//------------------------------------------------------------------------------------------------------- // Copyright (C) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. //------------------------------------------------------------------------------------------------------- function equal(a, b) { if (a == b) WScript.Echo("Correct"); else WScript.Echo(">> Fail!"); } var bufLanes = 2 * 4; //4 = lane size; Test all alignments. var bufSize = bufLanes * 4 + 8; //bufLanes * lane Size + 8; Extra for over-alignment test. var ab = new ArrayBuffer(bufSize); var buf = new Int32Array(ab); function checkBuffer(offset, count) { for (var i = 0; i < count; i++) { if (buf[offset + i] != i) { WScript.Echo(">> Fail!" + "offset + i:" + (offset + i) + "buf:" + buf[offset + i]); return false; } } WScript.Echo("Correct"); return true; } function testStore() { WScript.Echo("Int32x4 store"); var ta = new Int32Array(8); var value = SIMD.Int32x4(1, 2, 3, 4); SIMD.Int32x4.store(ta, 0, value); equal(ta[0], 1); equal(ta[1], 2); equal(ta[2], 3); equal(ta[3], 4); var a = SIMD.Int32x4(0, 1, 2, 3); // Test aligned stores. for (var i = 0; i < 4; i++) { SIMD.Int32x4.store(buf, i, a); checkBuffer(i, 4); } // Test the 2 over-alignments. var f64 = new Float64Array(ab); var stride = 8 / 4; // 4 = lane Size; for (var i = 0; i < 1; i++) { SIMD.Int32x4.store(f64, i, a); checkBuffer(stride * i, 4); } // Test the 7 mis-alignments. var i8 = new Int8Array(ab); for (var misalignment = 1; misalignment < 8; misalignment++) { SIMD.Int32x4.store(i8, misalignment, a); // Shift the buffer down by misalignment. for (var i = 0; i < i8.length - misalignment; i++) i8[i] = i8[i + misalignment]; checkBuffer(0, 4); } } function testStore1() { WScript.Echo("Int32x4 store1"); var ta = new Int32Array(8); var value = SIMD.Int32x4(1, 2, 3, 4); SIMD.Int32x4.store1(ta, 0, value); equal(ta[0], 1); equal(ta[1], 0); equal(ta[2], 0); equal(ta[3], 0); var a = SIMD.Int32x4(0, 1, 2, 3); // Test aligned stores. for (var i = 0; i < 4; i++) { SIMD.Int32x4.store1(buf, i, a); checkBuffer(i, 1); } // Test the 2 over-alignments. var f64 = new Float64Array(ab); var stride = 8 / 4; // 4 = lane Size; for (var i = 0; i < 1; i++) { SIMD.Int32x4.store1(f64, i, a); checkBuffer(stride * i, 1); } // Test the 7 mis-alignments. var i8 = new Int8Array(ab); for (var misalignment = 1; misalignment < 8; misalignment++) { SIMD.Int32x4.store1(i8, misalignment, a); // Shift the buffer down by misalignment. for (var i = 0; i < i8.length - misalignment; i++) i8[i] = i8[i + misalignment]; checkBuffer(0, 1); } } function testStore2() { WScript.Echo("Int32x4 store2"); var ta = new Int32Array(8); var value = SIMD.Int32x4(1, 2, 3, 4); SIMD.Int32x4.store2(ta, 0, value); equal(ta[0], 1); equal(ta[1], 2); equal(ta[2], 0); equal(ta[3], 0); var a = SIMD.Int32x4(0, 1, 2, 3); // Test aligned stores. for (var i = 0; i < 4; i++) { SIMD.Int32x4.store2(buf, i, a); checkBuffer(i, 2); } // Test the 2 over-alignments. var f64 = new Float64Array(ab); var stride = 8 / 4; // 4 = lane Size; for (var i = 0; i < 1; i++) { SIMD.Int32x4.store2(f64, i, a); checkBuffer(stride * i, 2); } // Test the 7 mis-alignments. var i8 = new Int8Array(ab); for (var misalignment = 1; misalignment < 8; misalignment++) { SIMD.Int32x4.store2(i8, misalignment, a); // Shift the buffer down by misalignment. for (var i = 0; i < i8.length - misalignment; i++) i8[i] = i8[i + misalignment]; checkBuffer(0, 2); } } function testStore3() { WScript.Echo("Int32x4 store3"); var ta = new Int32Array(8); var value = SIMD.Int32x4(1, 2, 3, 4); SIMD.Int32x4.store3(ta, 0, value); equal(ta[0], 1); equal(ta[1], 2); equal(ta[2], 3); equal(ta[3], 0); var a = SIMD.Int32x4(0, 1, 2, 3); // Test aligned stores. for (var i = 0; i < 4; i++) { SIMD.Int32x4.store3(buf, i, a); checkBuffer(i, 3); } // Test the 2 over-alignments. var f64 = new Float64Array(ab); var stride = 8 / 4; // 4 = lane Size; for (var i = 0; i < 1; i++) { SIMD.Int32x4.store3(f64, i, a); checkBuffer(stride * i, 3); } // Test the 7 mis-alignments. var i8 = new Int8Array(ab); for (var misalignment = 1; misalignment < 8; misalignment++) { SIMD.Int32x4.store3(i8, misalignment, a); // Shift the buffer down by misalignment. for (var i = 0; i < i8.length - misalignment; i++) i8[i] = i8[i + misalignment]; checkBuffer(0, 3); } } testStore(); testStore1(); testStore2(); testStore3();