ClientboundAnimationId.cs 242 B

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  1. namespace MineCase
  2. {
  3. public enum ClientboundAnimationId : byte
  4. {
  5. SwingMainArm = 0,
  6. TakeDamage = 1,
  7. LeaveBed = 2,
  8. SwingOffHand = 3,
  9. CriticalEffect = 4,
  10. MagicCriticalEffect = 5
  11. }
  12. }