d2load(Float32Heap, (start32 + i) << 2 >> 2), 1, 0);
  191. ret2 = d2swizzle(d2load(Float32Heap, (end32 - i - BLOCK_SIZE) << 2 >> 2), 1, 0);
  192. d2store(Float32Heap, (end32 - i - BLOCK_SIZE) << 2 >> 2, ret1);
  193. d2store(Float32Heap, (start32 + i) << 2 >> 2, ret2);
  194. i = (i + BLOCK_SIZE)|0;
  195. i64 = (i64 + 2)|0;
  196. }
  197. while(1 < ((((end - start) + 0) - ((i64 * 2)|0))|0))
  198. {
  199. temp = +Float64Heap[start + i64 << 3 >> 3];
  200. Float64Heap[start + i64 << 3 >> 3] = Float64Heap[(end - i64 - 1) << 3 >> 3];
  201. Float64Heap[(end - i64 - 1) << 3 >> 3] = temp;
  202. i64 = (i64 + 1)|0;
  203. }
  204. }
  205. return {reverseI4:reverseI4, reverseF4:reverseF4, reverseD2:reverseD2};
  206. }
  207. var buffer = new ArrayBuffer(0x10000); //16mb min 2^12
  208. //Reset or flush the buffer
  209. function initI4(buffer) {
  210. var values = new Int32Array( buffer );
  211. for( var i=0; i < values.length ; ++i ) {
  212. values[i] = i * 10;
  213. }
  214. return values.length;
  215. }
  216. //Reset or flush the buffer
  217. function initF4(buffer) {
  218. var values = new Float32Array( buffer );
  219. for( var i=0; i < values.length ; ++i ) {
  220. values[i] = i * 10;
  221. }
  222. return values.length;
  223. }
  224. //Reset or flush the buffer
  225. function initD2(buffer) {
  226. var values = new Float64Array( buffer );
  227. for( var i=0; i < values.length ; ++i ) {
  228. values[i] = i * 10;
  229. }
  230. return values.length;
  231. }
  232. function GEN_BASELINE(loadfn, buffer, count)
  233. {
  234. var i4;
  235. print("[");
  236. for (var i = 0; i < count/* * 16*/; i += 4)
  237. {
  238. i4 = loadfn(buffer, i);
  239. print(i4.toString()+",");
  240. }
  241. print("]");
  242. }
  243. function verify_results(type, results_ex, buffer, count)
  244. {
  245. var i4;
  246. for (var i = 0, idx = 0; i < count/* * 16*/; i += 4)
  247. {
  248. i4 = type.load(buffer, i);
  249. equalSimd(results_ex[idx++], i4, type, "Reverse Heap" );
  250. }
  251. }
  252. //Module initialization
  253. var m = asmModule(this, {g0:initI4(buffer),g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4), g3:SIMD.Float64x2(10, 10, 10, 10)}, buffer);
  254. var values = new Float32Array(buffer);
  255. //Resetting the buffer.
  256. initI4(buffer);
  257. // print("Reversing - Start");
  258. // GEN_BASELINE(SIMD.Int32x4.load, values, 8*4);
  259. var exp_results = [
  260. SIMD.Int32x4(0, 10, 20, 30),
  261. SIMD.Int32x4(40, 50, 60, 70),
  262. SIMD.Int32x4(80, 90, 100, 110),
  263. SIMD.Int32x4(120, 130, 140, 150),
  264. SIMD.Int32x4(160, 170, 180, 190),
  265. SIMD.Int32x4(200, 210, 220, 230),
  266. SIMD.Int32x4(240, 250, 260, 270),
  267. SIMD.Int32x4(280, 290, 300, 310),
  268. ];
  269. verify_results(SIMD.Int32x4, exp_results, values, 8*4);
  270. m.reverseI4(3, 31);
  271. // print("Reversing - Start");
  272. // GEN_BASELINE(SIMD.Int32x4.load, values, 8*4);
  273. var exp_results = [
  274. SIMD.Int32x4(0, 10, 20, 300),
  275. SIMD.Int32x4(290, 280, 270, 260),
  276. SIMD.Int32x4(250, 240, 230, 220),
  277. SIMD.Int32x4(210, 200, 190, 180),
  278. SIMD.Int32x4(170, 160, 150, 140),
  279. SIMD.Int32x4(130, 120, 110, 100),
  280. SIMD.Int32x4(90, 80, 70, 60),
  281. SIMD.Int32x4(50, 40, 30, 310),
  282. ];
  283. verify_results(SIMD.Int32x4, exp_results, values, 8*4);
  284. //Resetting the buffer.
  285. initF4(buffer);
  286. // print("Reversing - Start");
  287. // GEN_BASELINE(SIMD.Float32x4.load, values, 8*4);
  288. var exp_results = [
  289. SIMD.Float32x4(0, 10, 20, 30),
  290. SIMD.Float32x4(40, 50, 60, 70),
  291. SIMD.Float32x4(80, 90, 100, 110),
  292. SIMD.Float32x4(120, 130, 140, 150),
  293. SIMD.Float32x4(160, 170, 180, 190),
  294. SIMD.Float32x4(200, 210, 220, 230),
  295. SIMD.Float32x4(240, 250, 260, 270),
  296. SIMD.Float32x4(280, 290, 300, 310),
  297. ];
  298. verify_results(SIMD.Float32x4, exp_results, values, 8*4);
  299. m.reverseF4(3, 31);
  300. // print("Reversing - Start");
  301. // GEN_BASELINE(SIMD.Float32x4.load, values, 8*4);
  302. var exp_results = [
  303. SIMD.Float32x4(0, 10, 20, 300),
  304. SIMD.Float32x4(290, 280, 270, 260),
  305. SIMD.Float32x4(250, 240, 230, 220),
  306. SIMD.Float32x4(210, 200, 190, 180),
  307. SIMD.Float32x4(170, 160, 150, 140),
  308. SIMD.Float32x4(130, 120, 110, 100),
  309. SIMD.Float32x4(90, 80, 70, 60),
  310. SIMD.Float32x4(50, 40, 30, 310),
  311. ];
  312. verify_results(SIMD.Float32x4, exp_results, values, 8*4);
  313. //Resetting the buffer.
  314. // initD2(buffer);
  315. // print("Reversing - Start");
  316. // GEN_BASELINE(SIMD.Int32x4.load, values, 8*4);
  317. // m.reverseD2(3, 8);
  318. // print("Reversing - Start");
  319. // GEN_BASELINE(SIMD.Int32x4.load, values, 8*4);
  320. print("PASS");