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- //-------------------------------------------------------------------------------------------------------
- // Copyright (C) Microsoft. All rights reserved.
- // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
- //-------------------------------------------------------------------------------------------------------
- // Default all macros to nothing
- #ifndef ASMJS_MATH_FUNC_NAMES
- #define ASMJS_MATH_FUNC_NAMES(name, propertyName)
- #endif
- #ifndef ASMJS_MATH_CONST_NAMES
- #define ASMJS_MATH_CONST_NAMES(name, propertyName)
- #endif
- #ifndef ASMJS_ARRAY_NAMES
- #define ASMJS_ARRAY_NAMES(name, propertyName)
- #endif
- #ifndef ASMJS_SIMD_NAMES
- #define ASMJS_SIMD_NAMES(name, propertyName)
- #endif
- ASMJS_MATH_FUNC_NAMES(sin, sin)
- ASMJS_MATH_FUNC_NAMES(cos, cos)
- ASMJS_MATH_FUNC_NAMES(tan, tan)
- ASMJS_MATH_FUNC_NAMES(asin, asin)
- ASMJS_MATH_FUNC_NAMES(acos, acos)
- ASMJS_MATH_FUNC_NAMES(atan, atan)
- ASMJS_MATH_FUNC_NAMES(ceil, ceil)
- ASMJS_MATH_FUNC_NAMES(floor, floor)
- ASMJS_MATH_FUNC_NAMES(exp, exp)
- ASMJS_MATH_FUNC_NAMES(log, log)
- ASMJS_MATH_FUNC_NAMES(pow, pow)
- ASMJS_MATH_FUNC_NAMES(sqrt, sqrt)
- ASMJS_MATH_FUNC_NAMES(abs, abs)
- ASMJS_MATH_FUNC_NAMES(atan2, atan2)
- ASMJS_MATH_FUNC_NAMES(imul, imul)
- ASMJS_MATH_FUNC_NAMES(fround, fround)
- ASMJS_MATH_FUNC_NAMES(min, min)
- ASMJS_MATH_FUNC_NAMES(max, max)
- ASMJS_MATH_FUNC_NAMES(clz32, clz32)
- ASMJS_MATH_CONST_NAMES(e, E)
- ASMJS_MATH_CONST_NAMES(ln10, LN10)
- ASMJS_MATH_CONST_NAMES(ln2, LN2)
- ASMJS_MATH_CONST_NAMES(log2e, LOG2E)
- ASMJS_MATH_CONST_NAMES(log10e, LOG10E)
- ASMJS_MATH_CONST_NAMES(pi, PI)
- ASMJS_MATH_CONST_NAMES(sqrt1_2, SQRT1_2)
- ASMJS_MATH_CONST_NAMES(sqrt2, SQRT2)
- ASMJS_MATH_CONST_NAMES(infinity, Infinity)
- ASMJS_MATH_CONST_NAMES(nan, NaN)
- ASMJS_ARRAY_NAMES(Uint8Array, Uint8Array)
- ASMJS_ARRAY_NAMES(Int8Array, Int8Array)
- ASMJS_ARRAY_NAMES(Uint16Array, Uint16Array)
- ASMJS_ARRAY_NAMES(Int16Array, Int16Array)
- ASMJS_ARRAY_NAMES(Uint32Array, Uint32Array)
- ASMJS_ARRAY_NAMES(Int32Array, Int32Array)
- ASMJS_ARRAY_NAMES(Float32Array, Float32Array)
- ASMJS_ARRAY_NAMES(Float64Array, Float64Array)
- ASMJS_ARRAY_NAMES(byteLength, byteLength)
- ASMJS_SIMD_NAMES(Int32x4, Int32x4)
- ASMJS_SIMD_NAMES(int32x4_check, check)
- ASMJS_SIMD_NAMES(int32x4_splat, splat)
- ASMJS_SIMD_NAMES(int32x4_fromFloat64x2, fromFloat64x2)
- ASMJS_SIMD_NAMES(int32x4_fromFloat64x2Bits, fromFloat64x2Bits)
- ASMJS_SIMD_NAMES(int32x4_fromFloat32x4, fromFloat32x4)
- ASMJS_SIMD_NAMES(int32x4_fromFloat32x4Bits, fromFloat32x4Bits)
- ASMJS_SIMD_NAMES(int32x4_neg, neg)
- ASMJS_SIMD_NAMES(int32x4_add, add)
- ASMJS_SIMD_NAMES(int32x4_sub, sub)
- ASMJS_SIMD_NAMES(int32x4_mul, mul)
- ASMJS_SIMD_NAMES(int32x4_extractLane, extractLane)
- ASMJS_SIMD_NAMES(int32x4_replaceLane, replaceLane)
- ASMJS_SIMD_NAMES(int32x4_swizzle, swizzle)
- ASMJS_SIMD_NAMES(int32x4_shuffle, shuffle)
- ASMJS_SIMD_NAMES(int32x4_lessThan, lessThan)
- ASMJS_SIMD_NAMES(int32x4_equal, equal)
- ASMJS_SIMD_NAMES(int32x4_greaterThan, greaterThan)
- ASMJS_SIMD_NAMES(int32x4_select, select)
- ASMJS_SIMD_NAMES(int32x4_and, and_)
- ASMJS_SIMD_NAMES(int32x4_or, or_)
- ASMJS_SIMD_NAMES(int32x4_xor, xor_)
- ASMJS_SIMD_NAMES(int32x4_not, not_)
- // ToDo: Enable after fix in lib
- //ASMJS_SIMD_NAMES(int32x4_shiftLeftByScalar, shiftLeftByScalar)
- //ASMJS_SIMD_NAMES(int32x4_shiftRightLogicalByScalar, shiftRightLogicalByScalar)
- //ASMJS_SIMD_NAMES(int32x4_shiftRightArithmeticByScalar, shiftRightArithmeticByScalar)
- ASMJS_SIMD_NAMES(int32x4_load, load)
- ASMJS_SIMD_NAMES(int32x4_load1, load1)
- ASMJS_SIMD_NAMES(int32x4_load2, load2)
- ASMJS_SIMD_NAMES(int32x4_load3, load3)
- ASMJS_SIMD_NAMES(int32x4_store, store)
- ASMJS_SIMD_NAMES(int32x4_store1, store1)
- ASMJS_SIMD_NAMES(int32x4_store2, store2)
- ASMJS_SIMD_NAMES(int32x4_store3, store3)
- ASMJS_SIMD_NAMES(Float32x4, Float32x4)
- ASMJS_SIMD_NAMES(float32x4_check, check)
- ASMJS_SIMD_NAMES(float32x4_splat, splat)
- ASMJS_SIMD_NAMES(float32x4_fromFloat64x2, fromFloat64x2)
- ASMJS_SIMD_NAMES(float32x4_fromFloat64x2Bits, fromFloat64x2Bits)
- ASMJS_SIMD_NAMES(float32x4_fromInt32x4, fromInt32x4)
- ASMJS_SIMD_NAMES(float32x4_fromInt32x4Bits, fromInt32x4Bits)
- ASMJS_SIMD_NAMES(float32x4_abs, abs)
- ASMJS_SIMD_NAMES(float32x4_neg, neg)
- ASMJS_SIMD_NAMES(float32x4_add, add)
- ASMJS_SIMD_NAMES(float32x4_sub, sub)
- ASMJS_SIMD_NAMES(float32x4_mul, mul)
- ASMJS_SIMD_NAMES(float32x4_div, div)
- ASMJS_SIMD_NAMES(float32x4_clamp, clamp)
- ASMJS_SIMD_NAMES(float32x4_min, min)
- ASMJS_SIMD_NAMES(float32x4_max, max)
- ASMJS_SIMD_NAMES(float32x4_reciprocal, reciprocalApproximation)
- ASMJS_SIMD_NAMES(float32x4_reciprocalSqrt, reciprocalSqrtApproximation)
- ASMJS_SIMD_NAMES(float32x4_sqrt, sqrt)
- ASMJS_SIMD_NAMES(float32x4_swizzle, swizzle)
- ASMJS_SIMD_NAMES(float32x4_shuffle, shuffle)
- ASMJS_SIMD_NAMES(float32x4_extractLane, extractLane)
- ASMJS_SIMD_NAMES(float32x4_replaceLane, replaceLane)
- ASMJS_SIMD_NAMES(float32x4_lessThan, lessThan)
- ASMJS_SIMD_NAMES(float32x4_lessThanOrEqual, lessThanOrEqual)
- ASMJS_SIMD_NAMES(float32x4_equal, equal)
- ASMJS_SIMD_NAMES(float32x4_notEqual, notEqual)
- ASMJS_SIMD_NAMES(float32x4_greaterThan, greaterThan)
- ASMJS_SIMD_NAMES(float32x4_greaterThanOrEqual, greaterThanOrEqual)
- ASMJS_SIMD_NAMES(float32x4_select, select)
- ASMJS_SIMD_NAMES(float32x4_and, and_)
- ASMJS_SIMD_NAMES(float32x4_or, or_)
- ASMJS_SIMD_NAMES(float32x4_xor, xor_)
- ASMJS_SIMD_NAMES(float32x4_not, not_)
- ASMJS_SIMD_NAMES(float32x4_load, load)
- ASMJS_SIMD_NAMES(float32x4_load1, load1)
- ASMJS_SIMD_NAMES(float32x4_load2, load2)
- ASMJS_SIMD_NAMES(float32x4_load3, load3)
- ASMJS_SIMD_NAMES(float32x4_store, store)
- ASMJS_SIMD_NAMES(float32x4_store1, store1)
- ASMJS_SIMD_NAMES(float32x4_store2, store2)
- ASMJS_SIMD_NAMES(float32x4_store3, store3)
- ASMJS_SIMD_NAMES(Float64x2, Float64x2)
- ASMJS_SIMD_NAMES(float64x2_check, check)
- ASMJS_SIMD_NAMES(float64x2_splat, splat)
- ASMJS_SIMD_NAMES(float64x2_fromFloat32x4, fromFloat32x4)
- ASMJS_SIMD_NAMES(float64x2_fromFloat32x4Bits, fromFloat32x4Bits)
- ASMJS_SIMD_NAMES(float64x2_fromInt32x4, fromInt32x4)
- ASMJS_SIMD_NAMES(float64x2_fromInt32x4Bits, fromInt32x4Bits)
- ASMJS_SIMD_NAMES(float64x2_abs, abs)
- ASMJS_SIMD_NAMES(float64x2_neg, neg)
- ASMJS_SIMD_NAMES(float64x2_add, add)
- ASMJS_SIMD_NAMES(float64x2_sub, sub)
- ASMJS_SIMD_NAMES(float64x2_mul, mul)
- ASMJS_SIMD_NAMES(float64x2_div, div)
- ASMJS_SIMD_NAMES(float64x2_clamp, clamp)
- ASMJS_SIMD_NAMES(float64x2_min, min)
- ASMJS_SIMD_NAMES(float64x2_max, max)
- ASMJS_SIMD_NAMES(float64x2_reciprocal, reciprocalApproximation)
- ASMJS_SIMD_NAMES(float64x2_reciprocalSqrt, reciprocalSqrtApproximation)
- ASMJS_SIMD_NAMES(float64x2_sqrt, sqrt)
- ASMJS_SIMD_NAMES(float64x2_swizzle, swizzle)
- ASMJS_SIMD_NAMES(float64x2_shuffle, shuffle)
- ASMJS_SIMD_NAMES(float64x2_lessThan, lessThan)
- ASMJS_SIMD_NAMES(float64x2_lessThanOrEqual, lessThanOrEqual)
- ASMJS_SIMD_NAMES(float64x2_equal, equal)
- ASMJS_SIMD_NAMES(float64x2_notEqual, notEqual)
- ASMJS_SIMD_NAMES(float64x2_greaterThan, greaterThan)
- ASMJS_SIMD_NAMES(float64x2_greaterThanOrEqual, greaterThanOrEqual)
- ASMJS_SIMD_NAMES(float64x2_select, select)
- ASMJS_SIMD_NAMES(float64x2_load, load)
- ASMJS_SIMD_NAMES(float64x2_load1, load1)
- ASMJS_SIMD_NAMES(float64x2_store, store)
- ASMJS_SIMD_NAMES(float64x2_store1, store1)
- // help the caller to undefine all the macros
- #undef ASMJS_MATH_FUNC_NAMES
- #undef ASMJS_MATH_CONST_NAMES
- #undef ASMJS_ARRAY_NAMES
- #undef ASMJS_SIMD_NAMES
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