//------------------------------------------------------------------------------------------------------- // Copyright (C) Microsoft Corporation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. //------------------------------------------------------------------------------------------------------- WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js"); function asmModule(stdlib, imports) { "use asm"; var i4 = stdlib.SIMD.Int32x4; var i4check = i4.check; var i4splat = i4.splat; var i4fromFloat32x4 = i4.fromFloat32x4; var i4fromFloat32x4Bits = i4.fromFloat32x4Bits; var i4lessThan = i4.lessThan; var i4equal = i4.equal; var i4greaterThan = i4.greaterThan; var i4select = i4.select; var i4and = i4.and; var i4or = i4.or; var i4xor = i4.xor; var i4not = i4.not; var f4 = stdlib.SIMD.Float32x4; var f4check = f4.check; var f4splat = f4.splat; var f4fromInt32x4 = f4.fromInt32x4; var f4fromInt32x4Bits = f4.fromInt32x4Bits; var f4abs = f4.abs; var f4neg = f4.neg; var f4add = f4.add; var f4sub = f4.sub; var f4mul = f4.mul; var f4div = f4.div; var f4min = f4.min; var f4max = f4.max; var f4sqrt = f4.sqrt; var f4lessThan = f4.lessThan; var f4lessThanOrEqual = f4.lessThanOrEqual; var f4equal = f4.equal; var f4notEqual = f4.notEqual; var f4greaterThan = f4.greaterThan; var f4greaterThanOrEqual = f4.greaterThanOrEqual; var f4select = f4.select; var f4extractLane = f4.extractLane; var fround = stdlib.Math.fround; var globImportF4 = f4check(imports.g1); // global var import var globImportI4 = i4check(imports.g2); // global var import var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized var gval = 1234; var gval2 = 1234.0; var loopCOUNT = 3; function func1(a, i, b, count) { a = f4check(a); i = i | 0; b = f4check(b); count = count | 0; var x = f4(0.0,0.0,0.0,0.0); var loopIndex = 0; while ( (loopIndex|0) < (count|0)) { x = f4add(a, b); loopIndex = (loopIndex + i) | 0; } return f4check(x); } function func2(a, count, b, c, d, i) { a = f4check(a); count = count | 0; b = f4check(b); c = f4check(c); d = f4check(d); i = i | 0; var x = f4(0.0,0.0,0.0,0.0); var y = f4(0.0,0.0,0.0,0.0); var loopIndex = 0; for (loopIndex = 0; (loopIndex | 0) < (count | 0) ; loopIndex = (loopIndex + i) | 0) { x = f4check(func1(a, 1, b, 3)); y = f4check(func1(c, 1, d, 3)); } return f4check(f4add(x,y)); } function func3(a, float1, b, c, float2, d, i, e, f, double3, g, h, float4) { a = f4check(a); float1 = fround(float1); b = f4check(b); c = f4check(c); float2 = fround(float2); d = f4check(d); i = i | 0; e = f4check(e); f = f4check(f); double3 = +double3; g = f4check(g); h = f4check(h); float4 = fround(float4); var x = f4(0.0,0.0,0.0,0.0); var y = f4(0.0,0.0,0.0,0.0); var loopIndex = 0; for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + i) | 0) { x = f4check(func2(a, 3, b, c, d, 1)); y = f4check(func2(e, 3, f, g, h, 1)); } return f4check(f4add(x,y)); } function func4() { var value1 = f4(0.0, 0.0, 0.0, 0.0); var i = 0; for (i = 0; (i | 0) < 1000; i = (i + 1)|0) { value1 = f4add(value1, f4splat(1.0)); if ((i | 0) == 300) { return f4check(value1); } } } // TODO: Test conversion of returned value function value() { var ret = 1.0; var i = 1.0; var loopIndex = 0; while ( (loopIndex|0) < (loopCOUNT|0)) { ret = ret + i; loopIndex = (loopIndex + 1) | 0; } return +ret; } function fctest(a) { a = i4check(a); return a; } function fcBug_1() { var x = f4(-1.0, -2.0, -3.0, -4.0); var k = i4(-1, -2, -3, -4); k = i4check(fctest(k)); return f4check(x); } function fcBug_2() { var x = f4(-1.0, -2.0, -3.0, -4.0); var k = i4(-1, -2, -3, -4); x = f4check(fcBug_1()); return i4check(k); } //Validation will fail with the bug function retValueCoercionBug() { var ret = 0.0; var ret1 = fround(0); var a = f4(1.0, 2.0, 3.0, 4.0); ret = +f4extractLane(a, 0); ret1 = fround(f4extractLane(a, 0)); } return {func1:func1, func2:func2, func3:func3, func4:func4, fcBug1:fcBug_1, fcBug2:fcBug_2}; } var m = asmModule(this, {g1:SIMD.Float32x4(90934.2,123.9,419.39,449.0), g2:SIMD.Int32x4(-1065353216, -1073741824,-1077936128, -1082130432)}); var s1 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); var s2 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); var s3 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); var s4 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); var s5 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); var s6 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); var s7 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); var s8 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); var c; c = m.func1(s1, 1, s2, 3); equalSimd([2.000000,4.000000,6.000000,8.000000], c, SIMD.Float32x4, "func1"); c = m.func2(s1, 3, s2, s3, s4, 1); equalSimd([4.000000,8.000000,12.000000,16.000000], c, SIMD.Float32x4, "func1"); c = m.func3(s1, 33.2, s2, s3, 35.1, s4, 1, s5, s6, 1.0, s7, s8, 5.3); equalSimd([8.000000,16.000000,24.000000,32.000000], c, SIMD.Float32x4, "func1"); c = m.func4(); equalSimd([301.000000,301.000000,301.000000,301.000000], c, SIMD.Float32x4, "func1"); c = m.fcBug1(); equalSimd([-1, -2, -3, -4], c, SIMD.Float32x4, 'fcBug1'); c = m.fcBug2(); equalSimd([-1, -2, -3, -4], c, SIMD.Int32x4, 'fcBug2'); WScript.Echo("PASS");