SIMDExtendArgCSE.js 5.0 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. function asmModule(stdlib, imports) {
  6. "use asm";
  7. var i4 = stdlib.SIMD.Int32x4;
  8. var i4check = i4.check;
  9. var i4fromFloat64x2 = i4.fromFloat64x2;
  10. var i4fromFloat64x2Bits = i4.fromFloat64x2Bits;
  11. var i4fromFloat32x4 = i4.fromFloat32x4;
  12. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  13. var i4neg = i4.neg;
  14. var i4add = i4.add;
  15. var i4sub = i4.sub;
  16. var i4mul = i4.mul;
  17. var i4lessThan = i4.lessThan;
  18. var i4equal = i4.equal;
  19. var i4greaterThan = i4.greaterThan;
  20. var i4select = i4.select;
  21. var i4and = i4.and;
  22. var i4or = i4.or;
  23. var i4xor = i4.xor;
  24. var i4not = i4.not;
  25. var f4 = stdlib.SIMD.Float32x4;
  26. var f4check = f4.check;
  27. var f4fromFloat64x2 = f4.fromFloat64x2;
  28. var f4fromFloat64x2Bits = f4.fromFloat64x2Bits;
  29. var f4fromInt32x4 = f4.fromInt32x4;
  30. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  31. var f4abs = f4.abs;
  32. var f4neg = f4.neg;
  33. var f4add = f4.add;
  34. var f4sub = f4.sub;
  35. var f4mul = f4.mul;
  36. var f4div = f4.div;
  37. var f4clamp = f4.clamp;
  38. var f4min = f4.min;
  39. var f4max = f4.max;
  40. var f4sqrt = f4.sqrt;
  41. var f4lessThan = f4.lessThan;
  42. var f4lessThanOrEqual = f4.lessThanOrEqual;
  43. var f4equal = f4.equal;
  44. var f4notEqual = f4.notEqual;
  45. var f4greaterThan = f4.greaterThan;
  46. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  47. var f4select = f4.select;
  48. var f4and = f4.and;
  49. var f4or = f4.or;
  50. var f4xor = f4.xor;
  51. var f4not = f4.not;
  52. var d2 = stdlib.SIMD.Float64x2;
  53. var d2check = d2.check;
  54. var d2fromFloat32x4 = d2.fromFloat32x4;
  55. var d2fromFloat32x4Bits = d2.fromFloat32x4Bits;
  56. var d2fromInt32x4 = d2.fromInt32x4;
  57. var d2fromInt32x4Bits = d2.fromInt32x4Bits;
  58. var d2abs = d2.abs;
  59. var d2neg = d2.neg;
  60. var d2add = d2.add;
  61. var d2sub = d2.sub;
  62. var d2mul = d2.mul;
  63. var d2div = d2.div;
  64. var d2clamp = d2.clamp;
  65. var d2min = d2.min;
  66. var d2max = d2.max;
  67. var d2sqrt = d2.sqrt;
  68. var d2lessThan = d2.lessThan;
  69. var d2lessThanOrEqual = d2.lessThanOrEqual;
  70. var d2equal = d2.equal;
  71. var d2notEqual = d2.notEqual;
  72. var d2greaterThan = d2.greaterThan;
  73. var d2greaterThanOrEqual = d2.greaterThanOrEqual;
  74. var d2select = d2.select;
  75. var fround = stdlib.Math.fround;
  76. var globImportF4 = f4check(imports.g1); // global var import
  77. var globImportI4 = i4check(imports.g2); // global var import
  78. var globImportD2 = d2check(imports.g3); // global var import
  79. var g1 = f4(1.0,2.0,3.0, -0.0); // global var initialized
  80. var g2 = f4(-5.3, -0.0,7.332,8.0); // global var initialized
  81. var g3 = i4(1,2,3,4); // global var initialized
  82. var g4 = i4(5,6,7,8); // global var initialized
  83. var g5 = d2(1.0,2.0); // global var initialized
  84. var g6 = d2(3.0,4.0); // global var initialized
  85. var gval = 1234;
  86. var gval2 = 1234.0;
  87. var f4splat = f4.splat;
  88. var sqrt = stdlib.Math.sqrt;
  89. var pow = stdlib.Math.pow;
  90. var loopCOUNT = 3;
  91. function test1()
  92. {
  93. var val1 = f4(1.0,2.0,3.0,4.0);
  94. var val2 = f4(5.0,6.0,7.0,8.0);
  95. var val3 = f4(0.0,0.0,0.0,0.0);
  96. var val4 = f4(0.0,0.0,0.0,0.0);
  97. var x=fround(1.0)
  98. var y=fround(2.0);
  99. var loopIndex = 0;
  100. val3 = f4add(val1, val2);
  101. val4 = f4mul(val1, val2);
  102. while ( (loopIndex|0) < (loopCOUNT|0)) {
  103. val1 = f4(fround(x), fround(y), 3.0, 4.0 );
  104. val2 = f4(fround(x), fround(y), 5.0, 6.0 );
  105. loopIndex = (loopIndex + 1) | 0;
  106. }
  107. return f4check(val2);
  108. }
  109. function test2()
  110. {
  111. var val1 = f4(1.0,2.0,3.0,4.0);
  112. var val2 = f4(5.0,6.0,7.0,8.0);
  113. var val3 = f4(0.0,0.0,0.0,0.0);
  114. var val4 = f4(0.0,0.0,0.0,0.0);
  115. var x=fround(1.0)
  116. var y=fround(2.0);
  117. var z=fround(3.0);
  118. var loopIndex = 0;
  119. val3 = f4add(val1, val2);
  120. val4 = f4mul(val1, val2);
  121. while ( (loopIndex|0) < (loopCOUNT|0)) {
  122. val1 = f4(fround(x), fround(y), z, 4.0 );
  123. val2 = f4(fround(x), fround(y), z, 6.0 );
  124. loopIndex = (loopIndex + 1) | 0;
  125. }
  126. return f4check(val2);
  127. }
  128. return {func1:test1, func2:test2};
  129. }
  130. var m = asmModule(this, {g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4), g3:SIMD.Float64x2(10, 10, 10, 10)});
  131. var ret1 = m.func1();
  132. WScript.Echo(ret1.toString());
  133. var ret2 = m.func2();
  134. WScript.Echo(ret2.toString());