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- #*****************#
- # Furnace Recipes #
- #*****************#
- #
- #
- #******************************************************#
- # Basic Notation Help
- #
- # **** Item Definition ****
- # An Item is defined by an Item Type, an amount (and damage)
- # The damage is optional, and if not specified it's assumed to be 0
- #
- # Cactus Green example:
- # 351 ^ 2 ( , 1 )
- # ItemType ^ Damage ( , Amount )
- # or simple use the item name (marked in items.ini):
- # CactusGreen ( , 1 )
- #
- #
- # **** Recipe and result ****
- #
- # Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
- #
- # Write in full:
- # Cobble ^ 0 , 1 @ 200 = 1 ^ 1 , 1
- # ItemType ^ Damage , Amount @ ticks = ItemType ^ Damage , Amount
- #
- #
- # **** Fuel ****
- #
- # !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s)
- #
- # ! Wood , 1 = 300
- # Fuel ItemType , Amount = ticks
- #
- #******************************************************#
- #--------------------------
- # Smelting recipes
- #Beef = Steak
- #BlackTerracotta = BlackGlazedTerracotta
- #BlueTerracotta = BlueGlazedTerracotta
- #BrownTerracotta = BrownGlazedTerracotta
- #Cactus = CactusGreen
- #ChainmailBoots = IronNugget
- #ChainmailChestplate = IronNugget
- #ChainmailHelmet = IronNugget
- #ChainmailLeggings = IronNugget
- #Chicken = CookedChicken
- #ChorusFruit = PoppedChorusFruit
- #Clay = Brick
- #ClayBlock = HardenedClay
- #CoalOre = Coal
- #Cobblestone = Stone
- #CrackedStonebrick = Stonebrick
- #CyanTerracotta = CyanGlazedTerracotta
- #DiamondOre = Diamond
- #EmeraldOre = Emerald
- #Fish = CookedFish
- #GoldOre = GoldIngot
- #GoldAxe = GoldNugget
- #GoldBoots = GoldNugget
- #GoldChestplate = GoldNugget
- #GoldHorseArmor = GoldNugget
- #GoldHelmet = GoldNugget
- #GoldHoe = GoldNugget
- #GoldPants = GoldNugget
- #GoldPickaxe = GoldNugget
- #GoldShovel = GoldNugget
- #GoldSword = GoldNugget
- #GrayTerracotta = GrayGlazedTerracotta
- #GreenTerracotta = GreenGlazedTerracotta
- #IronOre = IronIngot
- #IronAxe = IronNugget
- #IronBoots = IronNugget
- #IronChestplate = IronNugget
- #IronHorseArmor = IronNugget
- #IronHelmet = IronNugget
- #IronHoe = IronNugget
- #IronLeggings = IronNugget
- #IronPickaxe = IronNugget
- #IronShovel = IronNugget
- #IronSword = IronNugget
- #LapisOre = LapisLazuli
- #LightBlueTerracotta = LightBlueGlazedTerracotta
- #LightGrayTerracotta = LightGrayGlazedTerracotta
- #LimeTerracotta = LimeGlazedTerracotta
- Wood^-1 = Coal^Charcoal
- Wood2^-1 = Coal^Charcoal
- #MagentaTerracotta = MagentaGlazedTerracotta
- #Mutton = CookedMutton
- #NetherQuartzOre = NetherQuartz
- #Netherrack = NetherBrick
- #OrangeTerracotta = OrangeGlazedTerracotta
- #PinkTerracotta = PinkGlazedTerracotta
- #Porkchop = CookedPorkchop
- #Potato = BakedPotato
- #PurpleTerracotta = PurpleGlazedTerracotta
- #Rabbit = CookedRabbit
- #RedTerracotta = RedGlazedTerracotta
- #RedstoneOre = Redstone
- #Salmon = CookedSalmon
- #Sand = Glass
- #StoneBrick = CrackedStoneBricks
- #WetSponge = Sponge
- #WhiteTerracotta = WhiteGlazedTerracotta
- #YellowTerracotta = YellowGlazedTerracotta
- #--------------------------
- # Fuels
- #! AcaciaBoat = 400 # -> 20 sec
- #! AcaciaDoor = 200 # -> 10 sec
- #! AcaciaFence = 300 # -> 15 sec
- #! AcaciaFenceGate = 300 # -> 15 sec
- #! AcaciaStairs = 300 # -> 15 sec
- #! Banner = 300 # -> 15 sec
- #! BirchBoat = 400 # -> 20 sec
- #! BirchDoor = 200 # -> 10 sec
- #! BirchFence = 300 # -> 15 sec
- #! BirchFenceGate = 300 # -> 15 sec
- #! BirchStairs = 300 # -> 15 sec
- #! BlazeRod = 2400 # -> 120 sec
- #! Boat = 400 # -> 20 sec
- #! Bookshelf = 300 # -> 15 sec
- #! Bow = 300 # -> 15 sec
- #! Bowl = 100 # -> 5 sec
- #! BrownMushroomBlock = 300 # -> 15 sec
- #! Carpet = 67 # -> 3.35 sec
- #! CharCoal = 1600 # -> 80 sec
- #! Chest = 300 # -> 15 sec
- ! Coal^-1 = 1600 # -> 80 sec
- ! BlockOfCoal = 16000 # -> 800 sec
- #! CraftingTable = 300 # -> 15 sec
- #! DarkOakBoat = 400 # -> 20 sec
- #! DarkOakDoor = 200 # -> 10 sec
- #! DarkOakFence = 300 # -> 15 sec
- #! DarkOakFenceGate = 300 # -> 15 sec
- #! DarkOakStairs = 300 # -> 15 sec
- #! DaylightSensor = 300 # -> 15 sec
- #! Fence = 300 # -> 15 sec
- #! FenceGate = 300 # -> 15 sec
- #! FishingRod = 300 # -> 15 sec
- #! Jukebox = 300 # -> 15 sec
- #! JungleBoat = 400 # -> 20 sec
- #! JungleDoor = 200 # -> 10 sec
- #! JungleFence = 300 # -> 15 sec
- #! JungleFenceGate = 300 # -> 15 sec
- #! JungleStairs = 300 # -> 15 sec
- #! Ladder = 300 # -> 15 sec
- #! Lavabucket = 20000 # -> 1000 sec
- ! Wood^-1 = 300 # -> 15 sec
- ! Wood2^-1 = 300 # -> 15 sec
- #! NoteBlock = 300 # -> 15 sec
- #! OakStairs = 300 # -> 15 sec
- #! Planks = 300 # -> 15 sec
- #! RedMushroomBlock = 300 # -> 15 sec
- #! Sapling = 100 # -> 5 sec
- #! Sign = 200 # -> 10 sec
- #! SpruceBoat = 400 # -> 20 sec
- #! SpruceDoor = 200 # -> 10 sec
- #! SpruceFence = 300 # -> 15 sec
- #! SpruceFenceGate = 300 # -> 15 sec
- #! SpruceStairs = 300 # -> 15 sec
- #! Stick = 100 # -> 5 sec
- #! Trapdoor = 300 # -> 15 sec
- #! TrappedChest = 300 # -> 15 sec
- #! WoodenAxe = 200 # -> 10 sec
- #! WoodenButton = 100 # -> 5 sec
- #! WoodenDoor = 200 # -> 10 sec
- #! WoodenHoe = 200 # -> 10 sec
- #! WoodenPressurePlate = 300 # -> 15 sec
- #! WoodenPickaxe = 200 # -> 10 sec
- #! WoodenSlab = 150 # -> 7.5 sec
- #! WoodenShovel = 200 # -> 10 sec
- #! WoodenSword = 200 # -> 10 sec
- #! Wool = 100 # -> 5 sec
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