jstzwj пре 6 година
родитељ
комит
a00099c862

+ 2 - 2
src/MineCase.Server.Grains/Game/GameSession.cs → src/MineCase.Server.Grains/Game/GameServer.cs

@@ -19,7 +19,7 @@ using Orleans.Concurrency;
 namespace MineCase.Server.Game
 {
     [Reentrant]
-    internal class GameSession : Grain, IGameSession
+    internal class GameServer : Grain, IGameServer
     {
         private Dictionary<string, IWorld> _worlds = new Dictionary<string, IWorld>();
         private readonly Dictionary<IUser, UserContext> _users = new Dictionary<IUser, UserContext>();
@@ -28,7 +28,7 @@ namespace MineCase.Server.Game
 
         private ILogger _logger;
 
-        public GameSession(ILogger<GameSession> logger)
+        public GameServer(ILogger<GameServer> logger)
         {
             _logger = logger;
         }

+ 10 - 0
src/MineCase.Server.Grains/Game/ServerGameHandler.cs

@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace MineCase.Server.Game
+{
+    public class ServerGameHandler
+    {
+    }
+}

+ 1 - 1
src/MineCase.Server.Grains/Network/Login/LoginFlowGrain.cs

@@ -62,7 +62,7 @@ namespace MineCase.Server.Network.Login
                 else
                 {
                     // TODO refuse him if server is full
-                    var gameSession = GrainFactory.GetGrain<IGameSession>("Main");
+                    var gameSession = GrainFactory.GetGrain<IGameServer>("Main");
 
                     // await SendSetCompression();
                     var uuid = user.GetPrimaryKey();

+ 1 - 1
src/MineCase.Server.Interfaces/Game/IGameSession.cs → src/MineCase.Server.Interfaces/Game/IGameServer.cs

@@ -10,7 +10,7 @@ using Orleans;
 
 namespace MineCase.Server.Game
 {
-    public interface IGameSession : IGrainWithStringKey
+    public interface IGameServer : IGrainWithStringKey
     {
         Task JoinGame(IUser player);