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- using System;
- using System.Collections.Generic;
- using System.Text;
- namespace MineCase.World.Biomes
- {
- public class BiomeProperties
- {
- public string BiomeName { get; set; } = "InvalidBiome";
- public BiomeId BiomeId { get; set; } = BiomeId.Ocean;
- /** The base height of this biome. Default 0.1. */
- public float BaseHeight { get; set; } = 0.1F;
- /** The variation from the base height of the biome. Default 0.2. */
- public float HeightVariation { get; set; } = 0.2F;
- /** The temperature of this biome. */
- public float Temperature { get; set; } = 0.5F;
- /** The rainfall in this biome. */
- public float Rainfall { get; set; } = 0.5F;
- /** Color tint applied to water depending on biome */
- public int WaterColor { get; set; } = 16777215;
- /** Set to true if snow is enabled for this biome. */
- public bool EnableSnow { get; set; } = false;
- /** Is true (default) if the biome support rain (desert and nether can't have rain) */
- public bool EnableRain { get; set; } = true;
- }
- }
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