//------------------------------------------------------------------------------------------------------- // Copyright (C) Microsoft Corporation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. //------------------------------------------------------------------------------------------------------- function asmModule(stdlib, imports, buffer) { "use asm"; var i4 = stdlib.SIMD.Int32x4; var i4check = i4.check; var i4splat = i4.splat; var i4fromFloat32x4 = i4.fromFloat32x4; var i4fromFloat32x4Bits = i4.fromFloat32x4Bits; //var i4abs = i4.abs; var i4neg = i4.neg; var i4add = i4.add; var i4sub = i4.sub; var i4mul = i4.mul; var i4swizzle = i4.swizzle; var i4shuffle = i4.shuffle; var i4lessThan = i4.lessThan; var i4equal = i4.equal; var i4greaterThan = i4.greaterThan; var i4select = i4.select; var i4and = i4.and; var i4or = i4.or; var i4xor = i4.xor; var i4not = i4.not; var i4load = i4.load; var i4load1 = i4.load1; var i4load2 = i4.load2; var i4load3 = i4.load3; var i4store = i4.store var i4store1 = i4.store1; var i4store2 = i4.store2; var i4store3 = i4.store3; //var i4shiftLeftByScalar = i4.shiftLeftByScalar; //var i4shiftRightByScalar = i4.shiftRightByScalar; //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar; var f4 = stdlib.SIMD.Float32x4; var f4check = f4.check; var f4splat = f4.splat; var f4fromInt32x4 = f4.fromInt32x4; var f4fromInt32x4Bits = f4.fromInt32x4Bits; var f4abs = f4.abs; var f4neg = f4.neg; var f4add = f4.add; var f4sub = f4.sub; var f4mul = f4.mul; var f4div = f4.div; var f4min = f4.min; var f4max = f4.max; var f4reciprocal = f4.reciprocal; var f4reciprocalSqrt = f4.reciprocalSqrt; var f4sqrt = f4.sqrt; var f4swizzle = f4.swizzle; var f4shuffle = f4.shuffle; var f4lessThan = f4.lessThan; var f4lessThanOrEqual = f4.lessThanOrEqual; var f4equal = f4.equal; var f4notEqual = f4.notEqual; var f4greaterThan = f4.greaterThan; var f4greaterThanOrEqual = f4.greaterThanOrEqual; var f4select = f4.select; var f4and = f4.and; var f4or = f4.or; var f4xor = f4.xor; var f4not = f4.not; var f4load = f4.load; var f4load1 = f4.load1; var f4load2 = f4.load2; var f4load3 = f4.load3; var f4store = f4.store; var f4store1 = f4.store1; var f4store2 = f4.store2; var f4store3 = f4.store3; var fround = stdlib.Math.fround; var globImportF4 = f4check(imports.g1); // global var import var globImportI4 = i4check(imports.g2); // global var import var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized var gval = 1234; var gval2 = 1234.0; var OFFSET_1 = 10; var OFFSET_2 = 15; var loopCOUNT = 10; var Int8Heap = new stdlib.Int8Array (buffer); var Uint8Heap = new stdlib.Uint8Array (buffer); var Int16Heap = new stdlib.Int16Array(buffer); var Uint16Heap = new stdlib.Uint16Array(buffer); var Int32Heap = new stdlib.Int32Array(buffer); var Uint32Heap = new stdlib.Uint32Array(buffer); var Float32Heap = new stdlib.Float32Array(buffer); //Reverses heap values at start index and end index function rotate(start, n, k) { start = start | 0; n = n | 0; k = k | 0; var SIMD_SIZE = 4; var c = 0, tmp = i4(0, 0, 0, 0), v = 0, t = 0, tp = 0; for(v = 0; c < n; v = v + 1) { t = v|0; tp = (v + k)|0; tmp = i4load(Int32Heap, start + v << 2 >> 2); c = c + SIMD_SIZE; while ( tp != v) { i4store(Int32Heap, start + t << 2 >> 2, i4load(Int32Heap, start + tp << 2 >> 2)); t = tp|0; tp = (tp + k)|0; if(tp >= n) { tp = (tp - n)|0; } c = c + SIMD_SIZE; } i4store(Int32Heap, start + t << 2 >> 2, tmp); } } return {rotate:rotate}; } var buffer = new ArrayBuffer(0x10000); //16mb min 2^12 //Reset or flush the buffer function initI32(buffer) { var values = new Int32Array( buffer ); for( var i=0; i < values.length ; ++i ) { values[i] = i * 10; } return values.length; } function printBuffer(Int32Heap, start, end) { for (var i = start; i < end; i += 4) { var i4 = SIMD.Int32x4.load(Int32Heap, i); print(i4.toString()); } } //Module initialization var m = asmModule(this, {g0:initI32(buffer),g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4)}, buffer); var Int32Heap = new Int32Array(buffer); //Resetting the buffer. initI32(buffer); print("Vector Rotate - Start"); printBuffer(Int32Heap, 0, 32); m.rotate(4, 20, 8); print(); printBuffer(Int32Heap, 0, 32);