MineCase ========================================= #### [English](https://github.com/dotnetGame/MineCase/blob/master/README.md) | [中文文档](https://github.com/dotnetGame/MineCase/blob/master/README-zh.md) #### [![Build Status](https://travis-ci.org/dotnetGame/MineCase.svg?branch=master)](https://travis-ci.org/dotnetGame/MineCase) [![Build status](https://ci.appveyor.com/api/projects/status/w9h243k1lqee2ke5/branch/master?svg=true)](https://ci.appveyor.com/project/sunnycase/minecase/branch/master) `MineCase` is a cross-platform application with distributed server of `Minecraft`. the project is designed to create a high-performance, distributed system by using isolating different components through actor mode. it written in `C#` with `.NET Core 2.0` env and based on `orleans` framework to work with released [1.12 protocol](https://minecraft.net/en-us/article/minecraft-112-pre-release-6). ![Screenshots](screenshots/1.jpg) ## Requirements * [Docker for linux](https://docs.docker.com/engine/installation/) (Only support Linux) * [.Net Core 2.0](https://www.microsoft.com/net/download) * Unity 2017.2.0 or later versions. ## Install (Docker) * 1 . Download a `Docker for linux` from this [page](https://docs.docker.com/engine/installation/). * 2 . Un-zip `Docker for linux` and run the `server` on Linux ```bash url=https://raw.githubusercontent.com/dotnetGame/MineCase/master/build/docker/linux/docker-compose.yml curl -o docker-compose.yml $url docker-compose up ``` ##### Tips: * You can stop the server by enter `docker-compose stop`. ## Install (Github) * 1 . Download and install a `.NET Core sdk 2.0` from this [page](https://www.microsoft.com/net/download). * 2 . Download and install a `MongoDB` from this [page](https://www.mongodb.com/download-center?jmp=nav#community). * 3 . Download a `MineCase` archive from the [github page](https://github.com/dotnetGame/MineCase/archive/master.zip) (or **clone:**) ```bash git clone git@github.com:dotnetGame/MineCase.git cd MineCase ``` * 4 . Un-zip `Minecase` archive. * 5 . Build and run the `build_and_run` * **OSX** : Run the `build_and_run.sh`. * **Linux** : Run the `build_and_run.sh`. * **Win** : Double-click `build_and_run.bat`. ## Contact   This project is still under development. You can submit code by using `Pull Requests` or Feel free to contact me via `e-mail` or `issues`, I'll add your profile to team members and if you have any questions we can discuss together in the [Issues](https://github.com/dotnetGame/MineCase/issues). and also any questions you may have while using this server, or any good suggestions, can be addressed to us in [Issues](https://github.com/dotnetGame/MineCase/issues). we welcome and thank your contribution for this project. * Reach me via e-mail: sunnycase@live.cn [License (MIT)](https://raw.githubusercontent.com/dotnetGame/MineCase/master/LICENSE) ------------------------------------------------------------------------------- MIT License Copyright (c) 2017 MineCase Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.