# This file describes the crafting recipes that Minecase knows. # The syntax is as follows: # = # # = = | | ... | # = , : , : , ..., : # = [^] # , = "1" .. "3", or "*" for any value. "*:*" can be replaced by a single "*". # = [^] [, ] # # The Xn, Yn coordinates are a reference to the crafting grid: # 1:1 | 2:1 | 3:1 # 1:2 | 2:2 | 3:2 # 1:3 | 2:3 | 3:3 # # can be either a number, or an item name (checked against items.ini) # # ^ is optional, if not present, the default damage for the given item is used # # If the DamageValue in the ingredients list is set to -1, the ingredient matches the specified item with any DamageValue. # This is used e. g. for "any planks -> sticks", or beds using any color wool etc. # # Ingredients with an asterisk for a coord will not match already matched crafting grid items. This enables simplifying some of the recipes, # e. g. hoe: "Iron, 2:1, *:1" # -- this means "one iron at 2:1, and another one at either 1:1 or 3:1" # # To require multiple items of the same type in a slot, specify the slot number several times: # "Iron, 1:1, 2:2, 2:2" # -- this means "take one iron from slot 1:1 and two irons from slot 2:2" # Note that asterisked items cannot require multiple items in a single slot. # # Note that due to technical problems, it is NOT advised to use asterisked ingredients in crossing directions, such as "*:1, "2:*". # The parser may be unable to match such a recipe to the crafting grid! # # Whitespace is optional. Use it reasonably. You CAN use any whitespaces (including tabs) in the middle of lines! #******************************************************# # Basic Crafts For Unit Test # # Need to list each of the four log types, otherwise all logs would get converted into apple planks (^0) WoodPlanks^Acacia, 4 = Wood2^Acacia, * WoodPlanks^Birch, 4 = Wood^Birch, * Chest = WoodPlanks^-1, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 WoodPlanks^DarkOak, 4 = Wood2^DarkOak, * EnderChest = EyeofEnder, 2:2 | Obsidian, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 Furnace = Cobblestone, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 WoodPlanks^Jungle, 4 = Wood^Jungle, * WoodPlanks^Oak, 4 = Wood^Oak, * WoodPlanks^Spruce, 4 = Wood^Spruce, * Stick, 4 = WoodPlanks^-1, 2:2, 2:3 Torch, 4 = Stick, 1:2 | Coal^-1, 1:1 TrappedChest = TripwireHook, * | Chest, * CraftingTable = WoodPlanks^-1, 1:1, 1:2, 2:1, 2:2