//------------------------------------------------------------------------------------------------------- // Copyright (C) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. //------------------------------------------------------------------------------------------------------- this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js"); function asmModule(stdlib, imports, buffer) { "use asm"; var i4 = stdlib.SIMD.Int32x4; var i4check = i4.check; var i4splat = i4.splat; var i4fromFloat64x2 = i4.fromFloat64x2; var i4fromFloat64x2Bits = i4.fromFloat64x2Bits; var i4fromFloat32x4 = i4.fromFloat32x4; var i4fromFloat32x4Bits = i4.fromFloat32x4Bits; //var i4abs = i4.abs; var i4neg = i4.neg; var i4add = i4.add; var i4sub = i4.sub; var i4mul = i4.mul; var i4swizzle = i4.swizzle; var i4shuffle = i4.shuffle; var i4lessThan = i4.lessThan; var i4equal = i4.equal; var i4greaterThan = i4.greaterThan; var i4select = i4.select; var i4and = i4.and; var i4or = i4.or; var i4xor = i4.xor; var i4not = i4.not; var i4load = i4.load; var i4load1 = i4.load1; var i4load2 = i4.load2; var i4load3 = i4.load3; var i4store = i4.store var i4store1 = i4.store1; var i4store2 = i4.store2; var i4store3 = i4.store3; //var i4shiftLeftByScalar = i4.shiftLeftByScalar; //var i4shiftRightByScalar = i4.shiftRightByScalar; //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar; var f4 = stdlib.SIMD.Float32x4; var f4check = f4.check; var f4splat = f4.splat; var f4fromFloat64x2 = f4.fromFloat64x2; var f4fromFloat64x2Bits = f4.fromFloat64x2Bits; var f4fromInt32x4 = f4.fromInt32x4; var f4fromInt32x4Bits = f4.fromInt32x4Bits; var f4abs = f4.abs; var f4neg = f4.neg; var f4add = f4.add; var f4sub = f4.sub; var f4mul = f4.mul; var f4div = f4.div; var f4clamp = f4.clamp; var f4min = f4.min; var f4max = f4.max; var f4sqrt = f4.sqrt; var f4swizzle = f4.swizzle; var f4shuffle = f4.shuffle; var f4lessThan = f4.lessThan; var f4lessThanOrEqual = f4.lessThanOrEqual; var f4equal = f4.equal; var f4notEqual = f4.notEqual; var f4greaterThan = f4.greaterThan; var f4greaterThanOrEqual = f4.greaterThanOrEqual; var f4select = f4.select; var f4and = f4.and; var f4or = f4.or; var f4xor = f4.xor; var f4not = f4.not; var f4load = f4.load; var f4load1 = f4.load1; var f4load2 = f4.load2; var f4load3 = f4.load3; var f4store = f4.store; var f4store1 = f4.store1; var f4store2 = f4.store2; var f4store3 = f4.store3; var d2 = stdlib.SIMD.Float64x2; var d2check = d2.check; var d2splat = d2.splat; var d2fromFloat32x4 = d2.fromFloat32x4; var d2fromFloat32x4Bits = d2.fromFloat32x4Bits; var d2fromInt32x4 = d2.fromInt32x4; var d2fromInt32x4Bits = d2.fromInt32x4Bits; var d2abs = d2.abs; var d2neg = d2.neg; var d2add = d2.add; var d2sub = d2.sub; var d2mul = d2.mul; var d2div = d2.div; var d2clamp = d2.clamp; var d2min = d2.min; var d2max = d2.max; var d2sqrt = d2.sqrt; var d2swizzle = d2.swizzle; var d2shuffle = d2.shuffle; var d2lessThan = d2.lessThan; var d2lessThanOrEqual = d2.lessThanOrEqual; var d2equal = d2.equal; var d2notEqual = d2.notEqual; var d2greaterThan = d2.greaterThan; var d2greaterThanOrEqual = d2.greaterThanOrEqual; var d2select = d2.select; var d2load = d2.load; var d2load1 = d2.load1; var d2store = d2.store var d2store1 = d2.store1; var fround = stdlib.Math.fround; var globImportF4 = f4check(imports.g1); // global var import var globImportI4 = i4check(imports.g2); // global var import var globImportD2 = d2check(imports.g3); // global var import var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized var g3 = d2(0.12344,-1.6578); // global var initialized var gval = 1234; var gval2 = 1234.0; var loopCOUNT = 3; var Int8Heap = new stdlib.Int8Array (buffer); var Uint8Heap = new stdlib.Uint8Array (buffer); var Int16Heap = new stdlib.Int16Array(buffer); var Uint16Heap = new stdlib.Uint16Array(buffer); var Int32Heap = new stdlib.Int32Array(buffer); var Uint32Heap = new stdlib.Uint32Array(buffer); var Float32Heap = new stdlib.Float32Array(buffer); function func1() { var x = i4(1, 2, 3, 4); var t = i4(0, 0, 0, 0); var y = i4(0, 0, 0, 0); var index = 100; var size = 10; var loopIndex = 0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store(Int8Heap, index >> 0, x); index = (index + 16 ) | 0; } index = 100; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load(Uint8Heap, index >> 0); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func1OOB_1() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 0; var size = 10; var loopIndex = 0; index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store(Int8Heap, index >> 0, x); index = (index + 16 ) | 0; } // No OOB index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load(Uint8Heap, index >> 0); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func1OOB_2() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 0; var size = 10; var loopIndex = 0; index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store(Int8Heap, index >> 0, x); index = (index + 16 ) | 0; } // OOB index = ((0x10000-160) + 1)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load(Uint8Heap, index >> 0); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func2() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 100; var size = 10; var loopIndex = 0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store3(Uint16Heap, index >> 1, x); index = (index + 16 ) | 0; } index = 100; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load3(Int16Heap, index >> 1); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func2OOB_1() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 0; var size = 10; var loopIndex = 0; index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store3(Uint16Heap, index >> 1, x); index = (index + 16 ) | 0; } // No OOB here index = ((0x10000 - 160) + 4)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load3(Int16Heap, index >> 1); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func2OOB_2() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 0; var size = 10; var loopIndex = 0; index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store3(Uint16Heap, index >> 1, x); index = (index + 16 ) | 0; } index = ((0x10000 - 160) + 6)|0; // OOB here for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load3(Int16Heap, index >> 1); y = i4add(y, t); index = (index + 16 ) | 0; } } function func3() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 100; var size = 10; var loopIndex = 0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store2(Uint16Heap, index >> 1, x); index = (index + 16 ) | 0; } index = 100; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load2(Int32Heap, index >> 2); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func3OOB_1() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 0; var size = 10; var loopIndex = 0; index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store2(Uint16Heap, index >> 1, x); index = (index + 16 ) | 0; } index = ((0x10000 - 160) + 8)|0; // No OOB for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load2(Int32Heap, index >> 2); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func3OOB_2() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 0; var size = 10; var loopIndex = 0; index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store2(Uint16Heap, index >> 1, x); index = (index + 16 ) | 0; } index = ((0x10000 - 160) + 32)|0; // OOB for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load2(Int32Heap, index >> 2); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func4() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 100; var size = 10; var loopIndex = 0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store1(Uint32Heap, index >> 2, x); index = (index + 16 ) | 0; } index = 100; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load1(Float32Heap, index >> 2); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func4OOB_1() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 0; var size = 10; var loopIndex = 0; index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store1(Uint32Heap, index >> 2, x); index = (index + 16 ) | 0; } index = ((0x10000 - 160) + 12)|0; // No OOB for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load1(Float32Heap, index >> 2); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func4OOB_2() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 0; var size = 10; var loopIndex = 0; index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store1(Uint32Heap, index >> 2, x); index = (index + 16 ) | 0; } index = ((0x10000 - 160) + 16)|0; // OOB for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load1(Float32Heap, index >> 2); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func5() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 100; var size = 10; var loopIndex = 0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store(Uint32Heap, index >> 2, x); index = (index + 16 ) | 0; } index = 100; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load2(Float32Heap, index >> 2); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func5OOB_1() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 0; var size = 10; var loopIndex = 0; index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store(Uint32Heap, index >> 2, x); index = (index + 16 ) | 0; } index = ((0x10000 - 160) + 8)|0; // No OOB for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load2(Float32Heap, index >> 2); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func5OOB_2() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 0; var size = 10; var loopIndex = 0; index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store(Uint32Heap, index >> 2, x); index = (index + 16 ) | 0; } index = ((0x10000 - 160) + 12)|0; // OOB for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load2(Float32Heap, index >> 2); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func6() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 100; var size = 10; var loopIndex = 0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store(Uint32Heap, index >> 2, x); index = (index + 16 ) | 0; } index = 100; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load1(Float32Heap, index >> 2); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func6OOB_1() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 0; var size = 10; var loopIndex = 0; index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store(Uint32Heap, index >> 2, x); index = (index + 16 ) | 0; } index = ((0x10000 - 160) + 12)|0; // No OOB for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load1(Float32Heap, index >> 2); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } function func6OOB_2() { var x = i4(1, 2, 3, 4); var t = i4(0,0,0,0); var y = i4(0,0,0,0); var index = 0; var size = 10; var loopIndex = 0; index = (0x10000-160)|0; for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { i4store(Uint32Heap, index >> 2, x); index = (index + 16 ) | 0; } index = ((0x10000 - 160) + 16)|0; // OOB for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) { t = i4load1(Float32Heap, index >> 2); y = i4add(y, t); index = (index + 16 ) | 0; } return i4check(y); } // TODO: Test conversion of returned value function value() { var ret = 1.0; var i = 1.0; var loopIndex = 0; while ( (loopIndex|0) < (loopCOUNT|0)) { ret = ret + i; loopIndex = (loopIndex + 1) | 0; } return +ret; } return { func1:func1, func1OOB_1:func1OOB_1, func1OOB_2:func1OOB_2, func2:func2, func2OOB_1:func2OOB_1, func2OOB_2:func2OOB_2, func3:func3, func3OOB_1:func3OOB_1, func3OOB_2:func3OOB_2, func4:func4, func4OOB_1:func4OOB_1, func4OOB_2:func4OOB_2, func5:func5, func5OOB_1:func5OOB_1, func5OOB_2:func5OOB_2, func6:func6, func6OOB_1:func6OOB_1, func6OOB_2:func6OOB_2 }; } var buffer = new ArrayBuffer(0x10000); var m = asmModule(this, {g1:SIMD.Float32x4(90934.2,123.9,419.39,449.0), g2:SIMD.Int32x4(-1065353216, -1073741824,-1077936128, -1082130432), g3:SIMD.Float64x2(110.20, 58967.0, 14511.670, 191766.23431)}, buffer); var ret; ret = m.func1(); print("func1"); equalSimd([10, 20, 30, 40], ret, SIMD.Int32x4, "Test Load Store"); ret = m.func2(); print("func3"); print(typeof(ret)); equalSimd([10, 20, 30, 0], ret, SIMD.Int32x4, "Test Load Store"); ret = m.func3(); print("func3"); equalSimd([10, 20, 0, 0], ret, SIMD.Int32x4, "Test Load Store"); ret = m.func4(); print("func4"); equalSimd([10, 0, 0, 0], ret, SIMD.Int32x4, "Test Load Store"); ret = m.func5(); print("func5"); equalSimd([10, 20, 0, 0], ret, SIMD.Int32x4, "Test Load Store"); ret = m.func6(); print("func6"); equalSimd([10, 0, 0, 0], ret, SIMD.Int32x4, "Test Load Store"); // var funcOOB1 = [m.func1OOB_1, m.func2OOB_1 ,m.func3OOB_1, m.func4OOB_1, m.func5OOB_1, m.func6OOB_1]; var RESULTS = [SIMD.Int32x4(10, 20, 30, 40), SIMD.Int32x4(20, 30, 40, 0), SIMD.Int32x4(30, 40, 0, 0), SIMD.Int32x4(40, 0, 0, 0), SIMD.Int32x4(30, 40, 0, 0), SIMD.Int32x4(40, 0, 0, 0) ]; for (var i = 0; i < funcOOB1.length; i ++) { try { ret = funcOOB1[i](); print("func" + (i+1) + "OOB_1"); equalSimd(RESULTS[i], ret, SIMD.Int32x4, "Test Load Store"); } catch(e) { print("Wrong"); } } // var funcOOB2 = [m.func1OOB_2, m.func2OOB_2 ,m.func3OOB_2, m.func4OOB_2, m.func5OOB_2, m.func6OOB_2]; for (var i = 0; i < funcOOB2.length; i ++) { print("func" + (i+1) + "OOB_2"); try { ret = funcOOB2[i](); print("Wrong"); } catch(e) { if (e instanceof RangeError) print("Correct"); else print("Wrong"); } } print("PASS");