testCalls.js 6.8 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports) {
  7. "use asm";
  8. var i4 = stdlib.SIMD.Int32x4;
  9. var i4check = i4.check;
  10. var i4splat = i4.splat;
  11. var i4fromFloat64x2 = i4.fromFloat64x2;
  12. var i4fromFloat64x2Bits = i4.fromFloat64x2Bits;
  13. var i4fromFloat32x4 = i4.fromFloat32x4;
  14. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  15. var i4lessThan = i4.lessThan;
  16. var i4equal = i4.equal;
  17. var i4greaterThan = i4.greaterThan;
  18. var i4select = i4.select;
  19. var i4and = i4.and;
  20. var i4or = i4.or;
  21. var i4xor = i4.xor;
  22. var i4not = i4.not;
  23. var f4 = stdlib.SIMD.Float32x4;
  24. var f4check = f4.check;
  25. var f4splat = f4.splat;
  26. var f4fromFloat64x2 = f4.fromFloat64x2;
  27. var f4fromFloat64x2Bits = f4.fromFloat64x2Bits;
  28. var f4fromInt32x4 = f4.fromInt32x4;
  29. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  30. var f4abs = f4.abs;
  31. var f4neg = f4.neg;
  32. var f4add = f4.add;
  33. var f4sub = f4.sub;
  34. var f4mul = f4.mul;
  35. var f4div = f4.div;
  36. var f4clamp = f4.clamp;
  37. var f4min = f4.min;
  38. var f4max = f4.max;
  39. var f4sqrt = f4.sqrt;
  40. var f4lessThan = f4.lessThan;
  41. var f4lessThanOrEqual = f4.lessThanOrEqual;
  42. var f4equal = f4.equal;
  43. var f4notEqual = f4.notEqual;
  44. var f4greaterThan = f4.greaterThan;
  45. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  46. var f4select = f4.select;
  47. var f4and = f4.and;
  48. var f4or = f4.or;
  49. var f4xor = f4.xor;
  50. var f4not = f4.not;
  51. var d2 = stdlib.SIMD.Float64x2;
  52. var d2check = d2.check;
  53. var d2splat = d2.splat;
  54. var d2fromFloat32x4 = d2.fromFloat32x4;
  55. var d2fromFloat32x4Bits = d2.fromFloat32x4Bits;
  56. var d2fromInt32x4 = d2.fromInt32x4;
  57. var d2fromInt32x4Bits = d2.fromInt32x4Bits;
  58. var d2abs = d2.abs;
  59. var d2neg = d2.neg;
  60. var d2add = d2.add;
  61. var d2sub = d2.sub;
  62. var d2mul = d2.mul;
  63. var d2div = d2.div;
  64. var d2clamp = d2.clamp;
  65. var d2min = d2.min;
  66. var d2max = d2.max;
  67. var d2sqrt = d2.sqrt;
  68. var d2lessThan = d2.lessThan;
  69. var d2lessThanOrEqual = d2.lessThanOrEqual;
  70. var d2equal = d2.equal;
  71. var d2notEqual = d2.notEqual;
  72. var d2greaterThan = d2.greaterThan;
  73. var d2greaterThanOrEqual = d2.greaterThanOrEqual;
  74. var d2select = d2.select;
  75. var fround = stdlib.Math.fround;
  76. var globImportF4 = f4check(imports.g1); // global var import
  77. var globImportI4 = i4check(imports.g2); // global var import
  78. var globImportD2 = d2check(imports.g3); // global var import
  79. var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
  80. var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
  81. var g3 = d2(0.12344,-1.6578); // global var initialized
  82. var gval = 1234;
  83. var gval2 = 1234.0;
  84. var loopCOUNT = 3;
  85. function func1(a, i, b, count)
  86. {
  87. a = f4check(a);
  88. i = i | 0;
  89. b = f4check(b);
  90. count = count | 0;
  91. var x = f4(0.0,0.0,0.0,0.0);
  92. var loopIndex = 0;
  93. while ( (loopIndex|0) < (count|0)) {
  94. x = f4add(a, b);
  95. loopIndex = (loopIndex + i) | 0;
  96. }
  97. return f4check(x);
  98. }
  99. function func2(a, count, b, c, d, i)
  100. {
  101. a = f4check(a);
  102. count = count | 0;
  103. b = f4check(b);
  104. c = f4check(c);
  105. d = f4check(d);
  106. i = i | 0;
  107. var x = f4(0.0,0.0,0.0,0.0);
  108. var y = f4(0.0,0.0,0.0,0.0);
  109. var loopIndex = 0;
  110. for (loopIndex = 0; (loopIndex | 0) < (count | 0) ; loopIndex = (loopIndex + i) | 0)
  111. {
  112. x = f4check(func1(a, 1, b, 3));
  113. y = f4check(func1(c, 1, d, 3));
  114. }
  115. return f4check(f4add(x,y));
  116. }
  117. function func3(a, float1, b, c, float2, d, i, e, f, double3, g, h, float4)
  118. {
  119. a = f4check(a);
  120. float1 = fround(float1);
  121. b = f4check(b);
  122. c = f4check(c);
  123. float2 = fround(float2);
  124. d = f4check(d);
  125. i = i | 0;
  126. e = f4check(e);
  127. f = f4check(f);
  128. double3 = +double3;
  129. g = f4check(g);
  130. h = f4check(h);
  131. float4 = fround(float4);
  132. var x = f4(0.0,0.0,0.0,0.0);
  133. var y = f4(0.0,0.0,0.0,0.0);
  134. var loopIndex = 0;
  135. for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + i) | 0)
  136. {
  137. x = f4check(func2(a, 3, b, c, d, 1));
  138. y = f4check(func2(e, 3, f, g, h, 1));
  139. }
  140. return f4check(f4add(x,y));
  141. }
  142. function func4() {
  143. var value1 = f4(0.0, 0.0, 0.0, 0.0);
  144. var i = 0;
  145. for (i = 0; (i | 0) < 1000; i = (i + 1)|0) {
  146. value1 = f4add(value1, f4splat(1.0));
  147. if ((i | 0) == 300) {
  148. return f4check(value1);
  149. }
  150. }
  151. }
  152. // TODO: Test conversion of returned value
  153. function value()
  154. {
  155. var ret = 1.0;
  156. var i = 1.0;
  157. var loopIndex = 0;
  158. while ( (loopIndex|0) < (loopCOUNT|0)) {
  159. ret = ret + i;
  160. loopIndex = (loopIndex + 1) | 0;
  161. }
  162. return +ret;
  163. }
  164. return {func1:func1, func2:func2, func3:func3, func4:func4, /*func5:func5, func6:func6*/};
  165. }
  166. var m = asmModule(this, {g1:SIMD.Float32x4(90934.2,123.9,419.39,449.0), g2:SIMD.Int32x4(-1065353216, -1073741824,-1077936128, -1082130432), g3:SIMD.Float64x2(110.20, 58967.0, 14511.670, 191766.23431)});
  167. var s1 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  168. var s2 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  169. var s3 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  170. var s4 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  171. var s5 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  172. var s6 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  173. var s7 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  174. var s8 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0);
  175. var c;
  176. c = m.func1(s1, 1, s2, 3);
  177. equalSimd([2.000000,4.000000,6.000000,8.000000], c, SIMD.Float32x4, "func1");
  178. c = m.func2(s1, 3, s2, s3, s4, 1);
  179. equalSimd([4.000000,8.000000,12.000000,16.000000], c, SIMD.Float32x4, "func1");
  180. c = m.func3(s1, 33.2, s2, s3, 35.1, s4, 1, s5, s6, 1.0, s7, s8, 5.3);
  181. equalSimd([8.000000,16.000000,24.000000,32.000000], c, SIMD.Float32x4, "func1");
  182. c = m.func4();
  183. equalSimd([301.000000,301.000000,301.000000,301.000000], c, SIMD.Float32x4, "func1");
  184. WScript.Echo("PASS");