testRcpSqrt.js 7.8 KB

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  1. //-------------------------------------------------------------------------------------------------------
  2. // Copyright (C) Microsoft. All rights reserved.
  3. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  4. //-------------------------------------------------------------------------------------------------------
  5. WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
  6. function asmModule(stdlib, imports) {
  7. "use asm";
  8. var i4 = stdlib.SIMD.Int32x4;
  9. var i4check = i4.check;
  10. var i4splat = i4.splat;
  11. var i4fromFloat64x2 = i4.fromFloat64x2;
  12. var i4fromFloat64x2Bits = i4.fromFloat64x2Bits;
  13. var i4fromFloat32x4 = i4.fromFloat32x4;
  14. var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
  15. //var i4abs = i4.abs;
  16. var i4neg = i4.neg;
  17. var i4add = i4.add;
  18. var i4sub = i4.sub;
  19. var i4mul = i4.mul;
  20. //var i4swizzle = i4.swizzle;
  21. //var i4shuffle = i4.shuffle;
  22. var i4lessThan = i4.lessThan;
  23. var i4equal = i4.equal;
  24. var i4greaterThan = i4.greaterThan;
  25. var i4select = i4.select;
  26. var i4and = i4.and;
  27. var i4or = i4.or;
  28. var i4xor = i4.xor;
  29. var i4not = i4.not;
  30. //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
  31. //var i4shiftRightByScalar = i4.shiftRightByScalar;
  32. //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
  33. var f4 = stdlib.SIMD.Float32x4;
  34. var f4check = f4.check;
  35. var f4splat = f4.splat;
  36. var f4fromFloat64x2 = f4.fromFloat64x2;
  37. var f4fromFloat64x2Bits = f4.fromFloat64x2Bits;
  38. var f4fromInt32x4 = f4.fromInt32x4;
  39. var f4fromInt32x4Bits = f4.fromInt32x4Bits;
  40. var f4abs = f4.abs;
  41. var f4neg = f4.neg;
  42. var f4add = f4.add;
  43. var f4sub = f4.sub;
  44. var f4mul = f4.mul;
  45. var f4div = f4.div;
  46. var f4clamp = f4.clamp;
  47. var f4min = f4.min;
  48. var f4max = f4.max;
  49. var f4reciprocal = f4.reciprocalApproximation;
  50. var f4reciprocalSqrt = f4.reciprocalSqrtApproximation;
  51. var f4sqrt = f4.sqrt;
  52. //var f4swizzle = f4.swizzle;
  53. //var f4shuffle = f4.shuffle;
  54. var f4lessThan = f4.lessThan;
  55. var f4lessThanOrEqual = f4.lessThanOrEqual;
  56. var f4equal = f4.equal;
  57. var f4notEqual = f4.notEqual;
  58. var f4greaterThan = f4.greaterThan;
  59. var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  60. var f4select = f4.select;
  61. var f4and = f4.and;
  62. var f4or = f4.or;
  63. var f4xor = f4.xor;
  64. var f4not = f4.not;
  65. var d2 = stdlib.SIMD.Float64x2;
  66. var d2check = d2.check;
  67. var d2splat = d2.splat;
  68. var d2fromFloat32x4 = d2.fromFloat32x4;
  69. var d2fromFloat32x4Bits = d2.fromFloat32x4Bits;
  70. var d2fromInt32x4 = d2.fromInt32x4;
  71. var d2fromInt32x4Bits = d2.fromInt32x4Bits;
  72. var d2abs = d2.abs;
  73. var d2neg = d2.neg;
  74. var d2add = d2.add;
  75. var d2sub = d2.sub;
  76. var d2mul = d2.mul;
  77. var d2div = d2.div;
  78. var d2clamp = d2.clamp;
  79. var d2min = d2.min;
  80. var d2max = d2.max;
  81. var d2reciprocal = d2.reciprocalApproximation;
  82. var d2reciprocalSqrt = d2.reciprocalSqrtApproximation;
  83. var d2sqrt = d2.sqrt;
  84. //var d2swizzle = d2.swizzle;
  85. //var d2shuffle = d2.shuffle;
  86. var d2lessThan = d2.lessThan;
  87. var d2lessThanOrEqual = d2.lessThanOrEqual;
  88. var d2equal = d2.equal;
  89. var d2notEqual = d2.notEqual;
  90. var d2greaterThan = d2.greaterThan;
  91. var d2greaterThanOrEqual = d2.greaterThanOrEqual;
  92. var d2select = d2.select;
  93. var fround = stdlib.Math.fround;
  94. var globImportF4 = f4check(imports.g1); // global var import
  95. var globImportI4 = i4check(imports.g2); // global var import
  96. var globImportD2 = d2check(imports.g3); // global var import
  97. var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
  98. var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
  99. var g3 = d2(0.12344,-1.6578); // global var initialized
  100. var gval = 1234;
  101. var gval2 = 1234.0;
  102. var loopCOUNT = 3;
  103. function func1()
  104. {
  105. var x = f4(0.0,0.0,0.0,0.0);
  106. var y = f4(0.0,0.0,0.0,0.0);
  107. var loopIndex = 0;
  108. while ( (loopIndex|0) < (loopCOUNT|0)) {
  109. y = f4(5.0,-3.0,6.34,-2.0);
  110. x = f4reciprocal(y)
  111. loopIndex = (loopIndex + 1) | 0;
  112. }
  113. return f4check(x);
  114. }
  115. function func2()
  116. {
  117. var x = f4(0.0,0.0,0.0,0.0);
  118. var y = f4(0.0,0.0,0.0,0.0);
  119. var loopIndex = 0;
  120. for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0)
  121. {
  122. y = globImportF4;
  123. x = f4reciprocal(y);
  124. }
  125. return f4check(x);
  126. }
  127. function func3()
  128. {
  129. var x = f4(0.0,0.0,0.0,0.0);
  130. var y = f4(0.0,0.0,0.0,0.0);
  131. var loopIndex = 0;
  132. loopIndex = loopCOUNT | 0;
  133. do {
  134. y = g1;
  135. x = f4reciprocal(y);
  136. loopIndex = (loopIndex - 1) | 0;
  137. }
  138. while ( (loopIndex | 0) > 0);
  139. return f4check(x);
  140. }
  141. function func4()
  142. {
  143. var x = f4(0.0,0.0,0.0,0.0);
  144. var y = f4(0.0,0.0,0.0,0.0);
  145. var loopIndex = 0;
  146. while ( (loopIndex|0) < (loopCOUNT|0)) {
  147. y = f4(5.0,-3.0,6.34,-2.0);
  148. x = f4abs(y)
  149. x = f4reciprocalSqrt(x);
  150. loopIndex = (loopIndex + 1) | 0;
  151. }
  152. return f4check(x);
  153. }
  154. function func5()
  155. {
  156. var x = f4(0.0,0.0,0.0,0.0);
  157. var y = f4(0.0,0.0,0.0,0.0);
  158. var loopIndex = 0;
  159. for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0)
  160. {
  161. y = globImportF4;
  162. x = f4abs(y);
  163. x = f4reciprocalSqrt(x);
  164. }
  165. return f4check(x);
  166. }
  167. function func6()
  168. {
  169. var x = f4(0.0,0.0,0.0,0.0);
  170. var y = f4(0.0,0.0,0.0,0.0);
  171. var loopIndex = 0;
  172. loopIndex = loopCOUNT | 0;
  173. do {
  174. y = g1;
  175. x = f4abs(y);
  176. x = f4reciprocalSqrt(x);
  177. loopIndex = (loopIndex - 1) | 0;
  178. }
  179. while ( (loopIndex | 0) > 0);
  180. return f4check(x);
  181. }
  182. // TODO: Test conversion of returned value
  183. function value()
  184. {
  185. var ret = 1.0;
  186. var i = 1.0;
  187. var loopIndex = 0;
  188. while ( (loopIndex|0) < (loopCOUNT|0)) {
  189. ret = ret + i;
  190. loopIndex = (loopIndex + 1) | 0;
  191. }
  192. return +ret;
  193. }
  194. return {func1:func1, func2:func2, func3:func2, func4:func4, func5:func5, func6:func6};
  195. }
  196. var m = asmModule(this, {g1:SIMD.Float32x4(90934.2,123.9,419.39,449.0), g2:SIMD.Int32x4(-1065353216, -1073741824,-1077936128, -1082130432), g3:SIMD.Float64x2(110.20, 58967.0, 14511.670, 191766.23431)});
  197. var ret1 = m.func1();
  198. var ret2 = m.func2();
  199. var ret3 = m.func3();
  200. var ret4 = m.func4();
  201. var ret5 = m.func5();
  202. var ret6 = m.func6();
  203. equalSimd([0.20000000298023224, -0.3333333432674408, 0.15772870182991028, -0.5], ret1, SIMD.Float32x4, "func1");
  204. equalSimd([0.000010996962373610586, 0.008071024902164936, 0.0023844153620302677, 0.0022271715570241213], ret2, SIMD.Float32x4, "func2");
  205. equalSimd([0.000010996962373610586, 0.008071024902164936, 0.0023844153620302677, 0.0022271715570241213], ret3, SIMD.Float32x4, "func3");
  206. equalSimd([0.4472135901451111, 0.5773502588272095, 0.3971507251262665, 0.7071067690849304], ret4, SIMD.Float32x4, "func4")
  207. equalSimd([0.0033161668106913566, 0.08983888477087021, 0.04883047565817833, 0.04719291999936104], ret5, SIMD.Float32x4, "func5");
  208. equalSimd([0.01409541629254818, 0.017147336155176162, 0.038768425583839416, 0.005569833796471357], ret6, SIMD.Float32x4, "func6");
  209. print("PASS");