//------------------------------------------------------------------------------------------------------- // Copyright (C) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. //------------------------------------------------------------------------------------------------------- function foo() {} var all = [ undefined, null, true, false, new Boolean(true), new Boolean(false), NaN, +0, -0, 0, 1, 10.0, 10.1, -1, -5, 5, 124, 248, 654, 987, -1026, +98768.2546, -88754.15478, 1<<32, -(1<<32), (1<<32)-1, 1<<31, -(1<<31), 1<<25, -1<<25, Number.MAX_VALUE, Number.MIN_VALUE, Number.NaN, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY, new Number(NaN), new Number(+0), new Number( -0), new Number(0), new Number(1), new Number(10.0), new Number(10.1), new Number(Number.MAX_VALUE), new Number(Number.MIN_VALUE), new Number(Number.NaN), new Number(Number.POSITIVE_INFINITY), new Number(Number.NEGATIVE_INFINITY), "", "hello", "hel" + "lo", "+0", "-0", "0", "1", "10.0", "10.1", new String(""), new String("hello"), new String("he" + "llo"), new Object(), [1,2,3], new Object(), [1,2,3] , foo ]; function AsmModule(stdlib) { "use asm"; var fround = stdlib.Math.fround; function posInt(x) { x = x|0; return +(+(x|0)); } function posUInt(x) { x = x|0; return +(+(x>>>0)); } function posDouble(x) { x = +x; return +(+x); } function posFloat(x) { x = fround(x); return fround(+x); } function negInt(x) { x = x|0; return (-x)|0; } function negDouble(x) { x = +x; return +(-x); } function negFloat(x) { x = fround(x); return fround(-x); } function bitnotInt(x) { x = x|0; return (~x)|0; } function bitnotnotInt(x) { x = +x; return (~~x)|0; } function lognotInt(x) { x = x|0; return (!x)|0; } function lognot2Int(x) { x = x|0; return (!!x)|0; } return { posInt : posInt , posUInt : posUInt , posDouble : posDouble , posFloat : posFloat , negInt : negInt , negDouble : negDouble , negFloat : negFloat , bitnotInt : bitnotInt , bitnotnotInt : bitnotnotInt , lognotInt : lognotInt , lognot2Int : lognot2Int , }; } var asmModule = AsmModule({Math:Math}); for (var i=0; i